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Hive Tyrant (46 D)
06 Dec 07 UTC
MULTI ACCOUNTERS!!!
HERE IS A LIST OF MULTI ACCOUNTERS

AmestrisState
Anarchist09
Anarchy101
GRQ09
and,
ze fuhrer

Do Not Trust Him
26 replies
Open
SlkySmoothOtter (969 D)
07 Dec 07 UTC
New game for 50 points.
I wanted to start a game for a medium number of points, hopefully anyone can play if they want.
0 replies
Open
pitirre (0 DX)
06 Dec 07 UTC
ways of communication
i only do my negotiations or "diplomacing" in the chat window in the game and i was wandering if any of you has communicated with other players using e-mail, messenger or just calling using your mobile or homephone.

i will find very thrilling to diplomacing using messenger or cel...but i never had the opportunity.

how was your experience if you have communicated using another alternative than the chat window at phpdip?

i even have a ouija! ;0) Maybe i can get Bismarck to play.
5 replies
Open
dangermouse (5551 D)
05 Dec 07 UTC
Interesting Endgame
One of the most interesting endgames I've seen in a while. I wonder who's going to win.
http://phpdiplomacy.net/board.php?gid=1977
8 replies
Open
Kilinari (100 D)
06 Dec 07 UTC
50 point game
Please join at gid=2392
Bet of 50
0 replies
Open
AmestrisState (17 D)
06 Dec 07 UTC
Re: Multi accounters
i admit that i am a multi accounter but so is hive tyrant with verycheesy and gorilla warfare, grq09 is my brother but the rest is true
5 replies
Open
dice00 (100 D)
06 Dec 07 UTC
New Game Started
Just started a new game called fun times
0 replies
Open
Razz (144 D)
04 Dec 07 UTC
Say What???
06:06 AM Autumn 1905, Diplomacy: Your army at Ankara recieved stand support from the army at Constantinople, but couldn't accept it because your army at Constantinople tried to move

How in the he** can I give stand support AND move at the same time??
4 replies
Open
Nick Douglas (408 D)
05 Dec 07 UTC
Hey remember when people abandoned games because they had no incentive to continue?
And then we invented the point system and now no one abandons them any more?

Okay, I wasn't around before the point system, but were there even more abandoned games than the 35 I'm looking at now?
3 replies
Open
AmestrisState (17 D)
06 Dec 07 UTC
hive tyrant!!!
he is a bitch for saying i am a multi accounter when he is as well
2 replies
Open
sean (3490 D(B))
05 Dec 07 UTC
aspirational nobs gather yea swords while yea may
no new games started so i started one, for the aspirational newbies who have joined recently and want to get out of the below 100 hundred crowd. well the winner of the 7 of us will anyway.
1 reply
Open
Gobbledydook (1389 D(B))
05 Dec 07 UTC
Why not open a game bet 101?
That's to stop those wannabes from mucking up the games.
0 replies
Open
Braveheart (2408 D(S))
05 Dec 07 UTC
Rules governing retreats
Can i just clarify the rules in this version of the game please..... if a unit is forced to retreat it has the option to move to any free adjacent territory? (provided no-one else is trying to move or retreat there)

Even if this means moving further away from your own 'home country', and/or grabbing a supply centre? which could actually be pretty advantageous.
1 reply
Open
flashman (2274 D(G))
03 Dec 07 UTC
Where is meer?
We have one place left for Ghengis 2

(same password as for Ghengis 1)
3 replies
Open
flashman (2274 D(G))
03 Dec 07 UTC
New Game: Ghengis 2
Nothing to do with the voting threads, but I have resurrected the Ghengis game I tried to start last week.

This is a small pot (5 points) but big on communication and diplomatic creativity...

Those who tried to join the first one, the password remains the same:

Who or what defeated the Mongol's in East Asia (one word).

Rait: you wanted to try a small pot game... I hope you can make it.

9 replies
Open
Keyseir (100 D)
04 Dec 07 UTC
07-08
http://www.phpdiplomacy.net/board.php?gid=2368

Game starts in an hour, 90 point bet. Need one more player.
0 replies
Open
Locke (1846 D)
29 Nov 07 UTC
Greatest Diplomacy Player ever shortlist continued
The board as it now stands


10 Alexander (Macedonian Leader)
8 Bismarck (Prussian Statesman)
6 Ceaser (Roman Leader)
10 Genghis Khan (Mongolian Leader)
4 Khalid ibn al-Walid (Arabic General)
10 Machiavelli (Florentine Statesman)
2 Napoleon (French Leader)
197 replies
Open
Noodlebug (1812 D)
03 Dec 07 UTC
Greatest LIVING Diplomacy Player - discussion/nominations only
While the GDP Ever thread is reaching it's climax I thought we could get some suggestions as to who might be the best Diplomacy player out of well-known people alive today.

While Rait is an obvious candidate, to avoid things getting personal we should limit it to people who (as far as we know) don't actually play.

Would it be a prominent politician, such as Bush, Blair or Gorbachev? Or someone behind the scenes, like Karl Rove or Peter Mandelson? Or perhaps the field of modern conflict is business, and the transferable skills for empire-building are best demonstrated by the likes of Rupert Murdoch or other major corporate CEOs? Would military strategists like Schwarzkopf and Petreus get a look in? Could renegades (from a Western perspective) like Castro or Bin Laden have what it takes?

This is just a discussion thread, so no voting until we have a result in the other thread. The most talked about (by different people!) candidates will make the shortlist.
37 replies
Open
VIOLA (1650 D)
04 Dec 07 UTC
DRAW
When finish draw a game?
0 replies
Open
sean (3490 D(B))
03 Dec 07 UTC
novice to net diplomacy
hi, first i have to say that being new to online diplomacy that after a look at the several sites PHP is the most accessible one . however i do have a few questions. what determines the "end of phase"? seems to be 20 hours, is it always 20ish hours? if one doesn't finalized one is in civil disturbance and all units hold? i use this sites map (in the my game section) so what"s the program on soundforge for? do i need to download it? thanks
2 replies
Open
fwancophile (164 D)
03 Dec 07 UTC
stuck
http://phpdiplomacy.net/board.php?gid=2359
5 replies
Open
Braveheart (2408 D(S))
03 Dec 07 UTC
Can your own units swap place on the board?
For example, If I had a army in Norway and fleet in Sweden could I do:

Army Norway move to Sweden
Fleet Sweden move to Norway

And if this is possible assuming no external factors, what would happen if England tried to move a Fleet from North Sea to Norway with NO support?
5 replies
Open
Vampiero (3525 D)
03 Dec 07 UTC
2 games in stalled
hey kestas, could you process two of my games in 'due now' mode:

http://phpdiplomacy.net/board.php?gid=2299
http://phpdiplomacy.net/board.php?gid=2190

much thx
0 replies
Open
seattle (156 D)
26 Nov 07 UTC
Grand Festive Diplomacy Tournament
I worry that this is already turning into a farce, because of the seeding system - for instance, the number 2 seed in the whole tournament, Locke, is already out.
There might be more mileage in the following heat system next time:
Heat 1
1, 5, 9, 13, 17, 21, 25
Heat 2
2, 6, 10, 14, 18, 22, 26
Heat 3
3, 7, 11, 15, 19, 23, 27
Heat 4
4, 8, 12, 16, 20, 24, 28
Heat 5
29, 32, 35, 38, 41, 44, 47
Heat 6
30, 33, 36, 39, 42, 45, 48
Heat 7
31, 34, 37, 40, 43, 46, 49

Semi Final 1
1A, 2C, 3C, 4A, 5B, 6C, 7A
Semi Final 2
1B, 2B, 3B, 4B, 5C, 6A, 7B
Semi Final 3
1C, 2A, 3A, 4C, 5A, 6B, 7C

Final
1A, 1B, 2A, 2B, 3A, 3B and best third place

This makes sure weaker players can get into the next round, while also assuring plenty of places for established players. What does anyone think?
25 replies
Open
Zxylon (0 DX)
02 Dec 07 UTC
Win %
I am curious about people's winning percentage. AKA Number of games won over number of games not won (lost= come in second or worse).
I have won 14 and lost 22. So my % is 63.6%. Its a different way of looking at rankings.
13 replies
Open
mapleleaf (0 DX)
03 Dec 07 UTC
STARTING IN 1 HOUR...
...rocket launcher. ante is 14. we need two more players.
0 replies
Open
Darwyn (1601 D)
30 Nov 07 UTC
The Point System
The debate never ends...Does the current point system alter the way the game SHOULD be played? This is arguable, but If the spirit of the game is to always play for the win, then YES!! The current point system changes this by allowing inferior countries plead for survival with the hope that they can retain some points rather then trying to negotiate with other inferior countries in attacking the superior country.

I am guilty of this myself.

But again, if we can agree that the spirit of the game is to always play for the win, here is what I propose:

1) Change the point system to a token system and keep it private.
Points are only be used as an ante to enter games with players of similar caliber...or to keep out players with lesser points.

What if instead of granting new players 100 pts, they are granted 10 GREEN tokens. Games can only be created by using ONE token of whatever color you decide. So, the new player can join up to 10 green token games.

Tokens are only lost if you allow your country to go CD. They are never stripped from you if you lose. But if you win or lose, they change color.

Each win allows you to change the color of ALL of your tokens to the next higher color...say, blue. After each loss, one of your chips will return to the lower color. So, after winning your first game and getting all your chips to turn blue (allowing you to play in blue AND green level games), each game you enter and lose thereafter will change ONE token back to it's lower color. Ten losses and you are left with ten green chips to play in only green level games. You need only one token of ten to be blue to change ALL tokens to the next higher color, say red. Ten losses after attaining your second win and you'll be back down to ten blue tokens...ten more losses and your back down to green.

Each token represents a game that can be played at that color level or lower.

Games are then created based on the hierarchy of color, not points...AND THEY ARE KEPT PRIVATE! No one will know what color your tokens are...they will only see ranks:


2) Show ranks, not points.
Instead of seeing, for example, Rait (8577), let it show Rait (Superior Diplomat). And make these rankings based entirely on WINS and nothing else.

0 wins = political puppet
1 wins = Apprentice
2 wins = Representative
3 wins = Negotiator
4 wins = Statesman
5 wins = Diplomat

Or some such. You could even further break these down into subcategories by using adjectives before the rankings...1 win = Lesser Apprentice, 2 wins = Apprentice, 3 wins = Superior Apprentice....and so on...

Add to this a nifty little color-coded graphic and I believe the dynamic of this game will change from a "I want points" to "I want to win and get my shiny new rank!".

I understand there's a ranking system in place, but as it stands, it's given very little weight.

Keep in mind that once you attain a rank, you can never drop any lower no matter how many games you lose or what color your tokens are.


These are only suggestions and will need some deeper thought as to how it can be improved and/or integrated. And I'm sure Kestas is very busy...perhaps it's even on his to-do list (0.78: Winner-takes-all-games?)

It just seems that every other thread on this forum in some way speaks to the short comings of the point system in relation to "playing to win".

Please discuss...
Razz (144 D)
01 Dec 07 UTC
I haven't played enough games to understand the ranking system .. haven't even completed a game yet, but already I want to get out of the newb games and away from the multi-morons.

The color system suggestion seems ok to me though, except for the lose a game and lose a token thing .. wins are rare, losing is common. I'd suggest rather one win gets you a one token upgrade to the next level, and a loss does nothing. You only lose a level if you go CD.

Then again, you would still see people throw a game to let someone upgrade, so it still wouldn't solve the issue.
Darwyn (1601 D)
01 Dec 07 UTC
Well, technically you'd never lose tokens unless you go CD. You only lose the color rank.

But yeah, it's imperfect. But I would agree with you. Maybe wins get you an extra token of the next color up and losing does nothing. You are right, wins are rare.

Of course there's always going to be a douche that will play outside the intent of the game. Not much you can do. My hope is that this suggestion can be used as a jumping board to implementing a more polished alternative to the point system to establish a "winning is everything" attitude while playing rather than, "I'm content with second to gain points"

Darwyn (1601 D)
01 Dec 07 UTC
At the very least...I think emphasizing rankings and keeping the points private will go a long way to changing the way the game was meant to be played.

If you have 8500 pts and no one sees them, you won't care. They are only used to barter with anyway.

It's the RANK that everyone sees that people will want.

If anyone is a fan of the Halo series for Xbox Live, you'll know what I mean.
freakflag (690 D)
02 Dec 07 UTC
Dude, pay attention. According to his system, one win upgrades ALL your tokens -- that's 10. Losing makes 1 token go down. Don't bomment until you understand the post.
freakflag (690 D)
02 Dec 07 UTC
Rankings based entirely on wins? Really? You want the person who just played 12347893760147123 games, winning 1% of them to be ranked higher than you? Win percentage, obv.
freakflag (690 D)
02 Dec 07 UTC
With, of course, some restrictions that stop people who have played fewer than, say 5 games from being on top of the leaderboard.
kestasjk (64 DMod(P))
02 Dec 07 UTC
In the upcoming version there will be an option to allow players to choose whether a game is winner-take-all-points or points-per-unit.
cri_ned (100 D)
02 Dec 07 UTC
I think what kestasjk said is the optimal choice. This way the "FTW" players will enjoy their games, while the strategy - no backstabbing dudes have their own.
diegohb (470 D)
02 Dec 07 UTC
In FTF diplomacy the big prize is the win. To reflect this the rank must have the option "winner-take-all-points". According to the spirit of the game there must be ONE winner only, it doesnt matter if you finish second with 14 units or you where eliminated in 1903. Only one player wins. The "placers", the people who take Diplomacy as a race car (its better to finish 2nd than last) are clearly agains the spirit of the game. The current point system is against the spirit of the game.

In FTF, the second prize is the draw. If 3 players are holding the stalemate line against a 17 SC player, the 3 players are equally important (regardless they have 1 or 15 units). To reflect this in the rank the game must have a DRAW option, and the Pot will be devide EQUALLY between the drawers.
alamothe (3367 D(B))
02 Dec 07 UTC
kestas i suggest you make these options when creating a game...
1. % of the pot for the winner (50% - 100%)
2. how to split the rest among survivors (equally or by units)
this way we could create all the games we like. some people suggested before just a bonus for the winner, like 10 or 20%, and they would be happy too
diegohb (470 D)
02 Dec 07 UTC
I dont agree with you Alamothe. Games with different options will have different impacts on the ranking system. The point system must be the same among alll the games, otherwise the ranking is useless...
diegohb (470 D)
02 Dec 07 UTC
3 solutions to the point problem:
http://www.diplomacy-archive.com/resources/ftf/fred_townsend.htm

http://www.diplomacy-archive.com/resources/ftf/midcon95_scoring.htm

http://www.diplom.org/manorcon/dipscore.htm

I like the first...
alamothe (3367 D(B))
02 Dec 07 UTC
you can play games you like and invest your points where you want. the first solution you sent, which you like the most, is a scoring system for tournaments. we have point system here, where you invest points to play games, and get your share of the pot when it's finnished
Majaii (825 D)
02 Dec 07 UTC
Im going to throw my bone to this dogpile and see what you guys make of it. I agree that the points system could use some improvement, and I realize that something to rank players and allow different level gameplay is extremely useful, not to mention adds to the fun. So if we ask ourselves what the purpose of the point system is, I come up with three basic answers (could be much more).

First: To allow players of equal skill level to play together without the bother of having new or untested players mess up your plans.
Second: To provide some kind of ranking that shows both to other players your skill level, and allows you some bragging rights.
Third: To provide some sort of level of risk in entering or leaving a game (penalty for going CD or loosing etc...).

Now our current point system does this, and what kestas will have in the next version will do it even better, by addressing some of the problems that arise with points (eg playing for second).
The best way that I can see to counter this, is to do the ranking by wins, but with a slight variation of what the OP proposed. What could happen is you would play games by levels, or tiers. First Tier play is open to all, anyone can join, altough there should probably be a game limit to prevent people playing an hundred games at once. To rise in rank, you need to win (possibly a draw as well). To play in a second tier game, you need to have at least one win. To play in a third tier game, at least 3 wins etc...
Rank itself could be either a percentage of wins (probably best choice) or straight win number. Keep in mind (addressing freatflags post) that if someone played 12347893760147123 games and only won once, if you really are better then them, then shouldn't you have won many more times then once during that time, leaving you with the better rank? I think either way for work fine, but wins would be key.

Im basing some of this of the 1v1 rankings of supreme commander, so this is not completly my own idea.
flashman (2274 D(G))
02 Dec 07 UTC
I would certainly appreciate any system that enabled me to climb out of the slime without having to try to maximise points returns.

I like Majaii's bone...
mightyrobot (202 D)
02 Dec 07 UTC
I don't have any problems with the point system, but I would like some way to better judge the strength of other players. The current ranking system seems to based on the number of points. If one use all your points to enroll in new games, then then that person's ranking is lowered. I think percentage of games won to games played is a better indicator of strength. An even better indicator would also consider if one beat stronger players.
alamothe (3367 D(B))
02 Dec 07 UTC
you are mixing things up... points are meant to be an indicator of player's strength / rank. you can judge other players by other factors if you wish, like win percentage (sadly it's not currently displayed in the profile), but on average people will play to maximize their points
Chrispminis (916 D)
02 Dec 07 UTC
Honestly, I'm in favour of Kestas' idea, of creating two options. This allows for the two major styles of play that dominate the Diplomacy community, namely, play-to-win vs. compromise/best finish. They both have their merits, and neither is inherently superior to the other. Despite that the ultimate goal IS victory, the vast majority of FTF tournament and postal play games end with some sort of draw. These two options would reflect both.

It does not matter that the system is homogenous in point distribution because probability and the mathematical expected outcome should still dictate that over time, the superior players will rise in points and ranking, and divide the community into the appropriate tiers of skill.

The current points system is a fairly good indicator of skill at the moment, with the only flaw being that points invested in new games are not displayed in the total, which creates some skewed rankings. A ranking system based on raw wins, such as it was back in the day, is vastly inferior, even to one based on win percentage, because certain players do not play as many games at once as others. While some prefer to take on a dozen games at a time, so as to be constantly occupied, others prefer to take only a couple, in order to realize the full diplomatic and interactive experience. The current point system reflects both styles of play, as players who wish to take on more games, can do so, but at lower stakes in each game, while a player specializing in a single game, may gamble with higher stakes. The mathematical outcome should still be directly proportional to skill level. A raw win ranking does not reflect this, as player's who play more games at one time are much more likely to accrue more raw wins, and simple win percentage is also inferior to our current point system because it does not reflect the value placed into each individual game, high stakes vs. low stakes. The current point system also contains a built-in consideration of relative opponent skill, as gambling a large number of your points in a single game will typically host more skilled players, with which to test your mettle, and should you win, the corresponding jump in points is substantial. Likewise, a high ranked player cannot simply freebie their way to the top by constantly participating in largely newbie games, as the points earned in such low stake games would not substantiate the effort required to earn the top ranks.

Ranking in the form of titles does little the way of personal glory, nor does it solve the slight issue of prejudice, as points are just as representative of skill, if not more discriminatory in difference. A player does not need a title to represent skill, when the quantitative measurement of skill is present in the number of points earned, and quantitative should always be preferred to qualitative. Otherwise ranking is purely superficial and aesthetic, and adds no further meaning to the points system.

The token system proposed in the OP is not a bad one, but ultimately, a point system in which a winner takes all option is available would fulfill all of the same functions are more, and the flexibility of numbers as opposed to coloured tokens and rankings allows for the option of proportional division of the pot as well.

So finally, the essence of my extended diatribe is that since there are two major opinions regarding the nature of the way the game should be played, any practical ranking system should be representative of this dual nature. As such, the token system proposed in the OP, and the raw win rankings further proposed would not be suitable as they ignore the desires of certain players to play for less (or indeed more, as the case may be) than the win. The current points system with the addition of a winner takes all option, as well as an updated point indicator that considers the points currently invested in games, is quite near optimal for the purposes of personal recognition and skill level differences, as well as a suitable deterrent to civil disorder.

If you've made it this far, I thank you and congratulate you in your endurance. =)

-Chris
isbian (106 D)
02 Dec 07 UTC
Perhaps every so often, players will be "issued" a number of tokens so they can join more games. Everybody goes into CD once in a while, and if tokens are non-replaceable, then some old-time players will have to quit the game.

Why should tokens be kept private? If only rank is shown, then long term players, even if they have no skill, they will appear pro. It's not like someone will be able to trace their way to your house through your token color :)
alamothe (3367 D(B))
02 Dec 07 UTC
but why?? what's the point of that? if the points were totally private why would we bother collecting them? and why showing some "rank" which would represent how many games you played
Chrispminis (916 D)
03 Dec 07 UTC
There's no need for a token system... I thought I wrote enough about that...


21 replies
yeunghauyip (1654 D)
24 Nov 07 UTC
Uneven random countries picking
I've just realized that I've never played as England here...
20 replies
Open
mightyrobot (202 D)
02 Dec 07 UTC
Due Now
I have about 5 games all stuck in "due now"....
2 replies
Open
Gobbledydook (1389 D(B))
29 Nov 07 UTC
The Maxims of Smart Jason...please give marks out of 100
Smart Jason's Maxims....by Smart Jason

Contents:

I thik you have al arger crime than I do. You have already been banned for doing multi-accounts for times!!!
When I did repented... I never played more thatn one. It is only your own prejudice... Just ask the Kestas if I have copied names like chairman Mao???
I mean 'well' but not 'when'
Irepented though but Gobble did not
I did repent but Gobble didn't
Well, Gobble said he repent, then how come he is still playint at least two accounts
Have a look there, and you will see...

If you can't find the game,
try to find Jabberwocky through the brothers account arthurmklo or adrianmclo and adrianmclo's second account Chairman Mao...
You guys accused me wrongly when you guys are doing the bad thing...

Now, everyone, if these maxims were a composition by SmartJason how many marks would you give him out of 100?
4 replies
Open
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