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I want to learn how to code, but am having trouble deciding where to start. Their are many free resources, online classes, boot camps, etc. I would prefer to teach myself, but lack the knowledge to know what language I should be learning first and so on. Any tips from the experienced code writers here on WebDip?
Is there a rule against holding a stalemate indefinitely even though the situation is clear? I think he's hoping the rest of us give up and leave, which if it isn't against the rules yet then it should be.
I don't particularly care for PPSC. But saw that another thread was having this discussion as a sidebar and thought it fair to start a discussion thread. There is reasonable support for PPSC and regardless of the majority opinion the minority's should be heard.
I don’t know if this has been suggested but: 1. In draws have everyone alive share the pot equally (As they should because SoS is garbage) 2. In a solo, the soloist gains a portion of the pot equal to 18* divided by the number of centers controlled by the soloist or survivors (but not neutral centers or those of resigned powers) and the survivors split the remainder proportionally based on their center count. *Or however many
I wasn't a huge fan of it, but we should do a going away game for the World Map, similar to the Inaugural Known World 901 game we're running. Same deal, we get a mod to make the game the last one before they officially shut it off.
This game: http://webdiplomacy.net/board.php?gameID=187862 Attempted Daju to Makuran with Al-Qatta'i support. Somehow, the support is showing as cut, even though no unit attacked Al-Qatta'i. Also, the orders page is showing an error. Please help.
Word is that ongoing games will be allowed to finish. I think someone else discussed making a Pacifist game on the World Dip map to preserve the map that way, but that's not my thing - just interested in a final real game.
there is a game going on right now that is called "that's the end of the world as we know it" and is seen as the last game by the players in there ... though if your game is going to be, then it will lose it's title I think.
HoM, I played a UN game a while ago, and people did go rogue, but the UN generally passed resolutions condemning them and proceeded to butcher rogue countries, leaving them with 2 SCs. It got boring after a while (10 day phases), so we drew without a single elimination.
@Leon, right but from the start if you were Argentina could you put forward a bill for the elimination of Brazil, and then get people to sign it, in return for backing their bills to defeat their respective neighbors?
"@Leon, right but from the start if you were Argentina could you put forward a bill for the elimination of Brazil, and then get people to sign it, in return for backing their bills to defeat their respective neighbors?"
You could, but in our game we had a constitution that prohibited wars of aggression and required a 2/3 vote to change, so no one actually put forward a bill like you described except to take down rogue nations.
Hopefully people are just waiting until closer to the final hour to sign up. If not, I'll try again with a longer lead time, and bump the thread once or twice to help it out. Are there different settings that would appeal more to others? Anonymous maybe? Just not gunboat - I don't get the point of Diplomacy if you can't talk - may as well just play with a bunch of computer opponents at that point.
Yes - true. Only some of us, some of the time. You would think someone could make a decent gunboat AI, though. It would be horrible at real diplomacy, but just tactics should be doable. You would need to add some random element though, or the predictability would work against the AI.
O wow, ckroberts joined the game but then left it. There's a chap with an excellent game. For a moment I thought I could make it simple and just ask the Mods to transfer my buy in points to ckr and save time
@Halls of M There were actually different factions, sort of a Hawk faction and a Dove faction. The doves had the most votes, but the hawks were in the background, always trying to rally support behind a bill that would for all intents and purposes allow some nations to grow at the detriment of others. There was a lot of anti-imperialist rhetoric being effectively bandied about by the doves, while the hawks would try to come up with reasonable sounding BS to support their bills. Towards the end, not enough people were even paying enough attention to vote, so the game became stagnant.
Jamiet99uk: I'm not sure what the history is, but it looks like several designers followed that numbering convention: http://web.archive.org/web/20140130032131/http://www.variantbank.org/results/classificationg.asp
Hey Kiddos someone has to carry Krellin's weight around here! Join up for the greatest So-N-So game yet!!!! No safe spaces,no bitching or crying allowed! Leave your feelings at the sign up button because they will get destroyed!!! We need to continue the legacy of helping bring people closer together via insults!!