Danger Moose

Profile Information

  • Last visited: 17 Jan 23 UTC
  • Joined: 10 Dec 22 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating 1v1 Overall:
  • Rating: 117
  • Peak: 117
  • Position: 1,065
  • Ghost Rating FvA:
  • Rating: 118
  • Peak: 118
  • Position: 704
  • Ghost Rating Overall:
  • Rating: 139
  • Peak: 139
  • Position: 3,137
  • Ghost Rating Full Press:
  • Rating: 130
  • Peak: 130
  • Position: 2,376
  • Ghost Rating Gunboat:
  • Rating: 100
  • Peak: 100
  • Position: 4,471


Game Stats
  • All Game stats:
  • Game messages: 526

  • Won: 3 ( 60% )
  • Drawn: 1 ( 20% )
  • Defeated: 1 ( 20% )
  • Total (finished): 5

  • Civil disorder: 10
  • Civil disorders taken over: 3
  • Classic:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Won: 2 ( 50% )
  • Drawn: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Danger Moose's games

    Showing results 1 to 5 of 5 total results.

    Finished: 10 PM Wed 18 Jan 23 UTC
    Test-7038
    1 day /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by Danger Moose (100D)
    Greece
    Danger Moose (100D)
    Won. 18 supply-centers, 17 units
    Rome
    KoalaAttack (747D)
    Survived. 8 supply-centers, 8 units
    Carthage
    Survived. 7 supply-centers, 7 units
    Persia
    Survived. 1 supply-centers, 1 units
    Egypt
    DarkForce (100D)
    Defeated. Bet: 0D
    Civil Disorders
    KingMac94 (90D)Persia (Autumn, 8) with 1 centres.
    thijssimons (100D)Egypt (Spring, 1) with 3 centres.
    terrymclaurin (100D)Rome (Autumn, 5) with 9 centres.
    DarkForce (100D)Egypt (Autumn, 5) with 0 centres.
    Finished: 03 PM Wed 28 Dec 22 UTC
    ae6
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Danger Moose (100D)
    Austria
    Danger Moose (100D)
    Won. 20 supply-centers, 14 units
    France
    GalahadIII (4801D)
    Survived. 13 supply-centers, 12 units
    Civil Disorders
    edco (100D)Austria (Spring, 1905) with 17 centres.
    andrewgsalisbury (100D)France (Autumn, 1904) with 12 centres.
    Finished: 04 PM Sat 17 Dec 22 UTC
    Laayyzzzzzers
    5 minutes /phase (M) | 3 minutes /phase (R, B)
    Pot: 25 D - Spring, 1, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    4 excused missed turn
    Game drawn
    Carthage
    Ferdie (100D)
    Drawn. 3 supply-centers, 3 units
    Egypt
    lilsovjet (100D)
    Drawn. 3 supply-centers, 3 units
    Persia
    Danger Moose (100D)
    Drawn. 3 supply-centers, 3 units
    Greece
    ZenonKa (100D)
    Drawn. 3 supply-centers, 3 units
    Rome
    Darthsudoku (100D)
    Drawn. 3 supply-centers, 3 units
    Civil Disorders
    Darthsudoku (100D)Rome (Spring, 1) with 3 centres.
    ZenonKa (100D)Greece (Spring, 1) with 3 centres.
    lilsovjet (100D)Egypt (Spring, 1) with 3 centres.
    Ferdie (100D)Carthage (Spring, 1) with 3 centres.
    Danger Moose (100D)Persia (Spring, 1) with 3 centres.
    Finished: 09 PM Mon 09 Jan 23 UTC
    ESA-2
    1 day /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Danger Moose (100D)
    Germany
    Danger Moose (100D)
    Won. 18 supply-centers, 17 units
    England
    _robosauce_ (100D)
    Survived. 7 supply-centers, 8 units
    Russia
    GalahadIII (4801D)
    Survived. 5 supply-centers, 4 units
    Italy
    Survived. 4 supply-centers, 3 units
    France
    hobbes53 (100D)
    Defeated. Bet: 5D
    Turkey
    Defeated. Bet: 5D
    Austria
    WiBaPr (95D)
    Defeated. Bet: 5D
    Civil Disorders
    Chumlee (100D)Russia (Spring, 1904) with 6 centres.
    Kargrim (100D)Germany (Autumn, 1903) with 7 centres.
    TotallyTurtle45 (100D)Russia (Autumn, 1902) with 5 centres.
    Finished: 08 PM Thu 01 Jun 23 UTC
    World War 12/2022 Gunboat
    2 days /phase
    Pot: 170 D - Spring, 2021, Finished
    World Diplomacy IX, No messaging, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Ghana
    ejb0527 (1012D)
    Drawn. 37 supply-centers, 37 units
    India
    arkhe (623D)
    Drawn. 18 supply-centers, 18 units
    Frozen-Antarctica
    Pantalone (1384D(S))
    Drawn. 16 supply-centers, 16 units
    Quebec
    gimix (1811DMod)
    Drawn. 12 supply-centers, 12 units
    Argentina
    UnknownHero (465D)
    Drawn. 3 supply-centers, 3 units
    Brazil
    Defeated. Bet: 0D
    China
    Defeated. Bet: 0D
    Europe
    dipperjay (2481D(G))
    Defeated. Bet: 10D
    Kenya
    vmedelean (218D)
    Defeated. Bet: 0D
    Libya
    Kaiser Kel (100D)
    Defeated. Bet: 10D
    Near-East
    GalahadIII (4801D)
    Defeated. Bet: 0D
    Pacific-Russia
    slinkyboy (140D)
    Defeated. Bet: 0D
    Russia
    JMB22 (1960D)
    Defeated. Bet: 10D
    South-Africa
    tritone (100D)
    Defeated. Bet: 10D
    USA
    DungDefender (100D)
    Defeated. Bet: 10D
    Western-Canada
    Preserves (100D)
    Defeated. Bet: 10D
    Oz
    Danger Moose (100D)
    Defeated. Bet: 0D
    Civil Disorders
    Krapula (129D)Pacific-Russia (Spring, 2005) with 1 centres.
    PigInZen (100D)Frozen-Antarctica (Spring, 2013) with 16 centres.
    SexyToyBoy (100D)Western-Canada (Autumn, 2010) with 6 centres.
    binny (670D)Kenya (Autumn, 2004) with 4 centres.
    ImperialSyracuse (100D)India (Autumn, 2004) with 7 centres.
    durst (181D)Pacific-Russia (Spring, 2002) with 3 centres.
    Heywood Jablowme (15D)Quebec (Spring, 2018) with 16 centres.
    Boulder (95D)Near-East (Spring, 2009) with 4 centres.
    Knute (390D)China (Autumn, 2004) with 5 centres.
    imperatorccrl (90D)Pacific-Russia (Spring, 2006) with 1 centres.
    MrTriarii (100D)Brazil (Autumn, 2008) with 4 centres.
    TexasDiplomat (100D)India (Spring, 2003) with 7 centres.
    Chumlee (100D)Near-East (Autumn, 2005) with 4 centres.
    Dunzy12 (100D)Oz (Spring, 2001) with 4 centres.
    Shiv (100D)Near-East (Spring, 2000) with 3 centres.
    Porge0919 (100D)India (Spring, 2000) with 3 centres.
    10321027 (1138D)India (Autumn, 2004) with 8 centres.
    Colegivens (100D)Near-East (Autumn, 2007) with 4 centres.
    mrnachosupreme (100D)Near-East (Autumn, 2005) with 4 centres.
    T-MAN (100D)Pacific-Russia (Autumn, 2006) with 1 centres.
    spleenman (100D)Western-Canada (Autumn, 2011) with 2 centres.