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A place to discuss topics/games with other webDiplomacy players.
Page 657 of 1419
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bosoxfan9 (100 D)
19 Sep 10 UTC
Fast game
Join game. u have 10 min. phase=5min.
0 replies
Open
Эvalanche (100 D)
19 Sep 10 UTC
Would anyone like to replace Italy ?
He isn't in too bad of a spot but his nmr's left him a bit smaller
http://webdiplomacy.net/board.php?gameID=38451
0 replies
Open
The_Master_Warrior (10 D)
03 Sep 10 UTC
M14 Versus M16
The eternal debate.

Which is better? What should we be issuing to our soldiers?
135 replies
Open
diplomat61 (223 D)
17 Sep 10 UTC
Atheism = Nazism
Yesterday Pope Ratzarse made a speech equating atheism with Nazism (http://www.bbc.co.uk/news/uk-11332515). Discuss.
57 replies
Open
jcbryan97 (134 D)
18 Sep 10 UTC
Classic Game
http://webdiplomacy.net/board.php?gameID=38413 36 hour phases

It's anon, but I think it would be fun to know who's in the game... so consider commenting here if signing up (but no requirement to do so obviously)
0 replies
Open
mapleleaf (0 DX)
17 Sep 10 UTC
"MadMarx Beyond Metrodome" End Of Draft Statement.
I was picking on the turn. Which means that I was picking last in the draft order, tenth out of ten people. It also means that the draft was a serpentine draft, where I would get last pick and first pick in alternating rounds; two picks in a row all draft.


7 replies
Open
BigZombieDude (1188 D)
18 Sep 10 UTC
COD Black Ops
Not for everyone, granted, but is anyone on here who is above 20 going to be on line with Black Ops? PS3 or Xbox?

Need a few more for a clan. As long as your willing to be signed up for game battles...of course GMT would be ideal but im not picky at this stage.
0 replies
Open
abgemacht (1076 D(G))
18 Sep 10 UTC
LIVE GAME!!!!!!!
WTA anon 5 min/phases 20 D

gameID=38384
10 replies
Open
stratagos (3269 D(S))
14 Sep 10 UTC
Absurd logic thread


Make an argument using wacktacular reasonong. Example: bottled water should be taxed for road maintenance, because if more water was available we'd be further along in fusion research, but the bottled water companies don't want their product classified as a fuel, so they keep sabotaging fusion research, and hence force us to burn fossil fuels
34 replies
Open
bosoxfan9 (100 D)
18 Sep 10 UTC
New quick original game
Join fast, it starts in 5 min./ phase=5 min.
2 replies
Open
Winston (100 D)
17 Sep 10 UTC
New anon gunboat
5 min phases 10 bet
http://webdiplomacy.net/board.php?gameID=38371
0 replies
Open
fortknox (2059 D)
16 Sep 10 UTC
Predetermined draw and you aren't in it
OK, let's say there are 4 players left, 3 determine they'll draw and slowly destroy the 4th (diplomacy does nothing). If you are the 4th and have the ability to aid one of the others to solo, do you do it? I sure as hell would!
94 replies
Open
The_Master_Warrior (10 D)
14 Sep 10 UTC
Is America Declining?
Following the path of Rome, to be specific.
110 replies
Open
Aeneas17 (544 D)
17 Sep 10 UTC
Country assignment
I just signed up for my first game. How and when will I be assigned a country?
6 replies
Open
Sakovitz (480 D)
17 Sep 10 UTC
Beginner Game Available
Hello, I have a game set up with 4 beginners and we are ready to play. If you want to be the 5th and final player to get this game going let me know!
2 replies
Open
obiwanobiwan (248 D)
11 Sep 10 UTC
9/11: Nine Years Hence, a Rememberence...
Where were you? What were you doing? How did you find out?
What do you remember from the most significant day of the decade?

And RIP all the victims and all the heroes...we'll never forget you.
189 replies
Open
jcbryan97 (134 D)
16 Sep 10 UTC
Gunboat PW-protected nonlive
http://webdiplomacy.net/board.php?gameID=38265

note interest here and I'll get you the password.
1 reply
Open
jcbryan97 (134 D)
16 Sep 10 UTC
Standard PW-protected game
36 Hour Phases
Password Protected
Note interest here and I'll get you the password
http://webdiplomacy.net/board.php?gameID=38266
1 reply
Open
jcbryan97 (134 D)
16 Sep 10 UTC
Public Press PW-Protected
Public Press
Anon
36 Hour phases
note interest here and i'll get you the password
2 replies
Open
areow4 (0 DX)
17 Sep 10 UTC
1 more
join 5 minute phase otherwise known as live heres the link
http://www.webdiplomacy.net/board.php?gameID=38320
1 reply
Open
TheGhostmaker (1545 D)
13 Sep 10 UTC
County Cricket- last games of the season
Is anyone else following the climax of the county championship? I am, and as a lions fan, it's soul destroying. Surely we can avoid coming bottom? Please?
12 replies
Open
Ebay (966 D)
15 Sep 10 UTC
Another try?
http://webdiplomacy.net/board.php?gameID=38151
Ebay's new Anon game! For those in the last one and those of my invite game please feel free to join. No password this time. No cd's this I hope!
4 replies
Open
orathaic (1009 D(B))
16 Sep 10 UTC
The Finessed Cut
taken from :http://www.diplom.org/~diparch/resources/strategy/articles/rulebook.htm
by Mark Berch
11 replies
Open
hopsyturvy (521 D)
16 Sep 10 UTC
One for the game theorists
Before I start, I should make it clear that this is in no way related to any of my current games, but just a situation that comes up pretty regularly in different games.
hopsyturvy (521 D)
16 Sep 10 UTC


So: Let's say an opponent has three possible sets of moves available to protect an SC. You have two ways of attacking the SC - one that would work against one of your opponent's set of moves, and one that would work against the other 2.

Assuming your opponent has spotted the possible moves, and will respond accordingly, is there an optimum strategy, or does it reduce to a 50/50?
ava2790 (232 D(S))
16 Sep 10 UTC
From a game theoretical point of view, the best way to analyze this problem is to model it as a lottery and organize the choices and outcomes in a tree. You'll have to sit in the game theorist's shoes and pretend you're looking at two third parties, not yourself and one other player.

Here there are two ways of attack...let's call them A1 and A2. Let us call the two ways that your opponent can defend as D1 and D2. A1 will succeed only if the opponent plays D2, and A2 will succeed only if the opponent plays D1. There are four possible outcomes:

A1D1, A1D2, A2D1, A2D2.

Each outcome carries for you a different reward, or payoff. It is convenient to use a utility function U(x) that assigns these utilities. For instance, suppose you play A1 and the opponent plays D1, then the payoff you get is U(A1D1)...in this case, since A1 is blocked by D1, we get U(A1D1)=0. Similarly, U(A2D2)=0. For U(A2D1) and U(A1D2), any positive values will work, but for now, we can assign the value 1 to these functions.

Furthermore, each outcome has a different probability of occurence. It is convenient to use a probability function P(x) that assigns these probabilities. For instance, the probability of your opponent using D1 would be P(D1), and the probability of your opponent using D2 would be P(D2). The values P(A1) and P(A2) would be the probability that you would use the moves A1 and A2 respectively, if you were a rational agent, a third person. All values of P(x) are between 0 and 1. You will have to evaluate the probabilities of the four outcomes above as follows:

P(A1D1) = P(A1)P(D1)
P(A1D2) = P(A1)P(D2)
P(A2D1) = P(A2)P(D1)
P(A2D2) = P(A2)P(D2)

Note: You cannot assume that the probabilities for D1 and D2 will just be 50-50 because your opponent is not deciding his moves by flipping a coin...he is looking at his position, other countrys' positions, and other information such as what a third player might have promised in terms of support, etc. Similarly, you have to evaluate the probabilities of yourself moving A1 and A2 by examining the information available to you and imagining how you would act if you were a third person.

Then, you decide whether to use attack move set A1 or attack move set A2 based on your expected value E(x) for each of these moves. E(x) is given by the following formula:

E(A1) = P(A1D1)U(A1D1)+P(A1D2)U(A1D2)

Since U(A1D1)=0 and U(A1D2)=1, E(A1)=P(A1D2)=P(A1)P(D2).

Similarly, E(A2) = P(A2D1)U(A2D1)+P(A2D2)U(A2D2). Since U(A2D1)=1 and U(A2D2)=0, E(A2)=P(A2D1)=P(A2)P(D1).

Now you decide your moves based on which E is higher. If E(A1)>E(A2), you move A1...and so on.
ava2790 (232 D(S))
16 Sep 10 UTC
Depending on your E value, the A that you choose is the optimum strategy in the game.
JesusPetry (258 D)
16 Sep 10 UTC
You may also think the opponent will make the same calculation and play the opposite move.
ava2790 (232 D(S))
16 Sep 10 UTC
This already assumes that the opponent is making a similar calculation.
hopsyturvy (521 D)
16 Sep 10 UTC
I thought that sort of dilemma was what game theory was meant to cut through..
spyman (424 D(G))
16 Sep 10 UTC
@ava2790 this is interesting, even if a little over my head. How do you know this stuff? Are you a student? How could I go about learning more?
ava2790 (232 D(S))
16 Sep 10 UTC
It is possible to do an analyses by assuming that your opponent is a little stupid and not making informed choices rationally. But it's more long winded and no fun.
ava2790 (232 D(S))
16 Sep 10 UTC
@spyman - I am an economics major. Any elementary gametheory text will give you the info needed to analyze simple games like this. Of course, taking classes with a leading mechanism design theorist can help sometimes :-p
I am a mathematics student with some interest into game theory. From what I understand, you should not only consider the basic strategies A1 an A2, but also mixed strategies: with probability p i choose A1, and with 1-p i choose A2. Then both players choose such a mixed strategy, in a way that if their opponent knew he was using that strategy, he couldn't take advantage of it.

In a simple example: there are two attacks, two defenses. If you choose A1 always, your opponent knows this, and he chooses D1 always. But if you have a 50-50 mixed strategy, you're opponent has 50 percent change of losing a center, no matter what his strategy is.

In this case: three attacks, two defenses. You should mix the options 50-50 as a defender, and as an attacker you should try the first attack 50 percent of the time, and the other you can just mix anyway you want.

Mind you, this analysis assumes that there is no difference between the centers. As Ava explained, U(A1D1)=U(A2D2)=0, etc. We all know this is not the case. I'd rather lose belgium than paris, if i'd be playing france. Perhaps there is a chance that your ally stabs you, etc. These considerations should be included into the U function. Then the analysis is the same, and then there will probably not be a 50-50 split, but a split which focuses more on the important centers.
ava2790 (232 D(S))
16 Sep 10 UTC
Thanks for that addendum, basvanopheusden. A mixed strategy is of course more flexible than a pure strategy, and there is plenty of information online regarding pure and mixed strategies for further reference.
hopsyturvy (521 D)
16 Sep 10 UTC
Thanks guys. Final question though - in 'a split which focuses more on the important centers', what's the optimal strategy if you know your opponent weights the centres with the same importance you do? Because if he's more likely to defend Paris than Belgium, then surely you should put a higher weight on attacking Belgium, even though taking Paris has a higher payoff.
Draugnar (0 DX)
16 Sep 10 UTC
Mixed strategy is what the most successful poker players use because it keeps their opponents from getting a read based on position/preflop bet size.
TheGhostmaker (1545 D)
16 Sep 10 UTC
ava's analysis is more applicable than the minimax strategy to much diplomacy, but if you are totally lost, then the following logic should be applied:

Let's call your strategies A1 and A2, and his D1, D2 and D3

where A1 defeats D1, and A2 defeats D2 and D3, and the value of each victory is 1, whilst the value of each non-victory is 0 (measuring in SCs say)

Then we have:
......A1..A2
D1..1.....0
D2..0.....1
D3..0.....1

We can immediately see that D2 and D3 are equivalent to one another, so there is no point in treating them separately, so let's consolidate them into "DD" meaning "Either D2 or D3, they make no difference"

......A1..A2
D1..1.....0
DD.0.....1

And now we can see that it is a simple, symmetrical situation, so you should play A1 and A2 with equal probability.

Meanwhile, the defender should play D1 and DD with equal probability, but it makes no difference whether he plays D2 or D3
TheGhostmaker (1545 D)
16 Sep 10 UTC
Now for the answer if the centres are of different values coming up:
ava2790 (232 D(S))
16 Sep 10 UTC
Haha I was typing up a long one for that, but you can take this one, Ghost ;)
yebellz (729 D(G))
16 Sep 10 UTC
Here's an interesting article, related along the vein of game theory in end game choices
http://devel.diplom.org/Zine/F1995M/Dreier/Endgame.html
digitsu (1254 D)
16 Sep 10 UTC
Ah. Good ol truth tables
TheGhostmaker (1545 D)
16 Sep 10 UTC
Suppose that in the win of A1 over D1, you get a centre that is more important, worth 1.1, in the win of A2 over D2, you get a centre that is averagely important, worth 1 and in the win of A2 over D3 you get an unimportant centre worth only 0.9

Now our table is:


......A1....A2
D1..1.1....0
D2..0.......1
D3..0.......0.9

Before we start the anaysis, we can see that from the defenders point of view, D2 is never as good as D3, so he won't play D2. We can thus remove it from the table to give:

......A1....A2
D1..1.1....0
D3..0.......0.9

Now we want what is known as a maximin strategy (I shan't define that here, but the point is that it takes the expected result out of your opponent's hands)

Suppose for the moment that your opponent plays pure strategy D1, and we play A1 p of the time and A2 1-p of the time. Then our winnings are 1.1p

If he plays pure strategy D3, our winnings are 0.9-0.9p

We can plot these on a graph:

http://7893772042130947902-a-1802744773732722657-s-sites.googlegroups.com/site/phpdiplomacytournaments/test-1/game%20theory.png?attachauth=ANoY7coHocsW-45nrXQtk1bAua--eBL8asqOLiPCBGdfVaz5u2jxJzo1n0I-d4hlMRbbFvwFd4PUIwtCwbQdVGQA3wb9P0LHFvxOpYO4cUriwejUxTZQdo39Dv5EyvNjz_1JzMTXbnCzPi43hSrFFZyInoxErM8CAUT7VK6PYzwfsjBCVWfJ1W07sZuXBMQBOlmVWOOQ9v8mkRNISFZNsHJLnjWT8VJf5rctAgrE0vmIABcvZb7Gfe4%3 D&attredirects=0

The green highlighting shows the minimum expected result for each value of p, and the yellow blob is the maximum possible for this value.

So the value of p you want is the value you have for that value, so you need to find the value of p where:

1.1p=0.9-0.9p

2p=0.9
p-0.45

Therefore you should play A1 45% of the time, A2 55% of the time
TheGhostmaker (1545 D)
16 Sep 10 UTC
The graph again:

http://tinyurl.com/3a9jwwl
ava2790 (232 D(S))
16 Sep 10 UTC
TGM, your values for the payoffs affect your final probability...just making a note of this. If the numbers were 1, 2 and 3 you would arrive at a different solution.
TheGhostmaker (1545 D)
16 Sep 10 UTC
I know, I was showing the method by means of an example.
hopsyturvy (521 D)
16 Sep 10 UTC
Ah, now, that is interesting. The implication being that the more important the centre, the less often you should aim to take it....?
hopsyturvy (521 D)
16 Sep 10 UTC
...which I see is exactly the conclusion that the article yebellz links to comes to.
Charles Martel (100 D)
16 Sep 10 UTC
Sometimes, you can outguess your opponent. If you think france is an risky player who thinks he can outsmart others, he will put more weight on belgium as opposed to paris. If not, you should go for belgium more often than paris.
ava2790 (232 D(S))
16 Sep 10 UTC
Ghost - is it possible to prove that P(A1)>P(A2), strictly speaking? I believe that is precisely the conclusion hopsy has come to from your example.
Baskineli (100 D(B))
16 Sep 10 UTC
It all boils down to knowing your opponent. All theory is good, but we are talking about people here, and you will need to know what type of the player you are playing against in order to make a good decision.

The analysis you've received are correct, however when it comes to fill in real numbers and calculate the chances, you have a big problem - unless you know who you are playing against (AKA "metagaming" on this site...)
Draugnar (0 DX)
16 Sep 10 UTC
Not true, Bask. You may have run into similar situations a couple of times before in this game against this particular player. If he acts predictably, you aren't metagaming to assume he'll do the same thing again. If he always chooses the reverse option from last time, you can predict he will agian and adjust accordingly. But it is always within the same game and therefore not metagaming at all.
TrustMe (106 D)
16 Sep 10 UTC
How can knowing your opponent be "Metagaming"? I look at my opponents games all the time. That way you can get a measure of how far you can trust them. It doesn't mean I won't work with them, just means I know when to stop working with them.

Also, I would think it might be best to do this analysis from your opponents perspective rather than your own, then you can make the appropriate move.
Draugnar (0 DX)
16 Sep 10 UTC
It is metagaming (meta means outside of), but we return to acceptable versus unacceptable metagaming. This is completely acceptable and, as it happens, human nature.
TheGhostmaker (1545 D)
16 Sep 10 UTC
"Ghost - is it possible to prove that P(A1)>P(A2), strictly speaking? I believe that is precisely the conclusion hopsy has come to from your example."

Well, under the axioms of game theory, the kind of logic I presented will always hold. However, diplomacy is much more than game theory
Draugnar (0 DX)
16 Sep 10 UTC
And game theory is just theory. It makes certain assumptions about the human thought process which don't take into account the emotional aspect and past history of the players in question.
ava2790 (232 D(S))
16 Sep 10 UTC
All theory makes simplifying assumptions. That doesn't make it redundant. It just means you shouldn't rely entirely on theory.
orathaic (1009 D(B))
16 Sep 10 UTC
or the effect that a couple of carefully placed words can have.

let's assume we're talking about 1901 fall moves.

Italy has moved to piedmont, france has moved marsielles to spain.
Burgundy is empty and so is MAO.

Now France has two options for spain - safe move to mars OR riskey hold.
Italy has two options - pointless move to mars OR equally pointless hold.

In the best case for france (Spain holds, Piedmont holds OR Spain bounces Piedmont in Mars) - The french player picks up Spain AND can build in Mars (likely a fleet to use against Italy)
In the middle case for France (Spain moves to Marsielles and Piedmont holds) France neither picks up the build nor is able to build in mars.
In the worst case for France (Spain holds, Piedmont takes mars) Italy has it's one positive result.

Pied - Attack / Hold
Spain Attack +1.5 +0
Hold -1 +1.5
(for France - relative values for italy reversed and counting the option to build in mars as +0.5 for france)

This is a fairly simple setup and can be analysed as above - but as Italy having Austria tell france Italy is DEFINITELY holding, you can greatly affect the outcome. (though it depends on the diplomacy)

Still i can't figure out the mixed strategy? anyone?
ava2790 (232 D(S))
16 Sep 10 UTC
The mixed strategy is simply attack MAR with probability 1 and hold PIE with probability 0.
orathaic (1009 D(B))
16 Sep 10 UTC
how is that mixed?
ava2790 (232 D(S))
16 Sep 10 UTC
http://en.wikipedia.org/wiki/Strategy_(game_theory)#Pure_and_mixed_strategies
orathaic (1009 D(B))
16 Sep 10 UTC
yeah, so in this case you're claiming that the ideal mixed strategy is a pure strategy (or a degenerate mixed strategy - let's not mince words...)

Still the carrot for France is that +1.5 vs +0...
TheGhostmaker (1545 D)
16 Sep 10 UTC
orathaic, what you do is simply draw the two graphs again.

Looking at it from Italy's point of view, if France goes pure holds he has 1.5-2.5*p where p is the proportion of the time Italy holds, and if France goes pure move then he has 1.5p

The minimax is when 1.5p=1.5-2.5p
p=1.5/4=3/8

So Italy should hold 3/8ths of the time.

Similarly, France should hold 3/8ths of the time
TheGhostmaker (1545 D)
16 Sep 10 UTC
ignore that post for a mo, I've screwed something up I fear
TheGhostmaker (1545 D)
16 Sep 10 UTC
Corrected:


orathaic, what you do is simply draw the two graphs again.

Looking at it from Italy's point of view, if France goes pure holds he has 1.5-2.5*p where p is the proportion of the time Italy **attacks**, and if France goes pure move then he has 1.5p

The minimax is when 1.5p=1.5-2.5p
p=1.5/4=3/8

So Italy should **attack** 3/8ths of the time.

Similarly, France should hold 3/8ths of the time
Baskineli (100 D(B))
17 Sep 10 UTC
@Draugnar & TrustMe

There is a reason I put "metagaming" in quoting sign. You know my position about what other people call "metagaming" - I believe this is the whole point of this game, but lets not discuss it again.

If you will look at the post above (TGM about when to hold and when to move), you will clearly see that the assumption there that we are talking about an anonymous gunboat that is being played by people with flawless logic. Furthermore, it ignores the position that France and Italy will enter if the move will succeed or fails.

One more thing, regarding the "same player, same situation" remark. It is extremely hard to reproduce exactly the same situation on the board, especially with exactly the same players. The mere fact that players learn from game the game, changes the whole situation.

What I would like to say is that the only "certain" way to know what the other player is going to do is to make him suggest an idea, make him believe it is his idea, and make him be passionate about it.

Analyzing Diplomacy using game theory on the page of the forum is fruitless (unless you are gunboating vs anonymous players who are perfectly reasonable, and maybe not even then).
orathaic (1009 D(B))
17 Sep 10 UTC
thanks TGM, i still don't know how to calculate it...

well mostly, also is -2.5 the relative difference - ie the italian gain plus the french loss, i'm not sure where you came up with the figure.

@Bask - 'Furthermore, it ignores the position that France and Italy will enter if the move will succeed or fails. ' - really, i had thought i added into my consideration the (rather arbitrary) value of having an extra supply center, and being able to build.

Everything else bieng equal, italy is either in peidmont/ mars, and france is either in spain or mars.

But losing mars is considered a loss for france no matter what, and gaining mars is considered a win for italy... How we value these win/loss situation is i admit entirely arbitrary.

Yes a game theoretic minimax answer will tell you the optimal mixed strategy, and playing thus you will on average do better.

That it doesn't guarentee you the right guess every time doesn't matter, it is only on average over many guesses that you will gain a maximum advantage. Though a game is made up of many such decisions, you may not win even if you make hte best guess everytime.... So limited use, but not completely fruitless.


43 replies
Tabanese (445 D)
16 Sep 10 UTC
Chaos and what a noob thinks...
Hey, how mod-friendly is this site in regards to variants? I mean, if the players grouped together and rallied behind the desire to play a particular variant, would the admins be interested in catering to use? :P
17 replies
Open
orathaic (1009 D(B))
16 Sep 10 UTC
Avaaz under attack!
looks here is where i pretend i'm trying to find out more, when i'm actually advocating people do something...

https://secure.avaaz.org/en/stand_up_to_crony_media/?cl=748170559&v=7155
5 replies
Open
curtis (8870 D)
16 Sep 10 UTC
live gunboat in 5 minutes
http://webdiplomacy.net/board.php?gameID=38284
0 replies
Open
Sun_Tzu (2116 D)
14 Sep 10 UTC
Cheater alert: Web & Samspaceplace
They were Turkey and Italy in a gunboat game and never attack each other. They are either one person or two people working close together. They missed the same turns and their moves were put in close together.This is the game: http://webdiplomacy.net/board.php?gameID=33212
21 replies
Open
`ZaZaMaRaNDaBo` (1922 D)
16 Sep 10 UTC
Uh...Bulgarian Open
Is it still on? Did I miss it?
3 replies
Open
Kaiasian (624 D)
16 Sep 10 UTC
Orders stop loading again. FML
Topic. T.T
0 replies
Open
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