I've been pretty busy, but a few random comments for now, and perhaps I'll write more later:
gameID=110177I don't understand the British tactics here, not just the misorder you mentioned but for several turns. I'm curious what Russia was thinking with that northern fleet. Russia kept trying to look friendly, while being completely hostile to my Germany, yet ineffectively hostile. The end result was that when I finally had a bit of freedom to act, even though attacking France was the right play and gave me a chance at a really big result, I chose to retaliate against Russia. I suspect Russia might not have realized how hostile he was being.
gameID=101178The Russian moves in S13 are suicidal in a gunboat game. As a general rule, don't make moves you don't need to if you don't want them to succeed. Germany's 1908 moves have a similar feel, and with a similar result.
gameID=110179JesusPetry: What happened was exactly what you should have expected to happen. As Germany, opening strongly against Russia and foregoing neutrals is generally a mistake (you can always move that way in 1902), but in gunboat, you don't get to negotiate compensation for surrendering the low countries.
gameID=110180:
This is the better way to attack Russia if you're insistent upon it from the getgo. And, naturally, a better result.
gameID=110181:
Worst late midgame I've played in a long time. I made at least four large mistakes. Unclear whether there was a solo if I avoided them, but either way, inexcusable.
With that said, very well played by AlexNesta; your tactics were the strongest on the board, and you deserved a spot in the draw.
gameID=101182F11: Mos S War, Ukr S Rum - Gal is much stronger, although really there's no way this should have been anything but dead drawn.
Good gunboat tactics from Turkey -- to respond to the earlier point, there was no miscommunication between me and Turkey, or at least none on my end, and Turkey appeared to be on the same page. I have two goals: stop France (easy, unless Russia fails to count to 17) and stop France only at the last moment, so that I can't be eliminated from the draw (tougher). So, the bounce in ION was expected on my end. As long as France only had two fleets in the Med, I was always going to be at risk -- I needed him to build another. As you can see, we got it right, at least on that end.
Austria: Stalemate lines are something where precision is required, particularly when you have the wrong fleet/army balance in theatre (and we did). In S12, you can survive without Tyrolia but not if France gets a fleet to Tuscany. Thus, Rom S Ven isn't coming; it has to be Rom - Tus to prevent the swap, and so you need to support Ven. Didn't matter because Russia had already lost the game, but worth noticing for the future.
gameID=101183France's 1908 was probably the best played year I saw in this set of rounds. This is a main reason I didn't push for the 2-way at the end when I could have; even though you then did a couple of funny things later on, you deserved your share in the draw. I would have taken the 4-way if
gameID=110177 had ended earlier, since Austria deserved a piece as well.