" i did take it up with the mods but they refused to intervene. I'm fine with that (I'm used to the mods always finding against me) It was my own fault for pausing in the first place - a mistake I will never make again. "
" Someone asked for a pause and specified a date the pause would/should end. Other's granted it. When the time came, a thrid party, as it were, decided not to unpause after all cuase now they wanted a pause and could force it. Seems to me that is a clear case of unpause abuse and the mods fucked that one up."
i'm with draug. but then i don't read the mod emails cause i'm one of the worst mods we have :(
'pause requests; consideration discussion etc should never be used as a diplomatic tool.' - agreed here aswell.
though i would not go so far as to refuse a pause in one of my own games.
Apart from adding limited pauses, i think it is alos possible to add a GM feature, where each game can have a GameMaster. Either playing or not, the person who creates the game by default, this could help relieve a lot of effort spent on tournaments as the tournament director could be GM for all games in a given tournaments.
Giving the GM power to pause/unpause would really help, also locking/unlocking the game changing the password, etc... basically a number of mod powers, including kicking players from the game.
This would be optional for all games, and i would expect some level of abuse, which would then have to be dealt with by mods, but you could think of it as joining "maniac's" game/tournament, and expecting maniac to have complete control over who is playing:
suggestions/comment on these dev threads:
http://forum.webdiplomacy.net/viewtopic.php?f=12&t=435&p=3310#p3310
http://forum.webdiplomacy.net/viewtopic.php?f=12&t=662
http://forum.webdiplomacy.net/viewtopic.php?f=12&t=642