DJEcc24
- Rank: Pro
- Position: 3737/22594 (top 17%)
- Available points: 246
- Points in play: 0
- Total points: 246
- Game messages: 3,512
- All Game stats:
- Won: 3 ( 4% )
- Drawn: 11 ( 16% )
- Survived: 17 ( 25% )
- Defeated: 37 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 69
- Civil disorder: 9
- Civil disorders taken over: 0
- Classic:
- Won: 3 ( 4% )
- Drawn: 10 ( 15% )
- Survived: 17 ( 25% )
- Defeated: 36 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 67
- Classic Press:
- Won: 3 ( 5% )
- Drawn: 9 ( 14% )
- Survived: 16 ( 25% )
- Defeated: 35 ( 55% )
- Resigned: 1 ( 2% )
- Total (finished): 64
- Classic Gunboat:
- Survived: 1 ( 100% )
- Total (finished): 1
- Classic Ranked:
- Won: 3 ( 4% )
- Drawn: 10 ( 15% )
- Survived: 17 ( 25% )
- Defeated: 36 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 67
- Variant stats:
- Drawn: 1 ( 50% )
- Defeated: 1 ( 50% )
- Total (finished): 2
- Reliability:
- Reliability rating: 100%
"Tournament Moderator for the Webdip World Cup
World Cup Format
You have 4 player teams:
2 Standard Diplomacy Players
1 Public Press
1 Gunboat.
Teams each represent one country, however you may have many teams from the same country.
If there are fewer than four players from a particular country, you can create groups of countries that play as if they were a single country.
You have either 14 or 21 teams. There may be swing teams necessary to make it up to one of those numbers.
You have 2/3 Groups of Seven. The teams in a group play games against each other:
2 Standard (1 per standard player)
1 Public Press
2 Gunboats (both played by the same player)
The games are anonymous, to avoid metagaming from same country teams or from swing teams.
The points are scored as follows.
420 for a win
420/n for a draw
0 for defeat.
Plus the SC count (any win has an SC count of 18)
With half-points for the Gunboat games
Then:
If 2 Groups, top 3 non swing teams plus better point scoring 4th non swing team from the 2 groups.
If 3 Groups, top 2 non swing teams in each group plus best point scoring 3rd place team from the 3 groups.
Go through to the final.
In the final, the same thing takes place again, so it is like one of the groups. The winner of that wins. In the event of a tie, the team that scored more in the group stage wins.
Pauses: if a pause is needed then all players must vote pause. Pauses can only last up to seven days. if a player will be gone more than two weeks he will have to get a substitute to take his place. It is requested that all teams have a substitute from the geographic area in mind. if they cannot find a substitute from the geographic area then another substitute will be allowed, however that substitute should not be a stronger player than the player being substituted (by the most recent Ghost-Ratings)
Civil Disorder: If a player civil disorders they will be forced to leave the tournament. Teams may substitute a player if this happens.The substitute will take that players spot for the remainder of the tournament.
Cross-gaming: Players may not enter into alliances spanning over more than one game under any circumstances.
36 hour phases
"
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- User ID#: 14305