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A place to discuss topics/games with other webDiplomacy players.
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Celticassassin3 (100 D)
06 Oct 14 UTC
Fleet moves from Ukraine to Poland
In my game, I am Russia and at conflict with Near-East. His fleet got behind my lines when it magically moved to Poland from the Ukraine. This shouldn't occur. A fleet can not move across land. I would appreciate it if this issue was resolved.
5 replies
Open
acornist (1023 D)
29 Sep 14 UTC
Destroying units when no orders received.
If I read the FAQ properly, when no orders are received, units are destroyed based on distance from a home supply center with a tie-breaker being alphabetic order. In a current game I'm playing, Russia had to destroy two units. Livonia, Ukraine and Black Sea were all one move away from a home SC. The units that were destroyed, however, were Black Sea and Ukraine. Based on the tie-breaker, shouldn't that have been Black Sea and Livonia?
22 replies
Open
Mujus (1495 D(B))
07 Oct 14 UTC
The meaning of life... Discuss.
...full of sound and fury, signifying nothing.
78 replies
Open
Chaqa (3971 D(B))
18 Sep 14 UTC
Webdip steam group?
I know there was a thread but I lost it, so I'm spamming the forum.

Can someone link me?
56 replies
Open
mendax (321 D)
02 Oct 14 UTC
Welp
http://www.iflscience.com/environment/loss-antarctic-ice-causing-gravity-dips-0
4 replies
Open
Putin33 (111 D)
08 Oct 14 UTC
3-4 Day Trip to NYC
Any suggestions for what to see in a half week trip to NYC? This place has historically given good tips on this sort of thing.

*Particularly interested in off beat/not the usual tourist stuff.
8 replies
Open
goldfinger0303 (3157 DMod)
07 Oct 14 UTC
Which Country is the Strongest?
The age old question. Traditionally, people might say Russia, but I have some evidence from the old Masters data that may suggest otherwise. Its not statistically significant, but its a starting point for a conversation.
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JamesYanik (548 D)
07 Oct 14 UTC
What I Like Playing As Most:
1.Austria
2.Turkey
3.Italy
4.England
5.France
6.Germany
7.Russia
What I've Seen Win Most:
1.Turkey
2.England
3.France
4.Russia
5.Germany
6.Austria
7.Italy
Gerry (3173 D(S))
07 Oct 14 UTC
@ ghug: thank you for your explanation and I understand your meaning but you do not know what happened , so I think you are not able to judge but thank you for trying to help.
RUFFHAUS8 (104 D)
07 Oct 14 UTC
There are no strong nations or weak nations. That's part of the simply beauty of the game. The seven positions are for all purposes essentially balanced. Now some nations suit a particular play style more than others, but that does not make them inherently stronger or weaker. The perception that Italy and Austria are weak comes from players who most likely do not know how to play Italy or Austria. These nations properly played have every bit as much opportunity to win as any other nation. Each nation on the map face certain key challenges and risk events (English Channel, Black Sea, Venice/Trieste, Sweden, Tyrolia, etc.) at different points in the game. If you manage them properly, the very same perceived weakness can become a strength. Ultimately this game is about how you play, and how you interact with the other six players. The tactical superiority of one nation over another is a myth.
phil_a_s (0 DX)
07 Oct 14 UTC
In the game you two had together, you mostly just overreact to a simple situation and refuse to let it deescalate. You were obnoxious in your public press, paranoid, and then you even held up a game because of your feelings about it. You also cast doubts on the viability of Eden as an ally for no reason. I think we are mostly able to judge, because we see almost all of your interaction with Eden.
phil_a_s (0 DX)
07 Oct 14 UTC
RUFFHAUS, there are some positions that are tactically inferior. They have statistically always had worse results. Even the designer of the game says it is not a balanced game. I agree that Austria isn't as bad as it's made out to be, and Italy is strong if you get a good game going, but some powers don't have to deal with the same early challenges - English Channel is a contentious point, yes, but Black Sea can be bounced at almost no harm to Turkey, though a bit to Russia. Venice/Trieste is bad, which is why the game is unbalanced. Sweden is a negotiation tool, not a risk event. It is a reason for Russia to make friends with Germany. Tyrol is a problem for Italy/Germany/Austria, which is why Italy and Austria have weak positions. Only some powers can be attacked by significant force from three powers. Of these, Austria has no natural defensible border. Of course it's going to get murdered a lot. Italy has only three provinces to move to through land, of course it's going to end up in pieces or small. There are major weaknesses that are undeniable, and not every power shares them.
JamesYanik (548 D)
07 Oct 14 UTC
That's funny, as Austria I find that making an alliance with Germany with DMZs and a (never permanent) alliance between Austria and Italy, from there they have the best positioning to take Serbia and Greece, then move in on Russia too. Austria is my favorite country. Italy also works well. You have the advantage of CHOOSiNG who you want to attack
Vallk (904 D)
07 Oct 14 UTC
Turkey, just for it's amazing ability to bounce back from a terrible situation
Octavious (2701 D)
07 Oct 14 UTC
Diplomacy is a game dominated by fashion and trends, and these fashions bring certain nations to the fore. When the fashion is for England and France to DMZ the Channel, England gets something of a bonus. In times when the Channel is far less certain England's fortunes have proved to be less impressive.

Tis a funny old game.
Ruffhaus - I agree with you wholeheartedly. And the data for draws shows that every country has an almost identical draw rate in the tournament, which supports what you're saying.
uclabb (589 D)
07 Oct 14 UTC
France is extremely clearly on a tier of its own, and then the other six countries are about the same.

The correction that one hopes might be made to the "site meta" is Italy attacking France more often. It usually works pretty well for all three of E/G/I so I'm surprised it doesn't happen more frequently.
Its because people are afraid of the stab coming from the East. For an Italian stab of France to work, he needs to go all in in 1901, which requires trusting Austria. Then it requires you to be vulnerable to an attack from the east for 1-2 years and hope Turkey can be contained. Its just too risky
thdfrance (162 D)
07 Oct 14 UTC
I feel like Russia is the best if he can focus on either moving north or south. if he's threatened by England and turkey then it becomes very difficult to win.
cardcollector (1270 D)
07 Oct 14 UTC
I am surprised by England, but then again I haven't played England much within the past 20 or so gunboats I remember playing.

I do think that France tends to be stronger, but that also makes it a bit harder to play. Same with Russia. I've had success and struggles with both.

I personally like playing Austria (SC density makes it fun and easy if you aren't killed off by Italy) and Turkey because it is more likely I'll stay for a good game.

I believe my tendency as England was to convoy to Norway and go for stp... I should try attacking France first. Same with Italy. I usually go lepanto or stab of Austria. I should attack France more often :3
I think the rule here is that everyone should attack France more often haha.

I honestly can't remember the last time I opened to the channel. It just goes against my play style most of the time. And I think that's the larger issue. Every other nation can do an opening that's fairly noncommital, but if you are fighting France, you need to do a very blatant and obvious move towards him
A_Tin_Can (2234 D)
07 Oct 14 UTC
I would be more interested in stats based on more games of all player skill levels, if we're trying to determine strength of various powers. I think the conversation here illustrates my objection- higher level (or at least more regular) players tend to be sensitive to trends and fashions. At the moment, without seeing any press, France can be almost 100% sure that Italy isn't opening to Piedmont, and that England is more likely to go for the northern opening than to open to the channel. That's prior knowledge that is both useful, and not likely to change much over the course of a single tournament.

If we're sticking to tournament games, I'd prefer analysis of multiple tournaments, but I think it'd be even better to stick to site-wide analysis- this has the advantage that it's easier to collect.

I think looking at the results of tournaments is certainly interesting- just that it is more likely to give an insight into current fashions.
Ruffhaus is right. The game has been played enough times that there is perfect information. When educated players are involved, there is no inherently weaker or stronger nations. There can be, however, weaker and stronger players.
cardcollector (1270 D)
07 Oct 14 UTC
Speaking of which, anyone interested in joining me for a series of 7 gunboats? I will be making a thread for it.
uclabb (589 D)
08 Oct 14 UTC
I strongly disagree with you Lando- perfect information is not the same thing as balance. In fact, perfect information is almost always assumed in game theoretic problems, and that certainly doesn't trivialize the whole field.
Tru Ninja (1016 D(S))
08 Oct 14 UTC
Statistically, France has a significantly larger collection of openings, the highest win and draw percentages than other countries, among te widest ranges of soloing possibilities, a nice range for army and fleet combinations and the win/draw percentages hold for both veteran games and games among varied skill levels.

By and far, I also agree that France has a setup that. Lends toward success.

Some arguments agains this are that Russia and Turkey solo much quicker, Italy and Russia have a higher spread of methods of soloing, if We discount games where Russia is eliminated, we see a much higher success rate compared to games where France is eliminated, turkey has far fewer opening move choices available allowing newer players fewer ways of making game-altering mistakes in 1901, and Germany along with France, has the easiest chance of obtaining 3 builds in 1901.

While each country has it's own strengths and weaknesses, France has more benefits available to it than nearly all other countries.
Tru Ninja (1016 D(S))
08 Oct 14 UTC
To be fair, each country does have a "fair" chance in this game. If we look at the strongest (statistically strongest) opening of each country, we see very comparable results.
zultar (4180 DMod(P))
08 Oct 14 UTC
(+2)
I was going to stay out of this, but I couldn't help myself.

To really address the question of what country is best and whether it matters for good players versus poor players, we would need to do more descriptive statistics. You would need to do regression, and in this case, either multinomial logistic regression (win/draw/defeat) or do logistic regression for win and draw separately controlling for players' skills/ghostrating for when they participated in the game and the interactions of players' skills/GR and country-assignment. Then you analyze the odds ratios of how likely a country would win controlling for players' skills, how much players' skills matter, and whether players' skills interacted with country-assignment significantly.

So the dataset would need to contain country assignment, each player's skill at the time the game was played, and the outcomes for each game. Then you would run three main models, one with just the 7 countries, one with the 7 countries and the players' skills, and one with the 7 countries, the players' skills, and the interaction between country and skills.
Note: these are simple models not accounting for things like phase lengths, CDs, tournies, and so forth. Those factors may or may not matter, but the models become significantly more difficult if they do matter and the parameter estimates would then be biased.

If you don't have those covariates in the models, then all you are doing is looking at average statistics and you can't take players' skills into account.

If I have a ton of time one summer, I'll work with Alderian and Kestas to create the dataset and play around with it. But really, just from personal observation, I would hazard a guess that the outcomes for countries would be different for good players versus poor players as players' skills would equalize starting conditions ie countries.
JamesYanik (548 D)
08 Oct 14 UTC
I took the post to mean what you personally liked
It was meant to be a more statistical discussion, like Tru and zultar took it.

Zultar, I don't think CD's would matter if we assume they are randomly distributed, correct? And I'm not sure if a logit model would be most appropriate. We could do it by SC count, which would show the overall success of nations just as well as win/draw statistics.
zultar (4180 DMod(P))
08 Oct 14 UTC
CDs would matter because you can't assume that they are randomly distributed. My guess is that Italy and Austria would be more likely to CD than other countries. You can't do SC count because it doesn't indicate win/draw, which are categorical outcomes and the only ones we care about. It would make the model much easier to work with if we do SC outcomes but it wouldn't represent what we think of as win/draw. So a logit model is really the only way to go. And upon further thinking, I'm not sure how we would deal with draws because it is shared among multiple countries unlike win where only a single country wins.
Point is, notwithstanding descriptive statistics, to really analyze this sucker would take a lot of effort and econometrics.
cardcollector (1270 D)
08 Oct 14 UTC
I would look at it as a WTA game so SC count is useless. You can have 16 SC but if you lost Munich to the other guy you still lose.
peterwiggin (15158 D)
08 Oct 14 UTC
@Zultar: could you give each country a score for each game, with a solo counting as 1, a draw counting as 1/n, with n being the size of the draw, and then 0 for anything else? Problem with that of course, is that you lose the distinction between draws and solos. Could you make each size of draw a different outcome?

Just throwing out ideas based on my one experimental design course 4 years ago!
Yeah, you're probably right zultar. I just don't know how to do multinomial logit models, so I was trying to think of ways to simplify the regression.
Tru Ninja (1016 D(S))
08 Oct 14 UTC
SC count is numerical data, not categorical. I do a lot of statistics with SC count, including one-tailed confidence intervals. SC count can indicate the capabilities of a country, but outcomes aren't as specific as one would like.
Tru Ninja (1016 D(S))
08 Oct 14 UTC
Nm, misread the post.

I was reading through the statistics you were talking about...good luck with that. Not sure what you would use as explanatory variables. You'd have to select those in such a way that when a person wants to determine which country is best for them, they would have to be able to identify these variables for themselves, and that becomes a recognizably harder to do.
Tru Ninja (1016 D(S))
08 Oct 14 UTC
@peterwiggin, the statistics he's describing are essentially this:

You obtain information about a group of people (for example years playing diplomacy, age, or other factors you believe contribute to a person's ability to win). You then run these through complex tests to determine the outcome that occurs given the above parameters. This would have to be done for each country. The assumption is that people that share specific characteristics will have similar outcomes with each country.

The problem I'm stating is that defining these characteristics becomes difficult for the tester to obtain and even more difficult for others to identify in themselves.


60 replies
Fluminator (1500 D)
07 Oct 14 UTC
World War 4 game on Vdiplomacy
It is a 36 player game. Game has already started, and it's the very first turn. There are 5 open slots. Only join if you won't CD.
http://www.vdiplomacy.com/board.php?gameID=20816
2 replies
Open
Parth (212 D)
07 Oct 14 UTC
What exactly is meant by a gunboat??
I wish to know what is meant by a gunboat?? And what is a tournament? Can new players participate in tournaments?? Also, what if my points become 0? Would appreciate if I get answers to all my questions.
6 replies
Open
chelodegli (350 D)
03 Oct 14 UTC
Need Help with an unfair game
There is one player taking advantage of two abandoned players, getting every sc left alone to get a solo. I think this kind of games is not consistent with the nature of Diplomacy. Maybe the rules were set like that at the beginning, but if anyone is boring and wants to offer some resistence, I could send you which game it is. I'm not sure if that is legal here because the game is anonymous.
14 replies
Open
acornist (1023 D)
06 Oct 14 UTC
Resigned?
Why am I noted as "Resigned" in Game ID 147547. What does resigned mean, anyway?
22 replies
Open
Thucydides (864 D(B))
06 Oct 14 UTC
Question for theists
To you, God created the Universe. What would you call the set of both God and the Universe? Do you give a name to the collective entity? If not, why not?
103 replies
Open
Brewmachine (104 D)
07 Oct 14 UTC
(+1)
Please Update the Rules
The rules are in serious need of an update, specifically the forum ones.
46 replies
Open
Brewmachine (104 D)
07 Oct 14 UTC
(+1)
A Question on Porn Moderation
Tell me, do pictures such as these violate the pornography rules on this website?
12 replies
Open
vexlord (231 D)
24 Sep 14 UTC
Public chat new game
Tired of keeping track of who you lied to and about what? Join http://webdiplomacy.net/board.php?gameID=147936
You can see what everyone has to say about everything !
111 D ppsc public chat
39 replies
Open
bo_sox48 (5202 DMod(G))
06 Oct 14 UTC
Sitter Needed
Sitter needed for an anonymous world game from October 10-24, please PM me if you're available. Do not post.
18 replies
Open
Chaqa (3971 D(B))
16 Sep 14 UTC
Any interest in Mafia?
It's been over a month. Any interest?
122 replies
Open
wash_your_hands (10 DX)
07 Oct 14 UTC
Live game
I can't seem to find the "Advertise live games here" thread so here gameID=148500 is a good new live game. If someone could help me find this thread that would be much appreciated.
2 replies
Open
obiwanobiwan (248 D)
05 Oct 14 UTC
(+1)
NFL Pick 'em Week 5: The Parade of 2-2 Teams
Well, we missed last week, and (another) TNF blowout, but we're back. :) My oh my, look at all the 2-2 teams. My 49ers, fresh off pulling out a win none but I thought (hoped?) possible face the return of Alex Smith and the Chiefs, both at 2-2. Bears/Panthers? 2-2. Falcons/Giants? 2-2. The Texas teams clash, the Cowboys and Texans both sitting at 3-1. The SNF match-up? The reeling (!) Pats vs. the unbeaten (!) Bengals...Week 5...pick 'em!
11 replies
Open
Sandman99 (95 D)
03 Oct 14 UTC
What is the best government type?
So, what are everybody's political views? Is Democracy your thing? Or are you more for Socialism. Be sure to give reasons why yours is the best!
133 replies
Open
goldfinger0303 (3157 DMod)
02 Oct 14 UTC
(+3)
Paradox Steam Sale
EU IV, CKII, and all other Paradox titles 75% off on Steam this weekend. For those who haven't tried, its a good time to get the games for cheap. I believe CK II is also free to play over the weekend.
52 replies
Open
ssorenn (0 DX)
04 Oct 14 UTC
Full Press Action
who wants to play: Full Press 24 hour wta
41 replies
Open
Mintyboy4 (100 D)
06 Oct 14 UTC
Just checking a rule
Could a fleet in Gulf of Bothnia support a fleet int St Petersburg from Barents sea? Or would that not work as they border different coasts.

I'd assume not, but I just wanted to double check, as it's not a situation I've ever had I believe, but it's not one I want to wait to find out if I'm right or wrong from experience.
4 replies
Open
Balrog (219 D)
03 Oct 14 UTC
New Lusthog Game
Let's setup another Lusthog, shall we?

Interested players reply with preferred phase length and Buy-in.
24 replies
Open
JaimeR (100 D)
05 Oct 14 UTC
Strange delay in live games
Any thoughts on what's going on?
23 replies
Open
JamesYanik (548 D)
05 Oct 14 UTC
World Game Little Time Left!!!!!!
gameID=148368
11 More!!!
3 replies
Open
Tru Ninja (1016 D(S))
27 Sep 14 UTC
I traded Lesean McCoy/Ledarius Green for Martellus Bennett/Monte Ball in fantasy football
So far, McCoy has not had a good game. He hit 13 pts once, has 1 rushing TD, no games reaching 80 yds and earned 2 D last game. Philly is facing a tough niner's D tomorrow and still has a rigid schedule. That said, he is still a prolific back and is a solid target in the short passing game. I have sproles on my team, but did I make a mistake?
16 replies
Open
pjmansfield99 (100 D)
03 Oct 14 UTC
Occupy Hong Kong...
http://www.scmp.com/news/hong-kong/article/1608996/live-police-struggle-keep-order-street-fights-break-out-mong-kok - anyone got any comments?
44 replies
Open
alperen (100 D)
05 Oct 14 UTC
Fast Game
Fast game is beginning in 2 hours. Join and enjoy the fast thinking.

http://webdiplomacy.net/board.php?gameID=148445
1 reply
Open
kaner406 (356 D)
05 Oct 14 UTC
(+2)
poor guy.
http://tinypic.com/r/2ik8800/8
6 replies
Open
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