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A place to discuss topics/games with other webDiplomacy players.
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keeper0018 (100 D)
16 Dec 07 UTC
kestas, please draw the game "May The Best Man Win"
please draw the game, as we (il duce, the sultan, and myself) have all agreed. they are going to post their agreement here.

http://www.phpdiplomacy.net/board.php?gid=2266&msgmembershipid=13337
5 replies
Open
csibadajoz (527 D)
17 Dec 07 UTC
Retreat at Game #1
At Game #1 I must retreat from Spain, and I could do it to WestMed, but the web-form don't show me that option.

What can I do?
3 replies
Open
ummite (194 D)
17 Dec 07 UTC
Current point system
Hi

I've not found anything usefull in the FAQ nor the rules so I post it there : if a Pot of 100 is available and a game is over.
one with 18 (winner)
one with 10
one with 7
one with 1 unit

What will be the actual wins of everyone?

This simple example could or should be placed in the FAQ for people like me that doesn't read the forum each day. Thanks
6 replies
Open
arthurmklo (879 D)
16 Dec 07 UTC
something about the points system again...
After you have finished a game, the gamemaster always says that either you win or survive, and get a number of points. But do you get back the amount you have bet? Or it is included in the "number of points" you get? Because once I have taken over a CDed game using 1DP and when I finished, I survived with 0 units and it said I get 0 points, but actually, I found out that I got 1DP back somehow. Also, for example, if you enter a 35 pot game (5DP), if you survived and got 10 SC, you will only get 10 points, and if it does mean that it is what you gain totally, subtracting the bet, you only get 5DP more, which is not very logical. Moreover, there are post in the forum about people having strange amount of points...
6 replies
Open
LucusVonLucus (1551 D)
09 Dec 07 UTC
Slightly Modified Long Long Story
We all know the Long Long Story idea. I thought we might try it with each person contributing a complete sentence. Perhaps we can still have a funny story that is a bit more coherent. (Plus I'm bored at work)
Like the other story comments are parenthetical. (Like so)
34 replies
Open
GodofWar (100 D)
15 Dec 07 UTC
KESTAS!!!
please look at the game "alexander". From Spring 1905 to Autumn 1905 there seems to be a discrepancy. Russia moved his army from Sevastopol to Rumania somehow in one move, it says he moved from the Black sea but that is incorrect because there was nobody there... I'm Turkey by the way
9 replies
Open
kestasjk (64 DMod(P))
14 Dec 07 UTC
Opinions needed on private games
Should they be completely closed to the public, or should they be viewable?

At the moment you can't see any info other than the game's summary, but sometimes people want to view a game being run by others but which is private, eg in tournaments.
Would anyone be against letting everyone see the map in private games, even when they're not a member?

If you have another suggestion it can't include extra game configuration options, I don't want a checkbox saying "Make this private game viewable? [Yes/No]", and it can't include things like having an extra password to view the game.
15 replies
Open
Wooble (450 D)
14 Dec 07 UTC
Another no-press game
Since there was interest expressed in the thread for the last no-press game, I've created another.

URL is http://phpdiplomacy.net/board.php?gid=2446 and the password is "nopress".

Remember, by joining this game you agree to no communication about the game with any of the other players.
3 replies
Open
mapleleaf (0 DX)
15 Dec 07 UTC
kestas : problem with adjudication ...rocket launcher Spring 1904

I had my French army in Wales moving into London with support from my fleet in the English Channel. A clear 2 on 1 with no way to cut support and no way for England to support London.

It was incorrectly adjudicated as a standoff.

Please fix this.
4 replies
Open
Zxylon (0 DX)
15 Dec 07 UTC
Anarchy R Us open 49 Points
Open to anyone
0 replies
Open
Merano (2046 D)
14 Dec 07 UTC
Server: running out of memory?
Gamelistings page does not work for me anymore

Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 294913 bytes) in /home/.mio/phpdiplomacy/phpdiplomacy.net/header.php on line 239
3 replies
Open
mightyrobot (202 D)
14 Dec 07 UTC
[Feature Request] -- Improved Communication Functionality
I posted something similar in another thread, but this is a request (suggestions) for improved communication within games. The purpose of this functionality would allow communication similar to what could be accomplished in a face-to-face game of Diplomacy.

Requests (Suggestions):
(1) Allow everyone in the game to know which players sent messages to which other players. Perhaps this could be included in the move history section, or a new tab could be added for communication history. The contents of the messages sent between other players would not be known, but a list of who communicated with who would be displayed. For example, if Russia sent a message to France during the Spring 1904 turn, then the following would be displayed: "Spring 1904: Russia sent a message to France". In a face-to-face version of Diplomacy, normally a player could see who was discussing with who, even if the contents of that discussion was unknown.
(2) Allow for messages to be sent to multiple players at the same time. Perhaps add an "inlcude" tab that allows to select additional players to send a message to. When someone receives a message that was also sent to other players, it could include a comment such as "this message also sent to [xxx]", where [xxx] is the list other countries the message were sent to. This would allow for group discussion that includes some countries and excludes others.

The above should be easy to code, don't change any rules of the game, and allow for interaction similar to a face-to-face game. This is different from the Global Chat feature planned for version 0.8.
1 reply
Open
El_Perro_Artero (707 D)
14 Dec 07 UTC
Hall of Shame
Do we have a Hall of Shame? If not, I volunteer to help in the creation of one. Known multi-accounters and such would be included in this list after being verified as offenders
7 replies
Open
canaduh (1324 D)
14 Dec 07 UTC
When did Russia annex Finland?
Just a quick query, but I think that Finland should be starting as a bright and troubling orange. Makes no difference, I know, but..

Apologies if this has already been pointed out.
6 replies
Open
pitirre (0 DX)
14 Dec 07 UTC
GO and diplomacy for me
2 months of diplomacy and im still hooked with this boardgame. I cant believe this game is not so popular as it SHOULD be.

Of course, diplomacy is not at the same level of GO but i have to admit that phpdiplomacy is my main page and during the day some dip game enter my mind.

this is a great game. His inventor had a flash of light shine upon him when he made this game.
6 replies
Open
kestasjk (64 DMod(P))
13 Dec 07 UTC
Opinions needed on draws
First off; how is the pot split in a draw? Do players each get an equal slice, or do players get a slice depending on how many SCs they have?
If they get an equal slice that would encourage players with more SCs to try and get rid of the smaller players before drawing the game, and make draws more likely to only occur in the event of real stalemates. If they get a slice depending on their SCs that might be considered more fair.

If there was some kind of automated way of voting to draw a game would approval from all players be needed, or would it only need votes from players representing, say, 60% of the supply centers on the board? If it required everyone's vote the larger player might veto the draw vote to try and wait for the other players to get bored with the game and let them win.

If you have other ideas please make sure they're simple and don't require each game to be configured with their own drawing rules
28 replies
Open
dangermouse (5551 D)
13 Dec 07 UTC
Poor sportsmanship?
So in one of my games one of the losing players has been intentionally slowing down the game for the past few years. They only log in once every couple of days to avoid going into CD and when they do log in they do not finalize their orders.

I asked him about it, here is a piece of the conversation:
11:22 PM Are you slowing down the game on purpose?
01:21 PM This is my previlege. It's all I have left :P

Aside from poor spelling, does everyone agree with me that this is in bad taste? Or am I in the minority?

I could maybe understand if I had viciously backstabbed the player and this was his only way to retaliate, but that is not the case here.
19 replies
Open
alamothe (3367 D(B))
12 Dec 07 UTC
Draw Request
http://phpdiplomacy.net/board.php?gid=2235

we, almost all players of this game - El_Perro_Artero, Keyseir & me - have agreed on a draw. italy, who is still alive, should not be part of this draw. points should be split between germany, austria & england. italy is only holding 2 SCs and is irrelevant. please fulfill our request dear admin
20 replies
Open
Gobbledydook (1389 D(B))
13 Dec 07 UTC
Draw in GDFT2
We request a 3-way draw between wawlam, Gobbledydook and Mythago.
Would the above three players post your confirmation in this post.
Kestas, the game is http://www.phpdiplomacy.net/board.php?gid=2149
Please create a draw after you've heard from all three of us.
11 replies
Open
pitirre (0 DX)
14 Dec 07 UTC
how to make diplomacy more popular?
- i mention it on my blog
- in other game sites where i play i mention dip
- to friends
- call your local radio/tv/newspaper and tell them you want an article of diplomacy or you stop promoting them.
- run naked to your local "plaza" with a dip board in your hands
- threaten family and friends to gather 6 more players...or else
- if you are a religious person tell everybody that god plays dip...and is somewhere written in leviticus
- say "please please please...somebody play diplomacy with me"!
1 reply
Open
sean (3490 D(B))
08 Dec 07 UTC
NEW NO PRESS GAME, COME ON IN
tired of negotiations? tired of being back stabbed? well come on in to the no talking no deals game about to start

http://www.phpdiplomacy.net/board.php?gid=2396
password "nopress"

strictly no chatting to other players. one country left up for grabs.
13 replies
Open
Asriel Belacqua (285 D)
13 Dec 07 UTC
My Screenname
is it possible to delete my profile? I want to make a new screenname, but they won't let me use the same email address, obv.
5 replies
Open
alamothe (3367 D(B))
12 Dec 07 UTC
*** BUG ***
this is a serious bug. games are starting with 5 or 6 players! this shouldn't happen. nobody likes to play games with less than 7 players. please fix it. and in the meantime i want my points back!!
21 replies
Open
Zxylon (0 DX)
13 Dec 07 UTC
Draw Declared For Game Road66
Kestas can you arrange a draw for me and my opponent for game Road66
http://phpdiplomacy.net/board.php?gid=2063

We both have 17 units and there will be no change in the position so we have agreed to split the points 50/50. Thanks.
My opponent will verify this message.
0 replies
Open
Merano (2046 D)
13 Dec 07 UTC
Request: Payout points based on number of SCs instead of units
Currently, the victory condition is based on supply centers (SCs), but the points paid out are based on the number of units.

This way, it is possible that the 2nd place gets more points than the 1st place. (e.g. when the sum of conquered SCs + disbanded units is greater than the number of unoccupied SC in the last year of play)

Please calculate points based on the number of supply centers.
2 replies
Open
Lynius (100 D)
12 Dec 07 UTC
Help
Whenever I click on the link to "Implosion" (gid=2306) all that comes up is a blank screen. I don't know why this is happening; it isn't a problem in any of my other games. I'd like to regain control in this game before I go CD, since I am (or was) in a good position. Does anyone else have this same problem?
2 replies
Open
amathur2k (100 D)
12 Dec 07 UTC
Real bug
If someone updates there moves to a finalizable state but doesn't actually hit finalize when diplomacy phase ends will the updates moves be automatically finalized ? or will the default hold all orders be implemented?
Based on last log in data i have reason to believe its the former, please clarify if this is a bug or feature ?
5 replies
Open
Fuller (312 D)
13 Dec 07 UTC
Private games?
I've created a private game for some friends, but now they can't find a listing of it anywhere, and so cannot join. How can they join a private game?
1 reply
Open
danomalley (323 D)
12 Dec 07 UTC
New game for medium rollers
"In for a Penny" Bet is 141, no password
http://phpdiplomacy.net/board.php?gid=2434
0 replies
Open
amathur2k (100 D)
07 Dec 07 UTC
Newbiw questions
Being new to Diplomacy the game itself i'm gonna post all relevant questions for guys like me here and this could be made into a sticky post later.

Q1) How do i submit my orders and what is the submit code for asking for a convoy?
Q2) If some has neither units nor supply centers what can they do ?
Q3) Why is the Orange party never assigned ?
Q4) Is there someway a newbie can just watch a game and have access to all diplomacy negotiations between players just to understand whats going on,( guess not)
.. More later
dangermouse (5551 D)
07 Dec 07 UTC
1) Pretty well explained in the FAQ (and rather intuitive). Click the drop boxes to select what type of order to give your units and then hit submit. This will populate the next part of each order such as what territory you're moving to or what territory you are submitting. For convoys specifically you would:
a) order the army to move to the territory occupied by the fleet performing the convoy.
b) order the fleet to convoy from army's current territory to the desired location. If you want to chain a convoy then you would have the 1st fleet convoy to the location of the 2nd and have the 2nd convoy from the location of the 1st fleet.
Ex. Convoying from London to Spain.
A London MOVE to English Channel
F EC CONVOY from London to Mid Atlantic Ocean
F MAO CONVOY from EC to Spain.

2) They lose.

3) Orange is neutral. They are supply depots there for the taking. Or maybe the game creator simply thought that the famous Balkan-Scandanavian alliance was simply to strong to let them play.

4) Nope. There has been conversation about running a game where all negotiations are revealed after the game is over, but nothing has come of it yet.
amathur2k (100 D)
08 Dec 07 UTC
Thanks dm, couple of more questions

Q5) In a game whats the tick or cross next to a players name and as whatever country

bajeezus (574 D)
08 Dec 07 UTC
the "x" mark you mean? It tells whether orders have been finalized. Turns end only after everyone's moves are completed (or 24 hours have elapsed in the turn). Players who haven't finalized have the red "x," while players who have finalized have a green check mark.
amathur2k (100 D)
08 Dec 07 UTC
thanks bajeezus,

Q6) About fleet movement, how is the nautical distance factored in,
eg can a fleet from ediburg take over norway in one move or two moves?

i guess an adjoining fleet eg in the case of london to belgium can advance in 1 move.

also what does the update button do ?
Chrispminis (916 D)
08 Dec 07 UTC
Fleets can move to adjacent sea squares, or coastal squares, as divided by the game board. They are all named, it should be fairly clear. Edinburgh to Norway takes two moves, as does London to Belgium.

Edinburgh must move to either the Norwegian Sea, or the North Sea first. And London must move to either the English Channel or the North Sea first.
rexx78 (100 D)
08 Dec 07 UTC
The update button "saves" the orders that you have given so far, and prompts further specifications of those orders. You should see the boxes turn from pink to white when you click the update button; pink boxes are unsubmitted orders that will not be used for determining the results of a turn.
amathur2k (100 D)
09 Dec 07 UTC
what happens when 2 units attack an orange region in the same move.
figlesquidge (2131 D)
09 Dec 07 UTC
It is treated in the same way as any other attack would be.
Do read through the FAQ before you ask anymore questions!
amathur2k (100 D)
11 Dec 07 UTC
Q8) What happens if a convoying fleet is attacked ?
Q9) If a fleet and the army (it is convoying) reach say X, is the fleet considered to be supporting the Army to take X?
Q10) What instructions need to be given to an army which is being convoyed?

@figlesquidge i have read and reread the faq and cant find answers to any of these questions.May be after some time we can merge this thread into the faq.
amathur2k (100 D)
11 Dec 07 UTC
ok got an answer to Q10, but the rest are still open.
dangermouse (5551 D)
11 Dec 07 UTC
8) Nothing unless the fleet is forced to retreat (i.e. is attacked with support). If it is, then the convoy is disrupted and the army stays where it started.

9) No.
amathur2k (100 D)
11 Dec 07 UTC
wrt Q8) I suppose The fleet loses its place in the waters to the attacker as well.
amathur2k (100 D)
11 Dec 07 UTC
Q11) I see no way to suport a convoy with a fleet adjoining the convoying fleet is there a way to do that ?
dangermouse (5551 D)
11 Dec 07 UTC
No, that is currently a bug. It will be fixed eventually.
sean (3490 D(B))
12 Dec 07 UTC
please go to the avalon hill website and download the rule book, its a small pDF file, takes no time at all.
http://www.wizards.com/default.asp?x=ah/downloads

scroll down until you find diplomacy

axis and allies has a rule book!! ;)
thewonderllama (100 D)
12 Dec 07 UTC
11) Supporting the convoy, no, but supporting a fleet that is part of the convoy so that an equally supported attack on a fleet in the convoy will not dislodge it, yes.

e.g. fleet in the channel is convoying from london to brest, opponent has a fleet in the north sea and belgium which do a supported attack on the fleet in the channel. this would dislodge the fleet in the channel and disrupt the convoy. however if the first player also had a fleet in MAO and had that fleet support a hold at the channel, the fleet would not be dislodged and the convoy would succeed.

however there is currently no way to support the movement of the unit being convoyed (opponent has unit in picardy and moves it to brest, convoy would bounce).
amathur2k (100 D)
12 Dec 07 UTC
yeah this is very useful


17 replies
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