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El_Bernardo (148 D)
01 Jul 11 UTC
Claims of metagaming
Do people really do this as a tactic? I'm curious because I was just sent a sternly (but politely) worded email regarding such a charge, and I know for a fact that it's baseless, so either someone is a bit precious about being ganged up on, or they're using it to gain some sort of advantage in a game.
11 replies
Open
Rainbows (0 DX)
02 Jul 11 UTC
One player needed
Straight up:
1 reply
Open
airborne (154 D)
30 Jun 11 UTC
The Green Flu hits the USA
June 30, 2011 The Government of the USA announces that indeed the worldwide pandemic known as the Green Flu has hit the USA.
11 replies
Open
☺ (1304 D)
01 Jul 11 UTC
Equality violates the Fourteenth Amendment
http://www.detnews.com/article/20110701/SCHOOLS/107010416/1409/METRO/Court-strikes-down-Michigan-ban-on-race-in-college-admissions

Doubleplusungood.
94 replies
Open
stoned spider (176 D)
02 Jul 11 UTC
Need a mod for this game
Here is the link
http://www.webdiplomacy.net/board.php?gameID=62836#gamePanel

England, Italy, and I (Austria) voted to draw and unpause, however Germany is gone. I don't want to take the win away from Italy, considering he wins the next game, could a mod unpause the game? Germany did not have a chance to win anyway. If anyone did it was England.
8 replies
Open
Sheogorath (170 D)
02 Jul 11 UTC
Need a mod to draw this game...
gameID=62843

Everybody is still alive and I would really appreciate a draw (the name of the game pleases me). Anyways a lot of people left because for some reason WebDip went down.
7 replies
Open
Tassadar (131 D)
02 Jul 11 UTC
I want a quick live game tonight! Let's have fun! (Please!)
2 replies
Open
roland0469 (111 D)
01 Jul 11 UTC
Disgusting Anti-Semitic language by Riphen during gameID=62826
01:52 PM (To: Global, from Germany) - Autumn, 1902: What the Jew is this guy saying.

It was offensive and horrifying for me to read this. I will not play with this user again and I may never use this site again.
92 replies
Open
President Eden (2750 D)
02 Jul 11 UTC
Hey, mods, I kinda made a big mistake...
I signed up for a live game as the last player (can't leave) thinking it was starting in 18 minutes. It's starting in 18 hours. I am 99% sure I won't be here for it. Is there any recourse?
18 replies
Open
dD_ShockTrooper (1199 D)
01 Jul 11 UTC
This is getting ridiculous...
gameID=43762 We started with 170 pot, we have 344 now. I don't know why people join for one phase and never come back, but it is getting a bit silly having a new India, Pacific Russia and Antarctica every second week.
4 replies
Open
WardenDresden (239 D(B))
02 Jul 11 UTC
LIVE Game starting now
http://www.webdiplomacy.net/board.php?gameID=62840
Right there, 2 spots left.
3 replies
Open
Geofram (130 D(B))
02 Jul 11 UTC
Happy Canada Day!
The Toronto parade was awesome, good fun. Hope everyone is enjoying the holiday and carries it into the weekend. Cheers!
0 replies
Open
abgemacht (1076 D(G))
02 Jul 11 UTC
LIVE GAME WITH TEAMSPEAK STARTING NOW
We need 1 player. They're just learning but TS is a lot of fun. State your interest here.
11 replies
Open
orangefarm (100 D)
01 Jul 11 UTC
The great pause
On June 5th, almost a month ago, a player in this game http://webdiplomacy.net/board.php?gameID=56700 requested a pause for two days to study for an exam.
8 replies
Open
President Eden (2750 D)
01 Jul 11 UTC
Eastern Triple.
I'm not crazy. You're crazy for saying it can't work! See inside.
So the basic premise is this: You are RUSSIA in a new game. You have found Turkey to be so amenable that you've managed to demilitarize the Black Sea and Armenia on the first turn... But! You have found that Austria is a pretty cool guy too and agreed to demilitarize Galicia! And to make things just splendid, Turkey and Austria both tell you they really like the other one. Damn shame you can't all work together, right?

*buzzer* Wrong! You can! Introducing Eden's latest wacky idea: an Eastern Triple that can actually work!

The basic premise is to start off by collecting neutrals and setting up 1902 for Russia and Turkey; Russia needs to be nice to Germany to get Sweden because the second build is vital to prop up the alliance's one real weak point, the Scandinavian front. Turkey, meanwhile, needs to get two neutrals in order to produce enough fleets to shut down any effort to stall the alliance out in the Mediterranean. Austria will have to do a little more legwork to start by taking Venice for its second build. After builds, Russia and Austria crash into Germany with a vengeance unrivaled by any alliance in the game, Austria and Turkey deal the deathblow to Italy, and the alliance prepares to make a concerted push beyond the stalemate line in 1903-04.

The specific diplomatic negotiations:

Russia: ACQUIRE SWEDEN. Whatever it takes, do it. Promise the sun, moon and stars to get Germany to put his fleet in Holland. If you can sell it as a ploy to take on England, so much the better. Your S01 move should corroborate your supposed anti-English intentions. As regards England, you need to be sure that a move Mos -> Stp in S01 will not be met with fiery death from above.

Austria: Italy has to be turned west via any means necessary. That's really your only diplomatic objective. Maybe tell Germany that you and Russia are on good terms and that he shouldn't bounce Sweden because Russia will be focused on England and Turkey, but most of your time should be spent getting Italy to go west. You want to see him try for Marseilles and convoy to Tunisia via Tyrrhenian Sea in A01.

Turkey: Basically the same thing as Austria. Since the story so far has been Russia-Austria alliance (at least, it has to Germany), having Turkey and Austria collaborate to sell Italy on the AR v T narrative would probably be the best course of action. (Turkey would claim that Austria wants to fight Russia with him, Austria tells Turkey that the poor sap is completely delusional and that AR will tear Turkey apart just fine, and that Italy would be best off starting on the west.

Ideally, Germany is anti-English and going for three builds via F Kie -> Hol; France definitely needs to be anti-English; Italy needs to be anti-French. Most of these aren't terribly difficult to make happen.

So what are the actual moves?

S01:
Russia: F Stp (sc) -> GoB, A Mos -> Stp, A War -> Ukr, F Sev -> BLA (bounce)
Austria: A Vie -> Tri, A Bud -> Ser, F Tri -> Alb
Turkey: A Con -> Bul, A Smy -> Con, F Ank -> BLA (bounce)
=
France: F Bre -> ENG, A Par -> Pic, A Mar H
Italy: F Nap -> TYS, A Rom H/-> Tus/Nap, A Ven -> Pie
Germany: F Kie -> Hol, A Mun -> Ruh, A Ber -> Kie
England: F Edi -> NWS, F Lon -> NTH, A Lvp -> Yrk

Russia opens classic pro-Austrian with mildly anti-Turkish undertones. Austria opens titanically pro-Russian and vaguely anti-Turkish. Turkey opens neutrally. The RA v T storyline looks good. Any misdirection the three powers want to manufacture is fine, but better to keep to the RA v T narrative if you're not sure of the consequences.

The diplomacy should be pretty much the same. Russia should remain coy about Norway, however, so that England feels compelled to use all of its units to take Norway instead of potentially going for a second build. England is not the immediate enemy, but a strong England is NOT good for the long-term success of the ET, so any subtle tweaks to England's expansion should be welcomed. Nothing overt enough to make England an enemy, naturally, but not really talking about Norway either way will be fine when you let him in.

England won't make a fuss anyway, because of France, who is no doubt scrambling. France should have been sold on an anti-English plan, only to find that Italy is coming for him and Austria doesn't appear willing to help! France will have to pull his punch and move ENG -> MAO to get ready to fight Italy. An attempt for Belgium will get screwed by Germany.

Germany is sitting pretty, three builds basically guaranteed and apparently peaceful neighbors everywhere. Oh, how wrong he is.

And finally Italy is halfway ready to convoy to Africa and begin its slow funeral march into France.

If the diplomacy looks anything like that then the autumn turn should be easy:

A01:
Russia: F GoB -> Swe, A Stp -> Fin, A Ukr -> Gal, F Sev -> Rum
Austria: A Tri -> Ven, A Ser S A Ukr -> Rum (no such order!), F Alb -> ION
Turkey: F Ank -> Con, A Con -> Bul, A Bul -> Gre
=
France: F ENG -> MAO, A Pic -> Bel (blocked), A Mar H
Italy: F TYS C A Tus/Rom/Nap -> Tun, A Tus/Rom/Nap -> Tun (via convoy F TYS), A Pie -> Mar
Germany: A Ruh -> Bel, F Hol S A Ruh -> Bel, A Kie -> Den
England: A Yrk -> Lon, F NTH -> Nwy, F NWS S F NTH -> Nwy

Wham! Looks like Austria made a terrible play, as Turkey sets up for a Juggernaut with Russia. Russia is poised to strike at either Austria or Turkey, and Austria stabbed Italy and kept it buildless... but at what cost? (Well, we know none, but the other players sure don't.) France, it should be noted, was denied both of its Iberian builds. England got one at the cost of the North Sea. Germany got three, but we're about to halve his owned centers in 1902, so no one cares. The main thing is that by keeping France AND Italy buildless you have set yourself up marvelously for Turkey to dominate the Mediterranean.

The builds are basically forced: Austria has to get Vie/Tri to continue its Italian campaign, Russia needs A War/A Stp to secure his flanks, and Turkey... builds two fleets? What could that mean?

W01:
Russia: A War, A Stp
Austria: A Vie, A Tri
Turkey: F Ank, F Smy
=
France: --
Italy: --
England: F Edi
Germany: F Kie, A Ber, A Mun

The diplomacy for the next phase practically writes itself. Germany now has more armies than France has units, and while Italy is weak by the Austrian stab, he has still managed to tie France up in the south. Furthermore Germany already pissed off France by denying him the one build he could get. Might as well make the logical continuation Ber -> Mun -> Bur (latter supported by A Bel). And since England is surely in for it and about to lose Norway, why not make a move on the North Sea and try to establish dominance in the west?

Italy will be desperately trying to sue for peace with an angry France. Good luck.

England is the wildcard. England has every right to be worried about three units being on Norway, since France's move to the Channel prevented him from convoying the army and giving him the units he needed to ensure its defense. England's best chance, though, is to acknowledge that (1) Russia *didn't* try to deny England Norway, and (2) If Russia wants it now then there's nothing England can reasonably do about it anyway, and therefore to work with Russia against a suddenly-strong Germany.

The stage is set... now the board gets to see just how completely they've been had:

S02:
Russia: F Rum -> Sev, F Swe -> BAL, A Fin -> Swe, A Stp H, A Gal -> Sil, A War -> Pru
Austria: F ION -> Nap, A Ser -> Tri, A Ven -> Rom (bounce), A Tri -> Tyl, A Vie -> Boh
Turkey: A Bul H, A Gre H, F Con -> AES, F Smy -> EMS, F Ank -> Con
=
France: A Pic -> Bur (blocked), A Mar -> Pie (blocked), F MAO -> Spa (sc)
England: A Lon -> Yrk, F Nwy & F NWS S F Edi -> NTH, F Edi -> NTH
Italy: A Pie -> Ven (blocked), A Tun -> Rom (via convoy F TYS, bounce), F TYS C A Tun -> Rom (fails)
Germany: A Den H, F Kie -> HEL, F Hol S F Kie -> HEL, A Mun -> Bur, A Bel S A Mun -> Bur, A Ber -> Mun

Checkmate for Germany. With a little timely help from England, it becomes impossible for Germany to defend ANY of Denmark, Berlin, and Munich. Germany is simply overwhelmed and its six-center start completely collapses under the swift and completely unexpected attack.

Curtains for Italy, too. Naples is gone, Rome will be gone soon afterward and Tunisia falls in 1903 to see Italy eliminated in short order.

England and France, meanwhile... are probably wondering just what in the world to do. Germany, to this point, has moved hostilely to both of them, but they might hesitate to attack Germany simply out of shock at the Eastern Triple (or, for experienced players, the realization of just how screwed they are if they give the ET any reason to keep steamrolling). More likely, though, they'll be content to grab the Lowlands and try to work from there.

By the end of 1902, Germany is at best looking at Kie/Hol/Bel... and at worst just Kie. Den, Ber and Mun are goners. Likewise Italy's homeland is completely occupied by Austria. (Naples and perhaps Rome should be ceded to Turkey when the chance arises to keep Turkey happy.)

Russia should move Stp -> Fin in the autumn again to allow F Stp (nc). That is probably going to lead to a somewhat protracted battle for Scandinavia, but it's one for which the odds favor Russia at this point -- Norway will again be under extremely heavy siege, stifling English progress. Austria should waive builds in the interest of mutual security that year (and for giving Turkey a center or two without losing any fighting forces)

Longer term, Turkey and Russia should be providing the fleet power along the perimeters so the alliance can't be stalemated by sea. Austria is the main army purveyor after 1902.


I wouldn't call for this every game, by far -- the risk of a stab is very very high -- but it might be worth practicing. Thoughts?
☺ (1304 D)
01 Jul 11 UTC
OK?
☺ (1304 D)
01 Jul 11 UTC
*DAMN*. You beat me to it.
Got ya. =P
And of course this works if you're any one of the three powers. I just felt like picking "You are RUSSIA" because I'm delirious and Russia in all caps looks funny.
krellin (80 DX)
01 Jul 11 UTC
Well duhh! I did exactly this the last time I multi-accounted a game! :P
Indybroughton (3407 D(G))
01 Jul 11 UTC
If I'm Turkey, I'm overjoyed! This may be stating the obvious, but if you start with the assumption that three powers won't stab each other, then which three neighbors CAN'T make it work? :)

☺ (1304 D)
01 Jul 11 UTC
ITA alliance would be pretty damn awkward.
coffeebean (355 D)
01 Jul 11 UTC
I'd have a hard time agreeing to this ET idea as Austria. I'd be thinking "Italy SAYS he will move west, but isn't Turkey really whispering in his ear that they'll do an I-T? After all, what's better for Turkey than a juggernaut where Italy stabs Austria? Turning my back on Turkey in this situation to go for Germany... I don't know.
Pete U (293 D)
01 Jul 11 UTC
That's a nice set of moves. It does rely somewhat on Italy being ever so trusting. Can you get it to work if Italy opens to Ion, or if they don't vacate Venice (taking Tun with a fleet) - if they are going after France, then Tun-W Med is good in S02, especially, if the French navy is occupied up north.

It certainly looks good from a Russian pov, if you can swing Germany to head entirely the wrong way.
I've seen the Eastern Triple work. Or, to an extent. It was powerful but eventually an E/F got in the way and A/T stabbed Russia and a 4way draw was the final outcome. gameID=51569

But I agree with Indy about his point.
coffeebean (355 D)
01 Jul 11 UTC
Interesting game. That version is less dangerous for austria.
jmeyersd (4240 D)
01 Jul 11 UTC
If Austria doesn't have any concerns whatsoever (as seems to be the case), wouldn't it be better to move to ADR and TRI in Spring '01? Seems that would be the best way to guarantee Venice.
Alderian (2425 D(S))
01 Jul 11 UTC
The idea seems very interesting. But if I were Italy, it would be a very, very hard sell to get me to go west. How important is that to the overall idea? Seems like a 5 center Austria and 5 center Turkey shouldn't have trouble with a 3 center Italy, even with Austria having to send some units at Germany. But even that assumes you can get into Venice.
Kingdroid (219 D)
01 Jul 11 UTC
Hey Eden, remember when we were doing this, and then you stabbed me? yeah.
Indy: You're certainly right about that =P But I'm making no more dangerous an assumption than that EG won't open to English Channel/Burgundy or FG won't Sealion from a WT setup.

☺: It would. The only triple alliance I wouldn't waste my time with (unless forced on me) is AIT. Simply because of things like this:

http://webdiplomacy.net/board.php?gameID=61076#gamePanel

coffeebean: Again, no different than France having a hard time turning to the Mediterranean knowing full well that EG are talking pretty heavily in trying to go after Russia. It is a somewhat academic discussion (in that "How do I know x won't stab?" is assumed), but the point is to provide a powerful set of opening moves for an ET that ensure all three members profit enough to make a stab undesirable.

Pete/Alderian/jmeyers/Lando: Yeah the plan is a bit dependent on selling Italy going west, because Italy never leaves Venice vulnerable in a Lepanto and Italy opening to Tyl/Tri is bad bad bad.

As for opening to ADS, I had that in the original draft of the plan, but I felt it was too obvious and lacked the surprise factor so critical to getting Germany unraveled in 1902. And a breakthrough past Germany in 1902-03 is absolutely vital for the Triple to stay alive because, as Lando demonstrated in his game, if an ET gets stalled out the knives are going to come out. So I went with a fairly standard opening to keep Italy off-guard -- I don't think I've ever seen Austria walk into Trieste and take Ionian Sea from the Trieste Balkan Gambit before, so I know I would more likely than not be caught by surprise.

Kingdroid: I actually don't, lol. gameID=?


16 replies
guy~~ (3779 D(B))
01 Jul 11 UTC
Happy Canada Day!
Dearest WebD people, wishing you a happy Canada Day regardless of your nationality (although I know there are a few of us here). It's a beautiful, sunny day here in Ottawa...and I invited Will and Kate over to my house party tonight, but still haven't heard back from them. Hope you all have a great day!
4 replies
Open
abgemacht (1076 D(G))
14 Jun 11 UTC
webDip F2F 2012
So, I was going to wait a month to talk about this, but, honestly, I'm just too excited. So, put your name and where in the *world* you're willing to travel, so we can pick our next destination. This is just to get a general impression of where the most activity is.
209 replies
Open
President Eden (2750 D)
30 Jun 11 UTC
I’ve been thinking quite a bit lately about something we can all relate to.
Something that is, unquestionably, inescapably, American.
34 replies
Open
Sicarius (673 D)
29 Jun 11 UTC
Better not get sick...
Some american health care statistics. I was a little shocked to be honest, but I also havnt been paying attention.
37 replies
Open
President Eden (2750 D)
01 Jul 11 UTC
HEY GHOST GUESS WHAT
It's Jullllllyyyyyyyyy!
7 replies
Open
Cachimbo (1181 D)
01 Jul 11 UTC
July Ghost Ratings
It's July first! Time to see if we've gone up the ratings or not.
Well I really want to see...
I'm just sayin'...
0 replies
Open
Thucydides (864 D(B))
30 Jun 11 UTC
Odd Future, Earl Sweatshirt, and Tyler, the Creator
Opinions on these?
6 replies
Open
Tettleton's Chew (0 DX)
22 Jun 11 UTC
Can anyone defend socialism?
Can anyone defend the idea that "government" can produce a better society by diminishing individual freedom in exchange for increased socialist imposition of government power on the individual?
483 replies
Open
abgemacht (1076 D(G))
29 Jun 11 UTC
Live Game with TeamSpeak
Don't know if anyone has tried this before, but I just played a live game with TeamSpeak and it was awesome; almost like playing F2F. If people want to spend a night and play, let me know.
23 replies
Open
jayen (201 D)
30 Jun 11 UTC
points calculation
this user seems to have 60+30=100 D http://webdiplomacy.net/profile.php?userID=36192

how does that work?
7 replies
Open
Tettleton's Chew (0 DX)
29 Jun 11 UTC
Attacting Socialist Troll Thread
Invariably this thread will attract the socialist trolls.
37 replies
Open
Maniac (189 D(B))
26 Jun 11 UTC
Never, ever, ever ask me to pause a game again.....ever
As you probably know I don't like pausing, but will do so occassionally when people promise to be back by so and so date. But then somebody else announces that they won't unpause for another week, and there is nothing I can do - and of course the mods won't intervene. Which is all fine, but don't ever expect me to pause again - if you don't like it don't join a game I'm in. /endrant
76 replies
Open
obiwanobiwan (248 D)
29 Jun 11 UTC
A Question On Film
Took a Film and Lit class this semester--and it was a lot of fun, one of the msot enjoyable classes I've had while in collage, the material was only so-so, but the atmosphere and folks there were great--and it got me thinking: what "kind" of art would you classify film as? A different kind of theatre? A different, motion-based kind of canvas/physical art? Another kind of medium? It's own category? How should we evaluate film artistically, as it's now such a part of our modern culture?
35 replies
Open
dexter morgan (225 D(S))
30 Jun 11 UTC
Need players for games
Need 2 players each for two games where multis were thrown out *before* the first turn has been finalized. So - essentially these are New games... they are gameID=62620 "fogbound", an anonymous gunboat game, and gameID=62621 "pshaw!", a public messaging only game. Each are 5 to enter and have 2 day turns. Hope to see you there!
0 replies
Open
☺ (1304 D)
29 Jun 11 UTC
☻☺☻☺ EOG
Inside
10 replies
Open
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