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A place to discuss topics/games with other webDiplomacy players.
Page 704 of 1419
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Rugrat (100 D)
01 Feb 11 UTC
The game Hello my Brothers 3
It was clear from the first year that 3- 5 players were working together. That ruins the live games. Russia, England, and France made moves no one would make in a game with unknowns.
12 replies
Open
pastoralan (100 D)
01 Feb 11 UTC
Pre-Pause for US Storm?
So pretty much the whole northern US is getting whacked by a storm, and I know I'm not the only person who might be without power for a good long time. Perhaps those of us in the path should vote pause, with the understanding that the other players should also pause if we vanish for a couple of days.
17 replies
Open
thedayofdays (95 D)
01 Feb 11 UTC
Leisurely Playing the Game of Diplomacy
Perhaps it's just me, but do some people take this game way too seriously? Here I am, playing Diplomacy for fun, countlessly running into people, other players, that I can't help but to assume have a dictionary nearby whenever they play the game. Intimidation via vernacular, if you will. And to be honest, I find this concept incredibly humorous. Anybody else?
16 replies
Open
Ges (292 D)
01 Feb 11 UTC
Pick up Italy in a locked 24 hr low-stakes WTA game?
gameID=46247

Italy is at 7 SCs but about to hit 5. The players in the game have been very dependable -- no other NMRs up to 1905. A good bet for a decent player who enjoys negotiation. The password is playfair.
0 replies
Open
samdaman02 (100 D)
01 Feb 11 UTC
Cool!
Guys please join cool! the game..
0 replies
Open
rayNimagi (375 D)
31 Jan 11 UTC
Need 1 More Player for Newbie Game
See inside
11 replies
Open
IKE (3845 D)
31 Jan 11 UTC
Today is my web dip birthday
I just turned 2 and have not learned a damn thing yet. Maybe when I'm 3 I will know how to play this game:)
Happy birthday to anyone else who has the same web dip birthday.
14 replies
Open
obiwanobiwan (248 D)
01 Feb 11 UTC
This Time On Philosophy Weekly: "Will you be kind enough to justify your existence?"
The above quote is from my SECOND-favorite playwright of all-time (we ALL know who my favorite is) Mr. George Bernard Shaw, who was staunchly of the opinion that life SHOULD have a purpose, and that if it didn't...well, he didn't look kindly on that, but let's focus on the positive--IS there such a thing as "purpose/justifying your existence?" Is it granted naturally, or obtained? Can it be lost? WHAT IS IT? And if there IS no justification for existence...what THEN?
1 reply
Open
Baskineli (100 D(B))
30 Jan 11 UTC
Anonymous games are evil - discuss
I consider FTF Diplomacy to be the purest. When playing FTF, you often know who are the players you are playing against, you know their history and how they play. This allows a more intricate diplomacy. By playing anonymous games on WebDiplomacy, we ignore the most fundamental side of FTF Diplomacy - history.
63 replies
Open
Indybroughton (3407 D(G))
30 Jan 11 UTC
PPSC v WTA: A top 100 GR player fails to understand the controversy around 17 17 games
As so eloquently stated in a post yesterday, "PPSC is NOT a gentleman's game. PPSC isn't anything good."

Please elaborate. I promise a good faith attempt to try to understand why PPSC games are inherently evil.
100 replies
Open
Alderian (2425 D(S))
29 Jan 11 UTC
In memory of charlesf
charlesf appeared on the webdip scene on December 10th of 2010. He had one bad game experience so came to the forum to both talk about how this site could be better and to get a better quality game going.

He was last seen on January 10th of 2011 when he had the audacity to leave his country in Civil Disorder in that game.
22 replies
Open
dgtroop53no (0 DX)
31 Jan 11 UTC
last person to post wins
999999
0 replies
Open
Hermes (100 D)
31 Jan 11 UTC
1 slot left!
http://webdiplomacy.net/board.php?gameID=48732
0 replies
Open
Hermes (100 D)
31 Jan 11 UTC
New Live Game starts at 9pm GMT
http://webdiplomacy.net/board.php?gameID=48721
0 replies
Open
centurion1 (1478 D)
30 Jan 11 UTC
how to lose a game.
http://webdiplomacy.net/board.php?gameID=48551

sweet mother of jesus your name suits you quite well.
40 replies
Open
djbent (2572 D(S))
31 Jan 11 UTC
live game today (mon jan 31) at 10am eastern?
i know i should post this in the live games thread, but oh well.
i would like to play a quality live game today at about 10am eastern (4pm spanish time, in about 3 hours) -- classic, small pot, anonymous or not, full press. any takers?
13 replies
Open
Furball (237 D)
28 Jan 11 UTC
Diplomacy: Best approach?
I'd just like to discuss about how to approach in compromise and resolve through diplomacy. I'd like to know your guys opinions about what you think is the best form of diplomacy.

I'd also like to ask your guys opinions about what basis you guys form when creating an alliance. As in, do you guys form rules to be kept when you guys make an alliance?
21 replies
Open
MadMarx (36299 D(G))
24 Jan 11 UTC
WACcon (Seattle) 2011
Dumbass of the Tournament Award: MadMarx
66 replies
Open
Serioussham (446 D)
27 Jan 11 UTC
One last game.
A dynamic game would be nice.
15 replies
Open
airborne (154 D)
31 Jan 11 UTC
My First Commentary
The quality should be better going to fix those issues soon I hope.
http://www.youtube.com/watch?v=d_OhOUiWeMQ
0 replies
Open
Troodonte (3379 D)
27 Jan 11 UTC
Another Big Pot Gunboat
Post your interest and conditions
It will be Anonymous and WTA. Buy-in > 200 D (to discuss).
36h (to discuss) with COMMITMENT TO FINALIZE (this is important!).
70 replies
Open
The Czech (40499 D(S))
30 Jan 11 UTC
Gunboats?
Anyone up for Live gunboats?
30 replies
Open
Tolstoy (1962 D)
28 Jan 11 UTC
The Revolution WILL Be Televised
http://english.aljazeera.net/watch_now/
22 replies
Open
Kingdroid (219 D)
30 Jan 11 UTC
Maybe this should be deleted? lol
http://webdiplomacy.net/board.php?gameID=7239#gamePanel
8 replies
Open
basvanopheusden (2176 D)
29 Jan 11 UTC
Why can’t I surrender?
My proposal: let players vote for resignation, and if everyone agrees, the game ends.
On this forum, we often get novice players asking the question how to surrender a game. I myself have asked this question once too. These threads all develop in the same fashion: multiple players jump on it and explain how one should never resign, because it ruins the game for others, and one can always make a come-back. I agree with the former, but the latter is debatable in my opinion.

I come from a background of chess, and in that community it’s very standard to resign a game as soon as you are convinced you’ll lose it. In fact, the most common reason to play till the end is because the loser saw a picturesque way for his opponent to win, and grants him the pleasure of delivering checkmate. Playing on just because your opponent could blunder his queen or loses on time is considered insulting.

Admittedly, diplomacy is a much more unpredictable game, making spectacular comebacks possible. But sometimes, it’s just pointless to play on. Imagine you’re playing with a top player, like MadMarx or Babak, or some other top 10 GR player, and he’s winning. He just breached an important stalemate line, and he outnumbers every other player by a large amount of centres. You analyse your options, and reach the conclusion that you will lose regardless of what you play, unless the top player suddenly screws up big time.

In such a situation, I’d like to be able to congratulate my opponent on his well-deserved win, ask him how I can improve my play, and propose a rematch. Playing the endgame is satisfying for no one.

What I want to propose is to include, alongside the “pause”, “draw” and “cancel” buttons, a “resign” button, and if everyone except a single player presses this button, the game is considered won for him.
abgemacht (1076 D(G))
29 Jan 11 UTC
The question I have for you is this:

How often do you find yourself in a position where you know that someone is going to solo no matter what you do, but not within the next year or two?
I have been in such a position once, but fortunately I was the winner of that game. I was france, established the holcombe line (Bur-Ruh-Kie), and I had many more fleets than Russia/england. Since I had the board stalemated with my three armies, there was nothing they could do to prevent me form taking everything up to Stp. I held tunis as well, so that was game over.

And I have played a live game once where we had several years of poinlessly trying to defend a flawed stalemate line.

Basically, this situation would describe the feeling best. You have an almost stalemate line, but it's not foolproof. Every combination of supports allows one specifically designed attack to crash through. You know he's going to guess right eventually, but it can last quite long.
Indybroughton (3407 D(G))
29 Jan 11 UTC
the defense rests its case.


principians (881 D)
29 Jan 11 UTC
I agree with basva that it's debatable the fact you can always make a come back.
I have been in situations where the only reasons I continue playing is cos of the bad opinion other player might have or me, and others where the only hope I have for a come back is that some other player plays very bad, or loses turns.
(that's specially true in gunboat games, where you cannot try to convince othe people that if they continue attacking you they'll lose the game)
I'd invite you to consider, on the other hand, how often a player with 2 units comes back, and if nothing weird happens in case he manages it.
abgemacht (1076 D(G))
29 Jan 11 UTC
Here are the problems I have with this idea:

1) More important updates first, such as proper NMR unit disbandment, proper EOG winning conditions, etc.

2) It won't do anything to prevent CDing, as most CDs occur in early/mid of game when this feature wouldn't be used.

3) No real increase in functionality. This doesn't do anything that just not support holding wouldn't accomplish almost as quickly.

*4)* Bad influence on new players. If a new player sees a "resign" button, that's the first thing they're going to hit when things go south. Then, they'll complain when a) it doesn't resign them from the game and b) no one agrees to resign. Having this button, imho, will significantly hamper a new players ability to look ahead to a future comeback.
hellalt (24 D)
29 Jan 11 UTC
I have NEVER found myself in a position that someone is going to solo no matter what.
They only reason I would press resign would be utter boredom in some games I can't stand my neighbors.
damian (675 D)
29 Jan 11 UTC
I feel that this proposal doesn't actually boil down to what you are requesting Bas.

Simply because what your asking for I feel is the option to cede games to a winning player. Which other sites do have. On those sites it's possible to have a three way draw and have a fourth power get a survive.

Or for the remaining players to agree that person x should win the game and cede the game to him. This is a good suggestion. Calling it a resign button. Blech bad idea, I think opening up the way the game ends so the players can decide how it ends would be good.
☺ (1304 D)
29 Jan 11 UTC
I think a better way to do this would be to vote for a certain country as a winner.
damian (675 D)
29 Jan 11 UTC
So you know exactly what I said. Minus the partial draw part Mr. Smile :P
figlesquidge (2131 D)
29 Jan 11 UTC
No thanks.
In almost all cases where you may want to resign, if you get your diplomacy right you can change the result of a game.
☺ (1304 D)
29 Jan 11 UTC
No, damian. What you said was a system where, if everyone except one person voted resign, that person was awarded a win. In my system, if France votes Russia to solo, and everyone else votes Germany to solo, then the game progresses.

Also, this would not work in PPSC. Not that I'm really concerned with any game that's PPSC. It's a horrible variant, and I don't know why anyone would play it.
damian (675 D)
29 Jan 11 UTC
Smile, I didn't make the opening post.

I thought the resign button was silly. What I suggested was the system you just repeated in this post. The one that is used at other sites. Where if all the players agree on an outcome for the game then that's what happens. So you can have a 3 day draw +1 power survives.
☺ (1304 D)
29 Jan 11 UTC
Oh. Yeah, I just glanced through the thread. Sorry.

I disagree with your system though. Draws should only be used in cases of diplomatic or tactical stalemates. Ergo if someone survives to the stalemate, they should be a part of it.
damian (675 D)
29 Jan 11 UTC
In all fairness I just reread my first post in this thread, and realized that I didn't even understand what it was saying. Disjointed mess that it was.

What I was trying to say was a system where the result could be voted upon by players. So say there are seven players left, three of which only have once center left, and a fourth has three centers. All seven powers could vote to give the three powers have more then three centers a three way draw so the rest of them could survive.

Or everyone could vote to cede the game to a player who easily has 18 centers on their side of a stalemate line.
damian (675 D)
29 Jan 11 UTC
I don't know. I've just started playing over at Diplomatic Corp, and it seems to work out well enough as a system there.

While I understand your point. Small powers don't have to agree to not being made part of the draw, and if they hold crucial positions they could still force their way into a draw, this would just allow people who are in less crucial positions to try and force there way into a stalemate.
PPSC?
Also, i like the idea of a system to let a game be ceded, and have a two way draw etc. THe only issue, is i have been in games (Well, one game in particular, but i am sure there have been other games where it happened too) where i was a small fish about to easily be crushed on two fronts, and with two clearly dominant players on the map. (This was ancient med; carth had caved and made rome very strong, and egypt and greece both hit me as persia, but greece grew much faster than egypt) It got to the point that i was looking at a full defeat, no survive, and egypt had just been stabbed since greece was big enough to take us both on with rome hitting egypt targets of opportunity from the west. (Although greece let me hole up in my home centers while he dealt with egypt, so he wasn't actually fighting us both)

If there had been a way for a two way draw, greece and rome would have voted it and egypt and i would have had to carry it. But since there wasn't, egypt and i were able to hole up and defend ourselves long enough that i managed to turn rome and greece against eachother and it ended up being a long grind with egypt getting some centers back and fighting rome's carth holdings, and greece fighting in the north and most of the oceans. The fight eventually ended as a four way draw.

Now, I could only do that since i convinced both partners of the major alliance, greece and rome, i was on their side but that the other partner was about to stab them. If they had been able to vote for the two way split, i never would have been able to do that.

Sorry for the wall of text. if you didn't want to read it all, i basically was saying that i like the idea of a winners-survivors drawing system, but that i could see where in a few instances it would limit possible comebacks.
damian (675 D)
29 Jan 11 UTC
Yes it could limit potential comebacks and diplomatic ways out. However I think that the new options it makes available diplomatically make up for that. Imagine your are a smaller power with three other powers left who are all big. The one power is strong enough to hold off the other two and is coming for you to take your centers and make things a three way draw.

You could threaten to offer the other two powers a two way draw, if they will help you all out go for this power.

Were as in the current system offering them a two way draw would mean letting yourself get killed.

So it opens up more options for weaker powers to find ways to survive games.
Draugnar (0 DX)
29 Jan 11 UTC
In other words.... Vassaldom.
fiedler (1293 D)
29 Jan 11 UTC
We don't need another hero! we don't need to know the waaaay home. All we want is diplomiuhuuum..... and Vassaldom!
So, the arguments against my proposoal boil down to two points:

1) As long as no one has captured the 18th center, you are never sure to lose.
2) It does not add much to the functionality, there are bigger issues to solve first.

Regarding the second point, this is meant as an addition to the site, not to fix something which is broken. If some stuff is broken, then by all means fix that first.

Then about the first. It has also to do with attitude. My reason to be on this site is to get cool and interesting games, so I can enjoy myself. I enjoy the mental challenge of setting up a good alliance, outguessing my opponents, and trying to fix my mistakes. I do not play to score as much points or GR as possible.

Suppose a game reaches the point when someone is practically sure to win, let's say for the sake of argument he's got a 90% winning chance. Playing on gives you some chance to draw or win, but a very small one. When you hit the resign button, you concede this chance, and you just stop your resistance (of course, only if everyone agrees). There is always a concession involved in resigning.

In my opinion, it's a gentleman's move. You think he deserves the win, and playing on spoils the beauty of a well-played game.

Now, to react explicitely to some other points:
@ smiley: I agree, it's better to phrase it positively, we should vote for a winner.
@ smiley and AncientMemories: I admittedly did not consider ppsc in this proposal. I think that will not work. ppsc is not a gentleman's game, as far as I'm concerned.

Finally, I would like to mention that conceding has been a very viable option in every face-to-face game I've ever played.
In the face-to-face games I've played, it was always possible to vote for any end result: being it a draw or a win for someone.

That would be extremely nice to have, but probably not easy to implement in a beautiful way.
☺ (1304 D)
29 Jan 11 UTC
There was a game posted on the forum once (I can't find it now) that was a guy who came back to solo after having only 1 sc as Russia. Pretty impressive. But, if I recall correctly, he had some help from one or two very fortunate CD's/NMR's.
figlesquidge (2131 D)
29 Jan 11 UTC
I can see how it could be good, but as soon as it is implemented I fear you'd find games ending early since it can be used as a safety net.
ie: Two big nations either side of a stalemate line, a small one in the middle.
Now, they try and force him to abdicate. If he does, great: they get their draw.
If not they kill him off as it is anyway, but in doing so there's a chance one of them *might* go for a win/ be stuck at a 3-way draw.
Thus the little player has the option accept defeat+survive with abdicate or probably death with play on.

The more I think about it, the more realistic this option would be, but the less with the spirit of the game in my opinion.
☺ (1304 D)
29 Jan 11 UTC
I absolutely wouldn't allow you to draw the game with only a few people. Figle's reason is only one of the many reasons that wouldn't work.

Giving a solo to a certain country just to save time might be OK. (Especially in live gunboats)

But as I said, this would not at all work in PPSC. And you're absolutely right basvan, ppsc is NOT a gentleman's game. PPSC isn't anything good.
Draugnar (0 DX)
29 Jan 11 UTC
PPSC v WTA: the debate rages on...

To me, PPSC is like a cash game of poker in that everyone gets what they have in front of them and WTA is a sit-n-go (one winner takes the cash set aside for SnG).
abgemacht (1076 D(G))
30 Jan 11 UTC
@bas

If you've already addressed this, I apologize, but I just don't see when this would be used. I've never played a game in which I know someone is going to solo in more than two years. In other words, I either believe there is a chance for a draw, so I would not use this option, or I can see that the win is so close that we save almost no time by using this feature. I'd rather use the last year to chat about the game (like mini EOG) then just abdicate.

So, in short, I just don't see when this button would ever be used.
abgemacht (1076 D(G))
30 Jan 11 UTC
Let me rephrase that. I can imagine many times when it would be used, but can't imagine when it *should* be used.


28 replies
iMurk789 (100 D)
28 Jan 11 UTC
CoHO
just wondering if anybody else on webdip enjoys the scrumptious online action of this game
10 replies
Open
gunboat in the ancient med!
join epicicity, the epic game of epicness!48548
0 replies
Open
gunboat in the ancient med!
join epicicity, the epic game of epicness!
0 replies
Open
idealist (680 D)
28 Jan 11 UTC
Resolved: Democracy flourishes through compromise
discuss
21 replies
Open
SkitchNM (100 D)
29 Jan 11 UTC
I think I've played way too much Diplomacy lately
Every time I watch the news, I can't help but think: Egypt has gone into CD!
12 replies
Open
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