MAFIA 28 -- JEBEDIAH’S WRATH --
INTRODUCTION
Mafia is an educated guessing game of epic proportions, challenging you to put your Diplomacy skills to good use as you become either 'Town' or 'Mafia' or ‘Ghost’ and analyze, argue, convince, lead, schmooze, lie, deceive, and hoodwink to win with the power of your words.
The Town's objective in the game is to lynch all Mafia members before the Mafia outnumber the rest of the Town. The Town can vote to lynch one player in each Day phase. Remember that mafia members are also part of the Town during the day and may manipulate the lynch vote to their liking.
The Mafia's objective is to avoid being lynched in the Day phases and kill Town members during the Night phase so that the Mafia outnumbers and can thus take control of the Town. The Mafia can vote to kill one Town member in each Night phase.
The Ghost’s objective is to avoid being lynched or killed, while having every living player in the game haunted. The ghost has a vote to lynch one player during the day, and can visit a player every night to haunt.
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RULES
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1. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at her or his discretion. The GM will do what they feel is best to maintain the integrity of the game.
2. All players must cast a vote and make at least one additional substantive post.
3. All players are forbidden from posting screenshots of their role PMs, item PMs, or using any encryption tactics.
4. All players and spectators, including players who have been eliminated from the game, are forbidden from using non-sanctioned PMs to contact each other.
5. All players are forbidden from deleting previous posts they have made in the game thread.
6. All spectators, including players who have been eliminated from the game, are forbidden from posting in the game thread.
7. All players and spectators, including players who have been eliminated from the game, are forbidden from commenting on or referring to the game in other non-related threads.
8. All players are forbidden from cheating.
9. All players are required to play to their win condition.
10. All players are required to play within the spirit of the game.
11. All players are subject to the regular webDiplomacy rules and guidelines for forum use
12. All concede votes must be sent to the GM and must not be done on the game thread
13. Players may not +1 each others posts, +1ing the GMs is encouraged
Further clarification to the rules are provided below, as follows.
RULE CLARIFICATIONS
1. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible. The GM also has the right to take actions that they feel will cause the least amount of imbalance in the game.
2. Voting is a basic requirement of play during the day phases of the game. To ensure that all players are meeting this basic requirement of gameplay, voting is prescribed within the rules. Players must have voted for another player in the game through the course of the day. Players can proceed to unvote if they wish. If you fail to do so, the GM will do their best to replace you out of the game as soon as possible and you will officially be modkilled and banned from the next game. However, we understand that out of game circumstances may arise and if this is the case then the GM reserves the right to give a warning for missing a phase. Out of game reasons for missing a phase must be PMed and explained to the GMs.
3. A minimum posting limit of one required substantial posts has been set to maintain gameplay. Signing up for this game is an expression of commitment to taking it seriously. If a post is not made then the GM will do their best to replace you out of the game as soon as possible and you may be officially modkilled and banned from the next game. However, it is not our intention to comment on various playstyles. As the player you should be free to play the game as you wish so long as the rules are adhered too.
4. All role PMs have been posted in the game start post, and all players (regardless of alignment) will have access to the description of the vanilla town role. This can be found below in the game start post.
Encryption is defined as posting an encoded message on public channels that an average person would require outside tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average webDip user could decode it without a decryption service, don't post it.
5. All in-game communications should be kept within the thread. The mafia will receive a QuickTopic thread for communicating with one another outside of the game thread during Night phases; aside from this, there should be no other forms of private messaging. If additional items are in the game that warrant subsequent QT’s then those players will be notified of their access to a special QT.
6. This should not present a problem for Mafia games on WebDiplomacy, as site users are not currently able to edit or delete their own posts in any way; however, if you do in fact possess some means of deleting or editing your posts after you've submitted them, you are forbidden from doing so.
7. Spectators, including players who have been eliminated or removed from the game, are not playing the game and therefore should not be influencing the preceding course of the game's development. As such, spectators are not allowed to post in the game thread, to avoid disturbing the progress of the game. Deadposting by players who have been eliminated from the game may be seen as irreverent but is against the rules to avoid any potential disturbance to the balance of the game. Deadposting may result in future suspension, at the discretion of the Council.
8. Spectators, including players who have been eliminated or removed from the game, are not permitted to comment on game-related activities in private messages or any form of comment threads. Special chat rooms will be opened for individuals who to play along with the game in an Observer chat, or discuss the game with full information in the God chat. All individuals are asked to use only these channels to discuss the game while it is still ongoing.
9. Incidents of potential cheating will be reviewed on a case-by-case basis. Any player caught cheating as per the GMs’ collective judgment will be removed from the current game as a bare minimum. The council may choose to enact more penalties, including exclusion from future participation.
10. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message the GM first so the GM can determine the best course of action.
11. The “spirit of the game” is, again, a very subjective phrase, but it is fairly assumed that any participants in the game understand what goes against the true spirit of play. If your actions are deemed to harm the grander scope of mafia on webDiplomacy, the GMs may choose to penalize you at their discretion.
12. Under no circumstances are any webDiplomacy forum and site rules, both written and understood, to be broken during mafia games. Any player breaking forum or site rules of any kind will be promptly removed to the game and may be subject to other penalties at the moderators’ discretion. This includes the rules on no spamming, no public cheating accusations (this extends to mafia), answering all communication from the GM team. If you believe a player has broken site/game rules, contact the GMs, otherwise you will also be breaking site/game rules.
13. If someone wishes to concede defeat, they must PM the GM's, or post in their relevant QT thread for the GM's to check it over. Public concessions are not permitted.
14. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GMs, by contrast, is actively encouraged.
15. You are not permitted to post any transcripts or copies of QT discussions; whether it be Mafia QT or otherwise in the game. This breaks the ‘spirit’ of the game and would constitute a rule violation.
VOTING
There are three types of voting within this game: collective voting to lynch players in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
The first level of voting is for whom you intend to lynch. Notate this vote with a pair of octothorpes before your intended vote target. (e.g., ##VOTE ND) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during a lynch vote, no one shall be lynched. However, you do need to have two octothorpes and the word VOTE clearly done and visible within the stated vote.
PLEASE NOTE: If you do not use double octothorpes your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of octothorpes before the word end. (EX: ##END). The day will end as soon as a majority of the players are voting ##End. Once the majority of players have voted END then the player with the most votes will be hammered and lynched. Players who have not voted and if the day has ended then they will not be penalized or subject to any penalties. An example of this situation is provided below:
Example
ND (7): Players 1-7
Brainbomb (5): Players 8-12
Ghug (10): Players 13-23
A majority of players (12/23) have voted END!
Ghug has been lynched!
The third level of voting refers to Mafia members choosing their NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill ND (< b > kill ND < / b >).
All Mafia members may cast a vote, but the Item Thief does not carry out the NK unless the Item Thief is the last remaining Mafia member. In that situation, the Item Thief will lose their thief power and essentially become a Goon. The thief, as the last mafia member, would not be able to carry out the item thief PR role and the mafia kill as these two operations happen separately within the order of operations hence the reason for the downgrade.
If alive the Evil Elder will always carry out the Mafia NK even if the elder does not vote or votes for a different player. If the Evil Elder dies then one of the Mafia Goons will carry out the NK. This is decided based on votes. The Mafia Goon who votes first on the player that receives the most mafia NK votes will carry out the kill in this situation. If there is a tie then the Mafia Goon who votes last will decide the kill, but the first Mafia Goon to vote for that player makes the kill. The Item Thief, if alive, could also break the tie, but will not carry out the kill. If the Item Thief votes first to NK they will not carry out the kill, the next goon to vote for that player will carry out the kill, or if the Elder is still alive then the Elder will carry out the kill.
ROLE ACTIONS
If your role has a special action (eg. Roleblocking, investigating, shooting a gun etc) then you may PM your action to both GM’s. Day actions such as dayvig shots will be processed as soon as possible by the first GM to read this. Day actions must be PMed within ten minutes of the end of phase though to be processed. Night actions will be processed at the end of the night and can be changed up to that point. Mafia night actions can be voted on or selected in the Mafia QuickTopic thread.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section above for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the moderator/admin team, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. (Being in the Observer QT is acceptable). Replacement is not guaranteed. The GM will always attempt to replace so a replacement player is not alignment indicative.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at a moderator’s discretion, but don’t count on it. Phase shifts will be at 11PM GMT, 6PM EST.
GM TEAM
This game’s GMs are ND (
userID=68782) and brainbomb (
userID=41025) PM any of us with any questions or concerns and we'll get back to you as soon as possible. We are delighted to help.
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Previous mafia games and reference pages:
Previous Games:
M27
threadID=1447615M26:
threadID=1432756M25:
threadID=1420289M24:
threadID=1404320M23:
threadID=1392906M22:
threadID=1383493M21:
threadID=1378239M20
threadID=1372206M19
threadID=1365499M18
threadID=1352010M17
threadID=1340285M16
threadID=1327937M15
threadID=1316780 M14
threadID=1310615M13:
threadID=1302501M12:
threadID=1296737M11:
threadID=1286922M10:
threadID=1276122M9:
threadID=1266590M8:
threadID=1256043M7:
threadID=1240217M5:
threadID=1217792M6:
threadID=1203168M4:
threadID=1153331M3.5:
threadID=1143397M3:
threadID=1142133M2:
threadID=1129589M1:
threadID=1116382General Mafia Discussion (defunct):
threadID=1126828Mafia Game-Play Guide:
threadID=1129840===============================
ORDER OF OPERATIONS
Item Madness/Jebediah’s Wrath
Order of Operations:
Pitchfork/Concurrent with other Potential Day Actions: If a player wishes to use the pitchfork must PM both GM’s before the final ten minutes of the phase/same if pitchfork is controlled by Ghost.
Day Voting: Multi Voter -Must use the multi voter power prior to the last ten minutes and PM this to both GMs-
Day Jailing: Jailor -Day Use before last ten minutes of phase must be PMed to both GMs-
Commute: Hot Air Balloon
Haunting: Ghosting
Redirect to Self: Lightning Rod
Neighbor: Notebook
Investigation Reporting: Laptop
Investigation Watching: watcher, binoculars
Gelassenheit Oracle
Thief Visits
Elder Visits
Night Kills: Guns, Fab Guns, Mafia NK
Doctor Visits (First Aid, Fab First Aid (Poison)/If you use the Fab First Aid you will die 24 hours into the next day, at high noon and you are unable to be doc saved.
Perpetual Actions
*Perpetual Vests: Always Equipped*
*Walkie Talkies: Always on at night*
ROLE DESCRIPTIONS
TOWN
1 Elder
You are the Elder. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you can remove a curse bestowed on any player twice per game. If targeted by the ghost the Elder will be informed that they were targeted by the Ghost. You win when Mafia and Ghost are destroyed.
1 Gelassenheit
You are Oracle. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you select a living player. If you die that player will be revealed unless they are the ghost. You win when Mafia and Ghost are destroyed.
1 Night Watcher
You are the Watcher. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you may select any living player. If that player is visited you will learn who visited them. You win when Mafia and Ghost are destroyed.
12 Vanilla Town
You are a vanilla townie. By day you vote for whom to lynch. The player who reaches Plurality will die. You win when mafia and ghost are destroyed.
MAFIA
1 Item Thief
You are Item Thief. By day you vote for whom to lynch. The player who reaches Plurality will die. At night twice this game you may select someone and steal an item from them. You may vote on who to kill, but you do not perform the night kill unless you are the last mafia member left alive. If that occurs you must perform the night kill and you will no longer be able to steal items. You win when Town and Ghost are destroyed.
1 Evil Elder (Ninja)
You are an Evil Elder.
By day you vote for whom to lynch. The player who reaches Plurality will die.
At night you may vote on who to kill. As the ninja you may perform the night kill and be immune from watcher (but not oracle) results; including items that function in a town investigative role. You win when Town and Ghost are destroyed.
3 Amish Mafia Goons.
You are a goon.
By day you vote for whom to lynch. The player who reaches Plurality will die. If the Ninja dies, the first vote on the targeted player will perform the night kill. If there is a tie then the deciding (last vote) will perform the night kill unless it is the item thief. You win when Town and Ghost are destroyed.
THIRD PARTY: GHOST
GHOST:
You are Ghost, By day you vote for whom to lynch. The player who reaches Plurality will die. At night you may haunt a player cursing an item and that player is haunted. Players will never learn if they are haunted until death. Any item cursed in this manner will malfunction. If a pitchfork is cursed - ghost will gain control of it and can target anyone with it. Ghost wins when all players are haunted.
1 Haunt: Specter: The Ghost gains the power of a Specter and cannot be seen on Watcher/Investigative Reports.
2 Haunt: Ethereal: The Ghost gains the power of a Ethereal and cannot be targeted by a night killing action.
3 Haunt: Wraith: The Ghost gains the power of a Wraith and when it visits a player all role actions and item actions malfunction (does nothing when used).
4 Haunt: Poltergeist: The Ghost gains the power of a Poltergeist and may use it’s malevolent energy to kill the player it haunts.
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ITEM DESCRIPTIONS
Item Madness Rules
Every player in the game begins the game with 1 item. The items will be randomly rolled for each player. This means that all VT’s, the Mafia Player's, Ghost, and PR’s will begin the game with an item. All items are one time use.
Item List
1. 0-2 Guns May be used anytime.
2. 0-2 Fab Guns: Will backfire and kill the player. May be used anytime and will appear as normal guns.
3. 0-2 Vest (BP): Perpetually equipped until shot at.
4. 0-2 Vest (Fab): Same rules for the Vest, but will not stop a gunshot.
5. 0-2 Binoculars (Watcher): Can be used at night to watch a player’s house. The binoculars will detect anyone who visits the player you have targeted. Unless the target selected was visited by ghost.
6. 0-2 Vote Flower (Multivoter): Player may PM the GM and at the end of the phase an extra vote will be applied to whoever that player voted for. The Player who casts the extra vote will be identified.
7. 0-2 Notebooks (Friendly Neighbor): Player may visit another player at night. At the end of the night the player will receive a note stating the name of the player who visited them.
8. 0-2 Hot Air Balloons: Player may commute and be untargetable. The Ghost cannot target anyone commuting.
9. 0-2 Laptop (Cop): Player may use the laptop to hack a player. At the end of the night phase they will learn that player's alignment. Ghost is immune to being hacked.
10. 0-2 Horse Drawn Buggy Wagon (Jailor): Player may use their car/wagon to block a player’s night actions. And trap them in your wagon.They are immune to actions while in the buggy and cannot use items. They can be haunted. This item is used during the day and target is jailed at start of night phase.
11. 0-2 Lightning Rod: Player may use a lightning rod to redirect all night actions including the mafia night kill//friendly acts to yourselF. Lightning Rod does not affect Commuter or Jailor. This item may only be used at night. This does not affect the Ghost or any action in the order of operations above the Lightning Rod adjudication. This does not affect the Oracle.
12. 0-2 First Aid (Doctor): Player may use a first aid kid to target themselves or another player. This item may only be used at night.
13. 0-2 Fab First Aid (Poison): Same rules as above except the player is poisoned. This item may only be used at night.
14. 0-2 Holy Symbols: Player may use a holy symbol to remove a haunt on themselves or someone else. This item may only be used at night.
15. 0-2 Pitchforks: Player has a pitchfork and may use it to kill themselves. This Item may be used anytime. The Ghost will not start with a Pitchfork.
16. 0 or 2 Walkie talkies: Two players have their own QT open at night. This item is not 1 time use, but it can be stolen and it can be interfered with by Ghost. If Thief steals the walkie talkie they may post in it as well.
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Player List
1. Oztra
2. Chaqa
3. rdrivera2005
4. Maniac
5. MoscowFleet
6. peterlund
7. snowy801
8. stupidfighter
9. Ezio
10. DemonOverlord
11. Balduran
12. Hellenic Riot
13. bo_sox48
14. VashtaNeurotic
15. Kakarroto
16. Tom Bombadil
17. Ikaneko
18. dargorygel
19. curupira
20. Balki Bartokomous
21. DemonRHK
Please ignore the other game thread with a similar title. I made a mistake when posting that one.
Game will start in 5 minutes. Please wait for the flavor post and the official 'game begins' message.