gameID=11041Autumn 1905 - All players but three are eliminated.
France, the player in the best tactical position offers the draw. Italy tells France he wants to go for the two way. France, with the better tactical position, decides to go with it, thinking that there's no way Italy will reach 18 SCs before he reaches 17.
Russia plays kingmaker, throwing the game to France to change Italy's mind.
When he does, it's too late, and France takes the solo.
This is basically what happens 9 out of 10 times two players try for the two way draw and don't turn back.
The 10th time, is TGM's example.