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A place to discuss topics/games with other webDiplomacy players.
Page 299 of 1419
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chtalleyrand (345 D)
21 Jun 09 UTC
another CD Italy up for grabs
4 supply centers
48 hour phases
Join the battle of tours!
2 replies
Open
mwalton (2561 D)
18 Jun 09 UTC
Please reset Phase End time
This game was forced to unpause by a moderator, and now it has 100 years before the next phase:

http://phpdiplomacy.net/board.php?gameID=11518
20 replies
Open
The_Master_Warrior (10 D)
20 Jun 09 UTC
Tehran Protests
I hope the protesters win. What does everyone else think?
34 replies
Open
Zeus68 (951 D)
21 Jun 09 UTC
Hold question
Why didn't Moscow and Ukraine execute their hold order on Sevastapool.
http://www.phpdiplomacy.net/board.php?gameID=11497&orderText=on
The orders are clearly there and the Sev army was forced to stay home.
2 replies
Open
baron von weber (549 D)
21 Jun 09 UTC
Unable to build unit?
If you can't build a unit as you don't have enough free SCs, can you build in the following Spring (assuming you now have an empty SC)? Or do you have to wait until the following Autumn
2 replies
Open
Vista Sidebar Gadget -- teaser pic
A little something I've been working on: http://tinyurl.com/diptease

Maybe I'll support it with Plura just to annoy certain people. :)
15 replies
Open
Chalks (488 D)
19 Jun 09 UTC
Illegal moves
I like the way phpdiplomacy forces you to put in only valid orders. However...
Chalks (488 D)
19 Jun 09 UTC
Wouldn't it make more sense to allow us to input any order we desired? i.e. "convoy London to Munich" Obviously impossible, but bad orders are part of the game.

I know it would lead to more mistakes and people saying "CRAP, I DIDN'T MEAN THAT", but isn't that the way it is in face to face games anyways? Also, it would lead to more interesting interactions in gunboat games too. You could make an order that is impossible for your unit to make, but if Germany saw your order, he could realize that you were telling him where to move. Or something.
Unforunately, that would mean EVERY drop down would have to list EVERY province no the board. It would get quick unwieldy!
Jamiet99uk (873 D)
19 Jun 09 UTC
It would also be likely to confuse newbies. They might assume that they had the choice of moving anywhere on the drop-down list...
Glorious93 (901 D)
19 Jun 09 UTC
I was under the impression that this site is to get new players into the game, as well as be a place for more experienced players to play. I played my first game of diplomacy on this site, and I found the limited options very useful.

Still, I understand your point. It might be interesting to allow any orders in higher pot games, as an option chosen beforehand?
jman777 (407 D)
19 Jun 09 UTC
I agree with dingleberry. it would have to list a riciculous amount of provinces and the list would be so long it would take forever to actually find the territory you want.
figlesquidge (2131 D)
19 Jun 09 UTC
I certainly don't think the default should be changed, but there is a strong arguement for allowing invalid orders to be entered based on a game-start setting. Saying that, I think that would increase the server load running the adjudicator as it would have to check every order for authenticity, which it doesn't have to currently (although it might - haven't looked through the 0.8 adjudication script)
jbalcorn (429 D)
19 Jun 09 UTC
Game-start settings are definitely the way to go. Options:

illegal moves
no CD takeovers
Shorter retreat/build phases

All of these don't involve a variant, so they should be reasonable to code.
jbalcorn (429 D)
19 Jun 09 UTC
Other options:

Enforced gunboat - only global for pause/draw/etc.
Public global, i.e. Global can actually be read by people not in the game?
jbalcorn (429 D)
19 Jun 09 UTC
Basically, gunboat and public press would be set up the same, and it's just the rules you set down as to whether you use the global for anything other than game mechanics.
Glorious93 (901 D)
19 Jun 09 UTC
I think I remember someone saying the next version will actually have a draw button, instead of having to type /draw. So that would mean you actually could totally restrict press for gunboat games.
jbalcorn (429 D)
19 Jun 09 UTC
not 100%. Even gunboat games need to pause, and in that case, you need to agree on an unpause time. That requires communication.
EdiBirsan (1469 D(B))
19 Jun 09 UTC
I sort of strongly disagree. I believe that there should be further checks built into the system to screen out incorrect orders. For example you are allowed to issue a convoy order by a fleet and then have the army move some where else.
I believe that catching incorrect orders is more of a positive for new players avoiding drop out due to ignorance and sloppiness than for any gains by the veterans players calling for the 'sneakiness' of intentional missorders to screw up their allies.
A reasonable compromise might be to have the ability of the full check and the 'no check' coded as an option in the game at the start. Therefore all general games are automatically set up with Full Checking and you can then have veteran games- maybe put a minimum entry fee of 250 points or something like that, available for those that want a game with miss orders.
In Gunboat games, players abuse the concept of Gunboat by trying to communicate with Miss orders on other sites. For example often I will see an opening move with something like
Army Venice Supports Vienna to Ankara
This is not exactly a Non -Communication game move. While there is plenty of options to get the idea across with legal moves allowing illegal moves just pushes things out there too much for my own personal taste,
Chrispminis (916 D)
19 Jun 09 UTC
I would not support it unless it was an option at game creation, and was strongly discouraged for new players. I don't think I'd ever use it. I think a lot of the purpose is diminished if people are expecting it to happen though.
jbalcorn (429 D)
19 Jun 09 UTC
Edi - I've never played FtF - but isn't the idea of a 'London support Mun->Bur' exactly how gunboat is supposed to be played? i.e. an offer of an alliance through your orders?
jbalcorn (429 D)
19 Jun 09 UTC
and I _definitely_ think it has to be a game creation option, along with variable times for turns, no CD takeovers, and only global press.
jbalcorn (429 D)
19 Jun 09 UTC
Although I think the illegal move option would be A) the most dificult to implement and B) is the least important.
aoe3rules (949 D)
19 Jun 09 UTC
EdiBirsan, that's actually intended to be part of the game in gunboat games.


I agree with Chrispminis.
thewonderllama (100 D)
19 Jun 09 UTC
I don't know how reasonable it would be to write as it's been a while since I've looked at the code, but I would think it would be better to have it as an advanced option on a per-player basis, like something you can set in your profile, for example. And of course it would have a note about how you shouldn't enable this option unless you really know what you're doing, etc.
Maniac (189 D(B))
19 Jun 09 UTC
I think we should be allowed to enter illegal orders and also write our own such as "Berlin moves to the corner and cries". Paris does a victory lap around Mars", "Trieste looks menicingly at Venice" Bring back the fun to the game and compensate for all this back stabbing.
jbalcorn (429 D)
19 Jun 09 UTC
That's what Global is for. A far too little used option in too many of my games. So many people are SO serious about this - I play to win, but more importantly, I play to have fun. And I comment in global a lot - and some people seem to get annoyed.

Too bad :-)
Glorious93 (901 D)
19 Jun 09 UTC
I agree, it'd be fun to use global actually for press, for example "German troops capture Paris! Kaizer buys a new rug in celebration."

But I expect doing that in any of my games would just get some funny (cyber) looks.
jbalcorn (429 D)
19 Jun 09 UTC
I get 3 different kinds of responses:

- People get into it and respond in kind
- People are amused, might put in a 'lol', but don't participate
- Assholes get all pissed off.

Interesting thing - I've gotten at least 1 draw and 2 survives and a couple of phpDip friends out of responses to my global press.
jbalcorn (429 D)
19 Jun 09 UTC
Example: From a recent game where an English army unit, way in advance of any other English units, pushed into Kiel from Denmark:

The British 2nd army, after a night of drinking and debauchery with Danish women, woke up hung over, confused - and in the shipyards of Kiel. The British General who led that army, Gen. Mortimer Directionless, was quoted as saying "I thought we were entering Liverpool. It was the fact that all the cars are missing their hubcaps that confused me".
Glorious93 (901 D)
19 Jun 09 UTC
lol :P

We should have a game where a public press statements are obligatory. Pointless, yes, but fun. Although I would struggle to come up with anything quite as spectacular as that.
jbalcorn (429 D)
19 Jun 09 UTC
I like "Berlin moves to the corner and cries". Wish it was a move in some of my games :-)
Chalks (488 D)
19 Jun 09 UTC
Figlesquidge said "...Saying that, I think that would increase the server load running the adjudicator as it would have to check every order for authenticity, which it doesn't have to currently"

It most certainly ought to check everything for authenticity. If it just accepts the form input as absolute truth, what's to prevent someone from loading a bit of javascript (with greasemonkey, say) that let's you modify what the dropdown boxes say? The first rule of forms is never, ever trust the user input.

As for all the concerns about information overload and newbs not understanding... I totally agree. Edi, that's an interesting point about gunboat but I think I would argue that the idea is to get your intent across to your ally in as subtle a way possible, and not tip off anyone else. So a move as in your example may do you more harm than good, totally depends on the situation.
Alderian (2425 D(S))
20 Jun 09 UTC
I disagree with those that want to use illegal orders in a gunboat game. The point of gunboat is to communicate through military might. A mis-ordering is communicating through the orders, but not through military might.

If you want someone to ally with you, send a valid support hold or support move their way or attack a common enemy or whatever.

Sure you can put in intentional mis-orders in face to face, but you could also all agree to not do it. So just because you can do it, doesn't mean it meets the intent of the variant.

Just my take on it.

Everyone should also keep in mind that a lot of this may change with the new version. I thought it was going away from drop down boxes to actually moving pieces around on the map or something.
Draugnar (0 DX)
20 Jun 09 UTC
@Chalks, the adjudicator doesn't have to, though, only the form postback process does. If you allow invalid orders from the form, then the adjudicator has to take on that role, not the form postback process. As the form postback process only runs when you submit the form, this is less intensive than the adjudicator which runs every 5 minutes.
Chalks (488 D)
20 Jun 09 UTC
ah, I misunderstood what was meant by the adjudicator. I thought he meant the adjudicator processed the form submissions directly.
figlesquidge (2131 D)
20 Jun 09 UTC
Ald - that is a fair point, and I hadn't considered that. Adding false moves as an option would therefore make the game less realistic.
As for per-player basis: everyone would start asking why they couldn't input an illegal move when their opponent couldn't - would be madness!
Draugnar (0 DX)
20 Jun 09 UTC
@Fig, adding false moves as an option would more accurately represent the boardgame of Diplomacy, where miswritten (sometimes intentionally so) orders happen.
Onar (131 D)
20 Jun 09 UTC
Wait, the new version is doing away with drop-down orders!? The drop-down orders are why I prefer this site!
figlesquidge (2131 D)
20 Jun 09 UTC
Where did that come from Onar! Its just a suggestion some people have made. Even under the suggestion all that would happen would be you'd be able to give invalid orders.
cteno4 (100 D)
20 Jun 09 UTC
I think this would discourage new players from sticking around, and it would flood the forum with at least one weekly posting of WHAT I ORDERED A SPA-NAF AND IT DIDN'T WORK WHAT GIVES?

Depending upon how people see the map, that might also happen with Berlin/Denmark or with fleets at StP(sc) and support to Norway.

For the sake of the Forum and also for the sake of the new players, just no.
cteno4 (100 D)
20 Jun 09 UTC
I've been in many games with n00bs in which they didn't realize that fleets had to be ordered to convoy if armies were ordered to move via convoy. In Spring 1901 as England, this can be a fatal error that causes a player not to gain Norway. Maybe attention needs to be drawn to this somehow.
Alderian (2425 D(S))
21 Jun 09 UTC
figles, what Onar said came from the last paragraph of my post above. I thought I had heard/read something about a map redesign where orders would be input using the map rather than drop down lists. But maybe that was just stuff being considered and not necessarily implemented.
figlesquidge (2131 D)
21 Jun 09 UTC
Ah yes, sorry, that's being done - i'm the one writing it.
However I hope that to be an alternative to the drop-downs not a replacement!
Alderian (2425 D(S))
21 Jun 09 UTC
Options are good. Thanks for the clarification. :)


38 replies
zagabunt (104 D)
21 Jun 09 UTC
Suspected Multis
Can someone check this out? (http://phpdiplomacy.net/board.php?gameID=10530) I've lost - fair enough! But rather than ending the game with a win, one player goes for me while the other sits and does nothing at all. Strange, no?

Here are the accounts:
11 replies
Open
Spell of Wheels (4896 D)
21 Jun 09 UTC
Happy Father's Day
Hope everyone has a great day with family. I will be laying down a vapor barrier in a room in order to prepare for installing hardwood laminate flooring and then I am off to the daughter's house for BBQ'ed hamburgers!
0 replies
Open
Southern Pride (414 D)
21 Jun 09 UTC
And yet another unpause request.
Game ID = 11396. Game name = -30
2 replies
Open
Ballack (2571 D)
20 Jun 09 UTC
Another Unpause Request
The game is http://phpdiplomacy.net/board.php?gameID=11244.
A player has been banned, but he was already totally defeated at that time. This pausing has been done a few days ago. It's 24 hours, but one player doesn't unpause (for whatever reason).
2 replies
Open
ottovanbis (150 DX)
21 Jun 09 UTC
New Game 2hr phase ppsp INTERESTED?
If anyone is having trouble sleeping at night, join "The Coffee Game." It goes 2hrs per phase and has an anti of 5 pts. Please join if you're interested, I need competition. This is perfect if you're bored or need cheap practice that's quick.
1 reply
Open
Roi (0 DX)
21 Jun 09 UTC
What would happen?
Theoretically, if I were to make a game...
3 replies
Open
jman777 (407 D)
21 Jun 09 UTC
phpDip Widget/s
Hey I was just wondering if a phpDiplomacy widget exists for Mac's.
2 replies
Open
Razz (144 D)
21 Jun 09 UTC
Moderator, can we get a pause?
We have one nearly eliminated player who refuses to pause, even though the absent guy is going to be back tomorrow.
2 replies
Open
hellalt (24 D)
21 Jun 09 UTC
phpdiplomacy toolbar
i would like to have a toolbar or widget notifying me when i get messages or have to input orders here or at the facebook version. pls santa!!
0 replies
Open
hellalt (24 D)
20 Jun 09 UTC
NEW GAME: shit happens
8 points bet
normal speed
http://phpdiplomacy.net/board.php?gameID=11689
0 replies
Open
BarryChuckle (100 D)
20 Jun 09 UTC
Convoy across land?
Say I have an Army in Spain and a fleet in Marseilles. Can I convoy the army to Piedmont?
12 replies
Open
rador (144 D)
18 Jun 09 UTC
unpause game
could a mod unpause this? http://phpdiplomacy.net/board.php?gameID=11357
it was paused because austria got banned, and we have a new player, but france and germany haven't unpaused yet. france has finalized, but hasn't been their for 2 days, and germany hasn't finalized, and has been missing for 3 days
8 replies
Open
Maniac (189 D(B))
20 Jun 09 UTC
Unpause and pause request
http://phpdiplomacy.net/board.php?gameID=11472

Could a mod unpause this game and allow it to start, then pause it to allow the players to vote for their own unpause?
1 reply
Open
po8crg (969 D)
20 Jun 09 UTC
Unpause request
http://www.phpdiplomacy.net/board.php?gameID=11445

I know it's a 72 hour game, but most of the players haven't logged in for about a week.
3 replies
Open
capn_hampton (860 D)
20 Jun 09 UTC
Unpause game, please!
Moderator, the game "Very Slow" game ID 11445 is actually stopped. It was paused because Turkey got banned, but we have not seen any login by four of the players since last week.
0 replies
Open
Submariner (111 D)
20 Jun 09 UTC
Saturday Live! 2
Who is up for a live game? I have posted it on the joinable page already.

10 Points to join. 10 minutes to order preferred. PPSC
7 replies
Open
Dunecat (5899 D)
18 Jun 09 UTC
400-point PPSC game, 48-hour phases.
Who would like to play with diplomats who won't miss turns? I would like to garner interest before creating the game. Please comment below!
30 replies
Open
Submariner (111 D)
18 Jun 09 UTC
The Fabled 9 Fleet Convoy!
http://www.phpdiplomacy.net/board.php?gameID=11238

A round the map convoy from Syria to St.P. Conducted by 9 naval units under one flag in live play to win the game.
After many spankings as Italy, I am quite proud of this moment :D
46 replies
Open
Jacob (2466 D)
20 Jun 09 UTC
anyone feel like a live game tonight?
10 minute fall/spring - 2 minute retreat/build
5 point WTA
24hr phases in case someone goes awol (and then we will destroy them)
59 replies
Open
rlumley (0 DX)
19 Jun 09 UTC
Chrisp...
I have split personality disorder. Can I have two accounts so that each of my personalities can play a game? They don't know each other, so there's no possibility of metagaming.

Also, can my dog have an account?
20 replies
Open
Nietzsche (0 DX)
20 Jun 09 UTC
Übermensch
72 hour game 50 point buy in, come on philosophical enlightenment awaits those who join!!! lol
1 reply
Open
mwalton (2561 D)
19 Jun 09 UTC
Multi-account Question
Are you allowed to have more than 1 account, if you don't play them in the same game?
22 replies
Open
Klop (583 D)
19 Jun 09 UTC
Support question
If you support hold a unit that is support moving another, and the support moving unit is attacked, does it stop support moving ?
1 reply
Open
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