JECE
- User Comment:
- Visited in last 24 hours
- Joined:
"Games joined while in progress:
[} Name:
taken over, Great Power of Europe, stat, Bet, won]
} Iberian Lynx:
Fall 1906, Russia, Survived., 3, 6
} GaNjA fArM:
Spring 1907, Austria-Hungary, Survived., 2, 2
} Quick-2:
Fall 1906, Russia, Defeated. (Fall 1908), 2, -
} Plan of peace:
Spring 1906, Turkey, Survived., 4, 13
} Crackbook:
Spring 1907, France, Survived., 12, 16
} The summer is for travelling where there isn't int:
Spring 1903, Germany, Drawn., 1, 10
} Gunboat Diplomacy:
Fall 1907 Retreats, England, Survived., 20, 32
} why not?-4:
Fall 1907 Unit-placing, Italy, Survived., 18, 4
} Speed Game - Low Price! 4 Fun:
Fall 1908, Turkey, Defeated. (Fall 1911), 1, -
} Cheap Game3:
Fall 1907, Turkey, Survived., 3, 0
} ormi játéka
Fall 1906, France, Survived., 17, 13
} Platypi rock my world
Spring 1903, England, Drawn., 13, 98
} Who here can trace their ancestry back to 1499?
Spring 1908 [old r.], Russia, Defeated. (Fall 1911), 2, (joined late m.)
} Penticton Players
Spring 1905 [old r.], Germany, Survived., 2, 3
} Epik game
Spring 1911, France, Defeated. (Fall 1912), 2, - (CD'd)
} REAL NICE SUNDAY CHILL
Fall 1907, England, Drawn., 349, 310 (WTA)
} World Cup Group C Public Press
Fall 1917, Russia, Survived., 0, 0 (WTA)
Net Gain (for finished): + 56 points
Finished (in order finished):
TORU SATU
Diplomacy-All's Fair
No joint accounts!
7:00 AM one day to 1:00 AM two days later (smalles
Inthedarkfutureofthe41stMillennium,thereisonlywar.
ROME HAS FALLEN AND THE WORLD IS UP FOR GRABS
Wilsonian Diplomacy I
Divisible Agony
World Cup Group C Public Press&nb
World Cup Finals Public Press
Kizomba
Exclusive
Help me write my essay by playing this game V
Is this time for that? - re-revival
World Cup Group C PP
2012 World Cup Finals: Public Press
Are we live yet?
Game stats:
◦ Defeated: 1 ( 5.6% )
◦ Won: 3 ( 16.7% )
◦ Drawn: 9 ( 50% )
◦ Survived: 5 ( 27.8% )
◦ Total (finished): 18
◦ Playing: 0
◦ Total: 18
Game stats for full press games:
◦ Defeated: 0 ( 0% )
◦ Won: 3 ( 37.5% )
◦ Drawn: 3 ( 37.5% )
◦ Survived: 2 ( 25% )
◦ Total (finished): 8
Game stats for public press games:
◦ Defeated: 0 ( 0% )
◦ Won: 0 ( 0% )
◦ Drawn: 4 (80% )
◦ Survived: 1 ( 20% )
◦ Total (finished): 5
Game stats for no press games:
◦ Defeated: 1 ( 25% )
◦ Won: 0 ( 0% )
◦ Drawn: 1 ( 25% )
◦ Survived: 2 ( 50% )
◦ Total (finished): 4
One Droidippy no press game (http://droidippy.oort.se/web/game/3658) that ended in a draw is not included above. Face-to-face games are also not included above.
Substitute Credits:
"Snelly – the baby sitter":
} Diplomacy-All's Fair:
Spring 1904–Spring 1905
} No joint accounts!:
Fall 1903 Diplomacy
} TORU SATU:
Fall 1904 Unit-placing–Fall 1906
} 7:00 AM one day to 1:00 AM two days later (smalles:
Spring 1903–Fall 1903
Progress instead of Pause error:
} Smallest perfectly divisible pot!
Progressed during Spring 1908 Diplomacy. Left game with 120 points of initial 34. Then + 34. Rejoined Fall 1911 Unit-placing for 0 points.
} fool me once shame on you, fool me twice shame on
Progressed during Spring 1908 Retreats. Continued game.
} Wilsonian Diplomacy I
Progressed during Fall 1906 Diplomacy. Returned to missed Fall 1906 Unit-placing. No damage.
Incorrect Civil Disorder Disband (Incomplete List?):
} Divisible Agony
Fall 1905
} World Cup Group C Public Press&nb
Fall 1912
Diplomacy-inspired games:
The Ancient Mediterranean
Games joined while in progress:
[} Name:
taken over, Power, stat, Bet, won]
} Revenge, cold or hot?:
Fall 8, Egypt, Survived., 14, 18
Net Gain (for finished): + 4 points"

- Available: 1,322
- In play: 0
- Total: 1,322
- Rating: 227
- Peak: 227
- Position: 452
- Rating: 150
- Peak: 150
- Position: 733
- Rating: 99
- Peak: 100
- Position: 6,894
- Rating: 141
- Peak: 141
- Position: 505

- All Game stats:
- Game messages: 7,869
- Won: 3 ( 8% )
- Drawn: 12 ( 32% )
- Survived: 16 ( 42% )
- Defeated: 7 ( 18% )
- Total (finished): 38
- Civil disorder: 3
- Civil disorders taken over: 18
- Classic:
- Won: 3 ( 8% )
- Drawn: 12 ( 32% )
- Survived: 15 ( 41% )
- Defeated: 7 ( 19% )
- Total (finished): 37
- Classic Press:
- Won: 3 ( 12% )
- Drawn: 7 ( 27% )
- Survived: 11 ( 42% )
- Defeated: 5 ( 19% )
- Total (finished): 26
- Classic Gunboat:
- Drawn: 1 ( 25% )
- Survived: 2 ( 50% )
- Defeated: 1 ( 25% )
- Total (finished): 4
- Classic Ranked:
- Won: 3 ( 9% )
- Drawn: 12 ( 34% )
- Survived: 14 ( 40% )
- Defeated: 6 ( 17% )
- Total (finished): 35
- Variant stats:
- Survived: 1 ( 100% )
- Total (finished): 1
Reliability Explained:
Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way. Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days. System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating. Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating. Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.
Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.
User relationships serve two purposes:
- 1. Allow users who have a relationship outside of the server to disclose
and register the relationship.
This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network). - 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game
behavior.
This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.
Verified Relationships
Link / Type | User / Rating | Creator / Rating | Moderator / Rating | Created / Updated |
---|---|---|---|---|
#36 Friend School | JECE (100![]() Mid | JECE (100![]() Mid | kestasjk (100![]() ![]() Mid |
Unverified Relationships
No unverified relationships exist for this user.