Forum
A place to discuss topics/games with other webDiplomacy players.
Page 154 of 1419
FirstPreviousNextLast
Invictus (240 D)
19 Oct 08 UTC
Death of a Diplomat
http://phpdiplomacy.net/board.php?gameID=6265

It's like Death of a Salesman. Who will be our Biff? Our Willy? 35 points.
1 reply
Open
Otto Von Bismark (653 D)
19 Oct 08 UTC
I just ran into the worse multi-accounter ever
In the game Edinbough Festival http://www.phpdiplomacy.net/board.php?gameID=5843. I encountered a supposed multi accounter who ganged up on me as Italy and England but not only failed to kill me, I crippled both of them.
5 replies
Open
Bryce (0 DX)
19 Oct 08 UTC
The Diplomacy Bowl IV
TDB IV is now available to join for anyone who wants to, the buy-in is 50 which makes for a bigger pot
1 reply
Open
oliver999 (100 D)
19 Oct 08 UTC
join : fast ...very fast
http://phpdiplomacy.net/board.php?gameID=6263
0 replies
Open
Zerus (100 D)
19 Oct 08 UTC
New Game: Diplomatic Immunity-3
24 Hour Phase;
No password;
5 points to join, Preferably new players;
Name of the game: Diplomatic Immunity-3
1 reply
Open
Ed Poon (100 D)
19 Oct 08 UTC
Pre-Arranged Alliance with a Multi-Accounter
Question for the Mods.
3 replies
Open
DeliciousWolf (112 D)
19 Oct 08 UTC
New Game: Variant - Retreats Disband 1
This is a variant NOT for newbie players, which is why I set points high.
4 replies
Open
paulg (358 D)
19 Oct 08 UTC
Mobile access
This is not a feature request.
7 replies
Open
DeliciousWolf (112 D)
19 Oct 08 UTC
New Game: Variant - Global Press


9 replies
Open
Otto Von Bismark (653 D)
19 Oct 08 UTC
Join Glorious Bastard
We need 2 more players in 11 hours!!
1 reply
Open
mac (189 D)
19 Oct 08 UTC
PPSC vs WTA
In this thread: http://phpdiplomacy.net/board.php?gameID=5803, a couple of players have pointed out how the PPSC mentality strongly influence the last phases of the game. Eventually I agree.

I would like to hear more from experienced players and newcomers alike which one of the two you prefer to play and why, but also what do you think the main differences in terms of general strategy and typical evolution of the game along the years are.
4 replies
Open
Brbkrusk (100 D)
18 Oct 08 UTC
Possible Mistake in game "Trust, but Verify"
I attacked the french army in Brest yet it was still able to support another attack that succeeded. Shouldn't that support have been cut all together and the other attack failed?
14 replies
Open
recordplayer (100 D)
19 Oct 08 UTC
Game Buttons at Top of screen
A couple of my games aren't appearing on the little line where you can choose them from. Is there a way to get them all to show up there?
5 replies
Open
Otto Von Bismark (653 D)
18 Oct 08 UTC
PC Mac or Linux?
What do you folks prefer?
22 replies
Open
sean (3490 D(B))
19 Oct 08 UTC
Gunboat/No pree game
oh i just missed the last No press/gunboat game.
if anyone is up for another i will start one and post the link in this thread.
2 replies
Open
Thucydides (864 D(B))
18 Oct 08 UTC
Anyone up for a WTA game?
I've started a WTA game, normal phase, 20 buy-in, so the winner will get 140 points!
I've never done WTA and I'm sort of sick of all the PPSC nonsense.
So who's with me? This game is open to anyone.
http://phpdiplomacy.net/board.php?gameID=6251
1 reply
Open
ski (100 D)
19 Oct 08 UTC
new diplomacy game
anyone can join
24hr phases
no quitters please
name of game world war 1
0 replies
Open
Fidobot (100 D)
18 Oct 08 UTC
Colonial Diplomacy
Is there a website where I can play Colonial Diplomacy online? I just want to check it out.
5 replies
Open
sundwn (0 DX)
16 Oct 08 UTC
If this isnt Multi-Accounting, I dont know what is.
http://phpdiplomacy.net/board.php?gameID=5917

Austria and Italy.
41 replies
Open
Friendly Sword (636 D)
14 Oct 08 UTC
Deadliest ally-combination?
Over the course of many games, the winner is only decided after two countries work together to eliminate everyone else. This is especially the case in Points-per-SupplyCentre games, where a good chunk of players are OK with second place.

My question is, what pairs of countries make the most effective and successfully duo in your experience? France-England, Italy-Austria, Germany-Asutria, etc. etc.
Friendly Sword (636 D)
14 Oct 08 UTC
Many people often cite Turkey and Russia (the juggernaught) as the hardest pair to stop, given thier geographic advantage in size and difficulty to stop, but I find that successful juggernaughts are relatively rare, at least on this site.

The explanation is in part psychological (everyone west of a Turkey_Russia alliance gets scared out of thier wits and band together), Also- (Turkey getting upset at a dominant Russia). but I think there are strategic reasons as well.


And of course the success of any alliance depends on how the rest of the map is laid out in whatever environment.


But it might be fun to hear what other people think. Who do you think are the strongest pair of allies in the diplomacy universe, how and why?
Tup (0 DX)
14 Oct 08 UTC
Regardless of the countrys involved, the strongest pairing is of the of the 2nd and 3rd largest players when the leading player first hits 13 SCs.
Friendly Sword (636 D)
14 Oct 08 UTC
As I have so woefully discovered...
Xapi (194 D)
14 Oct 08 UTC
Any strong lasting alliance of two players with common borders can take out the game in most cases, specially if:

1 - There isn't another strong alliance of 2+ players

2 - The rest of the board take some time to notice the alliance, or acknowlege it's strenght.

Think about it, you wrote in your shortlist Italy - Austria, but why would that be a powerful alliance when those two countries are the weakest of the game?

Well, precisely, because they are weaker and they know they need each other.

I have never seen an Italy winning a game after attacking Austria in the first two years, nor a winning Austria attacking Italy so quickly.

When two good players have Italy and Austria, and acknowledge the need to work together, they can make the most lasting alliance.

What I'm trying to say is that any alliance wich is solid and is kept secret or at least seems shaky for about 4 years should be a winner.
Xapi (194 D)
14 Oct 08 UTC
Wich is why you shouldn't join games with your friends with the idea to have an unbreakable alliance to win the game.
orathaic (1009 D(B))
14 Oct 08 UTC
i am looking at an italy with 16: http://phpdiplomacy.net/board.php?gameID=5493

and he attacked austria in 1901, (unsuccessfullly i might add.)
sceptic_ka (100 D)
14 Oct 08 UTC
Here's another game where Italy attacks Austria in 1901 and wins:
http://phpdiplomacy.net/board.php?gameID=5144
Xapi (194 D)
14 Oct 08 UTC
I was Austria in that game :P

I will be eating my own words now...

Well, the thing is, I was eliminated really fast and faced attacks from all angles that stopped me from attacking him.
figlesquidge (2131 D)
14 Oct 08 UTC
England-Germany
Centurian (3257 D)
14 Oct 08 UTC
Does it have to be pairings on the same side of the board? For example, a Russia/France can be a really powerful alliance with lots of influence and the added advantage of not being obvious.
stratagos (3269 D(S))
14 Oct 08 UTC
I think the key isn't necessarily the players, but the willingness to work closely and communicate with each other - especially if you're communicating with other people at the same time.

In other words, it isn't the nations, it's the people playing them.
scaael04 (100 D)
14 Oct 08 UTC
It is good for Russia and Italy to ally against Austria and Turkey, but it is an alliance that doesnt last long.
Chrispminis (916 D)
14 Oct 08 UTC
Russia-France. Nobody catches on, they have no trust issues, it lasts long term. It's exceedingly rare, but they can shift their diplomatic weights into each other's theatres to help shape the outcome, and then crush everyone between them.
Italy and Austria can be real fun in openings
GodofWar (100 D)
14 Oct 08 UTC
from the sheer standpoint of being able to trust each other, France and Italy make a good pair. Piedmont is an easy DMZ and it's rather hard to attack the other, which discourages a back-stab.
aoe3rules (949 D)
14 Oct 08 UTC
France-Germany, if it works. Russia-France is also good, as Chrispminis said, and Italy-Russia.
zrallo (100 D)
14 Oct 08 UTC
I notice that nobody has said England-France which is probably because usually after the first couple of years france will get bored and sneak a fleet into the nao. However, a firm Anglo-French alliance can be very powerful if france is not greedy or england keeps a guardian somewhere in the nao or nwg. The Anglo-French alliance lends itself very readily to an even split of the board moreso then the Juggernaut, in which Turkey is usually left out. Franco-German alliances are the same way. I am about to win a game in which i was in a very long alliance with France that has just ended and am about to win: http://www.phpdiplomacy.net/board.php?gameID=5827
sundwn (0 DX)
14 Oct 08 UTC
I like Italy-Turkey. If Austria is taken care of quickly and France is NAP'd with Italy, then the alliance has a strong chance of surviving. I've even seen it go as far as a 17-17 draw. A very effective, hidden alliance if you ask me.

http://phpdiplomacy.net/board.php?gameID=4091
Ivo_ivanov (7545 D)
14 Oct 08 UTC
RUS/TUR. This is the only such allience has its own name, provokes (usually) total realignment across the board, and has practically predefined expansion zones (e.g. how to split the map).
PirateJack (400 D)
14 Oct 08 UTC
I've done quite well with a Turkey/France alliance in one of my current games, though England has beaten me to 17 centres with Russia/France holding one each in strategic locations >_>.

It's not an alliance I've ever really come across but it is very powerful in the right set of hands. If Turkey is able to take out both Austria and Russia as I did it paves the way for an easy victory, though there were extenuating circumstances that robbed me of that this time...
Centurian (3257 D)
14 Oct 08 UTC
I don't agree with the Italy/Turkey alliance. They are natural enemies and often come to blows over fleets in the med. Obviously all alliances can be made to work, but I'd say that is one of the weakest.
sean (3490 D(B))
15 Oct 08 UTC
In a perfect world with all players of equal skill and a high level of communication between all then i guess the fames Russo-turkish formation is as good as it gets. But as php is an imperfect world with players of differing skill levels, communication breakdowns and desire /willingness/time to chat and make deals with other players i really feel that the 2 countries, any countries, that have trust, good tactical and strategic skill and communicate well with each other and hide their alliance for as long as possible will beat any other combo on the board.
Braveheart (2408 D(S))
15 Oct 08 UTC
I'd offer Italy/Russia as being the best long-term partners.... given their geographies and SCs need to epxand have the least overlap. The problem is getting the relationship to work/survive through the 1st few years. France/Russia has similar potential but have never been able to get it to work.

Which shows that forming an alliance is as much about working to ensure the other powers fall into line as it is about not stabbing your ally.
Chrispminis (916 D)
15 Oct 08 UTC
The Juggernaut is also greatly weakened by the fact that it has a name. Everyone knows about it, everyone fears it, everyone severely overcompensates in the face of a Juggernaut, absolutely crushing it. It's hard to pull off a silent Juggernaut...

I'm becoming a fan of more diagonal alliances, because they're much more silent. Russia-France, England-Austria, etc.
GodofWar (100 D)
15 Oct 08 UTC
I dunno if anybody looked at this post by sundwn, but please notice the two Turkish fleets that sail completely around the board to help finish off England... that is aWeSoMe if you ask me...

http://phpdiplomacy.net/board.php?gameID=4091
Braveheart (2408 D(S))
15 Oct 08 UTC
Agree with you Chrispminis - these less obvious alliances can be much more deadly. But they require significantly more work as militarily you cannot combine against anyone directly for at least the first 3 years. They are more alliances of purpose and diplomacy to begin with - to persuade and cajool others to do as you bid. And requires much more subtle tactics.
mrfixij (159 D)
15 Oct 08 UTC
As a frequent Turkey player, I never trust Russia. I'm quite the fan of the Turkey-Germany midgame alliance. Also, England-Germany is good, I like to call it the surf and turf alliance. Italy Russia is another one that I like, but it's difficult to keep Russia and Turkey prosperous through the midgame, especially once the alliance becomes apparent.
Tetra0 (1448 D)
15 Oct 08 UTC
Even though it's not a two player alliance, I think the western triple (england, france, germany), Is the most powerful alliance in the game (even including if all four remaining countries allied). It immediately brings the game to the famous 'diagonal' stalemate line, and unless it's immediately combated, not later than '02, it is sure to bring all three nations into an arm's reach of winning. Granted, I've only ever seen it work once. Usually england and france stab germany for an easy few centers, and then germany helps the remaining powers, and, surprisingly, games like this often end in a turkish solo.
Braveheart (2408 D(S))
15 Oct 08 UTC
i think any triple can be pretty devastating.... Germany/Austria/Italy can be disguised quite easily for a long time and be equally devstating.
Notoriety (230 D)
15 Oct 08 UTC
I agree with Chrispminis. Due to Turkey's position and the bottleneck at Constantinople, your intentions are usually absolutely clear after only Spring '01, since usually player attacking Russia move their army to Armenia, and players that don't move their fleets out to a more useful area. The only other thing you really can do is be vague, by half-committing to both fronts (or by doing nothing), but usually that just makes both Russia and Austria distrust you.
Gobbledydook (1389 D(B))
15 Oct 08 UTC
I once tried Austria-Turkey. I had so much desire to stab...yet I stayed true and we drew. It was more of an experiment than an actual fight...(I was Turkey!)

The Juggernaut isn't as strong as people think, because once even the slightest indication of such an alliance appears, everyone yells, Juggernaut! and reduce them to ashes. This happens often...I have seen far too many fouled-up Juggernauts.

Italy-Austria is hard to stop, actually. People always seem to think, well, they'll stab soon, so they underestimate it. With Italy and Austria first taking out Turkey (Lepanto, easy), then France and Russia (easy with the increased no. of SC's) and then the rest of the board. It's very hard for England to notice he has to help France hold the Mid Atlantic before it is too late.
The best counter to such an alliance is E-F, which tends to stab at an earlier stage...

aoe3rules (949 D)
15 Oct 08 UTC
France-Turkey IS good.
Chrispminis (916 D)
15 Oct 08 UTC
Well, I like the diagonal alliances that have some potential for early collaboration as well. The one's I chose border many common countries and allows of pincer movements, though it should probably be done a little subtly...

France-Turkey is good, except they don't get to collaborate directly until the mid game at the least. They can usually pressure Italy into attacking Austria, and it works especially well if Russia thinks they have a Juggernaut going. Though, in the one game I've tried this, Turkey ended up with a solo win...
Chrispminis (916 D)
16 Oct 08 UTC
Actually, I find that Italy-Austria is relatively easy to stop, as is Italy-Turkey, or Austria-Turkey. The reason being is that it's all to easy to clog the Straits of Gibraltar and hold an inland stalemate line against them, particularly at StP, and the Holcombe position if not Silesia, Bohemia, Tyrolia, etc. They can't get any fleets up into the North, and armies are only so effective... StP can be forced by superior naval power against the maximum power of 3 units that StP can be held with purely southern armies. As well, the Holcombe position is unbreachable without naval support that neither of the three alliances can offer if they have been choked in the Mediterranean.

Eg. http://www.phpdiplomacy.net/board.php?gameID=4322
I agree with many of the posts. But my experience is that first alliances, those with neighboring countries, are rarely enduring. Winning countries must expand in all directions eventually. In successful games, my first alliance is with a neighbor but my final alliance is with a non-neighbor. My unsuccessful games have a common thread of a neighbor taking advantage of a weakness in my position. So with my neighbors, it has been stab or be stabbed.
scaael04 (100 D)
17 Oct 08 UTC
All alliances are good, because you're screwed if you are on your own.
spyman (424 D(G))
17 Oct 08 UTC
What about France-Germany? Can that work.
Jibber (198 D)
17 Oct 08 UTC
Well, I am trying it in a game now.
Thucydides (864 D(B))
17 Oct 08 UTC
Enland-Russia.
Gobbledydook (1389 D(B))
18 Oct 08 UTC
France-Germany works really well if you can sort out the trust issue. Far better than France-England.
People seem to think that France-England is good, but I disagree. This is something like Austria-Turkey. France basically acts as a wall against England. He is effectively barred in. Either one will feel discontented and stab. Unless France lets England into the Mediterranean, which by then England will probably stab.
Chrispminis (916 D)
18 Oct 08 UTC
England-France can work. I've done it, pitching it as the Western Juggernaut. I would say that Germany-France is probably the stronger alliance... but as more people recognize the relative strengths of alliances, diplomacy will even out the odds as people are more likely to react strongly to a formidable alliance than one that is seen to be weak and/or impractical.
thewonderllama (100 D)
18 Oct 08 UTC
I've found that whatever country Rait is playing and whatever country his chief ally is playing are a killer combination. ;)

My personal favorite ally combo was the Eastern Triple (Austria, Russia, and Turkey) played out in the first mega-press game. A rather ungodly alliance, I thought. :)
TheGhostmaker (1545 D)
18 Oct 08 UTC
You got an Eastern triple going in the Global Press game llama, and as Austria, I hated every minute of it. My sitter put me in that. Chrispminis, wasn't it?
thewonderllama (100 D)
18 Oct 08 UTC
Eh, I tried to recreate it, as it was the kind of strategy that I felt could still work even with broadcasting to the rest of the map, however it didn't work out the way I had hoped. Check out the game Circumlocutions (http://www.phpdiplomacy.net/board.php?gameID=2091) for the alliance in true form. One unfortunate consequence of that game however, was that I didn't manage to build up enough suspicion between Turkey and Russia through the game to get one of them to make the move against the other so I could take a shot at the solo.
Fidobot (100 D)
18 Oct 08 UTC
Interesting how nobody said Russia/Austria alliance. If it survives the first few years and after taking out Turkey, they it becomes even more deadly than the Russia/Turkey alliance. Armies ftw!
Frace (119 D)
18 Oct 08 UTC
I love to play turkey-austria
Chrispminis (916 D)
19 Oct 08 UTC
TheGhostmaker, which game are you referring to? =)

thewonderllama, I had the good fortune of being Italy that game... sigh...


47 replies
DeliciousWolf (112 D)
16 Oct 08 UTC
Who thinks 'Joe the Plumber' is the most eloquent plumber ever?
I don't know about you, but he seems more like a TV talking head in his interviews. I mean it's possible he's a real plumber, but I'm beginning to suspect he's a Republican plant??
35 replies
Open
Churchill (2280 D)
17 Oct 08 UTC
Game not pausing
http://www.phpdiplomacy.net/board.php?gameID=5198

All players have voted, but the Game master is not acting on it.
4 replies
Open
titansbt89 (199 D)
18 Oct 08 UTC
1 spot open...
Age of Diplomacy- PPSC, 14 pts to join!

Its on the second page of joinable games.
0 replies
Open
Otto Von Bismark (653 D)
18 Oct 08 UTC
Glorious Bastard
Join Up 161 Points Points Per Supply Center
1 reply
Open
Beardy (100 D)
18 Oct 08 UTC
Multi-power messages?
Is it possible to have three way conversations, or are all messages either to one power or to all powers?
2 replies
Open
spyman (424 D(G))
18 Oct 08 UTC
Cutting support with a failed convoy
Does a failed convoy attack cut support?
9 replies
Open
EdiBirsan (1469 D(B))
18 Oct 08 UTC
How many ruined games by Multi's and Drops?
We keep hearing of these multi's and Drops ruining games.
I have basically scanned a bunch of games recently and am rather shocked by the
preference.
7 replies
Open
Drenai Druss (1135 D)
18 Oct 08 UTC
I'm new
Hey all,
I'm new to diplomacy and I started a low point (15) game to get my feet wet. If anybody wants to join, that's cool. It is called Eagle Eye? :)
SL
0 replies
Open
xgongiveit2ya55 (789 D)
18 Oct 08 UTC
Gunboat X
No press. 25 points WTA. 18 hour phases.

http://phpdiplomacy.net/board.php?gameID=6246
1 reply
Open
Inoxxicate (457 D)
17 Oct 08 UTC
Can't unpause?
England can't unpause here, after a player that was already eliminated was banned, which caused the pause. http://phpdiplomacy.net/board.php?gameID=5673 is the game. I've asked them to respond here to verify. Help would be appreciated.
4 replies
Open
Page 154 of 1419
FirstPreviousNextLast
Back to top