1. Chaqa
2. ILN
3. Outsidesmoker
4. Scoggle
5. KingCyrus
6. Putin33?
7. Steephie22
8. SYnapse
" campaign bonus is "arbitrarily decided by me based mostly on roleplaying of the respective players)" Based on any particular criteria? And will pandering = more votes (and broken promises from the last time = fewer)?"
Good/creative roleplaying = more votes
Pandering to voters = more votes
Giving speeches = more votes
Broken promises = fewer votes
Advocating policies that the province supports = more votes
Advocating policies that the province opposes = more votes
I'll be fair, just because I despise socialism in real life doesn't mean I'm going to make it impossible for socialists to win.
"Who counts as the opposition leader? And do parties have the option of forming coalition governments? I would hope/assume yes to the latter question, but I just want to be sure."
Party with 2nd most amount of votes=Opposition Leader
Players can form coalition governments
"This is just a suggestion, but knock it down to 4 years (ignoring the Belgians' recent decision to go the other way). That makes it possible for governments (and therefore PMs and players) to switch around a little more often. Allowing for a little more turnover might make the game more lively for the players."
Ok, 4 years it is then.
"I'd assume so (and I approve; it's certainly the easiest way to go), but again, I'm just asking for clarification."
Each seat in the province gets a different dice roll, however the initial voter impressions and campaign bonuses will be identical from seat to seat.
"I'm interested, but I think I'd be in favour of a mechanic that isn't based on how much Fasces likes my roleplaying, and I also don't have the time for proper role-playibg I think..."
Personally I've always preferred roleplaying games that reward roleplaying. I don't want this to become a time sensitive game, but just giving the occasional speech, voicing the occasional opinions on how the game is going, make up a few laws your party wants to enact (that will have no effect on how the game turns out).
"Also, who wins? The player in control of the country when the country wins? All players within the winning country? The player of the winning country with the most popular support in the end?"
I was debating the who wins thing myself. I was thinking either:
1. First party to get a certain number of seats (~35-40)
2. Party in power of the country the wins
3. Cumulative score: Each seat you win in every election counts for 1 point, thus rewarding consistency.