Before you label your theory, how about a strong rebuttal from the other side. I, in fact, disagree. I assert that its not who talks to who first, but rather who talks to who *the most*. Now, I do say that who talks first might well be a byproduct of who talks the most, but it is not the chief thing that sways people.
If Im Austria in 1901, and Im playing a 24-hour phase game and I log on about 5 hours after the game started, and I happen to notice that all of my neighbors have already sent me messages, its likely that some have already been talking. In 1901, my goal is to log on frequently and check press and send messages to those who are doing likewise. It might be that Russia and Turkey exchanged some early pleasantries and tossed around some ideas with the agreement to revisit the issues in the fall and not talk further in the first season. However, I have found it very beneficial to continue to talk about other matters. matters of the board, talk among neighbors, early theories, etc, so long as Im talking. Trusting relationships arent built merely woth early words, although it might help. Trusting relationships are built on frequency of togetherness, just as it is in real life. If i spend 5 days hanging out with one friend and 1 hour a week at the beginning of each week, I will have established a stronger relationship with the person I spend more time with. Naturally this type of behavior will spill over into a game where communication is paramount. As Austria, I can overcome an early deficit with simply more positive press.
Now, I did say that tje first one on is a byproduct of press frequency and this is how: if Turkey and Russia happen to both be on for the first hour and share about 30minutes of press sharing and then log off, even if I log on and send a message with the intent to send more as my early messages are received and Turkey only logs back on once this phase, then I missed out on the opportunity to talk more frequently with him than Russia and its likely that Turkey will work with Russia and against me. This isnt ultimately due to the fact tjat Russia spoke first, but rather that Russia and Turkey had the adequate time to form a mutual bond, even if no plans were entirely set in stone, and I simply did not. Not because of my lack of desire to talk to Turkeuly and form a relationship, but because Turkey did not log on frequently enough to allow me to make up the lost ground.
This principle is true even in later stages of a game. If youre not keeping in regular contact with your ally and someone else is, the liklihood of your ally going rogue is grossly heightened due to your lack of attention to a relationship.
Now I would like to test this theory and hence I have set up the Full Disclosure games for a purpose, this being one of them. I have studied the numbers of Diplomacy for a long time and I wish to also study tje less-tangible things tjat make up the game--namely: how press shapes the game. It is my firm belief that I will discover that my theory about alliances will hold true after I begin to examine the press releases.