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A place to discuss topics/games with other webDiplomacy players.
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G1 (92 D)
29 Apr 13 UTC
Phase Lengths
So there are a bunch of game phase lengths in the range from 30 minutes to 4 hours. Why would anyone ever want to play a game that made them wake up every hour for (potentially) weeks? Has anyone ever used those phase lengths?
3 replies
Open
yaks (218 D)
28 Apr 13 UTC
EoG Cheaper
BRITAIN WTF WAS THAT!
all you had to do was support hold and we had him totally stalemated. Instead you try for some weird support move that has a 0% chance of working.
24 replies
Open
Lando Calrissian (100 D(S))
28 Apr 13 UTC
REPLACEMENT NEEDED
1 reply
Open
hellalt (24 D)
28 Apr 13 UTC
hellalt does it in NY
This Monday I ll be in NY for about a week.
If you want your ass kicked live by the legend of webdiplomacy (the Chuck Norris diplomacy equivalent) drop me a msg.
11 replies
Open
bo_sox48 (5202 DMod(G))
28 Apr 13 UTC
Good Open Position
gameID=114791

10 center Russia, good position, chance at a solo or two-way finish with some diplomacy.
3 replies
Open
zultar (4180 DMod(P))
27 Apr 13 UTC
The ridiculous things in life
Please post stories, images, or whatever of some of the most ridiculous things in life. I would love to be able to actually laugh out loud or +1 some of the posts down below.
15 replies
Open
Mujus (1495 D(B))
28 Apr 13 UTC
(+1)
Words that are easy to say but hard to live by
I think we all have principles that we believe in that we have trouble following. Here's one of mine--These words from Paul's letter to the Christians in Philippi are close to 2000 years old and still carry tremendous meaning: Philippians 4:6-7. What are yours?
31 replies
Open
idealist (680 D)
28 Apr 13 UTC
Classic, WTA game, anyone?
anyone interested in a classic, WTA, anon game? I'm flexible on the pot size. I'd prefer 1 day 12 hrs as phase length
2 replies
Open
josunice (3702 D(S))
26 Apr 13 UTC
Should We Feel bad for Refusing to Draw Out for 10 years?
gameID=111449 I bought in high, and flubbed a solo run. Once stalemate lines were drawn, I just couldn't live with Germany getting a piece of the draw. However, though I retreated in 1913, England England refused to execute him... I understand loyalty, but I refused to end the game. Germany CD'ed in 1925 making both of our stands on principle moot.
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jimgov (219 D(B))
26 Apr 13 UTC
@Draug - "We need an "asshole" button to remove potential players from our games based on ur opinion of how they play." I would pay for this innovation. Like right now.
Gen. Lee (7588 D(B))
26 Apr 13 UTC
Yes I did see it. I thought I was clear, this is a general rule/conventional wisdom that in my experience mods are using as well.

As always - direct from a mods mouth is your best bet, Josunice and others. ;)
jmo1121109 (3812 D)
26 Apr 13 UTC
When someone reports a problem with a delayed draw I look at the game, figure out if there is any way for anyone to win or progress, and if not draw the game. If there is a way then they need to explain to a moderator how they are going to do so. It is based on player positions, not on any set time limit. In a world game it may take 30 years to reach a point of no progress, so that is how long we would wait before interfering.
bo_sox48 (5202 DMod(G))
26 Apr 13 UTC
Does that include winning by waiting on another to CD? By that definition, you can eventually win and a full stalemate for 2 years no longer matters...
jmo1121109 (3812 D)
26 Apr 13 UTC
No, that is not a valid tactic.
yebellz (729 D(G))
26 Apr 13 UTC
There is NO hard-set "Force draw after X years of 'no progress'" rule. I just want to clear this up, since people have occasionally thrown this around thinking that it's some sort of hard policy and/or that they could rely on that for setting up a premature draw.

The simple reason is that a simple "X years of no progress" rule is fundamentally flawed. Here are just a few examples:

1) Sometimes it take more than X years to perform maneuvers (e.g., bringing new units to the front, swapping out fleets for armies or vice-versa, rearranging lines/alliances, etc.) in order to set up a forced-win or other position that could change the course of the game (such as being able to safely reduce the draw). Blindly applying such a rule could turn some forceable-wins, solo-races (tossups), or even just reducible-draws into prematurely drawn games. This is an important distinction since it means the difference between a win and draw in the situation of a false stalemate that only takes X+1 years for another player to outmaneuver and break down.

2) How does one even define "no progress"? Simply looking at the ownership of SCs does not take into account the possible maneuvering toward setting up a potential breakthrough, nor potential diplomatic progress toward realigning players and breaking down lines. Sometimes, a leader might even regress by drawing away from the line in order to encourage a draw reduction from the other side.

3) Sometimes, we might even be compelled to act quicker than waiting for X years to force draw. For example, in the case of a live game where it's confirmed that someone is simply waiting for an NMR to break through an otherwise solid stalemate.

When it comes to complaints about a game needing to be force drawn, we handle them and decide what needs to be done on a case-by-case basis. Occasionally, we do force-draw a game when a strategy of refusing not to is being severely abused. However, in most cases, it usually does not have to come to that. Ironically, we also get a significant number of premature force-draw requests.


Fundamentally, a game that ends in a draw is quite different than a game that ends in a solo. Solos occur due to the hard-set rule that taking 18 SCs achieves a victory. Draws, on the other hand, require the remaining players in a game unanimously agree that the game should end in a draw (or at least accept that outcome over continuing the game). In general, players are (and should be) allowed to attempt strategies toward obtaining a different outcome should they not accept the draw that others may be voting for. However, there are of course limitations in what should be considered fair and acceptable strategies. For example, things that would not be okay would include (but is not necessarily limited to) waiting for CDs/NMRs to change the position, or simply refusing to draw in demand that other players concede. If you think someone is attempting something along those lines, email the moderators and we will try to resolve the situation. Other than that, I think we have to be fairly flexible about allowing players to attempt reasonable strategies toward changing the outcome of the game, even if those strategies may be somewhat far-fetched. Also, at the end of the day, the game is diplomacy, and the responsibility of convincing a hold-out to accept the draw primarily falls upon the players involved. This is usually done by demonstrating (either verbally or through the position/moves) that a statemate line is or can be established. Of course, if a player is still holding out after being thoroughly demonstrated that other outcomes are not possible, then that could likely warrant a force draw, but it could also mean that they might have a course of action that you might not have foreseen (e.g., maybe they see a hole in your (false) "stalemate" line, maybe they are hatching a plot to take you out of the draw, etc.).

TL;DR: We do sometimes force draw games, but it's done on a case-by-case basis and there is NO hardset X-year rule.
Draugnar (0 DX)
26 Apr 13 UTC
How about a decision with regards to refusin because you want the draw reduced by someone else? That would simplify this discussion greatly. Is it acceptable to try and force the remaining players to reducethe draw further so you get more poitns/GR? To me, points and GR are outside of the game and that would be metagaming. But I'd like to hear from the mods on this.
josunice (3702 D(S))
26 Apr 13 UTC
Yeb - thank you for taking the time to share your thoughts. Please do opine on Draug's note on a situation similar to my game referenced at the beginning -- in that case a stalemate line was established, so I moved to create space in hopes that an "undeserving" nation be cut out of the draw. There is no press, so no way for someone to say "no fucking way." I could have spent a bit more time backing up in hopes of a more favorable outcome (such as abandoning Tunis to see if that moved England to act).
uclabb (589 D)
26 Apr 13 UTC
I have a question if mods are giving input:

There are certain situations that can arise in the end game (especially around Iberia) where a player can have a position where they have two possible moves A and B and the defender has two possible moves C and D to counter. If AC, nothing changes. If AD or BC, the first player wins. If BD, the game is stalemated.

If you look at this from a game theory standpoint, the attacker can win with arbitrarily high probability by choosing A 1 - epsilon of the time and B epsilon of the time. My question is (and I want to stress that I have been in this position before in a face to face game, so it happens), do I as a player have the right to make epsilon really small? In other words, can I make the "safe" move A 100 times in a row before randomly choosing B? Perhaps I could even just claim a win and save everyone time? What would the call be here?
Gen. Lee (7588 D(B))
26 Apr 13 UTC
(+1)
Oh, come on, in English uclabb...
jmbostwick (2308 D)
26 Apr 13 UTC
Gen. Lee -- essentially, he's saying this: Imagine a situation where two players have to out-guess each other in order to change the stalemate lines (Maybe you built too many fleets, and you have to use one army to support-hold either Munich or Berlin, for example).

Hypothetically, the best way to win in this situation, as the attacker, is to hit Munich over and over and over and over, year after year, so that the defender is *sure* you're going to keep hitting it. Then, at some point, you switch to Berlin, and bam, you win. How long would the mods allow that kind of situation to go on?
NigeeBaby (100 D(G))
26 Apr 13 UTC
He must be on the sauce ......
Gen. Lee (7588 D(B))
26 Apr 13 UTC
2 years :)
zultar (4180 DMod(P))
26 Apr 13 UTC
The situation you proposed is a simplified game theory problem, but that usually has only n=1 try and not n>1. You should analyze this from the perspective of the other player. If he plays C, either nothing changes or you win, and if he plays D, then either you win or you stalemate. Given that a stalemate is better than a status quo, the second player should choose option D in which case you should choose option A. The likely result is that you win. Now if the second player also realizes you are able to analyze this, he would choose option C, but then that wouldn't change your approach as A either gives you the win or status quo.

The issue then comes in where you have done this for a number of years. Realistically, I think the mods would come in after some reasonable finite number of years and force a draw just like it would most likely happen in a face to face tourney, but not before you have been given your fair shake of chances. This is uniquely different because it is not a sure stalemate.

That is just my opinion, not an official mod/admin position.
jmo1121109 (3812 D)
26 Apr 13 UTC
If you are currently in a "guessing game" with someone and guessing right can let you win then I would probably not be inclined to interfere, but as Zultar and Yebellz have mentioned every situation is case by case.
Draugnar (0 DX)
26 Apr 13 UTC
But what about the player trying to get the drawreduced, gunboat or not? Is that an acceptable delay of the draw when it is clear from actions over time and, in press games from press, that the solo stoppers *will not* reduce the draw.
spyman (424 D(G))
26 Apr 13 UTC
"Gen Lee, did you see my reply? THERE IS NO HARD SET 2 YEAR RULE."

What is the rule then yebellz? If you decide on a "case by case" basis what are the relevant considerations? Personally I don't think England refusing to reduce the size of the draw is a consideration. England has every right not to support another power, even if that power has just one supply centre.

IMHO even "case by case" decisions need some hard-coded guidelines. And this is a an excellent example of where formal guidelines should apply.

I suggest if there is not a rule about games that have had no movements for a certain period due to a locked stalemate that the site needs one. We can't just have players refusing to draw until players go CD.
spyman (424 D(G))
27 Apr 13 UTC
... okay I just saw Yebellz's more detailed explanation. Indeed it can take time to bring forces around into play. But if manoeuvres are still being made, then this does not meet the criteria of two years without a move.
spyman (424 D(G))
27 Apr 13 UTC
... I see now josunice did try to open the game up, an act which was worthy of continuing play for a couple of years. But even then if oneside holds its lines for a period of time (two years for example) after the offer has been made, there comes a point where you need to say game over.
CSteinhardt (9560 D(B))
27 Apr 13 UTC
(+1)
Yebellz's answer is the same one I would have wanted him to give.

Basically, it's more of a hard and fast guideline. Is there a realistic plan beyond "Hope the other side gets sick of waiting and NMRs"? If so, then the player(s) should be given time to try that plan. If not, the mods should draw the game.

In this case, pulling back from the line and encouraging the removal of Germany is a realistic plan that had a non-zero chance of success, and josunice should have been given the chance to execute it. Once that failed, I would hope the mods would tell him to either come up with a new plan that had a non-zero chance of success or draw the game.

The case that uclabb brings up does happen in the rules; there is a situation where if I am willing to wait long enough, I can drive my winning chances to 100%. I would hope that if such a situation comes up, the mods would allow a player who explains the situation to them to drive their winning chances up as high as they'd like to.
erist (228 D(B))
27 Apr 13 UTC
Draugnar said "To me, points and GR are outside of the game and that would be metagaming. But I'd like to hear from the mods on this."

Playing for maximum points is not metagaming, it is the entire point of having points!

--

The problem is no one knows if someone is on the verge of cracking or not. Players A, B, and C may all say publicly they will not turn on each other, but Player C may be telling Player D privately that they are thinking about it, etc...

I think that a rule that if there is a stalemate line set and no supply centers have changed hands for X amount of years would be an okay one. How often does this situation really come up though? Even when I threaten to draw out a game to reduce a draw, I have never actually refused to draw if a stalemate line was set.

However, if the largest player pulls back from the stalemate line and one of the other countries moves in such a way as to break the stalemate line, the game should continue even though there /used/ to be viable stalemate line
Draugnar (0 DX)
27 Apr 13 UTC
@erist - That is why you are on my list of "never play withs". Kestas has repeatedly saidvthe only reason for points was to allow games where noobs couldn't join. Now that we have passworded games, points mean nothing. That attitude is also why many of us don't play big pot games. We play a more pure game as Mr. C intended it to be played. You play some bastardized variant on the same board with the same basic rules but a completely different goal.
yebellz (729 D(G))
27 Apr 13 UTC
I think CSteinhardt helped clarify it even further. I concur with his view and explanation.
erist (228 D(B))
27 Apr 13 UTC
Draug: I don't agree. If anything F2F diplomacy as it has traditionally been played is even more tilted towards trying to get solos and small draws. Here you can just draw, call the game a wash, and move on to the next one. IRL you know this game is the only one you'll have for the day. Personally, I think the purest form of diplomacy would substitute money for points and allow draws to be negotiated (ie; "we can draw, but I get 20 of the points and you get 10" "No, no, I won't draw for anything less than 15") etc. But that's just because I come from a poker background where negotiated endgams are the norm.
Draugnar (0 DX)
27 Apr 13 UTC
I am a serious poker player as well. Negotiated endgames? Are you serious? That's called collusion and will get you banned from the casinos I play at. The only allowed negotiation where I play is small and big blind can chop (pull their plinds back) if no one else has called or raised.
erist (228 D(B))
27 Apr 13 UTC
Maybe you misunderstood me, I am not talking about hand collusion, I am talking about dealmaking at final tables in tournaments. Deciding how to split the remaining prize money becomes just as much of a psychological game with bluffs and counter bluffs as the actual poker play does.

http://www.pokerlistings.com/strategy/tournament-nl-holdem/deal-or-no-deal-the-final-table

You're in Cincinnati right? I grew up in Forest Park, my parents are still there. I'll buy you a drink and take your money at the poker table next time I visit them and you can berate me for preferring small draws to big draws.
NigeeBaby (100 D(G))
27 Apr 13 UTC
If Jo Sunice apologises and promises never to do it again he won't have to be banished to vDip (where all the great players hang out).
Does that sound fair ......
jimgov (219 D(B))
27 Apr 13 UTC
@Draug - As a poker player, you know that, during tournaments, this kind of collusion happens all the time. You get down to the final table and everyone starts talking. When we get down to X number of player, we will all just split the pot. This is clearly collusion, and is not frowned upon. It is also kind of like wanting to get down to a certain number of players before divvying up the pot.
josunice (3702 D(S))
27 Apr 13 UTC
In no press more allowance at the end must be given. In this case, I moved back and then tried to move back some more. Germany deserved no favors from me.
@Draug - spare the high and mighty bullshit about points. As
josunice (3702 D(S))
27 Apr 13 UTC
As it stands now, you need to research gr and be a regular to operate without points as a quick way to try to ensure a better quality game. GR is not the holy grail, and points are not perfect, but when you play oj your phone in spare time, points works well...

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71 replies
semck83 (229 D(B))
28 Apr 13 UTC
A Request for a Generous Mod
Hello,

I have a request for a trustworthy individual. Draugnar will have to agree to the individual (and to participate in this). It will take probably over an hour or more of your time, but the site will make $100.
35 replies
Open
CommanderCurt (225 D)
27 Apr 13 UTC
Live Game
Hey all,
We're setting up a live European Game. If you feel like playing a quick game please join!
Thanks...
0 replies
Open
Andraste (178 D)
27 Apr 13 UTC
(+1)
Minor bug
Several times in a game of mine, in the list of players at the bottom, it has shown that France is muted when I never muted France. I believe it has only happened when I've been in Russia's messages. When I switch to a different country's messages, it goes away, and doesn't come back when I switch back to Russia's. It's possible that it only happened when I'm first viewing the game after a new turn has began, but I'm not sure.
0 replies
Open
Al Swearengen (0 DX)
27 Apr 13 UTC
Shameless Point Grubbing Game
As per below

8 replies
Open
blankflag (0 DX)
23 Apr 13 UTC
(+6)
at what point did the nobel peace prize lose all credibility?
i dont know about the corporate media but the peace prize has absolutely no credibility in the independent media. so which of these really made it into the joke it now is?
1. when kissinger got it
2. when al gore got it
3. when obama got it.
52 replies
Open
spyman (424 D(G))
27 Apr 13 UTC
Another little puzzle
Some of you may know this one. But if not state your answer, initially without an explanation, so that other may have a chance to come up with their own answer
53 replies
Open
jimgov (219 D(B))
21 Apr 13 UTC
I can't wait to find out who these morons are
More to come.
57 replies
Open
KingJohnII (1575 D(B))
27 Apr 13 UTC
Players needed for world war game please
Should be fun if we can fill it. Called All Welcome 9, gameID=115336
0 replies
Open
taos (281 D)
23 Apr 13 UTC
9 tons of diplomacy
3 replies
Open
zultar (4180 DMod(P))
25 Apr 13 UTC
(+1)
Site-wide study: IQ, personality, and GR
Details inside.
136 replies
Open
redhouse1938 (429 D)
25 Apr 13 UTC
(+1)
I JUST GOT A PM ENVELOPE
I JUST GOT A PM ENVELOPE
17 replies
Open
bo_sox48 (5202 DMod(G))
26 Apr 13 UTC
NFL Draft
Eric Fisher, Luke Joeckel, Dion Jordan, Lane Johnson, Ziggy Ansah.. who is next?
19 replies
Open
SYnapse (0 DX)
25 Apr 13 UTC
Paper
I was thinking we should write a short article about the Diplomacy game and what messages (if any) it has about human behaviour.
20 replies
Open
2ndWhiteLine (2611 D(B))
26 Apr 13 UTC
G+ Hangout game tonight?
Any interest?
1 reply
Open
JesusPetry (258 D)
25 Apr 13 UTC
(+6)
The new "Notes" tab...
...is pretty cool. Thanks, Kestas!
52 replies
Open
josunice (3702 D(S))
26 Apr 13 UTC
Re: Gunboat Opportunity Missed to Thin the Draw...
gameID=111177 Case Study in thinning the draw for Gunboat - 5-way draw should have been 3... Communication without talking is not hard in a Gunboat end game...
10 replies
Open
Mintyboy4 (100 D)
26 Apr 13 UTC
Ancient Med Stats?
Does anybody have any win/ draw stats for ancient med games? I know it's quite a balanced map but does any country fare notably better or worse than the others, such as can be seen with Italy in Classic, and South Africa in World etc.
Just by looking at the map I feel like Greece and Egypt might be worst off, despite my only ever solo on this site coming from Greece.
2 replies
Open
NigeeBaby (100 D(G))
25 Apr 13 UTC
just in case you're home alone and bored check dem out.....irie
http://www.youtube.com/watch?v=8vsYFEo4GPg
http://www.youtube.com/watch?v=wfTC2o05OEw
enjoy :-) (no emoticons grrrr !!)
11 replies
Open
Maniac (189 D(B))
24 Apr 13 UTC
(+3)
At Last!
Cricket has been played in England since forever (well around 16th Century) and today is the first time a professional English batsman has hit six sixes in an over. Wow, just wow.
50 replies
Open
NigeeBaby (100 D(G))
24 Apr 13 UTC
The voice of reason in the Syrian conflict......
...... whilst the Europeans and the Israelis are chomping at the bit to increase military activity in Syria the U.S.A. is resisting growing calls for military involvement.
35 replies
Open
Draugnar (0 DX)
25 Apr 13 UTC
Alderian for the next mod!
Aldy has done so much for this site, code wise, I think he has to be the most trustworthy of all our members, right up there with Kestas. I know the mdos and admins don't use popularity in their decision, but maybe they could add his name to consideration next time around.
5 replies
Open
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