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A place to discuss topics/games with other webDiplomacy players.
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abgemacht (1076 D(G))
21 Jul 15 UTC
(+1)
Researchers Wirelessly Hack Car on Highway
http://www.wired.com/2015/07/hackers-remotely-kill-jeep-highway/

Thoughts?
25 replies
Open
ND (879 D)
07 Jul 15 UTC
(+6)
Mafia All Stars Pre-Game
Welcome! This thread will explain M10 ALL STAR GAME, our player list, and start date. All players for this game have been chosen and invited via PM. Below is our confirmed player list. If anyone would like to spectate this game in the god thread please PM either myself or Captainmeme for an invite to the god QT. The start date for the game will be 6:00PM EST July 21st, 2015.
199 replies
Open
Bump13 (100 D)
19 Jul 15 UTC
(+1)
FAQ
How do u resign a game if u want to leave?
22 replies
Open
principians (881 D)
20 Jul 15 UTC
Yesterday mexican army killed 3 children and a 60 y.o. in Ostula, Mich.
Just so you know
16 replies
Open
Nescio (1059 D)
20 Jul 15 UTC
(+1)
Glossary
Diplomacy jargon new players might be unfamiliar with; please add any missing terms
18 replies
Open
JamesYanik (548 D)
21 Jul 15 UTC
Germany replacement fast
6 replies
Open
ZS (211 D)
21 Jul 15 UTC
Kamchatka
is it a canal? Like can I go from Arctic circle to kam to NE pacific?
6 replies
Open
potatoinmymouth (951 D)
20 Jul 15 UTC
CDs and the collapse of empires
Just wanted to observe how frustrating it is when a player becomes less committed to the game when they look to be in trouble. What can possibly be done to stop this ruining end games for everyone else?

(Also, someone (ghug?) mentioned not long ago a game where Germany recovered from 2 centres to solo. I can't find it again, can someone point me in the right direction?)
6 replies
Open
tvrocks (388 D)
20 Jul 15 UTC
Do you think if I posted 20 different "ban me threads" that the mods would?
If yes, do you think they would ban me before I successfully made 20 threads?
11 replies
Open
Manwe Sulimo (419 D)
17 Jul 15 UTC
Austria
Four games in a row. What are the chances of that?
18 replies
Open
steephie22 (182 D(S))
16 Jul 15 UTC
(+3)
The Deathcount of Wall Street
I was thinking of doing some research on how many people died by Wall Street practices (through sucking companies out causing unemployment, profiting from and at the cost of pension funds ruining people's pensions, etc, etc.).

Does anyone have an idea of where to start and how to go about this?
61 replies
Open
Imperator Yambo (193 D)
19 Jul 15 UTC
How come there are never any quick games on the American Empire or World Diplomacy maps?
I really want to play one, it seems fun, but it seems nobody ever creates/joins them. Why is this?
5 replies
Open
Bump13 (100 D)
20 Jul 15 UTC
How do u leave a game if u r going somewhere where there is no internet?
How do u leave a game if u r going somewhere where there is no internet?
2 replies
Open
JamesYanik (548 D)
18 Jul 15 UTC
VALIS YOU DAMNED DIRTY DOG
We missed your WebDip Birthday!!! Here is your cake

http://cdn.smosh.com/sites/default/files/2014/10/funny-birthday-cake-old-small-penis.jpg
11 replies
Open
Valis2501 (2850 D(G))
15 Jul 15 UTC
(+1)
Boston House Game - July 25th
We're having another F2F house game in the Boston greater area on July 25th! If you're not already in our facebook group you can post here or PM me for RSVP and/or additional details/questions.
Space-time coordinates: Waltham, Massachusetts; 10 AM start time.
5 replies
Open
Deinodon (379 D(B))
19 Jul 15 UTC
Gunboat Etiquette
After several games of anon gunboat coming and going with not enough players, I finally had one start today. It was my first time, I've never played anon gunboat before. Well, I was Russia and in the first turn England, Germany and italy NMRd. Then England and Germany went CD and Italy finally started making moves.
10 replies
Open
Yonni (136 D(S))
14 Jul 15 UTC
ODC Game 14 EOG
53 replies
Open
☺ (1304 D)
17 Jul 15 UTC
Did Anyone Save A Copy of Vaft's Opening Statistics?
I linked it in my profile, but it appears Draugnar, in addition to being banned, took his site down.

Original thread: threadID=865571
12 replies
Open
2 Replacements Needed!
gameID=164577 Cuba and Texas needed! If a moderator could extend the current phase so as to help with the replacing, that would be great!
12 replies
Open
Trustworthy Ally ;) (137 D)
18 Jul 15 UTC
(+2)
Why so many gunboat games ?
I don't really have a problem with gunboat but I thought this game was designed for people to talk between themselves and scheme and form alliances in advance and fool your allies telling them you will, for example, support them somewhere but end up attacking them instead. For a few weeks I've seen only gunboat (live games)
11 replies
Open
Hannibal76 (100 D(B))
18 Jul 15 UTC
Rumania or Sevastopol?
As Turkey, with the fleet in Sevastopol destroyed. Russia gets Sevastopol back and Turkey gets Rumania. Should Turkey go along, or keep Sevastopol?
10 replies
Open
ag7433 (927 D(S))
17 Jul 15 UTC
Donation Button
Does this icon expire after a year? I'm looking for some type of reminder.
21 replies
Open
Mantisshrimp (100 D)
18 Jul 15 UTC
major player begging for a pause
One of the major players in the game "cats are somewhat back" need a pause and i hate when games get ruined like this. one of the player refused to and other have missed phases themselves. some one please help i know he could have planned more accordingly but we have a pause button for a reason.
1 reply
Open
TooCoolSunday (634 D)
18 Jul 15 UTC
ODC 2015
Hi
Can anyone tell me where can I find out how the points are allocated? Where the scores are recorded and when the next round is?
How many rounds are there?
2 replies
Open
Tru Ninja (1016 D(S))
17 Jul 15 UTC
(+1)
Diplomacy Puzzler
Here's a brain teaser based on Diplomacy:
How many way n-way draws are there such that the participants in the draw have non-repetitive consecutive numbers of centers in a game of Diplomacy? PM me your answer and list the ways.
31 replies
Open
semck83 (229 D(B))
17 Jul 15 UTC
Therapeutic Superstition
Please discuss your thoughts on the following article.

http://www.firstthings.com/article/2012/11/therapeutic-superstition
2 replies
Open
ghug (5068 D(B))
04 Jul 15 UTC
July GR
Somebody needs to knock VI down a peg.

http://tournaments.webdiplomacy.net/theghost-ratingslist
15 replies
Open
MarquisMark (326 D(G))
15 Jul 15 UTC
Iran Nuclear Accord
Can't believe there's not a thread on this yet.

http://www.nytimes.com/2015/07/15/world/middleeast/iran-nuclear-deal-is-reached-after-long-negotiations.html?ref=world
31 replies
Open
steephie22 (182 D(S))
16 Jul 15 UTC
(+1)
Variant idea!
Every Spring, only fleets can move. Every Fall, only armies can move. Convoys are allowed in Fall, even if the fleets involved already moved in Spring.

Copyright: Steephie22
steephie22 (182 D(S))
16 Jul 15 UTC
(+1)
No? I think it could be interesting..
retardedarcher (323 D)
16 Jul 15 UTC
If all nations had an equal force of 50/50, then sure, why not?

However, nations like Austria are heavily army dependent and England is fleet dependent. It wouldn't make things interesting, tbh.
OB_Gyn_Kenobi (888 D)
16 Jul 15 UTC
When you say "move" do you mean just movements? Can units provide supports whenever they want, even if they are in a "no move" phase?
Tru Ninja (1016 D(S))
16 Jul 15 UTC
Is this a "all rights reserved" copyright?
Al Swearengen (0 DX)
16 Jul 15 UTC
This idea is kind of awesome.
Tru Ninja (1016 D(S))
16 Jul 15 UTC
What would make it go from "kind of awesome" to "really awesome"?
Chumbles (791 D(S))
16 Jul 15 UTC
(+1)
I'm afraid this is pants. Besides retarded's apt comments, you remove convoys from the game, so England would never have an army outside of England. You could hardly ever get a Russian F out if the Black Sea, etc etc. It makes movement more difficult so the game would slower and more awkward. Try it on a dry runthrough.
This would certainly make anyone who is in a position to convoy have a huge advantage. Germany would take Sweden 100% of the time. Russia would grab Rum 100% of the time. Actually, Russia would just lose the north 100% of the time. It would also make the whole game terribly slow and terribly unbalanced
retardedarcher (323 D)
16 Jul 15 UTC
I assume that you can still convoy, but the move order is disabled.

Ill expand the idea:

Every year a random temporary modifier/rule comes into play. On the start of the next diplomatic phase, the modifier/rule is removed and a new one is introduced. The next modifier/rule can be announced to make others prepare and think, or be hidden to surprise everyone.

A modifier could be this variant suggested here, but also many others. While it may not be interesting to play a whole game with this new rule, it could be interesting/silly to see it in play for just one year, along with the other shenanigans that could happen.

Another modifier that'd be fun is that at the start of the next build phase, all units are destroyed and must be rebuilt. All claimed SC are untouched.
retardedarcher (323 D)
16 Jul 15 UTC
Or another chaotic modifier could be that every player gets one additional army/fleet. The kicker is that these armies/fleets are randomly built on unused non-sc territory. The temporary unit only lasts for the year.

I think this Chaotic Variant could play well and produce a lot of enjoyment.
steephie22 (182 D(S))
16 Jul 15 UTC
@retardedarcher: So what's the problem? I don't see a problem with army heavy and fleet heavy powers, it just makes it more interesting. You could balance more than normal, or less.. Lots of options, will be less stalemate-y I think.

@OB: Uhm I'd say all orders except convoy would be spring for fleets and fall for armies. So yeah, that means armies and fleets can't support move eachother in practice, changing most of the game.

@goldfinger: Hmm maybe army first, fleet second is better then? Solves the specific issues you mentioned.
steephie22 (182 D(S))
16 Jul 15 UTC
@Tru Ninja: Uhh sure, just ask nicely :-)
retardedarcher (323 D)
16 Jul 15 UTC
@Steephie22: It's a cute idea, but it doesn't enhance gameplay as much as you think it does. It limits choice and the map isn't balanced for it.
steephie - no matter which order you do, England will always be the only nation not to receive an SC in 1901. Makes France and Germany far too powerful
steephie22 (182 D(S))
16 Jul 15 UTC
It's not supposed to enhance. I think it would be fun to play as a variant, with a simple gentleman's agreement to follow the rules.
steephie22 (182 D(S))
16 Jul 15 UTC
@gold: Maybe England doesn't need a build the first year, because it takes two years to get to England for France for instance. England simply has a more isolated position.
steephie22 (182 D(S))
16 Jul 15 UTC
Italy probably gets 0 as well, the rest only one.
About 1000 other problems just sprang to mind, but some of them are interesting, I suppose.

Italy is guaranteed Tunis with the convoy
steephie22 (182 D(S))
16 Jul 15 UTC
Not if armies move first.
Only adjacent territories can be reached in the first year since all fleets start on land and as such, they can't convoy.
steephie22 (182 D(S))
16 Jul 15 UTC
Another option is that a fleet can convoy in Spring, but then it can't move in Fall.

Not sure if that's better
JamesYanik (548 D)
16 Jul 15 UTC
make it where people could choose: only move fleets that turn or move only armies that turn. not both
steephie22 (182 D(S))
16 Jul 15 UTC
That'd be pretty wicked also..
But then there would be no convoys...
steephie22 (182 D(S))
16 Jul 15 UTC
How about three choices: only order fleets, only order armies or only order convoys?
steephie22 (182 D(S))
16 Jul 15 UTC
And maybe you have to pick a different option in Fall but maybe that's not good.
Chumbles (791 D(S))
16 Jul 15 UTC
Once you start adding rules to make a variant work, eventually it dies under it's own complications, rather like the addition of epicycles to the circular orbits given the planets, which, when observation did not match calculation astronomers even added epicycles to the epicycles... Keep it elegant, keep it simple and try and make it worth playing.
Chumbles (791 D(S))
16 Jul 15 UTC
Let me give an example. If you wanted to add a random complication factor, to the standard game try

Missing Orders Diplomacy
0. Standard rules apply, except where stated below.
1. Each move a player may only order N units where N = T - T/3. (N = Number, T = Total units).
2. The calculation us rounded up for fractions as per the English method.

Explication: Fractions higher than 0.5 = 1; 0.5 and smaller fractions = 0. So Russia at the start would order only 3 units, other countries 2. Thus, if you have 7 units you can only order 5 of them! Simple and straightforward.
steephie22 (182 D(S))
16 Jul 15 UTC
What's complicated about either ordering fleets, armies or convoys though?
Chumbles (791 D(S))
16 Jul 15 UTC
Steephie, it's simple the way you put it, but the too restricting. Problems are expounded above. You are going to have to add other rules in order to make it more playable; that's where the complication comes in. Why not play a game through by yourself under your rules, mocking up some orders to see what happens!

Actually, one possible way round it would be to order only armies or fleets in alternate years in Spring, and both in Fall, that way you free things up, but still present the player with restricted choices and a need to plan ahead.
steephie22 (182 D(S))
16 Jul 15 UTC
I haven't heard any problems for that last idea. Not that it's been around for long but still.

What problems does it have?
Chumbles (791 D(S))
16 Jul 15 UTC
I have to go to sleep, mon vieux. But I was mainly addressing the original idea. I don't have time to think it through again, but I'm sure others will respond. It woul help if you pull the threads out though... do you mean the player chooses which of the three he can do, or do all players have the same choice on the same move? G'night!
steephie22 (182 D(S))
17 Jul 15 UTC
I dunno if the mods would mind if I make yet another thread?


32 replies
terry32smith (0 DX)
17 Jul 15 UTC
Live euro diplo 5 min turn, game starts in 15 minutes. Please join!
http://www.webdiplomacy.net/board.php?gameID=164664

1 reply
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