First off let me say development on phpDip has not slowed at all. In fact I'm furiously trying to finish off the latest version, which I started over 7 months ago, now more than ever. I expect it'll take a month, and I've had to delay release ~3 times now, but rest assured phpDip is not a backwater project for me, it's just suffering from a release cycle which has been far too long this time around. Next time I'll be breaking it up into smaller pieces and adding features 1 by 1. (I also hope to have more Facebook features in future dev cycles, as quite a few 0.9 features are .net only for technical reasons)
I have to admit that Facebook phpDip does take slightly less priority for me than phpdiplomacy.net . This is simply out of practicality because I don't have the expertise Chris has in Facebook technology. This carries over to the forum, which uses Facebook code. It was Chris' decision to switch to using the Facebook forum, and I'm sure he did it for good reasons. (I definitely get plenty of slack for my custom forum code over at phpdiplomacy.net , it's not all perfect with either system.)
Pretty much all the issues listed here are on the todo list, eg variants and anonymous games, but as a student it does take quite a while to churn these changes out. You can help out if you know PHP at forum.phpdiplomacy.net
Regarding a phpdiplomacy.net merge, this was actually the initial plan when me and Chris first started collaborating, but as time went on we realized both sites were just too busy to merge. Both me and Chris use separate shared hosting accounts, and merging would double the load for one of our hosting accounts, and I'm sure that just wouldn't fly.
I'm getting enough reminders that I should move to dedicated hosting already, we're really stretching our budget limits, and we don't want to impose worse ads on you guys (or have to put ads on phpdiplomacy.net).
The big problem is that making a Facebook application that is really enticing and engaging is a huge amount of work. Successful student applications are pretty rare, compared to the viral mega-funded, super-polished, instantly-accessible Mafia wars type apps, and it's very hard to compete. I'm not sure of the solution, Diplomacy really is a hard to learn but rewarding game, and the stats reflect that.
I'm just thinking as I write, I hope this has let a few people into the mindset behind what's going on around here. Thanks for the feedback.
Regards,
Kestas