http://www.maths.tcd.ie/~orathaic/files/distrib.jpg
i like the magic numbers (like in chemistry where you get lower energy levels for certain number of electrons, or nuclear physics where full nucleon levels give you specific stable atoms which aren't radioactive) You get peaks at 0, 3, 12, and 15...
Of course i've done some messing with the data, where 5 games have been played i have reduced the points by 4/5ths. the intervals are 0-1, 1-2... so the peak at 3 is actually a lot of results of 2.4 (i've also merged results from players who played less than 4 or 5 games with their replacements, so all scores are out of 4 or 5 games...)
still as i suspected the there is a peak at 12 with (as it happens) 12 players getting exactly that score. doing a cumlative distribution, and given 3 of 7 players are promoted(~42%), that is passed 7

.
first place is 1/7 (14%) requires on average 15

. (not including ties, i'll look at supply centres later)