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Pandarsenic (1485 D)
07 Dec 08 UTC
And so it begins - Rollback Cheating
http://phpdiplomacy.net/board.php?gameID=6792
In this game, pre-rollback, my lunge for North Sea as Russia was successful; Nilocy (England) altered Denmark's orders to something he NEVER would have dared do without knowing what was going to happen in advance to block it.
What now?
Akroma (967 D)
07 Dec 08 UTC
I think this behavior is most foul, and should NOT be allowed.

Kestas, please, could you reset this game once more, so Nilocy is forced to play the game like they already happened ?

In the way it went the first time, Pandarsenic succesfully moved to north sea. Now Nilocy decides to eb a masive dick and create some sort of alternate timeline in which he doesn't lose like he already did 12 hours before.
valoishapsburg (314 D)
07 Dec 08 UTC
Did you discuss the situation before the moves were entered?

I dont think its right that he did this, if infact that is how the turn actually turned out before the rollback. However, it can only be expected that some people will take advantage of the situation.
Glorious93 (901 D)
07 Dec 08 UTC
Well, at the end of the day, while it is unfair it is not disallowed. It remains a personal choice whether or not to carry out the same orders or not, and this "rollback cheating" is an unfortunate side effect of the hack. The fault lies with the hacker, not Nilocy, though his decision is dishonourable.
Pandarsenic (1485 D)
07 Dec 08 UTC
"Did you discuss the situation before the moves were entered?"
We didn't have a chance to.

Glorious: His decision makes no sense unless he already knew and deprives my alliance of the payoffs of my successful move.
Pandarsenic (1485 D)
07 Dec 08 UTC
Er, to add the actual point: How does the fault NOT lie with him?
Glorious93 (901 D)
07 Dec 08 UTC
The disruption is caused by the hacker. True that he is exploiting it, but if no agreement has been made to stick to the original moves (whether there was time or not) then he's not breaking any promises, is he?
Akroma (967 D)
07 Dec 08 UTC
not disallowed ?

Dude, why would the rules of diplomacy even disallow something that is not expected to happen anyway ?

Imagine the situation:

Someone accidently hits the gameboard with his legs, and it falls over. Instead of putting the places where they were before, someone thinks it is okay to put the piece elsewhere.

He consequently gets horribly beaten and is forced to eat the fucking piece he moved.
The rules of diplomacy only state how you play, not how you do not play, because that is common sense.

Nilocy took unfair advantage of a situation that everyone else in the game went through with fair, keeping moves unchanged.
Pandarsenic (1485 D)
07 Dec 08 UTC
Well, a sort of Global agreement that people should not alter moves except for NMRs and legit misorders has appeared, I'm sure you've noticed.
Pandarsenic (1485 D)
07 Dec 08 UTC
"He consequently gets horribly beaten and is forced to eat the fucking piece he moved."

Er, that seems a bit excessive to me, but I'm sure the idea came across well enough....
Akroma (967 D)
07 Dec 08 UTC
the keyword is unfair

diplomacy is a game of lies and backstabs and lots of mean stuff going on, but it still remains fair, everyone is dealt the same hand, and most importantly, all moves are played simultanously.
You do NOT know them before they happen.
Glorious93 (901 D)
07 Dec 08 UTC
I'm not defending what he did. I'm just saying that this is an unavoidable side effect of a bizarre situation. This "honour system," admirable though it is, is impossible to enforce and remains something that should be decided within the game.
Akroma (967 D)
07 Dec 08 UTC
we could enforce it. Kestas simply has to reset the game one more time.

That way the game remains fair.

I am not saying Nilocy has to be banned or punished or anything. Just that fairness has to remain.
Glorious93 (901 D)
07 Dec 08 UTC
I agree that this is an unfair event in a fair game, and that it should be frowned upon. And also I don't want to be forced into a position where I am defending a decision I don't agree with, but seeing as I seem to be being pushed that way I'm going to stop. My point was simply that there will be a large proportion of individuals who take advantage of this situation, and we can't expect Kestas to roll back every single game where it occurs. We just have to sort the problems out ourselves.
cgwhite32 (1465 D)
07 Dec 08 UTC
It's a shame that it has got to this.

You have three options:
1. Have a gentleman's agreement to move all the pieces back to where they were, a year down the line (i.e. take a year or two to shuffle pieces around). You can then either:
2. Play out the moves as they were originally entered or
3. Agree to play the turn with new orders being entered.

In my humble opinion, you shouldn't be able to profit from time travel. So far, in the half dozen games that I am in all players have agreed to roll the moves forward as they played out before.

That shows the general opinion of a large number of players. I suggest that others do the same. It is the only fair way forward.
its possible that 3 phases went by and were rolled back. expecting anyone to remember where all 34 armies went for 1, let alone 2 or 3, phases is dubious. while i expect some will disagree, i think anything goes. we publicly discussed in one of my games and agreed to a clean slate. but any agreement is not enforceable, nor is anything provable. so quit your bellyaching, man up, and play.
Chrispminis (916 D)
07 Dec 08 UTC
"Someone accidently hits the gameboard with his legs, and it falls over. Instead of putting the places where they were before, someone thinks it is okay to put the piece elsewhere."

Not to condone his actions, but many people play with F2F rules where if you can sneak in illegal unit placements or orders and nobody catches you then it's legal. Flying Dutchman away!
EdiBirsan (1469 D(B))
07 Dec 08 UTC
There is a substantial difference between sneaky low down techniques of questionable cultural acceptance in a current game turn, and the situation described here where a turn was adjudicated and then because of a limitation in the code the game could not be reset to the actual prior problem position.

Clearly this fellow needs an Elder Talking To ((as the first juvenile delinquent in the hobby I got many of these and now 43 years later I get to give them out)).
Additionally this points out the need for a new code aspect: that of setting up a specific game board situation. That is being able to go into a game by the GM/Mod/Webmaster whatever and move the pieces around, change the players, and the deadlines.
Something for Kestas on his Christmas holidays.
philcore (317 D(S))
07 Dec 08 UTC
I had a great round pre-999... But knowing, that my moves will now be known since they were reset - I have the opportunity to change them. Knowing that I have the opportunity to change them may affect my adversary's decision to change his - after all, he can't be sure that after seeing his moves and knowing that he's seen mine, that I'll repeat my moves. Maybe I'll attack with a different piece and support with another this time so support can't be broken.

Point is, everybody has all the same information, and it's as fair as it possibly can be. It's the shithead hacker's doing, and I think that Kestas and the mods have done everything reasonable to make it right.

I think the ppl it will affect most are those that stabbed that round - because now their allies know they aren't loyal. But still, they can use Diplomacy to tell their allies that they made a grave mistake and are sorry, the either make new plns, or stab again if they're convinced that their ally believed them.

It's a bad situation, and we are all in the same boat. Let's make the best of it and move on
spyman (424 D(G))
07 Dec 08 UTC
We can't go asking Kestas to roll back every game where someone didn't put the same orders in.
There are lots of problems with asking players to put the same moves in:
1. What if players can't remember what their moves were?
2. What if player were NMR - can they play their moves now?
3. What if players NMR this time around?
4. Some players might do the "fair" thing, while others can't?
5. What if players accidently entered illegal moves last time (or moves they didn't intend to enter) - should they play the same wrong moves?

I agree in principle that it would be fair to play the exact moves, but this is unlikely to happen in all games. We can't keep asking Kestas too look into every game on a case by case basis.
A simple solution would be be for every player to accept the situation and make their best moves given the circumstances.
And lastly not whine about it. The hacker broke in. Kestas fixed it. Lets move on.
spyman (424 D(G))
07 Dec 08 UTC
typo
4. Some players might do the fair thing, with others *won't.

The worst part is their is no way of knowing either for sure what other players will do.
VegHeadMoby (780 D)
07 Dec 08 UTC
I agree with Philcore. Everyone has the same information. So if someone found him/herself surprised by an unconventional move and now has the opportunity to redo his/her moves to prevent the same move from being successful, it only follows that the other player will have the exact same opportunity - to try a different move - maybe even the originally expected move - and try to surprise his/her adversary once again.

If everyone has the same information, and nobody assumes that he/she has to enter the same moves again, both players are free to try different moves, not knowing whether or not the new moves will be successful.

It's unfortunate to have something awesome work out and then have to try and guess as to whether it will work again, or whether to try a different set of moves, but there's nothing anyone can do about it.
ldrut (674 D)
08 Dec 08 UTC
The problem with this idea is that all players do not have the same information. For most games only a few hours or even a few minutes passed between adjudication and rollback.

Quite a few of us are in long deadline games and did not check the results so that some players got a peek at the moves while others did not. To make it worse, since the wipe cleared log entries and posts there is no good way to know who has info and who has not. Players who knew the moves in advance can lie about it with a fairly good chance not to be caught.

The basis of the game is that we all operate off the same facts (posts are not facts, they are at best rumors - moves and positions are facts). Unless you have some way of posting what everyone's moves were so everyone in the game has the same opportunity to peek, doing anything but repeating your old moves is cheating and any talk otherwise is rationalization.

The best solution is to agree that if anyone does not repeat their move, the game is corrupted, the offending party will be eliminated, and the game drawn.
VegHeadMoby (780 D)
08 Dec 08 UTC
This is a good point.
Pandarsenic (1485 D)
08 Dec 08 UTC
Well, we have good news. Nilocy expected everyone else to do that, but seeing that everything else remained static, is taking actions to right the problem.
Dexter.Morgan (135 D)
08 Dec 08 UTC
I'm with those that say "accept the situation and make the best moves given the situation"(spyman)... and "quite your bellyaching, man up and play"(Dingleberry Jones).

Consider a parallel: Is there any sport where when time is called by an official after a play has started (say from a fan running on to the field) that the teams are, upon restart, required to perform the same play again? No, not bloody likely. The cat is out of the bag and the players adjust. Man up.
alamothe (3367 D(B))
08 Dec 08 UTC
we had an option not to repeat the moves. i used it in one of my games, and in others other players used it. so what? you can't argue that something is (un)fair in a game of diplomacy
spyman (424 D(G))
08 Dec 08 UTC
Only one of my games was affected. I posted a message in global chat saying that we might all need to agree to a course of action. I just logged in then, and everyone is saying "what are you talking about" our game is right where we left it. So it was. I think Kestas must have rolled the games back a few times, Anyway no moral dilemma for me now.
Churchill (2280 D)
09 Dec 08 UTC
So, why would you try to do the same moves- knowing that your opponent knew them?
I believe there are 2 camps here.

One camp looks at the rollback akin to having knocked over the table and thus requires resetting the board to the position before it was knocked over.

The other camp looks at the rollback as an unfortunate accident of fate but that's life. The game continues from the point it is set at, there is no need to reset things.

It seems quite apparent the 2 schools of thought will not meet. This does leave the first group at a disadvantage, especially if they were expecting the reset.

For those that say, what does it matter, everyone can see the moves. That is precisely the point, you may have legitimately made a very "lucky" move that can now be easily blocked and thus not repeatable.
It is irrelevant about what is fair at this point. You need to move on. There is no way to force people to reenter the same moves; nor should you expect complete strangers to abide by what you think is the moral thing to do. Especially in absence of discussion. if you can come to agreement, great. If not, you can hope they do (what you call) the 'right' thing, or you can just assume its a do over. You should even announce that you are assuming a clean slate, so everyone is on the same page.
DrOct (219 D(B))
09 Dec 08 UTC
@DingleberryJones - Seriously. If you don't even try to discuss it with the other players, then I can't see how you can expect any particular result.

If a board was knocked over in a face to face game everyone would be working together to put it back and discussing the situation as you did it. Do that. Talk to the other players, try to come to an agreement.

I have no idea why you wouldn't be doing that anyway. Something crazy and unprecedented just happened to your game. Why would you just sit there silently?

If I had been in a game that was effected (I'm currently not in any games, though will probably be starting a new private game with some friends soon) you can sure as hell bet I'd immediately have been on the Global Chat commenting on it and asking what everyone wanted to do about the situation.


31 replies
Tru Ninja (1016 D(S))
09 Dec 08 UTC
something this site needs
this site needs a way to search the database of users in this game to look at their profiles. otherwise, its a horrendous search on forums, open games, etc to find the player youre looking for. it would also be nice to add players to a list of people you keep tabs on like a buddy list.
4 replies
Open
Thucydides (864 D(B))
08 Dec 08 UTC
The Game
If you hate The Game, join the facebook group "NO GAME IN '09!!"

its designed to destroy the game systematically. sorry for making you all lose but im trying to publicize it so it will work. everyone join and invite your friends
22 replies
Open
Marchosias (115 D)
09 Dec 08 UTC
Yet more rollback cheating.
http://phpdiplomacy.net/board.php?gameID=6806 is the game, Thingdo is the name.
21 replies
Open
sean (3490 D(B))
08 Dec 08 UTC
Yikes!
People clean your laptops before going to over regulated nanny state formerly known as Australia.
first the introduction on a nationwide Internet wall with no opt out possibility and now this
http://news.bbc.co.uk/2/hi/asia-pacific/7770781.stm
22 replies
Open
urallLESBlANS (0 DX)
05 Dec 08 UTC
Obsession
I think I have an obsession with this game. I haven't found any game this fun since risk. I am playing a total of thirteen games and I'm constantly online checking, even though I have research papers to work on. It doesn't help that I joined all fast games and people on this site are always on to play and message. I think I need help.
31 replies
Open
joion this game ONLY FOR PPLZ UNDER 100 points
http://phpdiplomacy.net/board.php?gameID=7271
0 replies
Open
wooooo (926 D)
09 Dec 08 UTC
Join game: Another quicky
12 hour turns. Join fast!
0 replies
Open
philcore (317 D(S))
09 Dec 08 UTC
Why did this move fail?
http://www.phpdiplomacy.net/board.php?gameID=6704
I'm usually pretty good about answering this type of question for others, but I don't see it this time.
Italy moves Tyrollia to Vienna and Bohemia supports it. Why did it fail?
2 replies
Open
Frisco Play (642 D)
09 Dec 08 UTC
Perpetually paused games...

What happens to paused games that never get unpaused? Are the points invested in those games simply lost?
If the whole idea of the point system is to never allow a player to have less than a hundred points either invested in a game or available how does one resolve paused games that one or more players refuse to unpause?
2 replies
Open
P.Ginsberg (125 D)
09 Dec 08 UTC
Can someone please unpause this game?
http://phpdiplomacy.net/board.php?gameID=6899
Dragonfly lost his password and stopped playing phpDiplomacy. he cant go CD because the game is paused.
1 reply
Open
chanter (104 D)
09 Dec 08 UTC
An issue with a game I'm in.
Below is an issue regarding a game I am in.
2 replies
Open
wooooo (926 D)
08 Dec 08 UTC
New game: You can do it!
Join game: You can do it!
4 replies
Open
Commodore64 (0 DX)
08 Dec 08 UTC
Lets Play....With a twist
http://phpdiplomacy.net/board.php?gameID=7243
The twist is....in global....you must tell us all of your past history playing Diplomacy and your favorite country and why. Also....as a bonus...buy in is SUPER CHEAP
8 replies
Open
General Sean (233 D)
07 Dec 08 UTC
Mr. Birsan, a world champion!
I was looking for the board game axis and allies when I stumbled across this article. I had no Idea we've been playing with such a prestigious player.
22 replies
Open
join this game plz
join this game at this link http://phpdiplomacy.net/board.php?gameID=7263 it is caalled patapatapatapon if u have the game youll no what it is. this game is for patapon fans ONLY
0 replies
Open
trim101 (363 D)
08 Dec 08 UTC
Face to Face question/query
hey i just wanted some advice on the best/cheapest place to find a board in england and any tips people have for explaining face to face to people who have not played dip in anyway before. cheers
19 replies
Open
kestasjk (64 DMod(P))
07 Dec 08 UTC
9999999 points problem
Details on the 9999999 points thing
54 replies
Open
Leon Rey17 (1838 D)
08 Dec 08 UTC
In need of a Germany and Turkey
We have two 3 supply center nations that need Generals in http://www.phpdiplomacy.net/board.php?gameID=7197. Current pot:420
0 replies
Open
Thucydides (864 D(B))
28 Nov 08 UTC
Hey, Sicarius, it's Black Friday...
Anybody anticipating Sicarius to espouse an eloquent shoplifting/anti-commercialism/anti-capitalism manifesto in the next 24 hours or so?

Because if you want to, Sic, you can always post it in here.
98 replies
Open
flashman (2274 D(G))
05 Dec 08 UTC
Some People Are Guys: Get Used To It
What are folks doing for the holiday season? I am curious... Any interesting plans?
29 replies
Open
V+ (5402 D)
08 Dec 08 UTC
Need to pause, but...
Is there any way we can pause the game without seven votes?
4 replies
Open
wooooo (926 D)
08 Dec 08 UTC
New Game: Fast fast
Join game Fast fast. 10 hour moves.
2 replies
Open
Black Cherry (100 D)
08 Dec 08 UTC
Join Legions upon Legions
Join for Fun :)
0 replies
Open
Wombat (722 D)
07 Dec 08 UTC
Forgotten Password- Flashman
I'm writing in for Flashman here- as he has forgotten his password, he can't log in to post.
Could Kestas please send Flash his password too? Many thanks
6 replies
Open
S.P.A.O. (655 D)
08 Dec 08 UTC
Question About Points-per-supply center
When someone wins in ppsc, are the points shared exactly proportionately, or does it favor the actual winner?
4 replies
Open
Commodore64 (0 DX)
07 Dec 08 UTC
How did I get points?
I lost a game named For Glory..........and I gained 50 points?!?!?!?!
Someone explain!!!
11 replies
Open
sick pup (114 D)
08 Dec 08 UTC
Please Join
http://phpdiplomacy.net/board.php?gameID=7220
0 replies
Open
xgongiveit2ya55 (789 D)
07 Dec 08 UTC
Help!
I can't view any of my games. I log on, and click a game tab and I get redirected to the logon page. I've tried closing the browser and not selecting 'remember me'. Can anyone help?
10 replies
Open
TheGhostmaker (1545 D)
07 Dec 08 UTC
League Notice on roll back
If the game you are in has been set back by a phase, for fairness' sakes you are expected to order the same moves as you did before. I hope everyone will comply, because, if they do not, it will be a right headache for me to get to the bottom of it.
10 replies
Open
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