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gollumullog (171 D)
03 Feb 11 UTC
World Diplomacy IX: Map discrepancy
I note that on the map for World Diplomacy IX, the Bering Strait is labelled BrS on the right, and BSt on the left, the main variant map: http://www.variantbank.org/results/rules/w/world8-2.gif

Lists it as: BrS, it should reflect this.
3 replies
Open
centurion1 (1478 D)
31 Jan 11 UTC
gunboat strategy.
italies why are you always so dumb. what appeals to you so much about opening against austria. why cant one italy even one ever in a gunboat try to actually ally with austria. in the last like 10 games ive played her italy has opened against austria. you almost always end up sucking as a result while allying with austria often fares so much better.
keep in mind that italy is italy, and italy sucks pretty much no matter what it does. but yeah, italy definitely shouldn't attack austria if russia and turkey are about to eat both of them
http://webdiplomacy.net/board.php?gameID=46123#gamePanel

I'm sorry, what?
airborne (154 D)
31 Jan 11 UTC
My theory is that Italy attacks Austria out his own fears. He fears that he will get stuck in Tunisia and knows of French strength. It's just an easy beginner's trap to attack Austria early with no talking.
centurion1 (1478 D)
31 Jan 11 UTC
still not a juggernaut and an incompetent austria eden
...or, Italy is competent enough to know what he's doing, mop up Austria quickly and efficiently, and able to push in one continuous wave through the Balkans for an impressive 11-center power base.

It's not a dumb move by any means, you just have to know how to do it.
Well, you can't always know a Juggernaut is on the cards, can you? I think an Italy that keeps up the attack once Austria has proven his competency in the first year is stupid, yes -- but just because RT gang up on A with I doesn't mean that RT won't turn on each other next. The RI is a superior alliance to the Juggernaut by far and while the IT is uncommon the shock value of it is quite effective.
centurion1 (1478 D)
31 Jan 11 UTC
he cant mop up a competent austria quickly and efficently.
figlesquidge (2131 D)
31 Jan 11 UTC
YES!!! Why can italy never work with Austria - its madness
centurion1 (1478 D)
31 Jan 11 UTC
ha the ri and it are hard to get in gunoats.
MoonKnight (100 D)
31 Jan 11 UTC
Maybe but if Italy and Austria formed an alliance early then they can turn their attention Turkey and Russia
airborne (154 D)
31 Jan 11 UTC
It's uncommon shock value has to overcome some pretty heavy drawbacks Italy wants will want to take the Southeast Corner of the board and Tureky will want to take the Ionian Sea some day
centurion1 (1478 D)
31 Jan 11 UTC
thats why it sucks it doesnt allow free expansion like the juggeraut or eng f or a i
airborne (154 D)
31 Jan 11 UTC
The strongest alliance in my opinion is G and A. I"m still going with Richard Sharp phil hehe
MoonKnight (100 D)
31 Jan 11 UTC
Exactly in my opinion anyone who plays Italy should be worried about France especially if anyone who wants to eliminate Austria early during any game
Why would you worry about France in the early game? Especially in a gunboat, without the availability of communication, France is inviting disaster by invading the Mediterranean in 1902 and just hoping England and Germany (1) want a WT or (2) are so at each other's throats not to see the opening provided.
centurion1 (1478 D)
31 Jan 11 UTC
eventually hes coming and a anti autria opening bogs you down way too much and doesnt leave you enough power in the sea.
And no, TI does not provide good expansion for both sides -- the main value is the shock Russia gets, as it DOES carve Russia up pretty well, but then it's basically like an AT that conquered Italy and Russia. And that's not a knock on it: the alliance's purpose *isn't* to provide a game-long partnership, it's to meet specific objectives, and this particular objective is "defeat Austria and Russia ASAP."

But RI is definitely superior to the Juggernaut. I don't think there's even a real argument to support the Juggernaut over the RI, unless France has already attacked the Mediterranean so early as to make Italy a nonviable option.
centurion1 (1478 D)
31 Jan 11 UTC
i disagree i tihnk juggernaut is better than ri. more sustainable long run and clearer lanes of expansion. plus no one ever agrees to ri.
youradhere (1345 D)
31 Jan 11 UTC
I agree with Centurion. Every single gunboat I've played as either Italy or Austria, the other has stabbed me by the end of 1902, regardless of how many times I have supported Trieste or Venice. Every. Single. Time. Only in one of those games did the person who stabbed me survive.
centurion1 (1478 D)
31 Jan 11 UTC
okay an austria who attacks italy is a mental incompetent that is just a failure of epic proportions waiting to happen
Putin33 (111 D)
31 Jan 11 UTC
It's obvious. Italy and Austria are the only two countries whose home centers are adjacent. Even if 'allied' with Austria you have to constantly defend Venice. Plus you have damned Switzerland preventing any good attack on France (and vice versa protecting against a French attack). France almost never goes after Italy in 1901, so there's two sides to this coin.
centurion1 (1478 D)
31 Jan 11 UTC
ecause of those adjacent centers its often very easy to signal gunoat alliances thus making it an advantage of sorts. if you are playing with experienced reasonale players your chances of eing staed are quite low.
Putin33 (111 D)
01 Feb 11 UTC
I generally agree with the original commenter that Italy is the most unfortunate country in this game. Prospects for victory are slim and there are few good choices. The problem with fighting Austria is that it doesn't solve your problem of getting pinched by the two southern sea powers. So you can get big at Austria's expense, but if France and Turkey are doing well - one or both of them are going to stab you. Launching an attack on Turkey is difficult, due to Turkey's entrenched position - you risk very slow development. Ditto an attack on France. It's impossible to attack with any tactical surprise. Busting your fleets into the west med seas is difficult and easy for France to form a stalemate line with a couple of fleets.

Essentially to do anything with Italy you have to be a master diplomatist. Same with Austria albeit to a lesser degree.
centurion1 (1478 D)
01 Feb 11 UTC
an alliance with austria results in gold. lepanto rarely fails you just need to be patient.
principians (881 D)
01 Feb 11 UTC
whatever strategy you choice, it sucks if th wrong players cd
Wait, what? How are there "clearer lanes of expansion" in an RT compared to an RI? The RI has an even split of Austria-Turkey-Balkans; Russia has more room for growth, getting two more centers than in an RT, and Italy carries mostly on the same route that Turkey does. The two fewer Italian centers are more than made up for by the fact that Italy is literally multiple YEARS closer to the West when he builds -- that advantage is enormous, because Italy actually has a chance of getting past the Straits of Gibraltar (read: winning without stabbing, even despite the two fewer centers than Turkey in an RT!).

And no one ever agrees to it? You're doing it wrong, plain and simple. What Italy wouldn't agree to carving up Austria and Turkey? That's his best shot at getting position in the east (even if only to stab Russia and make a minimal commitment west for the win, instead of carrying it through to the end). And Russia gets two more centers, plus his ally builds MUCH further away from the Russian homeland.

I also don't see how the Lepanto and an RI are mutually exclusive. Lepanto to kill Turkey and get Italy a couple centers; Russia, if it plays its cards right, should have a couple builds in Scandinavia plus his share from Turkey and Rumania, and can jump Austria next.

(Though, I am partial to the Austrian carveup first; I find Lepantoes rarely work, because any Turkey worth its salt sees the convoy to Tunisia and builds F Smyrna. It's just how things go.)
principians (881 D)
01 Feb 11 UTC
gg
centurion1 (1478 D)
01 Feb 11 UTC
you too that was fascinating play as italy some of the best i have ever seen. it also stunted me early on and we were very lucky that rt were fighting
principians (881 D)
01 Feb 11 UTC
if just Russia hadn't given up
centurion1 (1478 D)
01 Feb 11 UTC
naw he was on the downturn anyway it let me get to 12 crazy fast but i still would have kept expanding it might actually have been for the best that way because you all wouldnt have taken notice and banded together so quickly then
xpedior (707 D)
02 Feb 11 UTC
A Gunboast strategy question relating to Germany & Russia:

When playing Germany, and moving to Kiel in Spring of '01 - are there any sets of moves which Russia could have made that would cause you to not bump them in Sweden in the Autumn turn?

I have a very difficult time playing Russia in Gunboats - but would think something like: StP to FIN, WAR to GAL, MOS to UKR and SEV to BS or RUM would be read as a pretty German Friendly open for Russia. But I rarely have success with it.
trip (696 D(B))
03 Feb 11 UTC
i agree, xpedior. to me, russia is the toughest draw in a gunboat. i've tried that opening and still was blocked from swe.

i've been messing around with some other ideas, not on how to get ger to allow rus into swe, but how to punish ger for trying to block it. one is a rus opening of war-gal, sev-blk, mos-ukr, stp-gob, followed by war(assuming a spring bounce in gal)-sil and gob-bal. it's risky, but considering i have a 0% survival rate with russia in gunboats, i plan to give it a try.
trip (696 D(B))
03 Feb 11 UTC
gameID=45564

i was able to pull it off in the above game in '02, but had ger built f-kiel, i doubt it would have worked. obviously every game is different, but i think it's a solid move if possible. it may actually be a better move in '02 as taking bal in a-'01 will almost certainly force ger to build a fleet.

that game also doubles as one of the best gunboats i've seen, and the most gut-wrenching defeat i've taken on this site. oh how i wish i'd have moved on bul and supported boh to vie in a-'12.
centurion1 (1478 D)
03 Feb 11 UTC
its a known move lol
Troodonte (3379 D)
03 Feb 11 UTC
trip:
I agree that that was one of the best gunboats I have played :)
trip (696 D(B))
03 Feb 11 UTC
i know that cent. i just said it was an idea, not that i came up with it.
it is a move i rarely see in gunboats.
There's a tack a friend of mine came up with (crediting him because I haven't seen it described in any Diplomacy literature to date) called the "Berlin Basher." Ideally you run it in full press so you can negotiate in the south, and probably in the north too (but unless England is actively anti-Russian in Scandinavia, to the tune of F BAR/A Nwy, you can probably get away with it). The idea is to have an army in Galicia and a fleet in Sweden (or in this case GoB) by the start of W01. You build an army in Silesia with the Rumania build and move:

A Gal -> Sil
A War -> Pru
F GoB -> BAL

There are two results from this. Either one, Germany was just bouncing to be a dick and keep a build away, in which case he probably won't expect this extreme play and Berlin and maybe a second center are yours. Or, two, Germany's bounce was the prelude to an all-out blitz of Russia in S02 (especially if, say, Germany used its 3 builds in F Kie/A Mun/A Ber and blitzed Pru/Sil/BAL himself), in which case Germany's entire strategy is foiled while you retain a pretty solid southern position if Turkey is cooperative.

I doubt it'll be as successful in gunboat because you can't negotiate to make up for weakness in the south, but if Turkey and England aren't out-and-out hostile from 1901 (in which case you have time to bail on this strategy and work with whatcha got) and especially if Italy appears to be attacking Austria (almost guarantees War -> Gal works unsupported in S01, which will keep you from being stood out of Rumania), this is probably worth a shot. You can even do it if Germany lets you into Sweden -- but that'd be kinda mean, huh? ;)


37 replies
Tom Bombadil (4023 D(G))
03 Feb 11 UTC
Pause Etiquette Question/Opinions
I'd like to hear from the community regarding a pause etiquette issue. If a game is paused because someone is unable to log on for a certain time period, is it wrong to communicate with the other powers? I have always felt that it is unfair to discuss tactics while someone else is not there. It seems underhanded. On the other hand, I worry that I am putting myself at a disadvantage if other powers talk during a pause and I do not. I'd like to hear others thoughts about this.
9 replies
Open
Thucydides (864 D(B))
03 Feb 11 UTC
Texas Diplomacy Society
Anyone who comes on this site looking for diplosoc who is lost, see inside of this thread.
2 replies
Open
ibadibam (377 D)
03 Feb 11 UTC
France needed - 6SC/Gunboat
Player needed for gunboat game to fill 6SC France in Spring 1904. Good position, no turns missed (CD is result of a player being banned, not from missing turns).

http://webdiplomacy.net/board.php?gameID=48301
1 reply
Open
Nylzxz (108 D)
03 Feb 11 UTC
Looking for live game (classic) tonight at 7:00 PST (-8)
Sorry I am new to this forum, I used to play on "play diplomacy" but they lack live games. IF there is a better place to post game requests I apologize in advance.
1 reply
Open
LJ TYLER DURDEN (334 D)
02 Feb 11 UTC
Do NOT Post Cheating Accusations in the Forum
I'm really sick of that crap. It's not that hard to email the mods, and you'll get a much more expedient response by doing so.

And while I'm at it, use the "Advertise Your Live Games Here" thread for just that. Don't start new threads. Some people still don't get that simple idea.
45 replies
Open
spyman (424 D(G))
02 Feb 11 UTC
Cyclone Yasi to hit Queenslanf
This a very serious storm, and it is going to hit Queensland tonight.
http://www.news.com.au/breaking-news/floodrelief/how-cyclone-yasi-compares-around-the-world/story-fn7ik2te-1225998762870
9 replies
Open
baumhaeuer (245 D)
30 Jan 11 UTC
Buthyr Bohabyr
Go pohea, ye Aberyhy. Hlutap hahaba subyp, yt hlutap do hahaba subyp. Zuyhatha bibap alyp. Torohyap Aberyhy, yr hahaba subyp, hlédedyza, rusen Aberyho. Zutsuhya sohyap u. Do hlédedyza. Hod bahaa bibap alyp. Arz abyap to bahaa. Azdam sohyap hahaba trusym. Baedam eda lo pohea. Azdym.
103 replies
Open
LJ TYLER DURDEN (334 D)
02 Feb 11 UTC
The Russian Revolution, 1917
I've got a class on the subject above, and I've got a 10-12 page paper to write in the same topic. I was wondering if the webdip community has any ideas on what I could write about. Just keep in mind that it needs to be at least ten pages and the scope is revolutionary activity in 1917 only, the Civil war in 1918 and later is off-limits. That being said, any suggestions welcome.
22 replies
Open
Kingdroid (219 D)
03 Feb 11 UTC
need a new Germany
http://webdiplomacy.net/board.php?gameID=47705

Old Germany got banned, anyone up to play?
4 replies
Open
centurion1 (1478 D)
03 Feb 11 UTC
high stakes live game.
http://webdiplomacy.net/board.php?gameID=48995

usually i would use the thread but its relatively high stakes.
join up yall
0 replies
Open
goldfinger0303 (3157 DMod)
03 Feb 11 UTC
Ancient Med game starting in one hour
http://webdiplomacy.net/board.php?gameID=48662 Please join. We need one more!!! Password is diplomacy.
0 replies
Open
mongoose998 (299 D)
02 Feb 11 UTC
Question about CD's and NMR's
I that if a nation NMR's for two turns stragiht, they CD. do retreats and builds count for the two turns required for a CD?
5 replies
Open
Zachattack413 (1231 D)
02 Feb 11 UTC
Help Writing Order!!
I'm playing a world diplomacy game and I'm trying to convoy a unit to Yakutsk from the Northwest Territories via my fleets in Beaufort Sea and Arctic Circle, but when I try to save my orders it says the orders parameter "fromTerrID" set to invalid value '21'. Does anybody know what this means??? Its gameID=46582 if anybody wants to take a look
6 replies
Open
goldfinger0303 (3157 DMod)
29 Jan 11 UTC
High Quality Ancient Med Game
40 pot, anon, WTA. Looking for High quality players. Post if you're interested. Game is Rome Redone
15 replies
Open
gollumullog (171 D)
02 Feb 11 UTC
Left: Players that left the game, questions
I have a player that left the game in our game. Will his units issue no orders from now on, or will they support each other?

5 replies
Open
sacredgnome (244 D)
02 Feb 11 UTC
JOIN THE WORLD GAME!
48885 is the game id. It starts in about a half hour. We need more people.
1 reply
Open
GuillC (100 D)
02 Feb 11 UTC
Question about the rules.
See next message.
12 replies
Open
gigantor (404 D)
02 Feb 11 UTC
Setting up Stalemate Lines
...how?
5 replies
Open
MadMarx (36299 D(G))
01 Feb 11 UTC
Portland, Oregon: F2F Game Sat. Feb. 19th at 11am.
I can't make it due to my grandmother-in-law's 90th birthday party, but if interested let me know and I'll get you in contact with the host.
5 replies
Open
TitanX7 (134 D)
01 Feb 11 UTC
World Map, 1 day turns, open chat.
http://webdiplomacy.net/board.php?gameID=48499

Pw is redfred
2 replies
Open
Dorian (246 D)
01 Feb 11 UTC
Vacation
I am going on an unexpected vacation - have to go on camp in the African bush with 90 teenagers! No Internet access! How can I set an absence in my game (luckily only one) ???
20 replies
Open
patizcool (100 D)
02 Feb 11 UTC
Why did my support fail?
Anyone know why my support Spain to Marsellies with my unit in Burgandy failed?

http://webdiplomacy.net/map.php?gameID=48846&turn=12&mapType=large
2 replies
Open
figlesquidge (2131 D)
01 Feb 11 UTC
I hate drivers
Specifically, the ones commenting on
http://www.bbc.co.uk/news/uk-12334486
35 replies
Open
Dpddouglass (908 D)
30 Jan 11 UTC
Looking for committed players for a 2 day World Map
Btw it is public press, PM me for the password, thanks.

http://webdiplomacy.net/board.php?gameID=48377
2 replies
Open
Rugrat (100 D)
01 Feb 11 UTC
The game Hello my Brothers 3
It was clear from the first year that 3- 5 players were working together. That ruins the live games. Russia, England, and France made moves no one would make in a game with unknowns.
12 replies
Open
pastoralan (100 D)
01 Feb 11 UTC
Pre-Pause for US Storm?
So pretty much the whole northern US is getting whacked by a storm, and I know I'm not the only person who might be without power for a good long time. Perhaps those of us in the path should vote pause, with the understanding that the other players should also pause if we vanish for a couple of days.
17 replies
Open
thedayofdays (95 D)
01 Feb 11 UTC
Leisurely Playing the Game of Diplomacy
Perhaps it's just me, but do some people take this game way too seriously? Here I am, playing Diplomacy for fun, countlessly running into people, other players, that I can't help but to assume have a dictionary nearby whenever they play the game. Intimidation via vernacular, if you will. And to be honest, I find this concept incredibly humorous. Anybody else?
16 replies
Open
Ges (292 D)
01 Feb 11 UTC
Pick up Italy in a locked 24 hr low-stakes WTA game?
gameID=46247

Italy is at 7 SCs but about to hit 5. The players in the game have been very dependable -- no other NMRs up to 1905. A good bet for a decent player who enjoys negotiation. The password is playfair.
0 replies
Open
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