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A place to discuss topics/games with other webDiplomacy players.
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Spartan22 (344 D)
01 Dec 11 UTC
Fast World Game?
Is anyone interested in a fast (say 12-14 hours) world game, full press?
0 replies
Open
taos (281 D)
01 Dec 11 UTC
world aids day
share your tougths
7 replies
Open
Sargmacher (0 DX)
01 Dec 11 UTC
Culture and Imperialism-3
WTA Anon Gunboat, 25 hour phase, 300 D (roughly), passworded invitational.

Please post your interest here and I will set up and send out passwords in the next few days.
12 replies
Open
King Atom (100 D)
01 Dec 11 UTC
Hey everyone, guess who's back for the holidays?
I'm guessing more than 50% of you will get that question wrong.
0 replies
Open
goldfinger0303 (3157 DMod)
01 Dec 11 UTC
Can you crack it?
http://www.canyoucrackit.co.uk/

British spy agency recruitment device. I thought some of the coders here may know what the heck this is?
6 replies
Open
mr.crispy (0 DX)
01 Dec 11 UTC
Theology
Writing an Essay on John Polkinghorne Carl Sagan Richard Dawkins and John Haught, does anybody have any ideas how I should structure their arguments, assuming you've heard of them?
3 replies
Open
MrcsAurelius (3051 D(B))
30 Nov 11 UTC
World game, relatively high stakes!
Dear All. Trying to set up a world game 101 D, WTA, non-anon, gameID=73479 We need five more players! Looking for reliable players, trying to keep this one free from CDs and NMRs. We'll pause during Christmas and New year. PM me for password! Hope you'll join!
11 replies
Open
Lando Calrissian (100 D(S))
01 Dec 11 UTC
rules question
3 powers -france, italy and austria

austria has F ADR and A TRI, Italy has F TUS and A VEN and France has A PIE and A TYR.
27 replies
Open
LakersFan (899 D)
30 Nov 11 UTC
Convoy Dislodgement
Quick question on a weird situation:
9 replies
Open
LakersFan (899 D)
30 Nov 11 UTC
Script issues on convoy orders in a World Game
Hello. I am playing in a game right now. Here is the link:
4 replies
Open
Geofram (130 D(B))
01 Dec 11 UTC
Texts From Bennett
http://textsfrombennett.tumblr.com
Just made my night.
6 replies
Open
IANCD (108 D)
30 Nov 11 UTC
Non-full Games?
I have a group of friends, and occasionally we like to get a live game going. Sometimes, however, we are unable to gather enough people for a full game, even for the Ancient Mediterranean variant. Some sites allow for a rule change if there are less than seven players (6 players = no Italy; 4 players = 1 person plays as 1 power, the other three play as a pair; etc.). Is there any way to do that on this site, or are we stuck with trying to scrounge up players to fill the game?
7 replies
Open
saintgeorge (213 D)
01 Dec 11 UTC
How do you spot people who are playing 2 nations in an Anon Gunboat game?
I'm in a game where there are three nations left and two of them seem to be cooperating as well as avoiding any agressive moves, even when they would be good moves to make.
5 replies
Open
Tettleton's Chew (0 DX)
01 Dec 11 UTC
The George Will Thread
The leading opinion writer around today is definitely worthy of a thread.
2 replies
Open
Sargmacher (0 DX)
30 Nov 11 UTC
55CC Live Game Club
Welcome to the new live game club on WebDip! This thread is a friendly place for everyone to utilise to create password-only live games of all variants. Everyone is welcome. 55CC places strong emphasis on sportsmanship and friendliness - and the hope is that this thread will create an open community space for regular live gamers to join together, discuss, and have familiarity with other classy, sportsmanlike live gamers worth playing with.
60 replies
Open
Sydney City (0 DX)
01 Dec 11 UTC
1 more
http://webdiplomacy.net/board.php?gameID=73693
1 more
0 replies
Open
MKECharlie (2074 D(G))
30 Nov 11 UTC
Site Rules Clarification Question - Peer Pressure to Cancel
In winter 1901, 6 out of 7 players vote cancel due to an early CD. Does it violate site rule #5 to tell the holdout that we'll gang up on him and eliminate him if he doesn't also vote cancel?
20 replies
Open
bukar (117 D)
01 Dec 11 UTC
how do i spot a Gunboat diplomacy game?
I do not see any gunboat dip games listed. How do i spot 1? I joineds an anonymous game thinking it is gunboat. It was not.
3 replies
Open
saintgeorge (213 D)
01 Dec 11 UTC
How do you spot people who are playing 2 nations in an Anon Gunboat game?
I'm in a game where there are three nations left and two of them seem to be cooperating as well as avoiding any agressive moves, even when they would be good moves to make.
1 reply
Open
Tettleton's Chew (0 DX)
29 Nov 11 UTC
How to fix the United States
If you are a realist and not some idiotic idealist who lost contact with the real world long ago this is the thread for you.
18 replies
Open
10 Favourite countries in the world and why?
Write bellow. Pardon my English.
143 replies
Open
playbake (0 DX)
30 Nov 11 UTC
Anon, no messaging games
Any advice on how to play them? I'm fairly new at them...and I'm used to communicating with other players...how can you communicate your ideas to players if you're stuck being silent?
playbake (0 DX)
30 Nov 11 UTC
So for example...if you thought a country was going to do something bad against you and you defended it...but they instead did something else..and land in their territory, how do you show good will to them that you aren't trying to attack them?
Cachimbo (1181 D)
30 Nov 11 UTC
Supports are one way.

Builds are always a way.
playbake (0 DX)
30 Nov 11 UTC
I know that...you mean like support holding a unit or something?
Cachimbo (1181 D)
30 Nov 11 UTC
Support holding to show where you want your ally to be or to remain; support moves to show the direction in which you want things to unfold; etc.
playbake (0 DX)
30 Nov 11 UTC
anybody else have opinions? or is this just how it works only?
Thank you for the advice Cachimbo.
2ndWhiteLine (2611 D(B))
30 Nov 11 UTC
If the other player gave the impression he was going to do something "bad," it's his fault for the perceived move. If you reacted to what you saw, and that's all you have to go by, make the other player pay for his timidity.

You can't really "communicate" as you would in a normal game, of course. All communication is via your orders, so first turn moves are important. If you want to signal good will towards France as England, move to the Norwegian Sea and North Sea. With any luck, France moves to MAO and knows enough to recognize the situation.

I find that second guessing yourself kills you in gunboat. Commit to an opening and follow through. If you're Italy, this means opening anti-Turkey or anti-Austria. If you attack both countries, you're screwed. Since your moves are the only way of communicating, attacking two countries at once says "Hey, I don't need any allies, please kill me." You need to be smart and strategic with your moves and consider any possible consequences before committing.
playbake (0 DX)
30 Nov 11 UTC
Going on with that statement is it bad to play defensive...lets say as italy since you brought italy up?
2ndWhiteLine (2611 D(B))
30 Nov 11 UTC
If you play defensively you won't win. You need to take risks at some point in the game.
playbake (0 DX)
30 Nov 11 UTC
That I understand. There is some point where you need to just attack...but how do you distinguish the best time if your always in a tight spot? Do you just go for risks?
Cachimbo (1181 D)
30 Nov 11 UTC
Depends on the power you're playing. I often hear people say that Italy, for example, just has to open aggressively if it has any chances of winning (e.g. open to Tyr or Tri).
2ndWhiteLine (2611 D(B))
30 Nov 11 UTC
Honestly, each game is different. You need to weigh the risk vs. reward of, say, stabbing somebody that is working with you, or exploiting a weakness or vulnerability. Playing as France, for example. I've had a few games where England has send most fleets into Scandinavia, leaving Liverpool wide open. You need to decide if you have to resources to devote to another attack, and if taking one or two centers from one country is going to cripple them or simply cause them to send all units against you instead.
playbake (0 DX)
30 Nov 11 UTC
true. I guess you're right. Cachimbo is an agressive attack as Italy really one of the only things you can do? Italy normally is a slow builder, so making it where you attempt to fight an austria or turkey really doesnt make sense if france comes at you....I don't know I'm usually agressive but I feel like gunboat you have to be super cautious if your italy...while it's easy to be agressive as turkey. In almost all gunboats the winners are on the corners of the board while the middle just gets shafted in my opinion.
playbake (0 DX)
30 Nov 11 UTC
Any other options? I would like to hear as much feedback as possible.
2ndWhiteLine (2611 D(B))
30 Nov 11 UTC
Go play. You learn best by doing. In this case, players often do well by experience: knowing opening tendencies, playing the odds, best moves in different scenarios, etc.
playbake (0 DX)
30 Nov 11 UTC
true. I am trying it out for the second or third time right now...It's just really difficult when your in my position.
Cachimbo (1181 D)
30 Nov 11 UTC
I'm not a gunboat freak, so take this with a grain of salt, but let me ask you this: why do you think corner countries do so well in gunboat? Good defence can make up for slower builds. Italy doesn't have that advantage: it's smack in the middle of southern Europe with Austria and France to quickly limit its growth. Say you get your build or two, where do you go after 1902? Or, let me rephrase: where do you go now that Austria has maybe 3 builds and France the liberty to build a fleet in Mar on top of the one he used to secure Spain? As for Germany, it probably has Munich covered by now. So where do you go?

That's what I take to be the gist of the rational behind an aggressive Italy in gunboat: get your 2 builds ASAP, show the world you're going in one direction, and take a shot at forming an early alliance (what playing slow or neutral forbids since the other 6 will not be able to form an opinion of your direction and what you have to offer them).
playbake (0 DX)
30 Nov 11 UTC
hmm....interesting thought. I do agree with that statement.

I think corner countries do well because that's based on what I've seen. In gunboat when i play corner countries I do exclusively well by myself without many alliances. Easiest winner is turkey in gunboat. Italy never gets to grow very well with 5 minute phases and a stupid austria who wants to attack you the very first move.
Here's the thing. Italy can play the wait and see game, but it *has* to wait and see in order to do so. That means keeping both of your armies at home in 1901 -- no convoying to Tunisia, that commits you against France or Turkey, and no moving them out of Italy, that commits you against France or Austria -- grabbing your F Nap build from Tunisia, and waiting until after S02 to pick a target. Italy can get away with it provided that Austria is above the moron class of players and doesn't blitz him in 1901 (if so, kiss surviving goodbye, pop a beer and enjoy the Juggernaut-induced schadenfreude). This provides an enormous advantage to Italy, because it gets the chance to see the strategic position on the board, the alliances, etc. before it commits, something no other power can really afford to do. This is because Italy alone is never the initial target of a gang up attack.

That said, an aggressive opening against Austria *can* work -- but you have to play your cards VERY carefully. I would lean toward opening to Tyrolia (almost never blocked) and then supporting myself into Trieste (rarely blocked), and seeing what the diplomatic situation looks like. If you suspect a Juggernaut or EF, then a 2-fleet Rom/Nap build is the best sign of peace you can possibly make; if you're going to continue, F Ven/A Rom is a pretty slick set of builds, because you can support yourself to Vienna and put units in ADS/Ven to recapture Trieste in A02.
playbake (0 DX)
30 Nov 11 UTC
Wow that is a great explanation as italy Thank you very much.

Question: If you don't take Turkey out early can't he just get out of his box and open up a can of whoop ass everywhere and build fleets like hell to take out italy and set up defense against england?
He can, but if you don't go plunge into Austria right off the bat, Austria usually provides the requisite buffer to keep Turkey from doing so. ATs in gunboats are rare, in my experience.
playbake (0 DX)
30 Nov 11 UTC
Yea. I played one game as austria with some guy as turkey and we seriously went for a 17/17 draw haha. It was rare but a fun experience...me playing as Italy right now isn't a fun experience. but I will say with the ability to defend myself as long as I have I'm proud of myself.

I will say that Turkey is given the opportunity to grow exponentially after he is "out the hat" but if pounced on immediatley by austria and russia his ass will gobble gobble to the grave...

I just don't see why the A/R alliance against turkey is so underplayed. If it was turkey would most always be taken out.
playbake (0 DX)
30 Nov 11 UTC
okay so next question. As italy what is the best defense against Turkey? I know defending against france isn't really difficult. It's Turkey that Italy usually gets killed by often.
I remember seeing a trendy move toward ARs in press live games last summer, but they seem to just show up in waves and then disappear off the face of the Earth.

As for Turkey, it's probably just making sure Turkey never gets too far out of the bag. He can be allowed to expand in 1901 or 02 but if he's still viable after his initial target is gone, his second is usually Italy.
2ndWhiteLine (2611 D(B))
30 Nov 11 UTC
In my experience, Turkey getting Greece is usually the tipping point between a weak and powerful Turkey.


24 replies
oris1024 (100 D)
30 Nov 11 UTC
Beginner, play vs AI sites/games before playing here?
Hello,
I'm a beginner. I had read the rules some tactics and followed a few finished games of other players, but would still like to practice against AI/Computer. This is so that i don't have to drop out on other good players here if i make a silly mistake, but load a "save". Question below:
12 replies
Open
Irkalla (100 D)
30 Nov 11 UTC
Ancient Med Live Game! Anyone want to join?
http://webdiplomacy.net/board.php?gameID=73634

1 reply
Open
goldfinger0303 (3157 DMod)
30 Nov 11 UTC
Mod team
Please check your email.
3 replies
Open
timdcoltsfan (1099 D)
30 Nov 11 UTC
Can we get something done about this game?
I am not sure but it seem like it has been at least 6 months that this game has been paused. Egypt put in an un-pause shortly after the pause and has never checked back. Cath is winning and he put in an un-pause, I'm sure to hope to get the win. Either way, can we do something about this game. I am so tired of seeing it at the top of my home page. Cancel it, un-pause it, or draw it something Please. http://95.211.128.12/webdiplomacy/board.php?gameID=56608#gamePanel
1 reply
Open
TheJok3r (765 D)
30 Nov 11 UTC
Question About Convoys...
Alright, so I was looking over a past game and saw a specific turn that made me wonder what would happen.
9 replies
Open
stratagos (3269 D(S))
30 Nov 11 UTC
EOG: Sunboats-0
http://webdiplomacy.net/board.php?gameID=71789

Short version: What the hell were you thinking, Italy?
2 replies
Open
DoctorJingles (212 D)
30 Nov 11 UTC
Live game interest thread
Anyone interested in a live game? Gunboat or non, I don't care. I just want to play...
3 replies
Open
Geofram (130 D(B))
28 Nov 11 UTC
The Gauntlet
New tournament beginning in Q1 2012, you're going to want to get in on this.
22 replies
Open
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