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A place to discuss topics/games with other webDiplomacy players.
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porkypig55 (0 DX)
30 Sep 09 UTC
LIVE GAME, NEED 5 MORE
0 replies
Open
porkypig55 (0 DX)
30 Sep 09 UTC
NEW LIVE GAME
gameID=13846

Need 5
1 reply
Open
paulsantac (179 D)
29 Sep 09 UTC
Why play if you dont play to win?
Message sent was essentially. Hey we can still stop Russia from a solo victory if we team up now.
Message recieved. Sorry am really tired of this game would rather it just end.
Do other peoples games usually end by 1905 every year or what? I mean my favorite part is te end game where the three of four players who ave really worked their tails off, makeing deals and wth perfectly timed stabs are left to fight it out to the end or agree to a draw.
24 replies
Open
Babak (26982 D(B))
30 Sep 09 UTC
hmm... bug maybe?
this game, all orders have been finalized, but the game clock is ticking away with no adjudication. help!

http://webdiplomacy.net/board.php?gameID=12150#gamePanel
7 replies
Open
spyman (424 D(G))
29 Sep 09 UTC
No more PPSC for me. WTA is the only way to play.
Claw Your Way To The Top
New WTA game: 40 D to join, 2 day phase, gameID=13816
20 replies
Open
Mack Eye (119 D)
30 Sep 09 UTC
New game - "The Lincolnshire Poacher"
4 days turns, perfect for those with busy weekends!
http://webdiplomacy.net/board.php?gameID=13844
1 reply
Open
`ZaZaMaRaNDaBo` (1922 D)
30 Sep 09 UTC
Crash in live game
We need help! gameID=13833
4 replies
Open
TheGhostmaker (1545 D)
27 Sep 09 UTC
TMG Masters '09-'10 Round 2 Games due to start http://phpdiplomacy.tournaments.googlepages.com/
Please check your email.
17 replies
Open
DJEcc24 (246 D)
24 Sep 09 UTC
mmm mmm mmm Barack Hussein Obama?
some new jersey school kids are being taught to sing songs praising Obama and his accomplishments. one song which goes to Jesus loves me only replacing Jesus with Obama. is this politically correct? or morally correct?
33 replies
Open
Commander David (432 D)
29 Sep 09 UTC
Do we really need seven countries to start a game?
What ever happened to having some civil disorder countries if a game started with less than seven people? My four friends and I played several games together like that (So as not to give ourselves unfair advantages against two outsiders), but now we can't. Is there some option that could be made to allow a game to start without seven people?

Thanks!
1 reply
Open
flashman (2274 D(G))
29 Sep 09 UTC
Austria twice for me in the Masters'...
Anyone else get lucky?
23 replies
Open
tilMletokill (100 D)
30 Sep 09 UTC
Okay im glad
That this is a free site.......and im no programer but how hard is it to fix crashes and stop it from happening........I love Live Games but this is getting ridiculous....and i know what some of you are going to say...dont play them...but as you can see i almost play a live game everyday.
16 replies
Open
denis (864 D)
29 Sep 09 UTC
New WTA, Please join this time!
Been through the desert on a horse with no name...
14 D buy in
48 hour phases
9 replies
Open
tilMletokill (100 D)
29 Sep 09 UTC
gameID=13828
what is this............the right way to promote a live game?
JOIN PEOPLE JOIN 10 MINS LEFT JOIN JOIN JOIN
1 MORE!!!!!
22 replies
Open
thechampishere (0 DX)
30 Sep 09 UTC
NEW LIVE GAME
Join World War III-2
11 replies
Open
tilMletokill (100 D)
30 Sep 09 UTC
gameID=13832
another try at a live game.......JOIN JOIN JOIN....two more people
3 replies
Open
iMurk789 (100 D)
29 Sep 09 UTC
metagaming?
say we have player A and player B. they are initally in one game together. player A goes and joins a new game, then player B joins the same game. so now, although it was not player A's fault, any interations between the players carries over to the second game. anything that could be done to prevent this in the future?
12 replies
Open
denis (864 D)
29 Sep 09 UTC
New Live game people who is in
Just in case it crashes i'll make it cheap
7 replies
Open
`ZaZaMaRaNDaBo` (1922 D)
29 Sep 09 UTC
Live Game for the People
Join up people!
23 replies
Open
Jamiet99uk (873 D)
29 Sep 09 UTC
Nuclear Weapons
I love a good debate, so here's another topic. Nuclear weapons - should we keep them? Should we get rid of them? Should we build even more? Should other countries be allowed to have them?
46 replies
Open
Crazy Anglican (1067 D)
22 Sep 09 UTC
Supremacy
Has anyone played this game? Do you know of a web version of it that's any good?
I played this game a few times 20 or so years ago. I remember really enjoying it. I remember it as Diplomacy with nukes, but as I said, it was 20 years ago, so I may be remembering it completely wrong.
It looks like you can play here
http://asup.washingtonmarshalls.com/index.php
That's pretty much it. Diplomacy with nukes, missle defense systems, economies based on resources and companies to develop them. We played a couple of really good (strictly cold war) games of it where nobody engaged in any combat at all. We didn't even take over neutral territories. It has some great possibilities, but I've never seen a good internet version of it. I'll check that site out, thanks.
Mack Eye (119 D)
22 Sep 09 UTC
This game was a disappointment for me...a neat concept ruined by clunky mechanics, and badly thought-out expansions (*especially* the one with MIRVed weapons and Neutron bombs). The vanilla game was playable if you added a liberal dose of smartass friends and beer, though.
Yeah I think all the expansion packs killed it. We played with neutral armies (It was pretty cool selling nukes to 3rd world dictatorships), and the second resource deck (really sucked playing half deck and finding out that there probably weren't any nuke cards in the deck after you'd spent five billion in development).

I certainly liked the idea that you could send your army anywhere, but you needed to feed them.
Emperor Ming (0 DX)
22 Sep 09 UTC
A fun idea gone terribly wrong. One of the biggest problems with Supremacy was income. You pretty much had to buy and sell your oil/minerals/etc. in Bear/Bull markets in order to make any real money. In a later edition, they came out with taxation rules where each city in a province gave you so much income. That part actually made land-invasions worthwhile. Otherwise, the only real benefit of taking over territory was to completely occupy another player so that you could build off of their home card, effecitvely doubling your resources. But no one would want any other player to get to do that, so they start propping up the beat-up-ee. But all of that is academic. The end of the game 100% of the time comes down to one guy, on his last legs, launching his nukes at someone else who has either pissed them off at some point, or is completely bored with the game and wants to "shake it up a bit." Then it becomes a nuke fest of everyone shooting their nukes at everyone else and using L-Sats to take them down. Invariably someone will fail the roll for Nuclear Winter, and everyone loses because the world can no longer sustain human life. Naturally, it takes anywhere from 3-6 hours of gameplay to reach this point of the philosophical exercise. That's when someone says, "Who the fuck suggested we play this shitty game?"

Of course, now that you mention Supremacy, I start wondering where my board is, and if the guys would want to play. Thanks a lot.
Toby Bartels (361 D)
22 Sep 09 UTC
Ha, that sounds awesome! Lousy game maybe, but awesome concept if you never actually play it. (Which is the point, right?)
hellalt (24 D)
22 Sep 09 UTC
Sounds like a modern new age Diplomacy variant.
Like a game someone who admires Diplomacy would try to create.
Finance and nukes?
I have to try it...
Pete U (293 D)
22 Sep 09 UTC
I'd echo Emperor Ming's comments - the economics were totally broken, with markets going up and down like a yoyo, and turn order being massively dependent on performance. We got to the point where our house rule was that 3 'units' were required to move the price up or down, rather than 1, jut to bring a bit of stability - otherwise the first player could push the resource all the way up or down the value track...
grumbledook (569 D(S))
22 Sep 09 UTC
Ha ha ha! This thread brings back some horrible memories.

Unless you were "selling by proxy" on the market (anyone else remember that headache?), the only other feasible way of making income was one of the expansions allowed overthrowing the neutrals governments, so you'd sell all your nukes to [insert minor nation here], make a ton of money, overthrow them, and get your nukes back. Some of the neutral nations would end up with arsenals larger than some of the players. I remember one game where I saw someone attack a neutral country and the neutral blew up 2/3rds of their country because it had so many nukes.

Ming is right, I can't remember one game of Supremacy I was in that didn't involve a nuclear war at some point. EVERY game ended with it.
That might have been the reason it always came off pretty well for us. We almost never used a nuclear weapon (12 nukes plunged everyone into nuclear winter & everybody losy anyway), but always used the threat of it to good effect. It came off as a kind of model UN situtation for us in which we haggled and traded, generally we used diplomacy before force. Using the threat of an invasion to force the other guy to spend billions in preparation was generally just as good as actually invading. I can see where it would be tedious if every game involved actual mushroom clous on the board.

That's a good house rule Pete. Our house rule was army reserves. You could build an army or navy for full price, then take it off the board until you needed it (it only cost half price until activated & had to be called up inside the superpower's home territories).
Bump

Anybody else play Supemacy?

side note

I just dug out my set of Illuminati cards & taught my 9 year old how to play. We've played four games this week.
denis (864 D)
28 Sep 09 UTC
Nope but would like to know more about it
Supremacy is a decent hybrid of Monopoly, Diplomacy, and Risk, with nuclear weapons thrown into the mix.

Illuminati is a card game of conspiracy in which you play a shadowy secret organization and take over groups (the International Communist Conspiracy, the goldfish fanciers, Ford Motors) to build an unstoppable power structure.
BigZombieDude (1188 D)
28 Sep 09 UTC
If anyone finds a decent Internet version of it, id be up for playing just to see what all of the fuss in about.
hellalt (24 D)
28 Sep 09 UTC
is there any online version of Illuminati as well?
THe only online version of Supremacy that I can find has a really difficult interface. I played a couple of games but it was really slow. Illuminati doesn't have an online version that I know of. The game is still in print though. You can get it a Steve Jackson Games's website.
Cmdr Shears (1201 D)
29 Sep 09 UTC
Crazy Anglican's hybrid description is dead-on. The money angle did get frustrating at times, so the taxation rule would have been helpful. Also the only expansion we used was the Second Resource Deck, so we kept it relatively simple (although I had wondered how well the Warlords and Pirates expansion worked).

The concept is very good. In fact, the 18 year old son of a long-time wargamming buddy of mine saw the game at my house recently and became so intrigued with the little mushroom clouds that he wants to learn how to play.
The pirates and worlords version was the last expansion I added on. It was great because the pirates and warloard owned most of the resources. You could trade for resources, and build troops and nukes for the neutral countries. It made even a small war with a neutral country an iffy proposal.


19 replies
BigZombieDude (1188 D)
28 Sep 09 UTC
The Ghostmaker's Ghost Ratings
How much scope is there to consider having the Ghost Ratings list on this site?
12 replies
Open
DJEcc24 (246 D)
29 Sep 09 UTC
Live game tonight? (for Babak who missed the other game)
five points
ten minutes
game will be called Bamboozle
37 replies
Open
Lord Rashbone (112 D)
29 Sep 09 UTC
Urgent Pause problem - game http://webdiplomacy.net/board.php?gameID=11444&msgCountry=Russia&
We all voted to pause the game above, however the pause instructions seem to have been ignored and each person who has voted pause now has no pause registered. Can anyone help with what's happened?Thanks
1 reply
Open
PatDragon (103 D)
29 Sep 09 UTC
Live Game Today?
10 minute turns, 10 point bet...I'll create if at least 4 others want to play. I'm hoping 1PM-5PM PST?
0 replies
Open
gurkesaft (118 D)
29 Sep 09 UTC
For the colorblind
My friend is having the hardest time telling who is saying what. Can we somehow get a country and/or name by posts to the main thread, not just a color?

Thanks!
10 replies
Open
Worldbeing (1063 D)
29 Sep 09 UTC
Casual #x
I doubt I'm the only one, but I'm not fussed about gaining points, or experimenting with rule variants, etc. It's for this reason I keep creating games with the lowest possible pot, and standard rules.
The new "Casual #x" games follow this trend. They're no different, I just cba to come up with a new name each time.
They are equally competitive, challenging, or fun. I just like games that are accessible to newbies and don't require me to put up an excessive stake.
0 replies
Open
Jacob (2466 D)
29 Sep 09 UTC
bug regarding clock/phase rollover
I mentioned my suspicions on this before but it was confirmed last night in the live game I played. Phases are rolling over when they still have 3-4 minutes left on the clock. This can be especially damaging in a live game when time is a precious commodity!!
13 replies
Open
orathaic (1009 D(B))
29 Sep 09 UTC
European integration
in case anyone thought it was getting a little bit complicated...
1 reply
Open
djbent (2572 D(S))
29 Sep 09 UTC
Minor bug
Are other people getting this? When a game is paused, instead of saying "paused" it says "deadline: now." It's a minor thing, but would probably be good to fix. Thanks!
1 reply
Open
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