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A place to discuss topics/games with other webDiplomacy players.
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Akroma (967 D)
22 Aug 09 UTC
gameID=12081
game has been stuck at deadline: now
for several hours
9 replies
Open
denis (864 D)
24 Aug 09 UTC
http://webdiplomacy.net/board.php?gameID=12965
4 people
2 joined today and 2 joined on sunday
0 replies
Open
DJEcc24 (246 D)
24 Aug 09 UTC
Go to this sight south america map.
http://dip.xbsd.kr/gamelist/Joined/1/
0 replies
Open
denis (864 D)
24 Aug 09 UTC
LIVE GAME just 54 minutes to join!!!
join join
Fast&Cheap Round
http://webdiplomacy.net/board.php?gameID=12965
2 replies
Open
Jamiet99uk (873 D)
24 Aug 09 UTC
How's this for a new variant?
Anti-gunboat:

Rules: The only move allowed is "hold". The players have to negotiate amongst themselves until they reach agreement to either draw, or nominate one of their number as the winner.
22 replies
Open
Pause button missing
In the game "Touch My Wookie" all surviving players have a Pause vote. We actually want to un-pause but none of us have a Pause button now.

http://webdiplomacy.net/board.php?gameID=12464
9 replies
Open
Akroma (967 D)
24 Aug 09 UTC
pause lost to bugs, please pause
gameID=12081

I hope this gets fixed soon, all the pause-related bugs kinda make it hard to let the game flow
1 reply
Open
DJEcc24 (246 D)
24 Aug 09 UTC
New Maps
I would love to see some new maps on this sight. all the other sights i do not like the set up as much as webdiplomacy. for a school project i made a north and central america map and it worked perfectly. i'd like to see more maps like that.
5 replies
Open
Geofram (130 D(B))
24 Aug 09 UTC
Possible gunboat cheats?
Details inside.
20 replies
Open
tullman (579 D)
24 Aug 09 UTC
SEARCH
I just finished a game and I wanted to find it but I somehow the search returns nothing, including another game that is currently active. No my games comes up blank. someone tell me how to setup search so I can find my effin games thanks!
4 replies
Open
kaner406 (356 D)
24 Aug 09 UTC
a possible bug?
re: finalisation & the task bar
1 reply
Open
bonbon (100 D)
24 Aug 09 UTC
New Game
Napolean's Revenge
http://webdiplomacy.net/board.php?gameID=12955
Bet:25
Phases: 1 day
0 replies
Open
superkeiko (239 D)
19 Aug 09 UTC
The Person to post at the most Prime Numbers Win!!!!!!!!
Ready, Get Set, GO!!
113 replies
Open
digitsu (1254 D)
23 Aug 09 UTC
9/11 Where you there?
So its been almost 8 years since. Surely we can talk about it now right?
11 replies
Open
djbent (2572 D(S))
20 Aug 09 UTC
live game tomorrow? (friday)
i am available to play a live game tomorrow, friday, between the hours of 1300 and 2100 GMT, which is 9-5 east coast US time. any one else? i would hope we could either continue it another day, or make it a 24 phase game and just revert to normal game play.
82 replies
Open
Draugnar (0 DX)
21 Aug 09 UTC
Everyone watch out for pauses.
HUGE BUG. when the last person issues their pause vote, it actually triggers an unpause and forces the game into "Due Now" even if hours are left.
61 replies
Open
Zeno Izen (100 D)
23 Aug 09 UTC
another very slow game with my remaining 18 points
http://webdiplomacy.net/board.php?gameID=12948

come on and join. 18 D to enter and very slow to play.
5 replies
Open
Iggy (753 D)
23 Aug 09 UTC
quick game now with 1 min deadline
I think of a 1 min deadline
5 replies
Open
TheGhostmaker (1545 D)
12 Aug 09 UTC
The 2009-2010 TMG Masters’ Sign Ups are now open.
Please Email [email protected] to sign up, including a profile link in your email.
To ask Questions, post a reply to this thread.
Details inside........
168 replies
Open
hellalt (24 D)
23 Aug 09 UTC
NEW wta game
Winner Takes All 24hrs/phase, 50 D buy in
http://webdiplomacy.net/board.php?gameID=12943
6 replies
Open
StevenC. (1047 D(B))
20 Aug 09 UTC
New Diplomacy 5: Allies vs Central Powers mid-game comments....
Please do not post unless you are a part of the game....

7 replies
Open
Vaftrudner (2533 D)
23 Aug 09 UTC
Live game tonight (Aug 23)
It's 10 PM here in Sweden, and I will be up all night. I would like to start a live game if six others are interested!
1 reply
Open
Carpysmind (1423 D)
23 Aug 09 UTC
"A True Game"
I have created a new game in which I will control who plays (password). (1) No players with less than 10 finished games and (2) No two players in another active game. Send me a message if you wish play. Thank you.

PS am I fooling myself into thinking this can create a ‘fair’ game or is "CD" and pre-game alliances still bound to happen?
3 replies
Open
ag7433 (927 D(S))
05 Aug 09 UTC
One word association
Each post one word only. Example --
Start: tree
End: torpedo
Tree, apple, worm, fish, boat, submarine, torpedo
693 replies
Open
Cancel game
http://www.webdiplomacy.net/board.php?gameID=12169#votebar

We have all voted to cancel the game but it is not going through. Ghost messaged Kestas about it previously but nothing was resolved. Other factors changed and we are back to a cancel agreement. May we have a manual cancellation of this game?
3 replies
Open
rlumley (0 DX)
21 Aug 09 UTC
Kestas... About Plura
I have no problem donating some of my processing power, but I just updated Java, and now every time I click on a new page, it gives me a warning that Plura requires an earlier version of Java, and asks if I want to run it. It has no "Don't show this message again" option... Can you fix this? I'm running Vista, if that matters.
17 replies
Open
Babak (26982 D(B))
22 Aug 09 UTC
New Gunboat WTA Game: "Silent Green (Gunboat)"
http://webdiplomacy.net/board.php?gameID=12924

WTA - 10 pts - Gunboat - 18hr deadlines.
4 replies
Open
mesocell (558 D)
23 Aug 09 UTC
HMS Hood EOG comments
Here is the thread for the Gunboat game HMS Hood EOG comments.
mesocell (558 D)
23 Aug 09 UTC
S01 - I start out not wanting to anger Austria. Austria had enough problems in a gunboat game just surviving most of the time, so I decide to grab Rum and move Mos and War to Sev and Urk. Little did I know then, but this decision to link up these armies in the south would prove to be a major cornerstone to my whole game.

F01 - Good news: Ger won't bounce me in Swe, Eng is moving south, Aus stayed out of Gal. Bad news: the Turk is after me big time. I go defensive in the south and wait to see what happens.

S02 - I decide to go turtle in the south, and to try to take Nor for a center.

F02 - I am in some trouble as the German has taken interest in War. This means I will have to decide to give up War, Sev or Rum. As I am partial to the home centers, and the Rum fleet isn't doing anything for me, I cut Rum lose. This is not looking so good for me, as my only offense is to run my army into the Nwy wall again.

S03 - Austria and Italy appear to have stop fighting, and they both are now after the Turk, so I decide to try to grab Rum back again, while the Nwy move is still not gaining traction in the frozen north.

F03 - The Rum grab fails, so I decide to change tactics and openly try to help the Turk. Plus the Ger move against War rules out another move on Rum as I need to defend. At this point, I think I am toast with Austria's move to Gal and the two German armies on the War doorstep.

S04 - Lucky break! The Eng disband Nwy. But now I fear Pru moving into Liv and surrounding War. I decided to try to help the Turk some more in case he is looking to retake Rum. So, I decide to move Swe to Nwy, thinking the English would bounce me there, and the fleet staying home would then stop an attack from Den. At the same time, I decided to drop St P to Liv to bounce Pru out.

F04 - I am floored!! I got Nwy, Den moves south, and the German dropped to Gal to surround War. To be honest, I didn't consider that move. I now realize that War will be saved for one reason, and one reason alone. Pru did not bounce me out of Liv. If that order had gone happened, War would have fallen, and I would have made a quick exit from the game. I note that Austria still does not trust Italy, but the Italian appears to be heading west fast. I realize that Austria is now a major threat, but has done nothing to attack me. I had best not provoke him, or I am in trouble again. Time to go turtle again. I failed to read at the time of this turn that my savior of the game had just appeared in the form of France.

S05 - I decide to pursue the only course of action that seems safe. Attack my former tormentor in Germany from the north and the east. I play it safe with the Austrian front, and I do not want to provoke the English or French, so I move St P into Nwy and Nwy into Ska.

F05 - A German NMR in the spring? What to do, what to do. I decide to try for Den, but move Nwy to Swe for support next turn as I still wanted to stay out of Nth Sea. Looks like the turtle comes out for another swim.

S06 - The German has lost his battle, and has opened the door in front of me. So I need to move fast before anyone else moves in. I decide to blitz the armies west and move the fleets to grab the Nth Sea. Eng has left Edi open too long, and it looks too good.

F06 - Now, how to get Kie? I can move the armies along the coast, opening a bigger hole in my front, or drop the fleet in. I go for the fleet. Austria has finally out manned and out moved the Turk, so I decided to gamble. We have had a stand off for so many turns now, that I decided to move Sev for two reasons: 1) to support the Turk, as if he is taken off the board, Austria must have a new foe, and he and Italy haven't attacked each other since the start of the game. 2) I hope to open up Sev for a fleet build to occupy the Bla. If I allow Austria to get into the Bla, I am cooked.

S07 - The Sev gamble worked! Now I can prop up the Turk, if he lets me, and I can occupy the Bla. Some southern security! Now, for the north. Italy is pressing France hard, so I need to move quick. I must not allow Nth Sea to fall. So I gamble on taking Mun and leaving Kie open to get the Hel to help control Nth Sea, I reoccupy Den so I can recapture Kie if needed.

F07 - By now I have come to realize that although Austria and I have a stalemate line in place, he will not attack Italy, and never will. So, if I want to go for a solo, I will have to wrap around France.

S08 - I want to extend my stalemate line out to Mun, so I fill in the full line for the first time with armies. Is it a true stalement line? No, but the Austria to date has had about as much interest in attacking me as he does Italy. He is playing it smart and wants the Turk out before he moves on. So I keep the Turk on life support. I grab Hol to keep the attack going in the North. I am worried about Italy sending a rouge navy north around England.

F08 - By now, I realize that a solo is too far gone. Italy has move too fast, and those two to he south will still not attack each other! What is up with that!! I need a draw option, and I need it now. So, who's in, who's out. The Turk is out. Austria will not draw while Turkey is in the game. So I took Ank. Eng has to be out, so I move to guard Edi.

S09 - I would think that Italy would want France gone before he draws. However, since I would not be in the position I am without the French attack on Germany, I float the draw offer. I know that Edi will fall, so I go for Bel and defend Mun. I wonder if Italy's move to Tyr was the long awaited attack on Austria, or if it's for Mun.

F09 - The Draw is agreed upon. Good game all. I enjoyed it!
SohDjinn (3996 D)
23 Aug 09 UTC
France:

F01 - English fleet is in the English channel. Move army from Burgundy to Picardy, so that building an army in Paris would allow me to retake Brest in the Spring.

S02 - English fleet in the Mid Atlantic threatens me, so I decide to retake the Mid Atlantic.

F02 - English fleet retreat into Gascony still threatens me, but I can go Mid Atlantic -> Irish Sea -> Liverpool and force him to disband that annoying fleet. Germany looks like he's picking a fight with Russia, so I should be able to have a 1 vs 1 war with England ... Right?

S03 - Ugh! Germany moved into Burgundy. Why would he purposely initiate a 2 front war!?! I decide that keeping England out of Brest takes priority over keeping Germany out of Paris, since a recovered England could threaten Spain and Portugal, while Germany probably couldn't take much more than Paris.

F03 - England disbands Norway instead of Gascony. At least Russia will get Norway. Next fall, England will be left with only 2 units and Russia will have an extra unit to use against Germany.

S04 - Move army into Ruhr. I've got 1 unit tying up 3 German units. If Russia can take a German supply center soon, I should survive.

F04 - Italy gets ready to attack France. 3 vs 1 now. I am soooo dead!

S05 - Germany NMR! I take Holland and position myself to retake Paris.

F05 - I'm still a dead man walking, but at least my gains from Germany balance out my losses to Italy so no disbands.

S06 - Another Germany NMR.

F06 - Germany is out of the game. Too bad 3 countries (Russia, Italy, and Austria) are each strong enough to defeat me 1 vs 1. But it's even better! I'm sandwiched between 2 of them (Russia and Italy). Still, there are a couple of silver linings. I'm probably in position to survive longer than England and Turkey, and I even get a build this turn!

S07 - Lost Munich. Oh well, there wasn't anything I could have done to prevent that.

F07 - Lost Brest. I should have had Brest and Paris mutually support each other. That mistake will probably hasten my death by 2 years or so.

S08 - I decide to evacuate to England and make my last stand there.

F08 - England and Turkey are dead.

S09 - I'm thinking that having a pair of armies in Liverpool and Edinburgh mutually supporting each other would allow me to survive the longest. After all, mustering 3 fleets or convoying armies into England would be a real pain for Russia or Italy.

F09 - Thanks for the draw. Good Game.


2 replies
uclabb (589 D)
23 Aug 09 UTC
Question about Draws
If you draw a game in which one of the players remaining is CD'ed, does that CD take upi a portion of the points? ie if 4 people are left but one of them is CD'ed would the pot be split 3 ways or 4?
3 replies
Open
Quasta (123 D)
22 Aug 09 UTC
Game unpaused?
Looks like the rest of the players have check out. How can I get this un paused?
3 replies
Open
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