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Knute

Profile Information

  • Visited in last 24 hours
  • Joined: 12 Dec 19 UTC


Ranking Info Help

    PointsD:
  • Available: 117
  • In play: 0
  • Total: 117
  • Ghost Rating Overall:
  • Rating: 73
  • Peak: 131
  • Position: 75,748
  • Ghost Rating Gunboat:
  • Rating: 112
  • Peak: 117
  • Position: 744
  • Ghost Rating Full Press:
  • Rating: 50
  • Peak: 111
  • Position: 33,930
  • Ghost Rating 1v1 Overall:
  • Rating: 78
  • Peak: 100
  • Position: 6,117
  • Ghost Rating FvA:
  • Rating: 88
  • Peak: 100
  • Position: 3,228
  • Ghost Rating GvI:
  • Rating: 82
  • Peak: 100
  • Position: 3,651
  • Ghost Rating Live:
  • Rating: 97
  • Peak: 100
  • Position: 12,552


Game Stats
  • All Game stats:
  • Game messages: 5,488

  • Won: 42 ( 23% )
  • Drawn: 36 ( 19% )
  • Survived: 22 ( 12% )
  • Defeated: 82 ( 44% )
  • Resigned: 3 ( 2% )
  • Total (finished): 185

  • Civil disorder: 55
  • Civil disorders taken over: 84
  • Classic:
  • Won: 6 ( 9% )
  • Drawn: 11 ( 17% )
  • Survived: 10 ( 15% )
  • Defeated: 38 ( 58% )
  • Total (finished): 65
  • Classic Press:
  • Won: 1 ( 2% )
  • Drawn: 10 ( 24% )
  • Survived: 6 ( 15% )
  • Defeated: 24 ( 59% )
  • Total (finished): 41
  • Classic Gunboat:
  • Won: 5 ( 22% )
  • Drawn: 1 ( 4% )
  • Survived: 4 ( 17% )
  • Defeated: 13 ( 57% )
  • Total (finished): 23
  • Classic Ranked:
  • Won: 6 ( 9% )
  • Drawn: 10 ( 16% )
  • Survived: 10 ( 16% )
  • Defeated: 38 ( 59% )
  • Total (finished): 64
  • Variant stats:
  • Won: 36 ( 30% )
  • Drawn: 24 ( 20% )
  • Survived: 12 ( 10% )
  • Defeated: 44 ( 37% )
  • Resigned: 3 ( 3% )
  • Total (finished): 119


Reliability Rating: 53.7%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Knute's games

    Showing results 1 to 20 of 185 total results.

    1
    ...
    Sort By:
    Finished: 03 AM Sun 30 Mar 25 UTC
    Cold War-93
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 22 supply-centers, 16 units
    NATO
    Survived. 5 supply-centers, 6 units
    Civil Disorders
    PrototypePulsar (144D)NATO (Autumn, 1962) with 10 centres.
    Finished: 12 AM Sat 29 Mar 25 UTC
    Cold War-92
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1964, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 18 supply-centers, 14 units
    USSR
    ClovePSU (2219D)
    Survived. 8 supply-centers, 11 units
    Finished: 06 PM Sat 22 Mar 25 UTC
    Cold War-91
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1961, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 17 supply-centers, 10 units
    NATO
    Survived. 7 supply-centers, 8 units
    Finished: 03 AM Fri 28 Mar 25 UTC
    Cold War-90
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Spring, 1966, Finished
    Cold War, Unranked
    2 excused missed turn
    Game drawn
    USSR
    sandr (271D)
    Drawn. 16 supply-centers, 16 units
    NATO
    Knute (117D)
    Drawn. 11 supply-centers, 11 units
    Finished: 09 AM Wed 19 Mar 25 UTC
    Cold Wawr
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 18 supply-centers, 15 units
    NATO
    maalbecker (100D)
    Survived. 9 supply-centers, 11 units
    Finished: 02 AM Tue 18 Mar 25 UTC
    Cold War-88
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Unranked
    2 excused missed turn
    Game drawn
    USSR
    Knute (117D)
    Drawn. 12 supply-centers, 12 units
    NATO
    goldenruler (757D)
    Drawn. 11 supply-centers, 11 units
    Civil Disorders
    DOOMElite (75D)NATO (Autumn, 1960) with 10 centres.
    Finished: 03 PM Sun 16 Mar 25 UTC
    Cold War-87
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 18 supply-centers, 15 units
    USSR
    Ialr321 (90D)
    Survived. 9 supply-centers, 11 units
    Finished: 09 AM Sat 15 Mar 25 UTC
    Cold War-86
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 18 supply-centers, 15 units
    USSR
    Survived. 9 supply-centers, 10 units
    Finished: 10 AM Thu 16 Jan 25 UTC
    Rocky IV-2
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Dgollar (166D)
    NATO
    Dgollar (166D)
    Won. 19 supply-centers, 15 units
    USSR
    Knute (117D)
    Survived. 8 supply-centers, 9 units
    Finished: 11 PM Sun 26 Jan 25 UTC
    Ancient Mediterranean Gunboat-3
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 125 D - Autumn, 7, Finished
    The Ancient Mediterranean, No messaging, Anonymous players, Draw-Size Scoring
    2 excused missed turn
    Game drawn
    Carthage
    Dgollar (166D)
    Drawn. 12 supply-centers, 10 units
    Greece
    wariquari (10D)
    Drawn. 12 supply-centers, 13 units
    Egypt
    Drawn. 10 supply-centers, 9 units
    Persia
    LeviRevival (100D)
    Defeated. Bet: 25D
    Rome
    Knute (117D)
    Defeated. Bet: 25D
    Civil Disorders
    Strauss (758D)Carthage (Autumn, 3) with 7 centres.
    Finished: 01 PM Sat 11 Jan 25 UTC
    Cold War-82
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 17 supply-centers, 13 units
    NATO
    Dgollar (166D)
    Survived. 10 supply-centers, 10 units
    Finished: 08 PM Mon 13 Jan 25 UTC
    Cold War-81
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Pjsticha (834D)
    USSR
    Pjsticha (834D)
    Won. 19 supply-centers, 15 units
    NATO
    Knute (117D)
    Survived. 8 supply-centers, 8 units
    Finished: 08 AM Mon 13 Jan 25 UTC
    Cold War-80
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by MThor (860D)
    USSR
    MThor (860D)
    Won. 19 supply-centers, 15 units
    NATO
    Knute (117D)
    Survived. 7 supply-centers, 8 units
    Finished: 03 PM Thu 02 Jan 25 UTC
    Cold War-79
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Spring, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 13 supply-centers, 13 units
    NATO
    Union (100D)
    Resigned. 14 supply-centers, 12 units
    Civil Disorders
    Union (100D)NATO (Spring, 1963) with 14 centres.
    Finished: 11 AM Tue 31 Dec 24 UTC
    Cold War-78
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 21 supply-centers, 15 units
    USSR
    zzelZer0 (45D)
    Survived. 5 supply-centers, 7 units
    Finished: 12 PM Fri 03 Jan 25 UTC
    Cold War-77
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 17 supply-centers, 14 units
    USSR
    Union (100D)
    Survived. 10 supply-centers, 11 units
    Finished: 06 AM Wed 08 Jan 25 UTC
    Cold War-76
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1964, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    USSR
    Knute (117D)
    Won. 18 supply-centers, 14 units
    NATO
    Strauss (758D)
    Resigned. 8 supply-centers, 12 units
    Civil Disorders
    Strauss (758D)NATO (Autumn, 1964) with 12 centres.
    CrispyNinja (85D)NATO (Spring, 1963) with 12 centres.
    Finished: 08 AM Tue 31 Dec 24 UTC
    Cold War-75
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (117D)
    NATO
    Knute (117D)
    Won. 18 supply-centers, 14 units
    USSR
    Survived. 9 supply-centers, 11 units
    Finished: 03 PM Thu 06 Feb 25 UTC
    First game-232
    1 day /phase
    Pot: 35 D - Spring, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    3 excused missed turn
    Game drawn
    France
    Mehlebe (103D)
    Drawn. 13 supply-centers, 13 units
    Austria
    montalvo (154D(B))
    Drawn. 11 supply-centers, 11 units
    England
    yavuzovic (771D)
    Drawn. 9 supply-centers, 9 units
    Russia
    Drawn. 1 supply-centers, 1 units
    Italy
    Knute (117D)
    Defeated. Bet: 5D
    Germany
    Defeated. Bet: 5D
    Turkey
    Defeated. Bet: 5D
    Civil Disorders
    Guarding (100D)England (Autumn, 1905) with 8 centres.
    Azireal (100D)Germany (Spring, 1904) with 7 centres.
    Finished: 04 AM Sat 30 Nov 24 UTC
    Cold War-74
    18 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Spring, 1965, Finished
    Cold War, Unranked
    2 excused missed turn
    Game drawn
    USSR
    Knute (117D)
    Drawn. 15 supply-centers, 15 units
    NATO
    tartempion (611D)
    Drawn. 11 supply-centers, 11 units
    Civil Disorders
    Parziva1 (65D)NATO (Spring, 1961) with 10 centres.
    Patator (100D)NATO (Autumn, 1961) with 10 centres.

    1
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