Forum
A place to discuss topics/games with other webDiplomacy players.
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wooooo (926 D)
07 Dec 08 UTC
One More- The Rifles
1 more to start --- 12 hour turns
1 reply
Open
diplomat1824 (0 DX)
07 Dec 08 UTC
New Game, Low Buy-In
New Game. Title is "Hyperinflation"

5 (D) buy-in, 24-hour phases. Designed specifcally for noobs.
1 reply
Open
Giramondo (100 D)
07 Dec 08 UTC
France China and the Dalai Lama
BBC news "Chinese state media have criticised a meeting between the French president and the Dalai Lama as being "unwise" and hurtful to the Chinese people."
56 replies
Open
scottkwong (426 D)
07 Dec 08 UTC
Another Build Location Bug
http://phpdiplomacy.net/board.php?gameID=6910
Russia can only build in Moscow and St. Petersburg despite the other home supply centers being open. Is there any way to fix this?
1 reply
Open
DipperDon (6457 D)
07 Dec 08 UTC
Hacker(s) Were Reading E-Mails?
In the Points Problem thread, Kestas wrote: "...but they could have looked at your e-mail...No files were altered, because outside users could only read the files but not modify them"

5 replies
Open
ValHelmethead (100 D)
07 Dec 08 UTC
Build Location Bug
http://phpdiplomacy.net/board.php?gameID=7151

Italy can't build fleets in Rome and Naples, and I can't build an army in Constantinople. Coincidentally enough, that's what we built in each of those locations before the reset.
1 reply
Open
sick pup (114 D)
06 Dec 08 UTC
It's a Bird, It's a Bird, It's Superman
http://phpdiplomacy.net/board.php?gameID=7220
please join game :D
1 reply
Open
Gobbledydook (1389 D(B))
03 Dec 08 UTC
Here...the stupidity of Zxylon.
Zxylon is a fool. Madmarx is going to be 3500 points up because of that.
I request two things: 1. We remove Germany. 2. We draw 4-way.
52 replies
Open
Agronox (105 D)
05 Dec 08 UTC
"Clean" maps?
I apologize if this has been brought up before. I haven't been able to find it in the FAQ or rules though. Is there a way to view a "clean" map of the board, without the attack and support lines of the previous turn?
7 replies
Open
Wobble_Clock (196 D)
06 Dec 08 UTC
Morslamina
I was wondering if we could get two more players for this game, which closes in less than an hour. the name, a second time, is Morslamina.
0 replies
Open
EdiBirsan (1469 D(B))
06 Dec 08 UTC
Board- what is suppose to happen??
When in a game there is a heading lead called Board that appears to the left of Forum at the top of the page. What is it suppose to do when you hit it. (I am on a IMac/safari and nothing happens. What am I doing wrong....(please no geek talk)
2 replies
Open
EdiBirsan (1469 D(B))
05 Dec 08 UTC
Order of Countries in reports
Why are country's orders reported in the order EFIGART
I would have thought that either EFGIART or AEFGIRT would have been the norm,
not that it is a big thing... in fact it is a little tiny pick, but I am always curious as to why certain things are done by programers.
9 replies
Open
battle_chief_92 (279 D)
06 Dec 08 UTC
Black Stars?
I know I've seen the threads before, but can't remember. What's a black star mean?
5 replies
Open
WhiteSammy (132 D)
06 Dec 08 UTC
New Game
http://phpdiplomacy.net/board.php?gameID=7218

please join
1 reply
Open
DrOct (219 D(B))
06 Dec 08 UTC
Happy Repeal Day!
Meant to post this earlier....
For those of us in the US, Happy 75th Anniversary of the 21st Amendment!
Let's all raise a toast the the end of of the failed "noble experiment!"
Take THAT temperance!
3 replies
Open
diplomat1824 (0 DX)
05 Dec 08 UTC
Question
Don't worry, it's related to Diplomacy.

What's the general rule of thumb for backstabbing a weaker ally? How many more SCs should I have before turning on my ally?
5 replies
Open
Mintz (177 D)
05 Dec 08 UTC
I haven't played here for a while ...
I haven't played here for a while (a year maybe?). Have some of the gameplay bugs been fixed?

Does it play more like the real game now?
5 replies
Open
TheGhostmaker (1545 D)
05 Dec 08 UTC
Pause suggestion
Why don't we make it so that you can specify the length of the pause in days when voting. I shall elaborate in the next post.
3 replies
Open
EdiBirsan (1469 D(B))
05 Dec 08 UTC
How do you get blocks of colors in you sign in name?
Some people like **Green Block**'s have this large block of green and then some letters.
That's cool looking. I would like to do something like Blue Block EDI Blue Block
how do you do that?
12 replies
Open
WhiteSammy (132 D)
04 Dec 08 UTC
Just Waiting....
Please unpause this game

http://phpdiplomacy.net/board.php?gameID=6876
14 replies
Open
ag7433 (927 D(S))
05 Dec 08 UTC
Smart Phones
Hey- Let me say how awesome it is to be able to easily play this entire game on a smart phone. Now I can't resist checking for messages from other players to plan a stab while I am at work, on lunch, in traffic, in long winded meetings, or relaxing on the couch.

-ag7433, aka too-lazy-to-think-of-a-clever-name-guy
8 replies
Open
CaptBrooce (1082 D)
03 Dec 08 UTC
Surrender or Resign
Is it possible to surrender or resign in a game? Or is Civil Disobedience the only way that happens?
16 replies
Open
Otto Von Bismark (653 D)
05 Dec 08 UTC
I just created a 1000 piont PPSC game
Hopefully we can get enough people to play. Join up.
2 replies
Open
DipperDon (6457 D)
02 Dec 08 UTC
Kudos to Kestas and Anyone Else Involved in Development
After being here for about a month, I just want to say how awesome I think phpDiplomacy is. Thank you, Kestas, for all the hard work that you've put into making it available to everyone.
22 replies
Open
dawid (100 D)
05 Dec 08 UTC
How do you log off if you accidentally said remember me...
I click sign out, it does and then it immediatly signs me back in.
4 replies
Open
DingleberryJones (4469 D(B))
05 Dec 08 UTC
New Game - 117 PPSC 24 hr phase called Beedle Dart
http://www.phpdiplomacy.net/board.php?gameID=7200
1 reply
Open
KK (140 D)
05 Dec 08 UTC
Fast game see below
Please just join if you can check every 4-6 hours (if less it's just great!), and a sleeptime of maximum 12 hours!

http://phpdiplomacy.net/board.php?gameID=7205
0 replies
Open
sean (3490 D(B))
02 Dec 08 UTC
Unrealistic Diplomacy
What's the most unrealistic aspect of Diplomacy?
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Glorious93 (901 D)
02 Dec 08 UTC
The way neutral countries can be invaded without a fight - I think Spain would probably have objections if they woke up one day and discovered they were French.
Not that I'd change it, it's just unrealistic.
WhiteSammy (132 D)
02 Dec 08 UTC
Brought to you by ungaro.....
"I have army A in Norway, army B in Sweden.
I move A to Sweden, B to Norway. It fails. How come?"

thats pretty unrealistic
philcore (317 D(S))
02 Dec 08 UTC
the fact that a "bounce" doesn't weaken any of the forces involved. Realistically this is a fierce battle involving so many casualties on both sides that it is a standoff. In the game, however, you could bounce using the same unit 10 times and turn around and bounce a brand new unit fresh off the SC with the same efficacy.
Viper (454 D)
02 Dec 08 UTC
The whole point of supply centers accounts for that. Throughout the 6 months that encompass a move the Army is getting new recruits and supplies.
Invictus (240 D)
02 Dec 08 UTC
The most unrealistic thing is that Switzerland isn't really a giant hole in the middle of Europe.

And that 1914 borders are used for a game that starts in 1901.
Yossarian (251 D)
02 Dec 08 UTC
You can only conquer in winter.
Maniac (189 D(B))
02 Dec 08 UTC
there isn't any spies! I think every now and then, completely at random, a country's dialogue with another should be unveiled to a third power.
philcore (317 D(S))
02 Dec 08 UTC
spies aren't random though - you can definitely have double agent-types in Diplo, but the diliberateness of them actually makes it more realistic than if it was random
diplomat1824 (0 DX)
03 Dec 08 UTC
The very structure of the game is unrealistic. The #1 rule in Diplomacy is that no army is more powerful than another. The creators of Diplomacy failed to take into account technology advantages and geographical factors. Also, they base the game off the assumption that two armies of equal size fighting each other will automatically result in a stalemate. For example, could an army of 75,000 well trained, well equipped soldiers defeat an army of 150,000 poorly trained, sparsely equipped soldiers? Yes. Diplomacy fails to take into account the amount of training and equipment soldiers recieve.

How about a historical example:
150 Austrailian (not Austrian) commandos defeated thousands of Viet Cong guerrillas during a battle in Vietnam.

Or, what about 300? We all know about that. That was actually a real battle between Greece and Persia, not just a movie.

Amount of training, technological advantages, geographical factors, and even weather can dramatically affect the outcome of a battle. These are factors that the game Diplomacy ignores.

If Diplomacy included those factors, the game would be much more realistic. However, we all know that it would be impossible to incorporate these into a board game, especially in an online application.

This makes the game militarily unrealistic, but it is an excellent overall strategy game.
youradhere (1345 D)
03 Dec 08 UTC
Well, it seems that when I jokingly complained about military capability not being taken into account, everyone took it seriously :-p.
The game is much better off without it, otherwise the diplomacy would suffer. Which would defeat the purpose of the game, I think.
(And yes, a Russian army in Russia would defeat anyone, unless it was in Warsaw)
Chrispminis (916 D)
03 Dec 08 UTC
diplomat, clearly you are missing the point. This thread was not actually meant for criticisms it was just for poking fun. It's less realistic not just because it's impractical for a board game but because such realism wouldn't necessarily be fun. Not only this, but Diplomacy is clearly meant to emphasize the important of diplomacy over strategic prowess which is why everyone is relatively equal. It's your diplomatic skills that set you apart.

Am I the only one here who finds it alien when people call this a "video game", or a "computer game"? It's a social game, more like Mafia than any sort of electronic game...
Pandarsenic (1485 D)
03 Dec 08 UTC
I call it a board game. X_X
Giwald (521 D)
04 Dec 08 UTC
Quote Maniac
"Diplomacy doesn't have spies"

???
UR DOIN IT WRONG
diplomat1824 (0 DX)
04 Dec 08 UTC
Yeah, I forgot to state that it would be impossible to incorporate my previously stated factors into a board game, even more so because this is an online application of the game.
Fbgav (206 D)
04 Dec 08 UTC
how about the fact that Germany and France work together quite often? ironic?
Giwald (521 D)
04 Dec 08 UTC
How about...
A fleet can easily sail from Norway to Sweden while an enemy holds Skagerrak, but when a fleet sails from Norway to Sweden while an army crosses from Sweden to Norway they bounce?

In real life, the former would be impossible, and the latter would be pretty easy...
girmo (100 D)
04 Dec 08 UTC
i think it is stuped that you cant talk to countries like spain or norway. and it dasnt make sense that you cant move to big parts of africa and asia and that the usa isnt taking any part in such an huge war
maintgallant (100 D)
04 Dec 08 UTC
You've all got to be kidding. It's a board game.
flashman (2274 D(G))
04 Dec 08 UTC
Yes girmo, stuped...

aoe3rules (949 D)
04 Dec 08 UTC
" 'The speed and ease with which people accept their new leaders and even build them new tanks. This can happen several times...'

Conquered countries don't build them new tanks. The invading forces takes over the industrial processes, ship raw materials back home to build new tanks in the home country."

He might have been referring to CDs.

"The most unrealistic thing is that Switzerland isn't really a giant hole in the middle of Europe."

Effectively it is. Try invading and they will destroy you so easily it's not even funny.
Invictus (240 D)
04 Dec 08 UTC
That might be true but when was the last time Switzerland was at war? Napoleon? And he won, didn't he?
trim101 (363 D)
04 Dec 08 UTC
Switzerland have to be neautral it was written into some treaty, they can only fight inside Switzerland and the Vatican City
TheGhostmaker (1545 D)
04 Dec 08 UTC
The coastal crawl being illegal is odd, when they wouldn't meet one another in reality.
figlesquidge (2131 D)
04 Dec 08 UTC
New post Sent from: trim101 Online (100 ) Sent: 04:16 PM
Switzerland have to be neautral it was written into some treaty, they can only fight inside Switzerland and the Vatican City
-----------
Maybe, but arguably whole point of war is to use force because you disagree to someone else's views and treaties!

Oh, and I had another one. In a more realistic version you would be able to disband unwanted units for tactical gain and not just out of necessity.
Chrispminis (916 D)
04 Dec 08 UTC
Yeah... but is the cost worth the effort of taking over Switzerland... Its certainly do-able, just not necessarily worth the effort.
TheGhostmaker (1545 D)
04 Dec 08 UTC
When there's a stalemate line where owning Switz could break it, I would grab at the chance
maintgallant (100 D)
04 Dec 08 UTC
Okay, shift to rules: To not just be a negative but to add to the forum, I've always felt that a fleet being able to make a convoy while being itself attacked is pretty bogus.
Invictus (240 D)
04 Dec 08 UTC
It can? I've never had that situation. That's messed up!
DrOct (219 D(B))
04 Dec 08 UTC
I'm actually pretty happy with the way fleets and convoying work, though I admit given the way other rules work (support is cut if you're attacked) it isn't terribly obvious to new players that convoys work that way, and it isn't as consistent. That being said, if just attacking a ship in a convoy was enough to disrupt convoys, I think they'd be to difficult to actually pull off, and it would kind of ruin a lot of the game (England would be in a lot of trouble...).

My guess, though I'm just pulling this out of my head, is that the rules probably originally (and this may not have actually ever even made into a published edition, by "original" I mean the first time someone tried to make up the rules and then playtested them) worked that way, but it was probably changed to the current system (convoy succeeds unless a ship is actually dislodged)

My reasoning is that it seems like the game's philosophy of rules is really centered around simplicity and consistency in rules (the complexity is meant to come from the diplomatic aspects of the game, and the interactions of those few simple rules). And that exceptions and extra rules are only introduced where they are necessary to balance the game and make it playable for everyone.

So while it FEELS like just attacking a ship in a convoy should disrupt it, since that feels like it'd be more consistent with the way the rest of the game works, my guess is it was changed at some point early on to make the game more playable.

Again this is just my guess, but my read of the game from the rules and such leads me to think this is at least a probable history of the rules for Convoys.
figlesquidge (2131 D)
04 Dec 08 UTC
Yes, I agree. To remind anyone who jumps into the conversation at this point: the case is what is least realistic. We know the game is good etc, but what is least true to real life.

As noted before, it would be much more realistic to have enemy nations refuse to help your cause. However, I would take this a step further. Former allies (such as the low countries and England) would help, whereas a German unit in France would face insurgency.
I must admit that this thread has led me to think about a number of possibly interesting variants, which would I admit be a lot harder to write, and more along the lines of the Total War games, with a decent AI diplomat.

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62 replies
stratagos (3269 D(S))
30 Oct 08 UTC
Public Press Game 2
See this thread for the other game:
http://phpdiplomacy.net/index.php?viewthread=325203#325203
486 replies
Open
superchunk (4890 D)
04 Dec 08 UTC
NEW GAME! SuperChunk dares you!!
16hrs, 50pts, PPSC
http://www.phpdiplomacy.net/board.php?gameID=7198
3 replies
Open
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