Forum
A place to discuss topics/games with other webDiplomacy players.
Page 346 of 392
FirstPreviousNextLast
CptMike (2224 D)
10 Jan 17 UTC
world IX
Hello guys. I have a question about this variant:
* http://www.variantbank.org/results/rules/w/world8-2.gif
2 replies
Open
CptMike (2224 D)
08 Jan 17 UTC
Convoy to bypass
Hello. I have a technical question.
20 replies
Open
Chaqa (3134 D (B))
10 Jan 17 UTC
Known World Gunboat
gameID=188752

I've made a Gunboat game for the new map. Tried to make it be 901 point pot, but gotta go with 900, close enough. Let's play this thing.
1 reply
Open
WyattS14 (100 D)
10 Jan 17 UTC
Med game, small pot
Made a Mediterranean game, feel free to join.
http://webdiplomacy.net/board.php?gameID=188710
5 replies
Open
Ezio (1448 D Mod)
10 Jan 17 UTC
Game analysis
I figured we should have a thread where people who have questions about specific games can post them and ask. I got this idea quite selfishly:
gameID=188647
What could I have done better in this game as Germany?
Don't get eliminated
Ezio (1448 D Mod)
10 Jan 17 UTC
I think you're correct. I was hoping for something a little more specific.
bo_sox48 (4318 D Mod (G))
10 Jan 17 UTC
(+3)
Don't get eliminated as Germany
ghug (4187 D (B))
10 Jan 17 UTC
You weren't being eliminated, and then you built a fleet, and then you were eliminated.

Lesson: Don't ever build fleets as Germany.
Floodgates (2084 D)
10 Jan 17 UTC
Don't get eliminated as Germany in a Diplomacy game
Ezio (1448 D Mod)
10 Jan 17 UTC
Wow guys. If I didn't know better, I'd say I was being mocked.
CommanderByron (694 D (S))
10 Jan 17 UTC
Don't get eliminated on purpose to have a reason to start a forum thread.
Gen. Lee (7688 D (B))
10 Jan 17 UTC
First thing I saw, why would you not bounce Russia from Sweden? There was a void in power in year 1 and it could have been a two man race (G/F) but you made it a 3 man race (R/G/F). From there, poor awareness of the juggernaut and its threat to your survival - responded too late. Finally, not much worth learning about a CD game that should have been cancelled.
I think your first mistake was panicking once you saw Russia move to Bohemia in S04. Doing so basically invited France in. It wasn't necessary to move everything in A04. It may have been better to wait until S05 after your build.
I also think covering Edi with NwgS in S04 was a wasted move, as no one could take it anyways, although that's quite minor.

There wasn't a whole lot you could do. France and you had a lot of units on your border, so it makes sense why you couldn't move earlier to deal with how massive Russia was becoming. The Jugg also lasted a long time, which meant Russia could come at you with a lot of force. It was a hard position to be in.
CAPT Brad (1790 D (B))
10 Jan 17 UTC
you shouldn't have been so greedy for those english SC's
Ezio (1448 D Mod)
10 Jan 17 UTC
@gen.Lee Thanks. Do you think it is always correct for Germany to bounce Russia out of Sweden in 1901(gunboat naturally), or was there something about this game in particular that makes you think it was the correct play?
captainmeme (385 D Mod)
10 Jan 17 UTC
Some actual advice...

In general I very much like not bouncing Russia in Sweden, but by not doing so here you were creating an absolute powerhouse in the east. Turkey sending the fleet to Con, England NMRing, and A/I fighting all gave Russia a very easy path to a lot of centers, and a strong Russia will always go after Germany eventually.

What you could have done about it - Going after England just helped strengthen Russia more, because you were taking out the only person who could help you. Allying France was all well and good but even if he was willing to help you against Russia, his units would have to go through England first, and so would take a very long time to get there. With a clear Juggernaught there was not much incentive for him to side with you once England had been eliminated, either - much easier to work with the R/T to mop up the west of the board.

Although I don't usually like Western Triples either, this is one of the few situations that actually warrants one in my opinion. You could've worked well with England to beat back the Russian while France hit Italy - which would have the effect of letting the Austrian have a better chance at fending off the jugg.

Obviously there was also an option of trying to convince Turkey to turn on Russia, but I imagine you did that during the game and it didn't work.
Ezio (1448 D Mod)
10 Jan 17 UTC
@captainmeme this was a gunboat, so sadly I was unable to do any convincing. Thank you for the advice!
captainmeme (385 D Mod)
10 Jan 17 UTC
(+1)
Oh, haha, I didn't notice that. That changes a hell of a lot - it's very hard to get the Western Triple working in a Gunboat.
Bouncing Russia in Sweden or not depends on the state of the board. I would say that it is generally a good idea if Russia is looking strong and better to let Russia in if you need to prop him up. In this case, Russia was clearly in the stronger position. A jugg in the south and an English NMR gave him no real challenges to slow his growth. He was going to come for you eventually, unless by some miracle he crashed and burned.
Ezio (1448 D Mod)
10 Jan 17 UTC
@Falcon, What moves do you think I should have made in 1904? I saw every single one of Russia's units move West, including into Bohemia. I thought if I didn't move all of my units West, and hope France decides to move to the South, rather than kill me. I thought it was unlikely, but I didn't see how I would have a chance of stopping Russia if I didn't commit everything.
ghug (4187 D (B))
10 Jan 17 UTC
My advice was serious. :(
captainmeme (385 D Mod)
10 Jan 17 UTC
Bouncing Russia in Sweden pretty much locks you into an alliance with England - losing options is not a good thing. It's more than likely that any build Russia gains by picking up Swe will not be used against you in Germany (it's more annoying for England) and if you want to take Sweden, you can take it just as easily with F Kie build, Kie-Bal, then a support in.

Bouncing Sweden creates an annoyed Russia, a necessary alliance with an immediately empowered England, and screws you over signficantly if England decides not to take that alliance. I would almost never recommend doing so.

I should say, this is coming from the perspective of a Full Press player more than a Gunboat one.
Floodgates (2084 D)
10 Jan 17 UTC
I will agree that the fourth fleet was an incorrect build. You were probably also too slow in attacking Russia. France may have decided to attack Italy instead of you, if you hadn't waited until both France and Russia had positions against you. As it was though, France had a pretty easy go of it. It's not hard, as France, to wedge yourself in as the third power with a Juggernaut.
At that point there probably wasn't much you could do.
My advice was also serious. Getting eliminated seriously hampers your chance to win, make it into the draw, or even survive. It really should be your last choice.
Ezio (1448 D Mod)
10 Jan 17 UTC
@flood: what would the advantages have been of an army in Kiel over a fleet? I thought the fleet would have been more useful because of the attack it offered me on Scandinavia.
As for what I think you should have done, Ezio, it's though to say. I can definitely see why you did what you did. Russia was a threat that needed to be dealt with.

However, by abandoning Belgium, you pretty much gave it to France. It's no-press. You were pretty much just expecting him to leave it alone, out of the goodness of his heart. He he had 4 units on that front. He wouldn't just leave them sitting around while there are free centres to be taken.
Had I been in your position, I would have held Bel and Ruhr, while moving Mun-Sil. You knew you had a build coming, so that could have easily reinforced you against Russia without moving everything else as well.
I would have hope that France move into the Med and leaves you alone. By keeping units on his front, you give him less incentive to attack you.

Though this is a different season, I really don't thing moving NwgS-Edi in S04 was the right move, and I think it contributed to your problems in A04. Edi didn't need covering, since no one could attack it. Edi is also a really useless province to keep fleets in. If it wasn't a SC, I'd say it's almost as bad as Clyde.
Anyways, by sticking the fleet in Edi, you had less options around the North Sea in the Fall. In the alternate universes where you didn't move to Edi, you could have been a turn ahead in taking the North Sea, by not bouncing with Russia in A04. Who knows where your chances could have gone from there.
Ezio (1448 D Mod)
10 Jan 17 UTC
Good point about EDN. I wanted to give Russia space, because I was hoping he would stab Turkey. I thought by giving him as much space as possible, I could hopefully induce the stab, as he had nothing to worry about on my front. Looking back on it, it was almost certainly a poor move.
CAPT Brad (1790 D (B))
10 Jan 17 UTC
That last one was fun. Here is a new one: gameID=188677
Gen. Lee (7688 D (B))
10 Jan 17 UTC
Re: Sweden

No, it is not always correct. I prefer to try and keep balance on the board everywhere except my country. So if you see Austria gets jumped by Italy and an RT will be able to have their way I'm bouncing Sweden to slow him down. If Turkey opens to Armenia I'm letting Russia have it. It depends on the state of everyone's opening. But in this case where the board is unbalanced in your favor you want to capitalize on that not let Russia absorb some of that unbalance. Again, bad example bc I will cancel everytime there is an NMR. But say England made moves he just screwed up and self bounced in Nth.
Matticus13 (1159 D)
10 Jan 17 UTC
^Been there, done that...
LeonWalras (665 D)
10 Jan 17 UTC
When trying to Yorkshire Pudding, don't send both fleets to North Sea and your army to Edinburgh.
uclabb (577 D)
10 Jan 17 UTC
After Russia built the northern fleet in 1901, you had to have a timer in your head waiting to attack him. He's too committed north at that point not to eventually attack you. The mistake was not attacking him in Spring 1904


29 replies
glo2018 (1146 D)
09 Jan 17 UTC
opening moves Austra and France 1v1
what do yall think are the best 1st year moves for the 1v1 Austria and France?
19 replies
Open
WyattS14 (100 D)
09 Jan 17 UTC
Split Diplomat
Does anyone know if Split still plays? He's the #1 ranked player, I believe he has over 100,000 points
15 replies
Open
CommanderByron (694 D (S))
09 Jan 17 UTC
unranked??
do unranked count for/against RR??
5 replies
Open
ssorenn (2400 D (G))
04 Jan 17 UTC
gunboat anyone?
1-3 games
dss, 36 hour

please ready if at all possible
63 replies
Open
Matticus13 (1159 D)
08 Jan 17 UTC
Known World 901 quirk:
I'm currently participating in two ongoing games on the new world map. 15 different empires to start, so I should have a 1/15 odds of drawing any empire. I drew the same empire twice in a row... That should be a 1/225 occurrence if the draws were random, or even less if it weights other empires higher after I've drawn that specific empire (to increase variety, which I believe mods have confirmed happens, at least in Classic). Should I play the lottery, or is this a bug?
27 replies
Open
JEccles (741 D)
05 Jan 17 UTC
A learning experience
I am looking for 6 people with 80%RR or higher to play against me in a "classroom" game of sorts. I'm going to be mentored by an undisclosed mod during the game, and I would like some good competition for this round. Game ID is below.

http://webdiplomacy.net/board.php?gameID=188124
36 replies
Open
Hellfire Missile (90 D)
09 Jan 17 UTC
How does claiming SC's and territories work
I move over a country and sometimes it claims and sometimes it doesnt

how does it work? It's made me mess up a couple times because i didnt factor this weird thing in
4 replies
Open
Ezio (1448 D Mod)
08 Jan 17 UTC
(+4)
aaron rodgers is a god
the title is a fact
23 replies
Open
Jamiet99uk (50 D X)
07 Jan 17 UTC
(+1)
God banned from Facebook
https://www.good.is/articles/facebook-bans-god

I hope webDip does not follow suit. I am always interested to hear what our almighty creator, the ruler of the universe and source of all moral authority, has to say.
15 replies
Open
slypups (1370 D)
09 Jan 17 UTC
(+1)
Separate stats on 1v1 games
The 1v1 games have pretty different dynamics from the other games. Would be interesting to see 1v1 stats separate from the rest. What do people think?
3 replies
Open
zultar (3900 D Mod (P))
01 Jan 17 UTC
(+3)
Invitational games by yours truly
Details inside.
67 replies
Open
OB_Gyn_Kenobi (100 D)
08 Jan 17 UTC
1v1 practice
gameID=188460
Live
Anyone welcome.
You NMR and I'll send you a rotting fish in the mail.
2 replies
Open
Matticus13 (1159 D)
07 Jan 17 UTC
Analysis Wanted: gameID=187236
Game summary follows from my perspective (as Russia) in this 7WD. Would enjoy some analysis and nitpicking on my play specifically.
12 replies
Open
Klaelman23 (100 D)
08 Jan 17 UTC
Chat function apparently crashed...?
Playing this game. http://www.webdiplomacy.net/board.php?gameID=187592

For some reason, I can't send messages anymore. Could before, can't now. I've never run into this before. Is this a bug or by design?
2 replies
Open
Kremmen (2252 D)
08 Jan 17 UTC
New live game not full, but no way to join
There's a live game called "First <1 hour known world GB"
http://webdiplomacy.net/board.php?gameID=188263
It has 11 players. Obviously needs 15 players, but there is no join button!
Anyone know what's up?
5 replies
Open
pastoralan (100 D)
07 Jan 17 UTC
Forum rules question
So I have a philosophical question that game up because of a decision in a game that is ongoing. I can ask without revealing the game or having any conversation about the positions. Would that be forbidden conversation about an ongoing game?
12 replies
Open
WyattS14 (100 D)
06 Jan 17 UTC
7 minute phase new world map?
Would anybody be interested in doing a gunboat game on the newest world map (15 player variant) with 7 minute phases?
15 replies
Open
Deinodon (121 D (B))
07 Jan 17 UTC
Spain NC
Does anyone ever move there?
10 replies
Open
WyattS14 (100 D)
05 Jan 17 UTC
Site addition?
There's a game mode in VDiplomacy that allows you to choose your country as long as no one else has picked it. I obviously don't know the first part of adding something to a site like this, but it'd be a cool add on, thoughts?
29 replies
Open
Adamious (465 D)
29 Dec 16 UTC
Keeping up with the Yoyo - The ethics of Diplomacy
http://webdiplomacy.net/board.php?gameID=185657#gamePanel
My personal opinion - just draw guys
Discussion point - is there a right or wrong in Diplomacy (besides obvious rules etc etc
47 replies
Open
Balduran (82 D)
07 Jan 17 UTC
Fleet transforming to Army or vice versa.
I'm in a Known World 901 game, and it allows fleets/armies to take a turn to transform to the other on a coastal SC. Maybe I'm blind, but I can't find the rules for this action mentioned anywhere, so I don't know how it works. Can I support an army transforming into a fleet successfully, or does the unit not count as holding? For that matter, I'm told that the unit being attacked cancels the transformation, is this true in all cases?
3 replies
Open
jmo1121109 (2537 D Mod)
07 Jan 17 UTC
(+6)
Hey Folks
I broke the site trying to make what I thought would be an easy feature addition. It's fixed now, but I recommend donating so Zultar doesn't have to rely on me as a dev. The mods are handling live impacted games and game time. Cheers.
16 replies
Open
slypups (1370 D)
07 Jan 17 UTC
So Long World Diplomacy IX!
Here's a chance to say goodbye to this map before it's gone: http://webdiplomacy.net/board.php?gameID=188324
0 replies
Open
Hellenic Riot (1524 D Mod (G))
06 Jan 17 UTC
2016 Player of the Year Awards
After a 5 year absence; the Player of the Year Awards have been brought back to webDip by the Moderation Team. See inside for details.
29 replies
Open
Chaqa (3134 D (B))
07 Jan 17 UTC
(+7)
Locked out of site
Hey guys I was locked out and I made a second account (under the name ghug). If you could delete I'd be appreciative.
11 replies
Open
Page 346 of 392
FirstPreviousNextLast
Back to top