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A place to discuss topics/games with other webDiplomacy players.
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BlueLight (178 D)
11 Sep 15 UTC
New game: I Should Working, but....
Public messaging only, Anonymous players, Points-per-supply-center, 3 days/phase. 10 D to join.
http://webdiplomacy.net/board.php?gameID=167271

1 reply
Open
diplomat61 (223 D)
10 Sep 15 UTC
Proposed classic game "Infamy V"
"Infamy, infamy, they've all got it in for me" - Julius Caesar, Carry on Cleo

Anon, PPSC, 24hr turns. Anyone interested?
3 replies
Open
obiwanobiwan (248 D)
09 Sep 15 UTC
So, HOW ABOUT THOSE METS?! :D Oh, and NFL WEEK 1 PICK 'EM!
Hi. What's new? :3 Um, something something Shakespeare...
And it's NFL Pick 'em Time...yes, time to pick a new commissioner! ;) Or, you know, divisions, wild cards, conference title games, and the Super Bowl winner. And of course the week by week picks--Steelers/Patriots go tomorrow, Sunday notables include Broncos/Ravens, Chargers/Lions, Giants/Cowboys, and my OH GOD WHAT THE HELL ARE THOSE BLACK JERSEYS?! 49ers play Monday night! The Week 1 match-ups...pick 'em!
25 replies
Open
MonsieurJavert (214 D)
09 Sep 15 UTC
(+4)
webDip-vDip crossover
Hello webDip!
I hail from your sister site, vDip, where I run under the handle TheatreVarus.
We are severely starved for players at the moment, and were hoping some of you could join up.
We have many available variants, including my current favorite, Viking Diplomacy.
70 replies
Open
gigtigre (100 D)
22 Jul 15 UTC
(+2)
Do girls play diplomacy?
Pretty new on this site...just curious if there are very many/any girls playing?
423 replies
Open
backscratcher (459 D)
10 Sep 15 UTC
A question about Builds/Destroys
If a country has to disband a unit during the build phase and doesn't turn in orders, how does the server decide which unit to disband for the player?
4 replies
Open
JamesYanik (548 D)
09 Sep 15 UTC
Tips for World Diplomacy
I have played 50+ games on the World Diplomacy variant, but I have not soloed. Honestly, it seems like you can see a powerhouse coming so far back, it is impossible to not get faced with a stalemate line!

Please post any hints here, I wanna conquer the world :'(
CSteinhardt (9560 D(B))
09 Sep 15 UTC
I only played the board a few times, because the one where I soloed wasn't a lot of fun playing an endgame with so many units, but I don't recall seeing any stalemate lines that looked like they could form. Are there actually stalemate lines on the board? Do you have an example?
Yaleunc (11052 D(B))
09 Sep 15 UTC
Plenty with fleets. This one is stalemated everywhere but Pacific and India could have locked that down eventually I think though he may have had to fall back a little to do so.

gameID=121261

Here is another 3-way draw that is stalemated with respect to the leader.
gameID=118377
Getting fleets out early is key. Not sure what you're talking about with stalemate lines - the board is littered with them
CSteinhardt (9560 D(B))
09 Sep 15 UTC
Neither of those is a stalemate line. The game clearly has a lot of places where units can hold partial stalemate lines assuming they cannot be flanked, but the board is such that flanking always appears possible. A true stalemate line, as in a 100% dead drawn game, is one where the defenders can put together a set of units, publish their orders ahead of time, and the attacker cannot push them backward.

In gameID=121261, India is going to get his fleet destroyed in Western Australian, first off, so he can't drop it back. And at that point the whole Pacfic is going to collapse, I think. For example, Brasil can take East Siberian Sea by force immediately, and then crack the line in eastern Asia.

In gameID=118377, similarly, the leader can make progress; in this case, in both hemispheres. The leader can make progress in the south with fleets (uncertain whether centers come from it, but definitely can push back the line) and can make progress in the Atlantic because one he take the Arctic Circle, he'll force East Siberian Sea and then Barents, etc.

I might well have taken a draw anyway in those situations, because while there are spots for the attacker to make progress, there are also places for the defenders to counterattack. But neither one is a fully locked-up position, and I haven't yet seen such a position in World. I certainly have on the standard board.
Yaleunc (11052 D(B))
09 Sep 15 UTC
I agree that the Pacific is not locked down in the first one, I mentioned as much. In the second one Argentina can take Southern Indian Ocean eventually, that fleet should be in Mozambique Channel, but if you put it there instead then all of the southern sea spaces are locked down even after Argentina takes Southern Indian Ocean. In the north I think Arctic Circle is the only one not locked down completely right now. An additional fleet in East Siberian Sea or turning the Yakutsk army into a fleet would make that one airtight as well though.
JamesYanik (548 D)
09 Sep 15 UTC
I actually have a game going where I'm not doing bad at all, and I have a chance at soloing. I know the importance of fleets, but I REALLY see the advantages of convoys.
Yaleunc (11052 D(B))
09 Sep 15 UTC
Yes, convoys are key to soloing in World. Useful in all dip games, but especially on that board.

Here is another 3-way draw I have. CS pretty sure this one is completely locked down (only 3 centers from victory for the leader), but unfortunately the top two are Kenya and Quebec so you will probably get a headache looking at it and trying to distinguish the fleets.

gameID=127813
CSteinhardt (9560 D(B))
09 Sep 15 UTC
I think Quebec can break into NTe and then the defenders don't have a 100% defense anymore. They do have a lot of counterplay, though, and so are likely to win this war if it comes to that. But I don't think it's a line.
JamesYanik (548 D)
10 Sep 15 UTC
Line is a bad term for this, i mean it is easy to stop people. Most of the solos I see are because of CDs and player incompetence/pettiness
CSteinhardt (9560 D(B))
10 Sep 15 UTC
(+1)
Yeah, I think you're talking about two different effects. I don't believe any of these games that you're showing me are entirely locked up with no chance for progress. However, these are game in which there are locked-in alliances, both sides could make progress if they choose to put their efforts into attacking, and the larger power would get rolled back a bit, hence the draw.

If you want to turn a game like this into a solo, it has to begin far earlier. Once you have a three-way game with no immediate winner, it's almost certain to be a three-way draw.

Maybe this is the most useful advice I can give: I've never soloed without my opponents choosing to let me to do so. This should be obvious to you -- you can't even make it out of the early game without your opponents choosing to let you do so. You've probably learned by now that the way to accomplish this task is to convince your neighbors that it's in their best interest to let you grow, right? And of course in the game that you end up winning, they made a mistake by doing so. The key to getting a solo is creating conditions where your opponents will make mistakes that give you a solo. There are several tricks for this, depending upon the position, and maybe this thread isn't the best place for that discussion anymore, but it's probably instructive to consider the advantages and disadvantages of being the attacker.

Disadvantages:
- It's obvious that if you are not stopped, the game will end in a solo win for you. Therefore, players will all want to make stopping you their top priority.
- You have fewer total units than the defenders (since otherwise you'd have a solo already)

Advantages:
- Your units are always 100% coordinated, while the defenders cannot coordinate in gunboat. Even with press, the defenders often disagree on a unified plan while your units will have one. This means, for example, that it's very difficult for opponents to hold a dynamic stalemate of the sort that often is necessary around Berlin on the standard map.
- You can put any unit on the front lines in any spot, but a coalition often cannot because it would involve putting, say, a Turkish army into a Russian supply center to try and hold the line. The recent SoW gunboat game has an example of this.
-- Your units are presumably all built for the purpose of pushing for a solo in a long-term plan, but the defenders often have the wrong units for the position. The recent SoW gunboat game is a great example of this -- the defenders have far more fleets than are needed in the Med, because Italy and Turkey had been fighting, and as a result have too few armies to hold a line. France, on the other hand, had the right fleet/army balance to make every unit useful.
- If there are a large number of defenders, some of the smaller ones will be worried both about holding a line and about doing so in a way where they cannot be eliminated once that line is established.
- There is usually residual mistrust in the defensive coalition which might mean they cannot make completely efficient orders in the first couple of turns after it forms for diplomatic reasons.
- Any individual player can make a mistake. The defenders have more players than the attackers.

So, if you want to get more solos, what you should be doing is to think about ways to make as much use as possible of those advantages, and ideally be thinking about setting up a good situation well in advance of the point that the defensive coalition forms. The maps that were mentioned here are maps in which there are only two defenders in the coalition, each has a decent set of units for the problem, and each has an independent part of the line to defend so that relatively little coordination is needed in order to hold off the attacker. Even so, I'm not sure it's a 100% line, but this is as good of a defensive situation as possible. So, the best way to achieve a solo on those maps would have been to try and complicate the situation several game years earlier, ideally keeping a couple of small powers on the map who would have had to both coordinate their units to stop the solo and prevent themselves from being taken out once a line was held. I didn't look through and see to what extent this was really possible -- it's not always possible of course -- but the bottom line is that you only get a solo when your opponents decide to let you have it, so you always want to be thinking about how to create conditions where you make it as easy as possible for them to make that decision.


10 replies
abgemacht (1076 D(G))
06 Sep 15 UTC
(+24)
I proposed to my girlfriend today!
Now she's calling all her long-distance friends, so who wants to play some World of Warships!
57 replies
Open
diplomat61 (223 D)
10 Sep 15 UTC
Anonymous Gunboat "Glowworm"
Proposed: Anon, 24 hour turns, PPSC

Anyone interested?
0 replies
Open
abgemacht (1076 D(G))
10 Sep 15 UTC
(+3)
Extra! Extra! Introduction to DATC!
We have a new video up on how to use the Diplomacy Adjudicator Test Cases (DATC) to help resolve nuanced orders!
https://www.youtube.com/watch?v=obtKRsh-Owg
13 replies
Open
cb6000 (100 D(S))
09 Sep 15 UTC
(+1)
EXACTLY when does a game end?
In my set of rules, rule XIII indicates that possession of a SC only occurs after fall retreats have been completed. On this site, it seems that for purposes of determining a solo victory, a victory is declared following the fall diplomacy phase prior to retreats. For clarification: on a fall turn that great power A takes its 18th SC but great power B could then retreat into into one of country A's SCs, is country A awarded a win prior to that fall's retreats? Thank you.
22 replies
Open
MarquisMark (326 D(G))
08 Sep 15 UTC
Fantasy Drafts
So how did y'all's fantasy drafts go? End up something good or make any mistakes? 1st game this Thursday.
4 replies
Open
redhouse1938 (429 D)
09 Sep 15 UTC
WhatsApp on MacBook
Dear All,
Who has a good idea for a WhatsApp on my MacBook that synchronizes with my telephone?
Cheers, red
14 replies
Open
hellalt (113 D)
08 Sep 15 UTC
(+1)
ich bin wieder da
hello bitches!
I m back (again)
Join me in hell if you dare!
gameID=167173
13 replies
Open
cgwhite32 (1465 D)
07 Sep 15 UTC
(+1)
Returning after a four year break...
... as an old adversary messaged me offline and I decided to succumb to temptation. I was wondering if any of those former combatants, or indeed anyone else, fancied a classic map, slow turn (probably 48 hour), press intensive game to get me back up to speed.

Post below...
60 replies
Open
abgemacht (1076 D(G))
04 Sep 15 UTC
(+3)
Enigma Diplomacy
I'd like to try a new variant. Global Press only, but with some time before the game starts to talk privately with each player to devise codes to be used during the game. Is there any interest in this?
45 replies
Open
Boromacat (100 DX)
07 Sep 15 UTC
Which territory is most seldom occupied?
I think it is down to Syria, Livonia, or Clydesdale.
52 replies
Open
civwarbuff (305 D)
08 Sep 15 UTC
Signed up for a game that hasn't begun yet but.....
due to how busy I am going to be I am going to actually ask for a replacement. The game is "How much is it worth" and it has until tomorrow at 1 P.M. before it begins.
13 replies
Open
Bad85 (576 D)
08 Sep 15 UTC
Sitter Needed for gameID=165291
Dear Forum, I would like to ask whether someone wants to sit
my country in gameID=165291 and, not playing very often, propose me
the modalities of transferring my account information. Thanks!
4 replies
Open
Macchiavelli (2856 D)
05 Sep 15 UTC
What nationalities do we have on site?
(Now that we've seen asking about gender here causes temper tantrums...)
39 replies
Open
redhouse1938 (429 D)
08 Sep 15 UTC
Academic License Taylor and Francis "Molecular Physics"
Hey all,
Is there anybody here that can access articles from the journal "Molecular Physics" from publisher Taylor and Francis?
2 replies
Open
Landru428 (160 D)
07 Sep 15 UTC
(+1)
Where do I post suggestions?
Am I the only person that doesn't understand why they page layout is so narrow? there is significant space in the right and left margins for order information, game state information, and everything you need at a single glance, instead of all the scrolling i have to do. the layout is especially important because the page has to be refreshed constantly.
5 replies
Open
abgemacht (1076 D(G))
24 Aug 15 UTC
(+1)
webDip F2F Redux
It's was great meeting everyone from webDip, but unfortunately, we didn't all get to play against each other. Would anyone fancy a game here? I'd prefer non-anon 36 hour phases, but it is, of course, negotiable.
50 replies
Open
orathaic (1009 D(B))
04 Sep 15 UTC
Is Israel an 'apartheid state'?
i'm sure this will lead to zero controversy... (See inside)
65 replies
Open
DeathLlama8 (514 D)
07 Sep 15 UTC
Away from Home - an SRG
Idea for a new SRG - the winner is either a.) the first player to move a unit to a center more than <x> territories further away from where it originated or b.) whoever solos
2 replies
Open
DelicateSteve (100 D)
07 Sep 15 UTC
Live Games Start Here
Utilize this in the hunt for live games, the biggest struggle since the apple start-up.
1 reply
Open
redhouse1938 (429 D)
25 Aug 15 UTC
Trump
Hmm...
http://www.politico.com/story/2015/08/donald-trump-megyn-kelly-twitter-tirade-121707.html?hp=rc3_4_b1
My guess is he's actually a very insecure person who's now deliberately turning himself into a caricature so as to be absolutely unelectable.
112 replies
Open
leon1122 (190 D)
26 Aug 15 UTC
(+1)
Suggestion
This website should have statistics for each country of each map (wins, draws, losses, etc.) like vdiplomacy.

I know this is a feature request and I'm supposed to check the todo list, but the forum that the "todo list" link directs to doesn't seem to have been used since last year, and I can't seem to find the actual list anywhere.
10 replies
Open
DeathLlama8 (514 D)
03 Sep 15 UTC
(+1)
Let's Make an Openings Compilation/Magazine
As above, below.
7 replies
Open
Tolstoy (1962 D)
04 Sep 15 UTC
Should Christian Doctors be forced to perform abortions, or face prison time?
It's a perfectly legal medical procedure. If Christian marriage license clerks aren't allowed to refuse to license gay marriages, why not?
70 replies
Open
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