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I don’t know if this has been suggested but: 1. In draws have everyone alive share the pot equally (As they should because SoS is garbage) 2. In a solo, the soloist gains a portion of the pot equal to 18* divided by the number of centers controlled by the soloist or survivors (but not neutral centers or those of resigned powers) and the survivors split the remainder proportionally based on their center count. *Or however many
I wasn't a huge fan of it, but we should do a going away game for the World Map, similar to the Inaugural Known World 901 game we're running. Same deal, we get a mod to make the game the last one before they officially shut it off.
This game: http://webdiplomacy.net/board.php?gameID=187862 Attempted Daju to Makuran with Al-Qatta'i support. Somehow, the support is showing as cut, even though no unit attacked Al-Qatta'i. Also, the orders page is showing an error. Please help.
Sure, it's frustrating, but that doesn't make it "dumb." I could say the ability for another country to move into MY SC's is dumb because I can't win if they do that, it's equivalent to your saying retreats into SC's are dumb. I'm not bashing you, all I'm saying is that I think if you were on the opposite side, the side that was retreating into enemy territory, you'd find it much less frustrating or "dumb"
I would call it line building. No real life military would strategically have a gap in their line that enemy can breach as such, so in Diplomacy it's another layer of strategy. Form a line that can't be breached under any circumstance.
Picture an army that landed in Apulia, behind enemy lines. Italy swings divisions down from Venice and Rome to mop up the flanking force. Why shouldn't the flanking force be allowed to retreat down the unguarded peninsula to Naples just because they haven't already taken it?
"Well he has a point. In real wars, armies don't retreat behind enemy lines. They retreat back to their own lines."
Which you can't do in Diplomacy. Say you're France with a line of armies from Picardy to Marseilles and an advance squad in Ruhr. If Germany pushes those forces out, in real life they would retreat across the border to rejoin their frog friends. In Dip, they can't do that. Indeed, they can only retreat in that direction if they have *less* backup. That doesn't make any real-life sense.
The retreat rule's suspension of disbelief is quite tame by comparison.
It's just another rule in the game. The semblance and accuracy when compared to real war and diplomacy is unimportant. Sure it's silly in chess that a "pawn" can take down a king or that the queen is much more powerful than the king in movement capability given the patriarchal background behind the game, but that's the game.
Hey Kiddos someone has to carry Krellin's weight around here! Join up for the greatest So-N-So game yet!!!! No safe spaces,no bitching or crying allowed! Leave your feelings at the sign up button because they will get destroyed!!! We need to continue the legacy of helping bring people closer together via insults!!
I figured we should have a thread where people who have questions about specific games can post them and ask. I got this idea quite selfishly: gameID=188647 What could I have done better in this game as Germany?
I'm currently participating in two ongoing games on the new world map. 15 different empires to start, so I should have a 1/15 odds of drawing any empire. I drew the same empire twice in a row... That should be a 1/225 occurrence if the draws were random, or even less if it weights other empires higher after I've drawn that specific empire (to increase variety, which I believe mods have confirmed happens, at least in Classic). Should I play the lottery, or is this a bug?
I am looking for 6 people with 80%RR or higher to play against me in a "classroom" game of sorts. I'm going to be mentored by an undisclosed mod during the game, and I would like some good competition for this round. Game ID is below.