A fun idea gone terribly wrong. One of the biggest problems with Supremacy was income. You pretty much had to buy and sell your oil/minerals/etc. in Bear/Bull markets in order to make any real money. In a later edition, they came out with taxation rules where each city in a province gave you so much income. That part actually made land-invasions worthwhile. Otherwise, the only real benefit of taking over territory was to completely occupy another player so that you could build off of their home card, effecitvely doubling your resources. But no one would want any other player to get to do that, so they start propping up the beat-up-ee. But all of that is academic. The end of the game 100% of the time comes down to one guy, on his last legs, launching his nukes at someone else who has either pissed them off at some point, or is completely bored with the game and wants to "shake it up a bit." Then it becomes a nuke fest of everyone shooting their nukes at everyone else and using L-Sats to take them down. Invariably someone will fail the roll for Nuclear Winter, and everyone loses because the world can no longer sustain human life. Naturally, it takes anywhere from 3-6 hours of gameplay to reach this point of the philosophical exercise. That's when someone says, "Who the fuck suggested we play this shitty game?"
Of course, now that you mention Supremacy, I start wondering where my board is, and if the guys would want to play. Thanks a lot.