DJEcc24
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"Tournament Moderator for the Webdip World Cup
World Cup Format
You have 4 player teams:
2 Standard Diplomacy Players
1 Public Press
1 Gunboat.
Teams each represent one country, however you may have many teams from the same country.
If there are fewer than four players from a particular country, you can create groups of countries that play as if they were a single country.
You have either 14 or 21 teams. There may be swing teams necessary to make it up to one of those numbers.
You have 2/3 Groups of Seven. The teams in a group play games against each other:
2 Standard (1 per standard player)
1 Public Press
2 Gunboats (both played by the same player)
The games are anonymous, to avoid metagaming from same country teams or from swing teams.
The points are scored as follows.
420 for a win
420/n for a draw
0 for defeat.
Plus the SC count (any win has an SC count of 18)
With half-points for the Gunboat games
Then:
If 2 Groups, top 3 non swing teams plus better point scoring 4th non swing team from the 2 groups.
If 3 Groups, top 2 non swing teams in each group plus best point scoring 3rd place team from the 3 groups.
Go through to the final.
In the final, the same thing takes place again, so it is like one of the groups. The winner of that wins. In the event of a tie, the team that scored more in the group stage wins.
Pauses: if a pause is needed then all players must vote pause. Pauses can only last up to seven days. if a player will be gone more than two weeks he will have to get a substitute to take his place. It is requested that all teams have a substitute from the geographic area in mind. if they cannot find a substitute from the geographic area then another substitute will be allowed, however that substitute should not be a stronger player than the player being substituted (by the most recent Ghost-Ratings)
Civil Disorder: If a player civil disorders they will be forced to leave the tournament. Teams may substitute a player if this happens.The substitute will take that players spot for the remainder of the tournament.
Cross-gaming: Players may not enter into alliances spanning over more than one game under any circumstances.
36 hour phases
"

- Available: 246
- In play: 0
- Total: 246
- Rating: 86
- Peak: 100
- Position: 69,524
- Rating: 69
- Peak: 100
- Position: 33,005
- Rating: 112
- Peak: 112
- Position: 1,963
- Rating: 101
- Peak: 101
- Position: 3,375

- All Game stats:
- Game messages: 3,512
- Won: 3 ( 4% )
- Drawn: 11 ( 16% )
- Survived: 17 ( 25% )
- Defeated: 37 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 69
- Civil disorder: 9
- Civil disorders taken over: 0
- Classic:
- Won: 3 ( 4% )
- Drawn: 10 ( 15% )
- Survived: 17 ( 25% )
- Defeated: 36 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 67
- Classic Press:
- Won: 3 ( 5% )
- Drawn: 9 ( 14% )
- Survived: 16 ( 25% )
- Defeated: 35 ( 55% )
- Resigned: 1 ( 2% )
- Total (finished): 64
- Classic Gunboat:
- Survived: 1 ( 100% )
- Total (finished): 1
- Classic Ranked:
- Won: 3 ( 4% )
- Drawn: 10 ( 15% )
- Survived: 17 ( 25% )
- Defeated: 36 ( 54% )
- Resigned: 1 ( 1% )
- Total (finished): 67
- Variant stats:
- Drawn: 1 ( 50% )
- Defeated: 1 ( 50% )
- Total (finished): 2
Reliability Explained:
Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way. Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days. System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating. Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating. Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.
Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.
User relationships serve two purposes:
- 1. Allow users who have a relationship outside of the server to disclose
and register the relationship.
This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network). - 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game
behavior.
This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.
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Unverified Relationships
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