Thought I'd give you all some time to think. For me, the last straw is finding yet another game affected by highly unacceptable support play. The third out of four World games I have tried. I suppose the fact that we need 17 players just increases the risk.
The time and effort put into trying to play properly only to find one player consistently giving and help another player to win - with no explanation whatsoever, no responses, no shame even, is just one straw too many. Well, 'it sucks' is about the best way to describe it.
The World map is particularly interesting when this happens because of the number of SCs involved. A player can get a bit careless in an alliance in the standard game and find that his supposedly balanced growth with a partner suddenly turns lopsided - say from 10-10 to 8-13 in SC counts in one year. Not wrong, just a bit gullible... But with 87 SC to play with (and a target of 44), it takes a fair dose of stupidity for a player to help an ally go from 3 to 6 to 8 to 11 to 15 to 20 to 26 to 30 to 37 and so on, all the while offering supports for moves, leaving no forces whatsoever on their common border - just an open invitation to walk in at any time if the magic 44th SC is hard to get somewhere else.
I have raised this point in-game and been told that survival in a WTA is a meaningful aim. I can only suggest that someone somewhere needs to aim a bit higher than his shoelaces as a guide to being successful in life.
I am sure that the majority of players here play to win. We join games and play the whole gamut of feint and deceive as we manipulate our allies to our advantage. I do not give a toss about survive over lose etc, I play to win and if I cannot achieve that in a fair game, I am most gracious in defeat.
Unfortunately, it is the odd one here and there who spoils the effort of the majority.