Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1268 of 1419
FirstPreviousNextLast
abgemacht (1076 D(G))
21 Jul 15 UTC
(+1)
Researchers Wirelessly Hack Car on Highway
http://www.wired.com/2015/07/hackers-remotely-kill-jeep-highway/

Thoughts?
25 replies
Open
ND (879 D)
07 Jul 15 UTC
(+6)
Mafia All Stars Pre-Game
Welcome! This thread will explain M10 ALL STAR GAME, our player list, and start date. All players for this game have been chosen and invited via PM. Below is our confirmed player list. If anyone would like to spectate this game in the god thread please PM either myself or Captainmeme for an invite to the god QT. The start date for the game will be 6:00PM EST July 21st, 2015.
199 replies
Open
Bump13 (100 D)
19 Jul 15 UTC
(+1)
FAQ
How do u resign a game if u want to leave?
22 replies
Open
principians (881 D)
20 Jul 15 UTC
Yesterday mexican army killed 3 children and a 60 y.o. in Ostula, Mich.
Just so you know
16 replies
Open
Nescio (1059 D)
20 Jul 15 UTC
(+1)
Glossary
Diplomacy jargon new players might be unfamiliar with; please add any missing terms
Nescio (1059 D)
20 Jul 15 UTC
Alliance: two or more players working together
Balkans or Balkan peninsula: Europe south of the Kupa-Sava-Danube river line; includes Bulgaria, Serbia, and mainland Greece; often used as an equivalent to the much broader term Southeast Europe, which often includes Rumania, Budapest (Hungary), and Vienna
Allan Brian Calhamer (1931-2013): the inventor of the classic game of Diplomacy
- Calhamer points: a scoring system where the n winner(s) receive 1/n point(s)
CD: civil disorder; a situation where nobody is in control of a Great Power; here on webdiplomacy.net a player who has not visited a game for two consecutive phases is automatically pushed into civil disorder, allowing somebody else to take over
Central Triple: sometimes abbreviated as CT; an alliance of the Central Powers, i.e. Austria-Hungary, Germany, and Italy
Draw: the game ends before anyone has achieved a solo-victory; there are multiple winners who all have an equal share of the victory
- DIAS: draws include all survivors; this is always the case on webdiplomacy.net; elsewhere winner(s) are sometimes declared when there are still non-winning survivors
Eastern Triple: occasionaly abbreviated as ET; an alliance of the Eastern Powers, i.e. Austria-Hungary, Russia, and Turkey; can be an effective counter to the Western Triple
Great Power: the seven major states of Europe, England, France, Germany, Italy, Austria-Hungary, Russia, and Turkey, each of them controlled by a different player
Gunboat: a no-press game with anonymous players; here on webdiplomacy.net it is often treated as an equivalent to no press; elsewhere it could sometimes mean any anonymous game, regardless of the type of press
Juggernaut: a Russo-Turkish alliance
Left: someone left a game before it was finished; this behaviour is frowned upon; players are expected to continue till the end
Lepanto: anti-Turkish set of moves performed by Italy in alliance with Austria-Hungary; it usually starts with Naples to Ionian Sea, Rome to Apulia (or Naples), continued by Ionian Sea convoys Apulia (or Naples) to Tunis or Greece; there are different possibilities as well
- Key Lepanto: a Lepanto where Italy opens with Venice through Trieste (Spring 1901) to Serbia (Autumn 1901); the idea is to get an Italian army in the Balkans, and hopefully allow two builds each to both Austria (Greece, Rumania), and Italy (Serbia, Tunis); this is more risky for Austria than Italy, and requires more trust than an ordinary Lepanto; a Key can often be effectively countered by Russia and Turkey
Live game: a game where the phase length is one hour or less; five-minute phases tend to be most frequent here on webdiplomacy.net
Minion, puppet, or vassal: a minor power which is helping a major power, in return for survival
Neutrals: the twelve neutral supply centres unoccupied at the beginning of the game (e.g. Belgium, Bulgaria, Denmark, etc.)
NMR: no moves resolved; a situation where a player has not saved any orders before the phase deadline expires
Opening: the orders of the first turn (Spring 1901); also have a look at: http://www.diplom.org/Online/Openings/
PPSC: points per supply centre; whenever someone achieves a solo-victory, all survivors are winners, all get a share of the victory, proportional to the number of centres they control at the end
Press: any written or spoken communication between players
- full press: all in-game messaging is allowed
- limited or partial press: public press, global chat only, no private messaging
- no press: no in-game messaging
- black press: a theoretical possibility where neither the sender knows who receives the press, nor the receiver who sends it
- grey or anonymous press: a type of communication where the receiver does not know who has sent it; unavailable at webdiplomacy.net as of yet
- white or normal press: both the sender and the receiver know who's sent and received press; always the default option everywhere
Private game: a game where only certain players are allowed to join; (almost) always password protected here on webdiplomacy.net
Public game: a game where (almost) anyone could join
Sealion: an anti-English alliance consisting of France, Germany, and Russia
Solo-victory: the objective of the game; a game is won when at least eighteen supply centres are controlled by a single player at the end of a year
Stab or backstab: betrayal, usually a surprise attack on an ally; the aggressor is called the stabber, the victim a stabbee; there is some flexibility to what is a stab, not everyone has the same definition; nevertheless, stabs are part of the game, like it or not
Stalemate line: a position which can be hold indefinitely
- effective stalemate line: a stalemate which holds, even though it could be broken in theory
- global stalemate line: a stalemate line which blocks everyone from achieving a solo-victory; games are almost always drawn if there is a global stalemate line
- local stalemate line: a stalemate line which denies access to a certain area; for instance, Piedmont support hold Venice prevents any armies from moving from Austria into Italy
- main stalemate line: sometimes abbreviated as MSL; it runs from St. Petersburg through Munich to Portugal; there are seventeen centres inside, to the North-West, and seventeen centres outside, to the South-East; to win a solo-victory you'll need centres at both sides of the main stalemate line
- moving stalemate line: a stalemate line which holds by ordering some units to move, usually bouncing
- static stalemate line: a stalemate line where it sufficies to simply support hold all units
RR: reliabilty rating; a player characteristic used to predict how likely someone is to miss orders; it is a combination of No-NMRs and No-CDs; someone who has not had any CDs or NMRs has a reliability rating of 100\%
- RRR: reliability rating requirement; a requirement which allows only players who have at least a certain reliability rating (e.g. 95\%) to join a specific game
Variant: a game of Diplomacy with a different map (e.g. Ancient Mediterranean) or different rules (e.g. Fleet Rome, Winter 1900, Build Anywhere, etc.)
Western Triple: often abbreviated as WT; an alliance of the Western Powers, i.e. England, France, and Germany; can be quite powerful in theory; unfortunately it often collapses because one of them is stabbed by another ally; Turkey tends to benefit more than anyone else
Wintergreen: an Italo-Russian alliance
WTA: winner takes all; a solo-victory is worth a full win, the other survivors gain nothing

"Object of the game:
As soon as one Great Power controls 18 supply centers, it's considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In this case, all players who still have pieces on the game board share equally in a draw."
steephie22 (182 D(S))
20 Jul 15 UTC
No offence, but some of these things are only confusing for new players.

Balkans for instance simply refers to the 4 neutrals between Turkey and Austria in this game.
Tru Ninja (1016 D(S))
20 Jul 15 UTC
(+1)
Deja vu: The feeling you've done something before.
steephie22 (182 D(S))
20 Jul 15 UTC
(+1)
Usually drawing Austria for the fourth time in a row.
redhouse1938 (429 D)
20 Jul 15 UTC
-Mad Marx: death
Tru Ninja (1016 D(S))
20 Jul 15 UTC
(+1)
MM is a lot of hype. He was a bully when I played him.
TooCoolSunday (634 D)
20 Jul 15 UTC
(+1)
Glossary additions:
A draw = a loss
An ally = an enemy
A friend = an enemy
An enemy = an enemy

Let's do x = You do x
I'm going to = I probably won't
x said this about you = I wish x had said this about you.
Balrog (219 D)
20 Jul 15 UTC
-Congo: No one knows shit about it. And they eat you down there.
peterwiggin (15158 D)
20 Jul 15 UTC
(+1)
MM was very kind to me. He gathered up a whole bunch of points and GR and then generously gave me a large chunk.
ssorenn (0 DX)
20 Jul 15 UTC
Pw, a conceited bastard,

I love it. +1^
krellin (80 DX)
20 Jul 15 UTC
Libtard - one with a belief he cannot explain, other than by raw emotion. Often found to simply parrot the mainstream media and/or political talking points without being able to personally rationalize his supposed belief.
MarquisMark (326 D(G))
21 Jul 15 UTC
Conservitard - see above.
Deinodon (379 D(B))
21 Jul 15 UTC
(+1)
Unitard - The uniting of both of the above.
steephie22 (182 D(S))
21 Jul 15 UTC
Same for Modtard, Libertard, Pactard, Extard and Comtard.
JamesYanik (548 D)
21 Jul 15 UTC
Central Triple and Axis are the same thing
orathaic (1009 D(B))
21 Jul 15 UTC
Well, that went well.
Chumbles (791 D(S))
21 Jul 15 UTC
Central Triple = Central Powers (WW1)
Octavious (2802 D)
21 Jul 15 UTC
(+2)
Petard - Unclear, but involves hoisting.

Confidence - The feeling commonly felt the phase before the shit hits the fan.

Munich - The promised land of safety where minor powers go to die.


18 replies
JamesYanik (548 D)
21 Jul 15 UTC
Germany replacement fast
6 replies
Open
ZS (211 D)
21 Jul 15 UTC
Kamchatka
is it a canal? Like can I go from Arctic circle to kam to NE pacific?
6 replies
Open
potatoinmymouth (951 D)
20 Jul 15 UTC
CDs and the collapse of empires
Just wanted to observe how frustrating it is when a player becomes less committed to the game when they look to be in trouble. What can possibly be done to stop this ruining end games for everyone else?

(Also, someone (ghug?) mentioned not long ago a game where Germany recovered from 2 centres to solo. I can't find it again, can someone point me in the right direction?)
6 replies
Open
tvrocks (388 D)
20 Jul 15 UTC
Do you think if I posted 20 different "ban me threads" that the mods would?
If yes, do you think they would ban me before I successfully made 20 threads?
11 replies
Open
Manwe Sulimo (419 D)
17 Jul 15 UTC
Austria
Four games in a row. What are the chances of that?
18 replies
Open
steephie22 (182 D(S))
16 Jul 15 UTC
(+3)
The Deathcount of Wall Street
I was thinking of doing some research on how many people died by Wall Street practices (through sucking companies out causing unemployment, profiting from and at the cost of pension funds ruining people's pensions, etc, etc.).

Does anyone have an idea of where to start and how to go about this?
61 replies
Open
Imperator Yambo (193 D)
19 Jul 15 UTC
How come there are never any quick games on the American Empire or World Diplomacy maps?
I really want to play one, it seems fun, but it seems nobody ever creates/joins them. Why is this?
5 replies
Open
Bump13 (100 D)
20 Jul 15 UTC
How do u leave a game if u r going somewhere where there is no internet?
How do u leave a game if u r going somewhere where there is no internet?
2 replies
Open
JamesYanik (548 D)
18 Jul 15 UTC
VALIS YOU DAMNED DIRTY DOG
We missed your WebDip Birthday!!! Here is your cake

http://cdn.smosh.com/sites/default/files/2014/10/funny-birthday-cake-old-small-penis.jpg
11 replies
Open
Valis2501 (2850 D(G))
15 Jul 15 UTC
(+1)
Boston House Game - July 25th
We're having another F2F house game in the Boston greater area on July 25th! If you're not already in our facebook group you can post here or PM me for RSVP and/or additional details/questions.
Space-time coordinates: Waltham, Massachusetts; 10 AM start time.
5 replies
Open
Deinodon (379 D(B))
19 Jul 15 UTC
Gunboat Etiquette
After several games of anon gunboat coming and going with not enough players, I finally had one start today. It was my first time, I've never played anon gunboat before. Well, I was Russia and in the first turn England, Germany and italy NMRd. Then England and Germany went CD and Italy finally started making moves.
10 replies
Open
Yonni (136 D(S))
14 Jul 15 UTC
ODC Game 14 EOG
53 replies
Open
☺ (1304 D)
17 Jul 15 UTC
Did Anyone Save A Copy of Vaft's Opening Statistics?
I linked it in my profile, but it appears Draugnar, in addition to being banned, took his site down.

Original thread: threadID=865571
12 replies
Open
2 Replacements Needed!
gameID=164577 Cuba and Texas needed! If a moderator could extend the current phase so as to help with the replacing, that would be great!
12 replies
Open
Trustworthy Ally ;) (137 D)
18 Jul 15 UTC
(+2)
Why so many gunboat games ?
I don't really have a problem with gunboat but I thought this game was designed for people to talk between themselves and scheme and form alliances in advance and fool your allies telling them you will, for example, support them somewhere but end up attacking them instead. For a few weeks I've seen only gunboat (live games)
11 replies
Open
Hannibal76 (100 D(B))
18 Jul 15 UTC
Rumania or Sevastopol?
As Turkey, with the fleet in Sevastopol destroyed. Russia gets Sevastopol back and Turkey gets Rumania. Should Turkey go along, or keep Sevastopol?
10 replies
Open
ag7433 (927 D(S))
17 Jul 15 UTC
Donation Button
Does this icon expire after a year? I'm looking for some type of reminder.
21 replies
Open
Mantisshrimp (100 D)
18 Jul 15 UTC
major player begging for a pause
One of the major players in the game "cats are somewhat back" need a pause and i hate when games get ruined like this. one of the player refused to and other have missed phases themselves. some one please help i know he could have planned more accordingly but we have a pause button for a reason.
1 reply
Open
TooCoolSunday (634 D)
18 Jul 15 UTC
ODC 2015
Hi
Can anyone tell me where can I find out how the points are allocated? Where the scores are recorded and when the next round is?
How many rounds are there?
2 replies
Open
Tru Ninja (1016 D(S))
17 Jul 15 UTC
(+1)
Diplomacy Puzzler
Here's a brain teaser based on Diplomacy:
How many way n-way draws are there such that the participants in the draw have non-repetitive consecutive numbers of centers in a game of Diplomacy? PM me your answer and list the ways.
31 replies
Open
semck83 (229 D(B))
17 Jul 15 UTC
Therapeutic Superstition
Please discuss your thoughts on the following article.

http://www.firstthings.com/article/2012/11/therapeutic-superstition
2 replies
Open
ghug (5068 D(B))
04 Jul 15 UTC
July GR
Somebody needs to knock VI down a peg.

http://tournaments.webdiplomacy.net/theghost-ratingslist
15 replies
Open
MarquisMark (326 D(G))
15 Jul 15 UTC
Iran Nuclear Accord
Can't believe there's not a thread on this yet.

http://www.nytimes.com/2015/07/15/world/middleeast/iran-nuclear-deal-is-reached-after-long-negotiations.html?ref=world
31 replies
Open
steephie22 (182 D(S))
16 Jul 15 UTC
(+1)
Variant idea!
Every Spring, only fleets can move. Every Fall, only armies can move. Convoys are allowed in Fall, even if the fleets involved already moved in Spring.

Copyright: Steephie22
32 replies
Open
terry32smith (0 DX)
17 Jul 15 UTC
Live euro diplo 5 min turn, game starts in 15 minutes. Please join!
http://www.webdiplomacy.net/board.php?gameID=164664

1 reply
Open
Page 1268 of 1419
FirstPreviousNextLast
Back to top