This is why I proposed a hybrid system that got plenty of general support but doesn't appear to have been taken on by the developers. Not something I blame them for btw, because I don't know how to code anything.
Basically my thought was that in PPSC stuff like what ag is describing happens. Thats annoying. But to give ppsc some credit, you potentially put alot of effort into a game, do everything right, and get screwed out of a win (maybe because of some CD?) for whatver reason and you get nothing to show for it. Thats frustrating. WTA makes for better games, but PPSC has the potential for frustration as well and people like risk averse things.
The Hybrid has half of the pot go to PPSC and half to WTA. So using BOG's example, in a 1000 point pot game the winner gets half the pot (500 points) straight off the bat. The remainder is divided evenly by supply centres, giving the 18 centre winner an additional 265 points (and in total slightly more than 75% of the pot). But people who survive do get a bit of a payoff to pay for their effort.
The hybrid also incentivises going for the win rather than the 17-17 culture that we see on this site. Currently the difference between the 2 way and the win is neglible. (1000 point example it gets you 29 extra points.) But under hybrid going for 18 makes a huge difference, (a 265 point difference).
I think this system has all the incentives to keep playing or to win, with much reduced drawback that you see from the current system. Hybrid should atleast be an option, if not the accepted norm.
Also, just post big games on the forum BOG. I know I'd be tempted.