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A place to discuss topics/games with other webDiplomacy players.
Page 168 of 1419
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battle_chief_92 (279 D)
19 Nov 08 UTC
What is the most supply centers gained in a game? (that has 1 winner)
I'm about to get 24 guaranteed, maybe 26 depending.
26 replies
Open
Invictus (240 D)
20 Nov 08 UTC
The War To End Most Wars
http://phpdiplomacy.net/board.php?gameID=6872

Fixed Alliances where Italy can choose! See below.
11 replies
Open
damian (675 D)
20 Nov 08 UTC
Are there team games on this site?
the title really says it all
9 replies
Open
MadMarx (36299 D(G))
20 Nov 08 UTC
4,000+ point pot (572 buy-in)
1. MadMarx
2. alamothe
3. Ivo_ivanov
21 replies
Open
WrathOfGod (100 D)
17 Nov 08 UTC
Beginners game
Join Bang-Bang.
1 reply
Open
Wotan (1587 D)
19 Nov 08 UTC
New game: 'War? What War?', please join!
200 points to join, 48 hours/phase.
6 replies
Open
maintgallant (100 D)
17 Nov 08 UTC
Nazis and Hitler: Go
Please get out all arguments of Nazis and Hilter here. Talk about how they relate to the world climate crisis, or HIV, or moon-units, or why you decided to but Burger King instead of McDonald's last night. Whatever. Use them now and get them out of your system! This topic is for you!
123 replies
Open
horatio (861 D)
19 Nov 08 UTC
Is it wrong to stab an ally?
In game 6591 I took 4 supply centers of my ally to win the game and now he is complaining that I have screwed him. I did, but is that wrong?
31 replies
Open
dangermouse (5551 D)
19 Nov 08 UTC
Most difficult long term alliances?
I'm curious which two-way alliances people think are the hardest to maintain long term. They either don't offer enough room for expansion or require that extra bit of trust that's so hard to establish or whatever.

For me the most difficult to maintain seems to be the Italian-Turkish alliance; followed closely by a German-English alliance.
22 replies
Open
Shep (498 D)
20 Nov 08 UTC
New game: 'First Try on Online Diplomacy', please join!
The subject is very self explanatory, though I have tried playing diplomacy with friends I have never been successful and now I want to try it without the biases that come with knowing your opponent before hand. So, anyone one up for a nice simple game of 25 point buy in?
0 replies
Open
MadMarx (36299 D(G))
18 Nov 08 UTC
Big pot game
Any interest?
22 replies
Open
obiwanobiwan (248 D)
15 Nov 08 UTC
If the Seven Star Trek Captains played php, who would win?
Simple premise: if the Seven captains in Trek were to sit down and play a game, who would win? Th first five captains are obvious: Kirk, Picard, Sisko, Janeway, and Archer, the captains from the different series. The other two became captains, and were 1st officers: Spock and Riker.
46 replies
Open
dangermouse (5551 D)
18 Nov 08 UTC
Leagues
What's the league website again?
10 replies
Open
Mick (630 D)
18 Nov 08 UTC
Ending Games
Is it possible to end games were there is an effective stalemate or all players have grown tired of a particular game? In a scenario with 3 players left with 14, 12 and 8 supply points respectively in a PPSC game, where a draw was called, how would the points be divided?
8 replies
Open
trim101 (363 D)
19 Nov 08 UTC
Query
if a country goes cd and for example has a unit in space can i take spain with an unsupported attack from portugual
6 replies
Open
General_Ireland (366 D)
18 Nov 08 UTC
Nukes
Just want to hear people's opinions on whether or not using them to end WWII was the right thing to do. I already know what I think, and I'm not here to defend my own opinion, just trying to invoke some discussion here. Let's keep it civil people.
32 replies
Open
Jibber (198 D)
19 Nov 08 UTC
Possible multi-accounting
http://phpdiplomacy.net/board.php?gameID=6597

Germany has taken 2/3 of Austria yet instead of trying to get them back they continue to push forward.
Their logins have been a few minutes apart.
3 replies
Open
Invictus (240 D)
17 Nov 08 UTC
The Map
I know this is just how the game was designed, but is anyone else even a little bothered that the game starts in 1901 but uses 1914 borders? Even just a little?
21 replies
Open
Devil (381 D)
19 Nov 08 UTC
Winner takes all
Low risk winner takes all lets go
http://phpdiplomacy.net/board.php?gameID=6841
0 replies
Open
DipperDon (6457 D)
13 Nov 08 UTC
Alias Usernames To Keep Games Independent
When a player enters a game, there may be players who know him from previous games. Or they may check his previous games for whether he is a reliable ally or a stabber. I believe this is counter-productive to the idea of having each game stand on its own. Metagaming, or negotiating between games, is frowned upon. Using prior history should be viewed as having an equally negative effect on having a free-standing and independent game.
DipperDon (6457 D)
13 Nov 08 UTC
(continued)

What I propose is that players be able to play each game with an alias username, created during the signup process for each game. Other players would see only the alias username, without other game histories or remaining credits. Once the game is ended, the game would be added to a visible list of completed games under the player's real username.

Having alias usernames would free players up from having to establish and maintain reputations, and give them much more freedom in how to pursue the goal of actually winning the game. I think this would lead to a significantly higher number of attempts for an outright win, and reduce the number of boring draws occurring for sake of reputation.

Now the admission. Although I played some Diplomacy in the postal days, I'm a newbie on phpDiplomacy. So, feel free to tell me why this is a stupid idea and an example of why newbies should be quiet. Or is this a good idea that should be in some future version of phpDiplomacy?
Braveheart (2408 D(S))
13 Nov 08 UTC
I like this sound of playing anonymously.. or having the option to, perhaps could include a players rank but that's all.

Will get usual complaints about it making it harder to spot multi-accounters, but i think you're right about it encouraging more wins.
lazysummer8484 (0 DX)
13 Nov 08 UTC
they're never going to put that feature in, sad but true
stratagos (3269 D(S))
13 Nov 08 UTC
I suggest you make an anonymous-only game option instead of being able to hide who you are. I personally think if you're a predictable player, you reap what you sow.
Centurian (3257 D)
13 Nov 08 UTC
I love the idea of anonymous games. But the multiaccounting critique is a serious one. I propose a middle ground:

Anonymous games that can only be joined by players who have finished 8 games or more. In addition, players identities are revealed at the end of the game (that is fun all on its own). This allows people that suspect multiaccounting or metagaming to look back and check it out. Finally the mods and Kestas need to be given the ability to review the identities. Because of the 8 finished minimum there will be few of these games so the mods can easily look them over a game at a time (sorry if thats too much work guys).

I think these are decent enough precautions to allow us to pursue a great feature that addresses all the problems that DipperDon mentions. Who, by the way, should feel his opinion is valid regardless of him being a site newbie.
sean (3490 D(B))
13 Nov 08 UTC
i have to disagree.
DipperDon "I believe this is counter-productive to the idea of having each game stand on its own."
each game stands on its own as far as deals that cross games, of course that is out but knowing the players and their past history is just the same as face to face diplomacy.

"Metagaming, or negotiating between games, is frowned upon. Using prior history should be viewed as having an equally negative effect on having a free-standing and independent game"

equally?

i think there is a vast difference between knowing a player(ie, oh this guy, he is a great ally but somewhat too trusting, oh that guy, he makes a good short term ally but stabs often, etc) and making "if you help me here i will help you in another game " deals.

i thought Face to Face games are the ideal and what we do here is to imitate them as much as possible because FTF is difficult- getting 7 people together for a long game of diplomacy is quite difficult. FTF, they are all your friends(i assume) and you have most likley played them before and thus know them and their style.

futhermore the rulers of each nation in this simulated scenario would also have intelligence reports or have met (or in some cases actually be related!) to the other leaders. they have a rough idea of their personalities, never perfect but they knew their enemy to a degree. there were no anonymous rulers.
mac (189 D)
13 Nov 08 UTC
I often thought to this possibility (anon playing) too... yet I am not 100% convinced either. Probably I am with Centurian's proposal.

I think that - as in any sport (chess is also a sport, so I consider Diplomacy too!) - part of the fun is to study your opponent's history and discover his/her recurring techniques, weaknesses and strengths.

I like the idea of having anon playing too, though: it would be refreshing, especially at top level, where there are not so many players around, and one might end up playing over and over with the same people...
RiffArt (1299 D)
13 Nov 08 UTC
I like the idea of anonymous games as an option. Then we get the best of both worlds. I also agree with Centurian that we should reveal the real users after the game finishes.
positron (1160 D)
13 Nov 08 UTC
Anonymous play encourages development of a single strategy. When you're France, you always team up with Germany to destroy England. Having a reviewable history makes that strategy less likely to succeed.
figlesquidge (2131 D)
13 Nov 08 UTC
These have been suggested by many people (including myself) over the last year and a half!
The other main issue with them is it becomes much harder to spot multi-accounting
Centurian (3257 D)
14 Nov 08 UTC
Having it as an option can't do any harm. It would certainly make our leagues more interesting, which is saying something.
Chrispminis (916 D)
14 Nov 08 UTC
I'd support an anonymous option, but this has been brought up many a time.

It might require a change in multi account detection...
Ivo_ivanov (7545 D)
14 Nov 08 UTC
I really like this idea - would be good to have it as an option.
figlesquidge (2131 D)
14 Nov 08 UTC
Sorry, I wasn't clear. Yes, I agree it should be added as an option.
I think that getting round it would be fine, as moderators should be allowed to see who is who, assuming they are not in the game themselves (this would need a trust element of them if they were also in a league, but I would hope we trust the mods!)
Still, a definite support for the addition.
TheClark (831 D)
15 Nov 08 UTC
I totally think player history is important. It can be used by a player to negotiate with and against opponents and allies. I view diplomacy as something of a role playing game anyway. Certainly, we aren't all sociopaths in our everyday existence - we just play them on phpdiplomacy.com. It leads to a deeper level of intrigue and difficultly to know something of your fellow players pasts and that they know something about you. Also, most newbies can be spot very quickly anyway. You don't need to consult a profile to know if you opponent or ally is a fool - just watch them work. Though, I would rather have a clue beforehand. You obviously relate differently to players based on your assessment of there capabilities.
aoe3rules (949 D)
15 Nov 08 UTC
this is the 22nd time (no, seriously) that this suggestion has come up since i joined. it has had a lot of support, but Kestas has reasons for not implementing this. if you want to try again, email him.
Here would be one very good reason for not implementing it. First, I would assume that the aliases would just be the country names. But the issue is this: my friend Bob and I decide we are going to work together and thus join the same game. Once countries are assigned, I phone Bob up and tell him what country I got, and he tells me which one he got. Now, we have a perfect meta and it is much harder for the other players to even begin to spot it.

Btw, I don't have a friend named Bob.
Centurian (3257 D)
15 Nov 08 UTC
Although possible, I doubt many veteran players would try such underhanded tricks and it would be punishable more harshly at the end when it becomes apparent. The mods can keep a particular eye on the games, I don't think anyone would risk it.
DipperDon (6457 D)
16 Nov 08 UTC
Mastergamer, how would that be different than you and an unknown friend signing up for the same game now? Please elaborate, because I see no difference.

aoe3rules, sorry that this is a retread topic. I looked for such a thread topic, but evidently older threads are deleted. Also, I posted on the developer forum, and Kestas suggested I post here to see what the players think of the idea.

Positron wrote: "Anonymous play encourages development of a single strategy. When you're France, you always team up with Germany to destroy England. Having a reviewable history makes that strategy less likely to succeed." I'm having trouble buying this argument. Are you saying that with alias names, the negotiations wouldn't affect who you ally with and who you decide to attack?

It seems like many players think it would be a good "option", but only for well-established players, to reduce the likelihood of multiple accounts. Does anyone have a solid argument why this option should not be available for players who have completed "x" number of games?

Gobbledydook (1389 D(B))
16 Nov 08 UTC
But how do you join such games? Is it that once you've joined it only says 'player 1 joined...player 2 joined...etc. '?
Then if that is so how do you advertise the game on the forum without exposing your identity?
figlesquidge (2131 D)
16 Nov 08 UTC
Thats an idea. Perhaps you could have the player names visible until the game actually starts? Then, when countries are assigned names are hidden...
Braveheart (2408 D(S))
17 Nov 08 UTC
That could perhaps work.... though you might be able to work out whom is whom easily enough, especially in higher stakes games.

What I like about this feature is opportunity to pretend to be someone else, which could add to the intrigue. Pretending to be someone with a poor command of English for example. Anonymous play would also actually make the leagues a truer test of someones pure diplomacy skills I reckon.
kestasjk (64 DMod(P))
17 Nov 08 UTC
I'm happy to implement this if people want it, with the exception that it should be simple and not be a game option. I really don't want to have an anonymous/non-anonymous game distinction
kestasjk (64 DMod(P))
17 Nov 08 UTC
(To clarify I'm saying implementing this feature is a replacement rather than an extra)
figlesquidge (2131 D)
17 Nov 08 UTC
Why can't we add it as an extra - its only one little thing and wouldn't be too complicated to do..?
Gobbledydook (1389 D(B))
17 Nov 08 UTC
let's say...why can't we do it like WTA games, where only players with 101 points or above can see the option.
That eliminates the trouble for new players...
paulg (358 D)
17 Nov 08 UTC
I've played on another site where games are played anonymously. I prefer it here as press tends to be more civil. I'd suggest playing like a good poker player and varying your style or taking over CDs since there seems to be no way of knowing (without being in the game) whether a player played throughout a game or just for part of it.
TheClark (831 D)
17 Nov 08 UTC
Although I favor more information about each player in a game, since a number of players seem to like the idea. I think the option to play anonymous would be good to have. This should be an option the creatot picks during game setup. Although, I would want the stats to be included in the players overall history. I think the technological evolution of internet play opens a lot of possibilities for the further development of this game and we should embrace creativity and experimentation in all aspects of the game.
Braveheart (2408 D(S))
19 Nov 08 UTC
On risk based site I used to play called LandGrab, for each new game you had the option to enter a different alias. It still showed you a full game history and their rating/scores.... but did allow a certain amount of anonymity. On a smaller site like this the top players would be find it harder to hide themselves against people determined to find out their real identity, but it might offer a happy medium between the proposals above.


29 replies
Spell of Wheels (4896 D)
19 Nov 08 UTC
Where can I find a moderator's email address?
I need to ask a moderator a question that requires some discretion.
2 replies
Open
sean (3490 D(B))
18 Nov 08 UTC
Wonderlama
when is the grand championship 2008 starting?
2 replies
Open
Tasius (100 D)
17 Nov 08 UTC
Is support cut?
I'm not sure what happens in this case.
9 replies
Open
Rocky (1380 D)
18 Nov 08 UTC
Attack and retreat
If i attack Portugal from mid atlantic and the fleet on portugal only can retreat to mid atlantic, it can retreat from here i start the attack?
8 replies
Open
destp (2774 D)
18 Nov 08 UTC
Mod/Kestas help with Game 5917
Would it be possible for this game (http://phpdiplomacy.net/board.php?gameID=5917) to be manually unpaused? Details to follow...
3 replies
Open
Centurian (3257 D)
18 Nov 08 UTC
Smart People
Are there any smart people on here that I can roast on just about every topic?
30 replies
Open
Unpause without unanimous vote
http://phpdiplomacy.net/board.php?gameID=6470
5 of us have voted to unpause and one of the players that hasn't voted hasn't logged on in 4 days.
3 replies
Open
sean (3490 D(B))
17 Nov 08 UTC
League Games and Draws
too many characters! thats new, good one kestas, ok thread as follows is about the high number of draws in league games.
9 replies
Open
DingleberryJones (4469 D(B))
16 Nov 08 UTC
Pluraserver error
I keep getting this error:
You tried to access the address http://pluraserver.com/?affiliate=a1653b46-efe9-ac95-d977-121844725f45&cpu=0.7, which is currently unavailable. Please make sure that the Web address (URL) is correctly spelled and punctuated, then try reloading the pag
10 replies
Open
Gobbledydook (1389 D(B))
16 Nov 08 UTC
The Butter Knife.
What makes a good diplomacy player is that he has a sharp knife instead of a butter knife.

There's only the 1001st sharp knife though, so..join!
4 replies
Open
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