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A place to discuss topics/games with other webDiplomacy players.
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Dunecat (5899 D)
20 Jul 09 UTC
Will username changes ever be allowed?
It would be nice, even if it were time-limited (once a year, or so). Our profile pages could list previous aliases in an FKA list so that you could tell who others were.

Or tell me why it's a very bad idea! Bonus points for wanton indignation.
29 replies
Open
iMurk789 (100 D)
21 Jul 09 UTC
game
ok, someone should seriously join my game...WTA, 35 point buy in, casual...im a pretty respectful person to play with :)
0 replies
Open
Woffel (100 D)
21 Jul 09 UTC
Looking for players
My game name is Dublin Riser, please join
0 replies
Open
jasoncollins (186 D)
20 Jul 09 UTC
Live (game) from Pennsylvania! (Continuing)
Calling - SAYJO, CHTALLEYRAND, JODABOMB, IDEALIST, JACOB and DIPGENERAL :)
3 replies
Open
fortknox (2059 D)
20 Jul 09 UTC
Ghost Rating Game 5 Restart
Stripy, Centurian, Rait, wooooo, Friendly Sword, and Salmaneser please read...

9 replies
Open
Nazim (493 D)
21 Jul 09 UTC
Slow game needs two more players
anarchy
http://phpdiplomacy.net/board.php?gameID=12282
0 replies
Open
Draugnar (0 DX)
19 Jul 09 UTC
New Game: Simple 36 Hour PPSC Game
http://phpdiplomacy.net/board.php?gameID=12265
36 Hour turns
PPSC
68 point buyin.
7 replies
Open
EdiBirsan (1469 D(B))
19 Jul 09 UTC
HuskyCon on Long Island/New York next weekend
For those interested in a great time in a Face to Face event I recommend HuskyCon
http://huskycon.com/
I will be there as will many of the long time players of FtF events. Hope to see you.
5 replies
Open
Geofram (130 D(B))
20 Jul 09 UTC
Baker's Weekend = Live Game?!
Anyone down for a live game today, tomorrow, or Wednesday? The shop will manage without me until Wednesday night and I'm looking to play!
3 replies
Open
Draugnar (0 DX)
20 Jul 09 UTC
An idea...
I should probably post this to the dev board, but wanted the communities thoughts.
New players max at 2 concurrent games...
16 replies
Open
Le_Roi (913 D)
20 Jul 09 UTC
Problems, I have them.
More movement input errors.

See inside
12 replies
Open
damo72 (10 DX)
20 Jul 09 UTC
Game 11675, Gentlemen - DRAW outcome please
Can someone please check this game out and make it a DRAW. England and Germany have a perpetual stalemate line, and have both voted for DRAW. Turkey refuses to acknowledge the DRAW and wants to play on.
Is there any way this can be adjuticated by a higher authority ?
5 replies
Open
ALAMO (317 D)
20 Jul 09 UTC
1 Hour Phase game today
Anyone interested? It would be a 100 pt buy in
6 replies
Open
RiffArt (1299 D)
19 Jul 09 UTC
FAO a Mod
Please restart the three league games for league C1 (all three games in my profile). Games have been paused for a while and afaik everyone is ready to restart apart from one player who hasn't logged in for approximately three weeks.

Thanks in advance,
5 replies
Open
The General (554 D)
15 Jul 09 UTC
Ghost-rating challenge game 4 and 5
If anyone who was/is in it could post, I'd like to be able to see how the game progresses.
18 replies
Open
Draugnar (0 DX)
20 Jul 09 UTC
4 slots left and only 21 hours to fill them...
http://phpdiplomacy.net/board.php?gameID=12265
We just need 2 more to guarantee a start.
68 points, 36 hour phases, PPSC.
Come on, you know you want to play!
1 reply
Open
MajorMitchell (1874 D)
20 Jul 09 UTC
new game
please join new game called murmur of the heart, named after the classic Louis Malle film, started by new player to this site, Major Mitchell, who shares his player name with a species of Australian Galah, no password required
1 reply
Open
Dunecat (5899 D)
18 Jul 09 UTC
Why isn't a player's IP address shown next to his username?
There are often accusations of multi-accounting, and it's still too easy to get away with it--or, more importantly, to suspect others erroneously. If admins are likely to respond to these accusations by examining IP addresses, why can't the website show each player's IP address to the other players playing with him?
20 replies
Open
yeunghauyip (1654 D)
18 Jul 09 UTC
I forgot how a convoy fails...
What happens to a convoy if one of the fleets is attacked by ONE SINGLE FLEET? Can it be supported?
7 replies
Open
Jamiet99uk (873 D)
17 Jul 09 UTC
Why is it that convoys can cover unlimited distances?
I mean, I know it's always been part of the rules, and I know that the game is abstract, and not meant to be realistic, but does anyone know why the game was originally designed so that convoys could go all the way round the board? Why is it not limited to, say, 2 or 3 fleets?
31 replies
Open
Bonotow (782 D)
18 Jul 09 UTC
Insults
I have a problem with one player and his insults on me and others. Is there anything I could do against this? (see inside for more details)
24 replies
Open
Trust Is Key (100 D)
20 Jul 09 UTC
Super Fast Game
I want to start a game right now. Everyone welcome.

http://phpdiplomacy.net/board.php?gameID=12270
0 replies
Open
Ursa (1617 D)
16 Jul 09 UTC
Gunboat: Great War - End of Game Statements
http://www.phpdiplomacy.net/board.php?gameID=11669
Ursa (1617 D)
16 Jul 09 UTC
Players:

texasdeluxe (79) as England: 7 supply centers
trip (467) as France: 2 supply centers
stratagos (1739) as Italy: 1 supply centers
Ursa (313) as Germany: 7 supply centers
airborne (50) as Austria: 1 supply centers
groverloaf (488) as Turkey: 16 supply centers
maverob (1153) as Russia

The game ended in a six-way draw.
stratagos (3269 D(S))
16 Jul 09 UTC
I'd like to note that this is the first gunboat where Ursa and I didn't end up in a battle to the death.

No time for a full summary today, but I personally think Turkey threw in the towel too early - he played a damn fine game, but England gave him the victory when he moved on me, and prevented me from holding the line against Turkey any longer.
Ursa (1617 D)
16 Jul 09 UTC
GERMANY:

This is going to be a lengthy story so be prepared. The whole game was, ofcourse, played without communication - so all of the ideas, considerations, frustrations and more may be put out here.

As Germany the game started out well. While foolishly trying to bounce France in BUR, France himself moved into ENC and England went for the pretty safe Churchill opening, while Russia moved a unit into MOS. Autumn 01 ended with England still having three centers, Russia four (perhaps I shouldn't have bounced him) and France and me support holding on eachother in BUR and MUN. So pretty early on a Sealion came into picture. I didn't have haste though. I first built a fleet unit in Berlin to take SWE, while trying to move into NTS at the same time. Since France supported his move into BEL which I too supported I didn't get there. But in Autumn something strange happened: ENG didn't SH on SWE but he did give me support into BEL. England's motives were clear: he wanted me to move on France with his help.

In the East alliances were shifting as usual, which didn't bother me much. Turkey made a pretty brilliant move though, in Autumn 01: ARM-BUL convoy with two supports.

While I prepared to get into NTS on my own - rather than supporting me France tried to convoy into England - Russia strived to get SWE back and probably wanted to take revenge on me with English help. In the mean while England still tried to support me. So in Autumn 03 my units were positioned in such way I decided to stab France for the gain of Belgium. Luckily I did because otherwise Russia would've taken SWE back and I would have to destroy a unit. With my motives changed England rushed in and next year we were getting ready to invade France and England rushed into StPete's. However, the Russian took Berlin so I had to react first. At that point I wanted to keep invading France but I knew I needed to keep an eye on the East. Though, the invasion of Germany was the end of Russia. He took Berlin but at the same Turkey took RUM and SEV. Russia tried to divide his interests but was frustrated at all sides. Next year I took Berlin back and started to proceed into France.

Looking back, that time might have been the best to make peace with France and focus on the East of the map. I did send one unit that way, A LVN, but it was too little to stop the continuing advance of Turkey.

While AUS and TUR fought over the Balkans, Italy sneaked into MAR and I never succeeded to grab WAR we were also invading France. I want to honour France because of his defense mechanism. It took us quite a while to get any hold on one of his centers. It think it depended on 'altruistic' thought - helping someone else to ultimately help yourself. For instance, we ultimately succeeded when I didn't only attack Paris to get it but attacked Brest instead with one unit, giving England the opportunity to enter MAO. From then, it was end of story for France.

At that time, Turkey was getting bigger, but Russia was still a buffer and Italy was quite big too, keeping the MED closed.

I chose to keep Austria alive in WAR. I must say I was quite proud of that and it really was a challenge to co-operate with him. Ofcourse, had he ever holded or worse, got into CD I'd whack him outta there in an instant. France was down to Iberia, Turkey got into Moscow and England was ready to move into the MED. Then something stupid happened.

Italy and I battled Turkey. Italy in and around TRI and I around WAR and GAL. It didn't go too well though. At some point I hoped Italy would support me into BUD but that was too much to ask. But England was the real weird factor. First he made some suspicious moves, getting a fleet into NTS and moving an army into NWY. So I took precautions, keeping my units busy. Then he went into the MED and sneaked into Tunis, with Turkish help.

Needless to say this made Italy pretty pissed. From that moment on he suicided on England. I know stratagos to be a stubborn guy sometimes, but he really went all out this time, leaving his home centers for Turkey to take.

I the mean time, hoping to get another army on MOS, I took STP from England and left Paris open for him. He understood it wasn't a stab and took PAR, demolished his fleet and built two armies (I wasn't too happy with that though).

Anyway, Turkey even got into MUN :( I tried to take it back but England first did nothing and then tried to go there himself. Why should I support him into one of my home centers (perhaps because, all of my home centers wre occupied, LOL). Suddenly Turkey voted for a draw, seeing he could not conquer the stalemate line. So everybody quickly stepped in. I think stalling the game would be the thing we could do ultimately, Turkey was not to be defeated anymore.

Throughout the game I had a quite solid alliance with England. I think this was based on my pretty early 3 fleets 3 armies ratio, ironically initially hostile against England. It kept me safe from stabs. However, I think missing that one land unit was also quite crucial at some moments in the game.
Ursa (1617 D)
16 Jul 09 UTC
Haha, so it is possible to not fight you ;)
texasdeluxe (516 D(B))
16 Jul 09 UTC
ENGLAND

This was only my 2nd gunboat game, so I’m a bit of a novice. Have to say. I did really enjoy it on a whole different level to normal Diplomacy.

So, decided to open safe into Norwegian, North and Yor. Unfortunately France opened into the Channel! Bad France! Also Russia opened north! Bad Russia!

I covered Lon with Yor but unfortunately got bounced at both Norway and Bel! No builds! Not a good start.

I got a break in Spring 02 by finally getting into Norway, plus France didn’t move against Lon. I’d started on the back foot but I at least had Norway. Russia was moving south which was promising but Germany allying with France by supporting him into Bel and attacking North was a bad sign.

So I built a fleet.

Spring 03 was still looking bad with France and Germany still against me so I just had to defend basically and pick a side. I decided to attack France and support Germany’s Hol army into Bel (and his hold in Sweden) to indicate my intentions to be Germany’s ally.

Next turn I supported my holds, but when Germany then moved to Bel I knew I had my ally. Happy days! Luckily for me also was that Italy decided to turn on France. The first mistake of many, in my opinion, for Italy.

I needed a friend badly so Spring 04 I carried through with the support of Germany into Bel which worked. It was the start of a firm alliance. I finally had an alliance and France was backing off to the Med.

I built an army.

Russia had abandoned the north so with a friendly Germany I decided to take St. P. for another build and keep moving against France.

Unfortunately in Spring 03 Italy had backed off and I had to deal with France, so it was all about defence again.

Progress was slow, Russia was moving an army north and France was a huge problem.

No build. Just defence.

My only option was to keep supporting Germany into France to weaken the French position. I got Germany into Pic.

Progress was still frustratingly slow. Plus the whole time Germany had 2 fleets facing the North Sea which was a constant worry!

Spring 09 saw me finally crack the MAO. Hooray! Still a firm and mutually beneficial alliance with Germany (even with those 2 fleets!)

I gained Brest in Spring 09 with Germany’s help. Hooray. Finally another build. I built a fleet in the autumn. France was down to Por and Spain (which would be what he had for the rest of the game, despite me trying to coax him out to Mar).

Meanwhile Turkey was doing very well in the east.

Things got a little tense with Germany due to my moves, but I managed to convoy an army onto the continent (finally.)

Germany and I patched things up and we were back to being good friends. I cracked the West. Med. But was a little over stretched at this point.

Spring 03 Germany took St. P. but I took this as a sign (thanks to other friendly moves) as a swap for Paris, so I took the opportunity to disband a fleet and build another army which I desperately needed on the continent. I then took Paris and stayed friendly with Germany. Thank god. Germany was my best friend and biggest threat!

Autumn 1914 I got 3 armies into France. It was about this time that Turkey started to look like they might win, so it was time to throw everything against Turkey! Italy was helping Turkey, even at the expense of their home centres, which I thought was weird. France I left to their 2 SCs, just supporting their holds, even when I tried to support them into Mar.

Then in Spring 17 suddenly everyone had voted for a draw. Since I was the last to vote and in a shaky position I voted for the draw and it was decided. A 6 way draw! Weird but true.

Sorry, this is a bit of a weird EOG Statement, but if any of you other players have any questions or comments I’m willing to answer them.

Thanks for a great game. Hope we can play again.

My questions would be why Italy surrendered to Turkey and why France didn’t take my supports into Marseilles…
texasdeluxe (516 D(B))
16 Jul 09 UTC
I just read Ursa's comments and thought I'd answer a couple of points regarding my moves and motives:

In spring 1913, Turkey was still only in Moscow and the Ionian with both Germany and Italy to contend with. Italy had moved against me from Mar to Gas, so taking Tunis for a build wasn't that outrageous. It was really my only option for a build. Also, in spring 1914 I offered my support to Italy into Ionian from Tyrrhenian, and again in the autumn as Turkey was invading!

I admit I probably made a few mistakes, especially with my weird convoys upsetting Germany, but I did get off to a bad start and I was constantly worried about losing the North Sea to a German stab.
Ursa (1617 D)
16 Jul 09 UTC
"Germany was my best friend and biggest threat!"

Gheghe... I think turning on you would've really given Turkey the win.

BTW, sorry for not supporting BUR-MUN. I see now it was actually the best thing to do.

One question: why did you put that unit in NWY? Did you initially want an army in STP?
texasdeluxe (516 D(B))
16 Jul 09 UTC
Spring 1916 I should have supported Boh into Munich. Whoops. Not sure why I didn't. I think I thought since Bur wasn't on the Turkish front and Boh was, then it would be better to have Boh in Munich and boh still where it was and not lose grong to Turkey. That would have given us Boh, and Munich rather than just Munich. It was for the greater good really. Turkey was winning.
texasdeluxe (516 D(B))
16 Jul 09 UTC
The reason I convoyed to Norway was that I really wanted to get on army onto the continent and I wasn't sure of getting into Brest, so Norway was my only sure option. Not sure why Mar didn't do anything that turn, but I ended up freeing up Brest so decided to convoy back over to there. If the convoy had failed to Brest I would at least have the army in Norway.
Ursa (1617 D)
16 Jul 09 UTC
Well, since I did have fleets in Kiel and Berlin to bounce or prevent Turkey fleeing it might have been best to support you in, but I was thinking 'Why support England into one of my home centers?!'. A really foolish thought, that.
Ursa (1617 D)
16 Jul 09 UTC
Ah, if only we got into Moscow...
Ursa (1617 D)
16 Jul 09 UTC
BUMP.

@Airborne: shine your light.
airborne (154 D)
16 Jul 09 UTC
So close! Bang, Damn, Miss, if Italy didn't stab me, a 6 SC Austria I had rocket start. In the Spring grabbing Bulgaria and Trieste while sending Russia a peace offering of Rumania. Unforunatly things fell apart in the fall losing Greece and Bulgaria. My armies did not move for a long while and even when I got movement I didn't earn any SCs. This can be seen as a failure of doing anything or as a success of keeping Italy, Russia, and Turkey away. Regradless I feel apart in 1908 and by 1909 exiled in Mar and War. For the rest of the game I aided Germany as much as I could; badly :S
I'm convinced if I kept my momentum I would won or close to winning, I didn't so that's life.
trip (696 D(B))
16 Jul 09 UTC
(france)
this was my third gunboat, and my first not as turkey.

i decided to take a protective stance to open and use it to mount an attack on england. i was torn at first about the move to the channel, but from other gunboats i saw that the results were not good if england captured it. i was successful in gaining both the channel and burgandy in the spring. with russia bringing mosc north to st.p, and italy not moving to pie, i felt i was in positioin to take belg and spain without a fight, freeing up burgandy to support germany's army in munich as a show of my desire to ally. england took the gamble of not building to block me from belg, which really surprised me.

in 1902 i grabbed both portugal and belg <--with german assistance) and built fleets in mars and brest. i thought my takeover of england was just a matter of time. i guess i should have seen it coming, but italy obviously didn't like what he saw, and moved into the w.med and pie to start 1903. that really hog tied me, forcing two fleets and an army to stay in the south, and crushing my ability to get after england. to top it off, in the fall, germany moved hol to belg. it didn't work, but i knew what was coming.

i started off 1904 by attacking a non-existent italian fleet in the w.med with support, and losing belg. things didn't get better in the fall.

by 1905, the only thing i had left to fight for was making life as difficult as possible for england and germany in the hopes that a southern power would get too big, forcing them to move away from me. as pathetic as that goal is, it seems to be the only one i accomplished. neither germany or england was able to take another center from me until the spring of 1910. during that time italy took mars, then spain, which allowed austria into mars. i was scissoring, kicking, scratching, and getting really lucky to keep both england and germany out. with austria helping germany in russia though, i knew his taking mars would be the end to my holding both paris and brest the following year. sure enough, brest fell to england in spring 1910. in the fall, i knew paris was gone, so i supported gasc into spain and caught austria moving to gasc in an attempt to cut my support for paris. italy moved to mars and austria was forced to disband the army.

1911 to 1917
port s spain
spain s mars

i was fortunate that turkey was able to break out into the lead. it forced germany to move east, and england to block up the med, leaving me safe and sound in port and spain until the draw.

the questions i have are:

italy, why did you not bring a fleet over to take spain? instead you used two fleets to support your unit in the ionion against a possible single support attack.

england, would you have waited five years to go from 5 to 6 centers if this was a wta and not a ppsc?
stratagos (3269 D(S))
16 Jul 09 UTC
Real quick answer - it appears I have to make a full post later on myself ;)


The short answer is that I didn't take spain because once it was clear that England and Germany were after you, I *didn't want to attack you* - I took MAR because I expected to bounce you or Germany, and I took Spain for the same reason. You were much more useful as a buffer; I couldn't spare enough SCs to garrison anything I took from you anyway in the face of the Turkish onslaught
trip (696 D(B))
16 Jul 09 UTC
texasdeluxe, i almost took that bait. i actually had the orders in place but switched them right before the last person to finalize logged in to do so.
stratagos (3269 D(S))
16 Jul 09 UTC
and a short answer to England - I moved on you because the only other choice was to sit there and get eaten by both you and Turkey - once you moved to Western Med my ability to even hold off Turkey was shot anyway. So since I was doomed, I decided to interject a little lesson on the risks of screwing with the guy who is holding back the largest player.

My best shot for any type of survival was for him to hit 18 while I had something left. I didn't expect the draw.
groverloaf (1381 D)
16 Jul 09 UTC
Turkey's EOG Statement:

Well, that was my first gunboat game ever, and it was quite a ride. I first want to congratulate everyone for playing a great game. I'd note that this was also my first game on phpDip that involved 7 experienced players and in which no one went CD/NMR. It made for a MUCH more fun game. :)

I opened the game to discover I was Turkey. As a neophyte gunboat player, my thought was that I needed to go at one of my neighbors full force, as the lack of negotiation really prevents the communication of alliances, etc. I chose to attack Russia, because 1) I expected a Russian attack on me, and 2) it was a more convenient play across BLA than going against Austria through the CON straights. My opening was completely anti-Russian. I was pleased to see Russia send one army to the North, and Austria move to Galicia. I thought I probably had something of an ally in Austria. Italy's opening seemed standard and noncontroversial.

Fall 1901 could not have gone better. Russia was denied any builds, I took BLA, and Italy stabbed Austria. How wonderful that was for me. I look at that turn as being the reason I was able to progress as far as I did. Anyway, at that point I was hoping Austria was going to work with me against Russia and/or Italy. I was most dismayed when he attacked me in Bulgaria. Ouch. This really surprised me since he was battling both Russia and Italy, and I would think he was looking for an ally.

After some consideration, I realized I couldn't take SEV without support, so I convoyed across back into BUL with 2 supports. It worked nicely. :) Meanwhile, Russia took RUM and Italy grabbed Greece. Austria was on the run. So, I tried to mend fences with Russia and promote a cordial relationship with Italy. This was especially true since I was both boxed in and because I was afraid of being eliminated. Italy conveyed a friendly tone with his support holds, and Russia committed himself against Austria, so I decided to go against Russia again. Convoying back across to Armenia, I knew I could crack SEV, and indeed I did.

From there, I was able to grab Rumania. Poor Russia was in serious trouble. Maverob is obviously a great player, but he got hosed with the no-builds in turn 1, and being attacked by everyone. Alas.

Moving on, I saw an opening and attacked Austria. This was largely because Italy and I were playing nice and Austria has gone after me at the beginning. In Spring '07 I had a major setback when Austria move into two of my centers, but I was able to retake Rumania and rebuild my defensive line. I was then not in any good position to attack Austria, so I more or less stabbed Italy in Greece.

From there, it became became pure tactics. I had to shift my fleets around to crack the Ionian, and Germany/Austria did a great job holding on to Warsaw, with Germany and I trading Galicia several times.

I wasn't paying too much attention to the West, other than to note a growing Germany and that France was in a world of hurt. Luckily for me (or so I thought at the time), England came around Gibraltar and forced Italy to defend two fronts. I supported him into Tunis, thinking that would knock Italy flat. I was shocked to see Italy move completely to the West after that, leaving Naples, TYR and Venice open. I don't really understand that move. I'd love to hear Stratgos' explanation. Then, after I grabbed 2 of Italy's centers, he disbanded Rome. I assume this was to hope to participate in a stalemate from Marseilles, but I thought it was odd. It certainly threw me for a loop.

Before I knew it, I had 16 SCs, including Munich! But, I realized too late that England had set up a stalemate line in the Western Med, and I was stalling in central Europe at the standard stalemate line. I spent some time staring at the board, thinking that I needed both Warsaw and Berlin to win. I realized that I could probably take Warsaw after a few years, but I don't think I'd ever be able to get to 18. I just could not have taken Berlin while still holding onto Munich. Likewise, I realized that Ursa was a good player and a fine strategist, and he would have been able to shift into a stalemate hold in StP after Warsaw fell (STP-FIN, LIV-STP, then LIV-STP and STP S LIV-STP. Nothing I could do to prevent that). So, the question was whether I should keep playing and try to MAYBE get into Berlin, or offer the draw. Berlin was an interesting issue. With Germany having too many fleets, it was possible, but I think unlikely. Especially since England was on board with assisting Germany.

So, since both Austria and Italy were still alive, I opted to offer a six-way draw rather than try to knock players out for a smaller draw. Like I said, I thought everyone played well, and should be rewarded (sorry, Russia!).

I offered the draw in Spring 1916. Between that offer and everyone entering their assent to the draw, the game progressed another turn. Germany opted to hold on to Warsaw instead of assisting England in taking Munich, and I moved into Bohemia. In hindsight, I see now that I could have probably gotten to 18. That is, if Silesia supported Warsaw for one more turn, Tyrolia could keep supporting Munich safely, and Galicia/Bohemia could have ousted Silesia into Prussia. I would have been able to take Warsaw while still holding Munich. After that, I had the units to force Prussia to disband, and then Germany would have to make the decision of withdrawing into STP/FIN (as discussed above) or trying to hold LIV. The latter would have eventually lost, and if I putt units in SIL, PRU, BOH, TYR, MUN, I could move to Berlin with support, use Munich to cut support from Kiel, and use Bohemia and Tryolia to stand off any attacks from Burgundy and Ruhr.

So, I considered "/undrawing" and trying to go for 18, but since I had already offered I know that would have been a really dick move, and the last turn was probably not well thought out. In the end, I sort of got tired of the game and busy at work, so I didn't have the energy to play 10 more turns with the hope I could maybe make it to Berlin.

I honestly don't think I would have made it to 18, so I thought the draw was reasonable. I really enjoyed this game, but would throw out these questions to you all:

1) Austria, why did you attack me at Bulgaria in 1902, when Russia and Italy were both going at you?
2) Italy, why the move west after I helped England take Tunis and giving up all your home centers? And why disband Rome in the next year?
3) Germany, do you think I would have been able to break the stalemate and take Berlin? What were your plans?
4) I would also enjoy any comments, suggestions, or criticisms on how to better play gunboat, this being my first go.

Great game all. And I've enjoyed the EOGs.
Cheers, Groverloaf.
airborne (154 D)
16 Jul 09 UTC
I thought I could get Russia to ally with me if I attacked you and give him Rumania
trip (696 D(B))
16 Jul 09 UTC
hmm, seems i forgot one important thing.

maverob, thank you for saving my ass with your move to berlin in 1904. without that i'd surely have been defeated. if i was allowed to say "i owe you one", i would. cheers.
groverloaf (1381 D)
16 Jul 09 UTC
Ahh, that makes sense. Thanks, airborne.
stratagos (3269 D(S))
16 Jul 09 UTC
Re: the disbands: any unit I disbanded was ultimately lost no matter what I did - you had more than enough forces to evict me from any province. I could have disbanded the army in the west, but since England would have just walked into MAR, that wouldn't buy me anything - why hold a line when the others powers are just cutting me up?
stratagos (3269 D(S))
16 Jul 09 UTC
Italy's EOG statement, since I'm not going to get anything done until I do this and get it off my plate ;)

As Italy, normally your best move in a gunboat is to play nice with Austria. However, Austria's opening had him set for a six center first year, and that's *not* in my best interest - so I moved on him immediately. Since Turkey ended up eating me, that didn't exactly end up being the best plan.

France built two fleets in 1903, which I considered more than a bit ominous. I moved to protect myself, but it ended up being a move against England, so we ended up wasting valuable units moving hither and yon for a bit.

I never *trusted* Turkey, and his attempt to take Greece in 1905 was pretty much icing on that cake from my point of view. I built enough fleets to bottle him up, hoping that someone else would come to my rescue - but I slowly lost territory.

And then 1912 rolled around, and England moved to the Western Med. Madness! I had three fleets trying to move into Ion, so it was lose ION or lose Tunis. I chose the former, even knowing that meant I was ultimately hosed.

Despite England's post that he took my move to GAS as an excuse to take TUN, a look at Spring 1913 moves shows *why* I chose to block him - once he had Spain, he could walk into MAR, so I certainly wasn't going to sit around and let that happen if I could avoid it. The move to North Africa was confirmation that he was coming for me as well.

I lost TUN and TRI that year, which left me pretty much helpless - I couldn't hold Vienna or Venice for long against Turkey - so I decided to try to get out into the Atlantic, to set up a 1 SC holding position instead of waiting to be cut up between England and Turkey. Hopefully England would be too busy staving off Turkey to finish me off.

People asked why I disbanded Rome. Look at the map at the end of 1914 - I couldn't *hold* Rome, so I elected not to try.

The draw caught me by surprise, but I was more than willing to take advantage of it.
texasdeluxe (516 D(B))
17 Jul 09 UTC
Thinking back now I think I probably moved to the West Med to get enough support to take Spain. Why I moved to NA I have no idea now. That seems to be a bit of an over stretch... I think I expected Italy to support France in Spain so decided to move more fleets into the Med. I needed a build somewhere desperately so I could get another army onto the mainland, and I just couldn't find that build. It came with Tunis, but that ultimately turned Italy irrevocably against me. I guess I expected Italy to start moving units back to the Italian home centres for protection, but instead I ended up on the wrong side of one of those bloody suicidal 'risks of screwing with the guy who is holding back the largest player' lessons! Turkey did have I believe 10 SCs but this stage so wasn't, in my opinion, at the tip over point of being able to win outright without an ally, but when I stabbed Italy and Italy then abandoned the Italian home centres then Turkey got a real boost!

I think if Italy had continued they could have come very close to winning.
texasdeluxe (516 D(B))
17 Jul 09 UTC
I think if 'Turkey' had continued that is...
texasdeluxe (516 D(B))
17 Jul 09 UTC
I was surprised by the draw request.
Ursa (1617 D)
17 Jul 09 UTC
@ Groverloaf: I analysed your situation just a bit and you did very well, ofcourse. I would've played more conservative (opening with SMY-CON for instance) because in gunboat, well, everybody plays conservative. Good for me to learn that you don't win when you don't dare. One thing though: I would've gone north earlier. Instead of battling a weakened Austria, let AUS and ITA fight eachother, take UKR and MOS and return with more power, in the mean time holding your centers. However, I do think stuggling in Austria kept us at bay for a while. If you threatened MOS more I might have left France to go East.

I think I must apologize here to Russia, with which I have fooled around for quite a while.

And I think you could've won, since I was to stubborn to let England into Munich (I don't know why now) and you already succeeded in disbanding my army in BOH. It would've been fairly easy to take SIL and thus WAR and from there march to Berlin...

@ airborne: I think you overstretched yourself that turn. I was once in the position of Austria too, being able to whip both Russia and Turkey out of the Balkans. But then I was besieged from all sides.
groverloaf (1381 D)
17 Jul 09 UTC
Alas. Thanks everyone for their comments. It was a fun game.
trip (696 D(B))
17 Jul 09 UTC
@ texasdeluxe: i didn't use the support to mars because it would have split my units, and i never would have seen the build. also, italy really helped my chance of survival by turning against you. with his unit in mars supporting me in spain, you either had to leave me alone, or take the chance of handing turkey the win.
trip (696 D(B))
17 Jul 09 UTC
yes, good game everyone.

airbourne, if you ever want to make a sequel to 'great war', i'm in.
Ursa (1617 D)
17 Jul 09 UTC
Me too! And then perhaps with Diplomacy ;)
texasdeluxe (516 D(B))
18 Jul 09 UTC
Good game all. Would also be up for another game with any or all of you again any time in the future, press or no press.
airborne (154 D)
18 Jul 09 UTC
I think we can organize that
PallasAthena (113 D)
20 Jul 09 UTC
bump


35 replies
Trust Is Key (100 D)
20 Jul 09 UTC
Newbie Game
I just started and would love to get a new game going, so please come and join me. Should be a lot of fun.

http://phpdiplomacy.net/board.php?gameID=12268
1 reply
Open
Knights Dawn (100 D)
17 Jul 09 UTC
Diplomacy Variant
Allies and Entente

Rules:
36 replies
Open
jman777 (407 D)
16 Jul 09 UTC
@Draugnar
see inside
25 replies
Open
Nick Douglas (408 D)
20 Jul 09 UTC
Earth Defense needs two more players in the next hour and a half
So come on over to http://phpdiplomacy.net/board.php?gameID=12256 and pitch in your 25 points to this 12-hour-phase game!
2 replies
Open
trim101 (363 D)
17 Jul 09 UTC
Any one any good at drawing?
i need a tattoo designing and i cant draw for anything, so anyone willing to offer their services
32 replies
Open
rlumley (0 DX)
18 Jul 09 UTC
Problem with Ghost Rankings
It counts variants... I play a lot of variants which aren't really true to the game. Some people (like me) are disproportionally good at variants. Variants tend to be played by people that read the forums. People that read the forums tend to have higher (Ghost)ratings. IMHO, it would be better for variants to be taken out of Ghost Rankings, especially as they, in general, are more likely to end in draws.
7 replies
Open
baron von weber (549 D)
19 Jul 09 UTC
Multiple attack on 2 supporting units - What is the out come
If unit A & B mutually support each other in hold position, what is the out come if A is attacked by C, with D supporting C's attack, and B is attacked by E supported by F??
5 replies
Open
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