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A place to discuss topics/games with other webDiplomacy players.
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Tettleton's Chew (0 DX)
08 Sep 11 UTC
Infrastructure Bank
Is this anything more than a jobs bill for expensive unionize labor just like the original stimulus bill was a jobs bill for unionized state employees? If you don't work in a union or you own a business that doesn't employ union labor do you exist in Obama's economic world view?
10 replies
Open
Yonni (136 D(S))
07 Sep 11 UTC
Starting a new game
I'm down to one game so I'm looking to start a few new ones.
Here is one. 2 D/move, wta, anon. 40 D.
gameID=67372
3 replies
Open
ulytau (541 D)
08 Sep 11 UTC
Is there a useless territory in Classic Diplomacy?
I dare to say there isn't. Reasoning follows.
43 replies
Open
undercover (919 D)
08 Sep 11 UTC
Mind the gap!
Does anyone else get the urge to fill in the holes in your territory? You know those islands of alien colour spoiling your empire. How far will you go - divert an army a move? Two moves?

My megalomania has no room for anyone else, it's the itch I have to scratch.
17 replies
Open
otter (212 D)
09 Sep 11 UTC
It's a Packer thing
'nough said
0 replies
Open
jpgredsox (104 D)
08 Sep 11 UTC
Turkey, Spring 1901
I was wondering what the forum's consensus is on the movement of the smyrna army. Should it go to armenia or constantinople?
5 replies
Open
Dunecat (5899 D)
07 Sep 11 UTC
How much sex is too much sex?
When should I lay off of the sex? Should I slow down when the women lose their individual robotic identities and combine forces to become the Megazord, or is that, instead, the perfect time to finally bang that hag Rita?
40 replies
Open
HonkyTonk (101 D)
08 Sep 11 UTC
disbanding
in the autumn retreats stage:

if i have (for example) 7 supply centres and 7 units and i choose to disband a unit instead of retreat, will i be able to immediately (in the next stage) place it back in one of my home supply centres?
4 replies
Open
Jamiet99uk (873 D)
07 Sep 11 UTC
"Open" Games
Apologies if this has been answered before, but:
9 replies
Open
Rommeltastic (1121 D(B))
08 Sep 11 UTC
Money theft
So this is a dilemma about petty theft from someone who I know personally...
54 replies
Open
Dunecat (5899 D)
08 Sep 11 UTC
ISPs suck the big one
How happy are you with your ISP? My ISP, TimeWarner Cable, maxes out at 15 Mbps where I live in a major US city. What the fuck is that?
2 replies
Open
semck83 (229 D(B))
08 Sep 11 UTC
If one conspiracy theory were true, which would it be?
TC's thread gave me an idea. OK, I'm not asking for either critique or serious support of any conspiracy theories....
42 replies
Open
DILK (1539 D)
08 Sep 11 UTC
Recently Cancelled Game
Seriously. How weak was that game
1 reply
Open
Fwum (189 D)
08 Sep 11 UTC
Forcing a draw
Is currently in a gunboat game (http://webdiplomacy.net/board.php?gameID=65576) where the west has formed a perfect stalemate line against Turkey. However, he/she won't vote for a draw, resulting in a very prolonged game without any end. As there won't be a winner, is there a way to for example a mod to force a draw and end the game so we won't have to fill in the same orders over and over again?
9 replies
Open
Tettleton's Chew (0 DX)
07 Sep 11 UTC
Where do you get your news?
I'm interested to know where people get the information that governs their lives.
29 replies
Open
Diplomat33 (243 D(B))
07 Sep 11 UTC
How to join the Order of Freemasonry
Hey, i am wondering if there are any Masons playing web diplomacy who can tell me how to join. I am interested, but have no idea how. Any real instructions would be most welcome.
36 replies
Open
Ben Dewey (205 D)
05 Sep 11 UTC
Religion Vs. Atheism
I intend this forum to be used for civil debates between people who believe in religion and people who do not (atheists). When posting, please state your religion if you believe in one.
323 replies
Open
dD_ShockTrooper (1199 D)
08 Sep 11 UTC
Can anyone defend evolution?
Can anyone defend the idea that a "species" that diminishes its relations to another species in exchange for increased evolutionary imposition of genetic variation among lifeforms can produce life as we know it?
1 reply
Open
Tettleton's Chew (0 DX)
01 Sep 11 UTC
Could this happen?
Could a woman walk down the street in Mecca in a bikini?
If this couldn't happen something is wrong with the people and society in Mecca.
210 replies
Open
King Atom (100 D)
06 Sep 11 UTC
Calling The Loved...
...and the Hated. Yes, all members of gameID=65584 should report here. Those of you who would like to start another game let me know, I do not expect any other than me, but I will still try. Regardless, I would like to start a seperate game similar to the one before, but I would like to add some rules...
41 replies
Open
Dys Claimer (116 D)
08 Sep 11 UTC
FtFDiplomacy on Twitter
If you've ever wondered what goes on a a FTF Diplomacy tournament.... Live Tweeting from Chicago this weekend. What could go wrong?

Follow the feed on Twitter at @FtFDiplomacy
1 reply
Open
Sargmacher (0 DX)
07 Sep 11 UTC
Valedictions
Regards, Kind regards, Best Regards, Best wishes, All my best or, simply, Best?

Which do you use and why?
32 replies
Open
dD_ShockTrooper (1199 D)
07 Sep 11 UTC
Could this happen?
Could Tettleton provide a reasonable argument?
If this couldn't happen something is wrong with his brain and its function.
6 replies
Open
hardy (221 D)
06 Sep 11 UTC
Metal Pieces
So me and my friends started another Diplomacy playing binge after a 2-3 year hiatus.. I bought the game, for the old board game we had, well our friend moved to Calgary...
6 replies
Open
Bob Genghiskhan (1238 D)
07 Sep 11 UTC
So, any news on the Masters game that got cancelled a couple of times?
Just curious what's happening.
0 replies
Open
Chas Diamond (316 D)
06 Sep 11 UTC
How to quit?
How do you quite from a game? I can't work it out...
26 replies
Open
zultar (4180 DMod(P))
06 Sep 11 UTC
New game for you physics nerds.
I have only one game at the moment and would like to continue my Newton's 3rd law series. Please join me:
gameID=67295
6 replies
Open
krellin (80 DX)
06 Sep 11 UTC
What do You Think of This?
I was given the following reply for why someone was attacking me in a game. META-Gaming?
krellin (80 DX)
06 Sep 11 UTC
1. I have to kill someone
2. My choices are u*****, R*****, and you
3. I believe I've played the other two, and they did well
4. I don't want to leave my back turned to either of them
5. They both have been very reasonable in the past

Public Press game. By definition, meta-gaming means you take outside-game experiences and apply them to a current game. THIS was the reply I recieved when asked why someone was attacking me. There was a little more after this, but in short, the first 5 reasons were all reasons based EXTERNAL to the game at hand.

Meta-gaming? I interested in **honest** opinions....not flaming assholisms.
Mafialligator (239 D)
06 Sep 11 UTC
Umm, I'm kinda down with the opinion that not all metagaming is against the rules, only certain forms of metagaming. I think that making decisions based on the relative skill of various players is a perfectly legitimate strategy.

Also dude, I can totally tell who u***** and R***** are. You really should be more careful when posting about an ongoing game in the forums.
Mafialligator (239 D)
06 Sep 11 UTC
I should say the perceived relative skill levels.
krellin (80 DX)
06 Sep 11 UTC
Mafia....it's NOT an ongoing game. And....relative skills? funny....I had never played against the person making this statement. And, also, I find the notion that "X played the game this way last time" automatically equals "so I can predict his actions". If that were the case, we could just start a game, run it through a computer, and just read the per-determined outcome.

But to deny that this is basing in-game actions on outside-game influences...and is therefore meta-gaming....is ludicrous.

That being said, yes, I admit that is is extremely difficult to NOT metagame if you know a player in the game. But when you *blatantly* state that you are metagaming....isn't that crossing the line????
1. Agree
2. nothing wrong there.
3. Acknowledges doing some research on the players. Normal practice. No problem.
4. Draws conclusions based on the research. Consequence of the above.
5. Shady. Could be additional research, could be slightly metagamish.

These statements may not be true, and logically they don't necessarily lead to the conclusion that you should be attacked, but that's beside the point.

You ask whether this guy is metagaming, I say no.

You ask whether he's playing logically and strong, I would say probably there's room for improvement.
The current standard for metagaming is woefully vague and unfortunately I don't see a good way to change that. I personally define metagaming in a manner that's more or less as vague as the definition now, but that redirects the focus of the rule in a manner which I believe is more in line with the intention behind it.

I define metagaming as allowing outside events to have UNDUE influence on a game. The word "undue" creates a value judgment that still leaves the rule itself unfortunately open to subjective interpretation; however, by focusing on the undue nature of the influence, instead of the mere existence of the influence (as the current standard stipulates), I believe it is more in line with what the rule attempts to do: prevent irrelevant matters from having relevance in a game.

Let's say, for example, that I am England in a non-anonymous game. My neighbor, France, is played by a person who has completed 15 games on the site, and been France in all 15 games, and has attacked England right off the bat in every single one of those games. I would find it hard to say that taking the knowledge that my neighbor has attacked the country I am playing in every single game he has played on the site into mind when planning a strategy is 'undue influence.' The player has an obvious tell that is made extremely visible by the player's record on the site; why wouldn't I pay attention to it?

By site definition, this is metagaming, as it takes outside-game information -- the fact that the player has, in every single previous game, attacked the country I am playing now is in fact outside of the game I am playing -- and applies them to the current game. And yet it passes my own personal standard. And I further suspect that the moderators would not punish me for admitting to taking that kind of information into consideration.

In contrast, the flagrant example of metagaming -- cross-game alliances or wars, as the case may be -- is undue. That someone attacked you in a previous game has no bearing on the current game; the actions of an agent in one game carry context specific to the game which is not replicated in the other game. If I, as England again, attack someone as France, I am not doing it without consideration for Germany, Russia, Italy, Austria, and Turkey's actions and communications within that game. That context cannot just be ignored. Thus, using that action as pretense for that same someone to attack me in a subsequent game is allowing undue influence of the events of the first game on the events of the subsequent game, and would not pass my or the site's standards for metagaming.

With that in mind...

I don't find this to be metagaming as defined to be 'undue' influence. (1) is just not true, the aim of Diplomacy isn't "kill someone," but relevant to the metagaming conversation this means nothing. (2) was a correct assessment of the board (as I would know, having been in that game). (3) doesn't definitively say anything, in fact, given the use of "I believe," but assuming it is true, it's still not unacceptable metagaming under my definition. That can be verified by checking records; as it turns out u and R are pretty good players, and having verified past experiences with available records, all this says is that the player in question did not want to attack a player perceived as strong on his own. And, as I know the diplomatic situation of that game, I know that the player would have had reason to think he was going it on his own were he to attack u or R. (That turned out to be false, but the only person who would have known that in time was me. ;) ) (4) is a logical continuation from (3). One oughtn't leave his back turned to anyone in Diplomacy, let alone players perceived to be very skilled at the game. And (5) is no bigger a tell than the England/France example I gave in defining acceptable metagaming. Just as I would factor in knowing from the past that some player always attacks country X when playing country Y, I would factor in knowing that someone is reasonable or unreasonable in my decision-making. In fact the only problem I have with (5) is that it's silly. You don't need past experience to determine if someone is reasonable. Just look at what they're saying in-game. But it's not unacceptable levels of metagaming.
krellin (80 DX)
06 Sep 11 UTC
Eden - nice dissertation. I don't completely agree with it....for example, the use of "Player X plays 15 games and is France every game and always attacks England" example is not realistic, and therefore, like any bad test data, I throw it out when making my statistical analysis.

As for your Points 1-5 analysis, I understand your rationale....and yet you also know (as you confess) there is more to the story....and I have not asked the full question in my post...So I may agree that the specific details of the question posed in this post may not be meta-gaming.....but will suggest that the full picture as you and I know it is.

But, I guess what I find disturbing is the notion that you apparently are all a bunch of robots, and if I study your games enough I can figure out what you will do. I can guarantee you I do not play every game the same. Studying my history will show you not much....some games, I will stab repeatedly...and in others, i will be true to the end. My decision to stick with an alliance or not is generally based upon the other players *in the context of the game at hand*....what they are saying or doing. I rarely study past games.

Frankly, if all of you experienced players spend the first turn of every game studying the previous games of all the others players, then by definition you are all cheats, correct?

To which I would say....the historical archives of games should be eliminated, or at best be available only to the players involved, or perhaps all historical games should be anonymous after a 10 day period for the players involved to review.

Basically, this site says "meta-gaming is bad"....and then says "here's the record....meta-game away!!!" That makes no sense.
jmo1121109 (3812 D)
06 Sep 11 UTC
@Krellin, you are not the first person to point this out, and this is one of the bigger topics of contention on the site. The solution is available to you though, anonymous games solve the problems you just mentioned.
EmperorMaximus (551 D)
06 Sep 11 UTC
Play anon if you're determined to avoid meta-gaming.
A small amount of meta-gaming will always exsist if you play the same people in any game more than once.
"I don't completely agree with it....for example, the use of "Player X plays 15 games and is France every game and always attacks England" example is not realistic, and therefore, like any bad test data, I throw it out when making my statistical analysis."

Admittedly, it's extreme, but the idea was simply to create a clear situation where by site definition one is "metagaming" and yet simultaneously no one in their right mind would call you on it. Taken instead as simply "players have tendencies which can be read and rightfully have a place in strategizing," perhaps it will seem a more useful point.

Agreed regarding your second paragraph. Unfortunately the record won't show it, because the game was cancelled, but you may recall that I did acknowledge the presence of metagaming, so yes, knowing the full story I'd say so.

"But, I guess what I find disturbing is the notion that you apparently are all a bunch of robots, and if I study your games enough I can figure out what you will do."

I will grant that I haven't looked over my own results enough to see if there are any trends, but I doubt there are with me. More to the point, though, trends are predictive, not by any means absolute. This discussion, like any of this nature, is academic to a degree.

"Frankly, if all of you experienced players spend the first turn of every game studying the previous games of all the others players, then by definition you are all cheats, correct?"

And now I must be careful. I have not once sat down and traced anyone's tendencies in the manner which I have described above. I have heard of people doing it, and I understand the rationale, as it's fairly intuitive, but I have not yet had the chance to implement it and, upon considering the very real possibility of it being cheating, I don't believe I will be implementing it any time soon.

"To which I would say....the historical archives of games should be eliminated, or at best be available only to the players involved, or perhaps all historical games should be anonymous after a 10 day period for the players involved to review.

Basically, this site says "meta-gaming is bad"....and then says "here's the record....meta-game away!!!" That makes no sense."

Agreed with the acknowledgment of contradiction, but I disagree with the proposed solution. If we are in agreement that analysis of previous games is not wrong (not in the site rules sense, but in the plain right-and-wrong sense immaterial of rules), I see no reason why the definition of metagaming cannot be amended to exempt such practices.
krellin (80 DX)
06 Sep 11 UTC
If you amend the definition of meta-gaming to exclude the use of histrocial data, then I would agree it is not meta-gaming, as that is what the rule would THEN state.

As currently implemented, allowing the perusal of historical records is like sticking a rock of crystal meth in front of a junkie. You say it's meta-gaming, and agree to the extent that you won't comment on it, and won't be doing it any time soon...so there is a fault in the system, or the rules. Choose one way or the other....but choose.

Had a clarification of the rules been in place, or a change in the rules/system been in place, perhaps I would have had no cause, and a mod wouldn't have had to waste a great deal of time straightening out a mess between a bunch of egomaniacs and dickheads. lol
It's a problem with the rules. I would argue for my definition, naturally :P

Perhaps the nightmare that was resolving that game will lead to a long-needed amendment of the definition of metagaming.
krellin (80 DX)
06 Sep 11 UTC
Agreed, it's a problem with the rules, as it is damned near impossible to code-out the situations that arise.

Thoughtful discussion. thank you for your views. Now....get to changin' the rules! :P
I do not think it is cheating in any reasonable sense of the word to use your knowledge of a player to your advantage.

In virtually every serious competitive game that exists, players become known for certain tendencies, strategies, tactics and patterns. I don't think it even crosses anyone's mind that say.....a football team defense putting more pressure on a star quarterback....would be considered cheating.

It's similarly unreasonable to say that a Diplomacy player should clear his mind of the knowledge that the last 3 times he played a match with X player, right around 12 centers that player stabbed his ally and tried to go for the win. It's probably *impossible* for him to forget that information once he noticed it. Maybe the in-game situation causes him to put that information to the side, but it's still inane to imply that he should (or could) wipe his own memory of past events.

The only way to prevent this kind of strategizing (which it is) is to hide all the records of previous games and hide the names of the players in the match you're in.

Luckily, this feature already exists. If you object to players knowing things about your record or remembering how you've played or treated them in past games, then play anonymously. If you feel cheated by players in non-anonymous games, then play anonymous games.

Your solution to the problem of this type of "cheating" is basically to eliminate the option of non-anonymous play...which is unlikely to happen from a pragmatic point of view. Further, it's unwarranted. You already have the option to play the type of game that you want - no records and no ability to use past experiences with players - so it's unfair to force all players to play the way that you personally prefer.
Jamiet99uk (873 D)
07 Sep 11 UTC
It is probably meta-gaming, to a certain extent, but not *all* metagaming is considered an offence. I am pretty certain the mods would take no action on this one if you made an official complaint.

The rulebook talks specifically about forming alliances for out-of-game reasons, and then goes on to explain that this means out-of-game in the sense of 'outside the site' - scenarios in which you are allied in a game with someone who is your friend etc in real life. In this case your complaint isn't about an alliance, but about his decision to attack you. Nor do you suggest that the players know each other outside the world of webdip. His decision to attack you, while based on something that you could call metagaming, is not something that would ever get him banned or punished, and I think that's quite clear. No re-writing of the rules is needed.


15 replies
Invictus (240 D)
07 Sep 11 UTC
Broken Keyboard Buttons
After cleaning my keyboard a bit too rigorously, my backspace and enter keys have stopped working. It's not too big a deal since I'm likely to get a new laptop for Christmas, but for the short term it's aggravating. How can I change some settings so that, say, my extra shift is a new enter?
22 replies
Open
Diplomat33 (243 D(B))
06 Sep 11 UTC
Weakest Nations
I have heard various comments on what the weakest nation is, both in regular and ancient Mediterranean maps. i want to know what the community thinks.
23 replies
Open
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