Good luck to all webDippers competing at the 2016 World Diplomacy Championships!
"Luck plays no part in Diplomacy. Cunning and
cleverness, honesty and perfectly-timed betrayal are the tools needed to
outwit your fellow players. The most skillful negotiator will climb to
victory over the backs of both enemies and friends.
Who do you trust?"
Diplomacy is a game which is easy to learn but impossible to master. The rules are all very intuitive,
lots of people pick them up just by playing, but this document will familiarize you more quickly.
Objective - Units -
Moves - Rules - Play
The objective of Diplomacy is to be the first to get 18 supply centers. For each supply center
you occupy you get a new unit, and you lose a unit whenever a supply center you own gets
occupied by someone else.
You can recognize the supply centers with the markers which are placed on them.
This unit can only move on land.
This unit can only move in the sea, and in coastal territories. It
can also convoy armies across sea territories using the convoy move.
The unit will defend if its territory is attacked, but otherwise do nothing.
The unit tries to move into(/attack) an adjacent territory.
- Support hold, support move
Support is what Diplomacy is all about. As no one unit is stronger than another you need to
combine the strength of multiple units to attack other territories.
(Try hovering your mouse over the more complex battles to get more explanation.)
You can use fleets to carry army units across sea territories, this is called a convoy. You
can also string multiple convoys together to move an army unit large distances overseas in a single