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Hive Tyrant (46 D)
06 Dec 07 UTC
MULTI ACCOUNTERS!!!
HERE IS A LIST OF MULTI ACCOUNTERS

AmestrisState
Anarchist09
Anarchy101
GRQ09
and,
ze fuhrer

Do Not Trust Him
26 replies
Open
SlkySmoothOtter (969 D)
07 Dec 07 UTC
New game for 50 points.
I wanted to start a game for a medium number of points, hopefully anyone can play if they want.
0 replies
Open
pitirre (0 DX)
06 Dec 07 UTC
ways of communication
i only do my negotiations or "diplomacing" in the chat window in the game and i was wandering if any of you has communicated with other players using e-mail, messenger or just calling using your mobile or homephone.

i will find very thrilling to diplomacing using messenger or cel...but i never had the opportunity.

how was your experience if you have communicated using another alternative than the chat window at phpdip?

i even have a ouija! ;0) Maybe i can get Bismarck to play.
5 replies
Open
dangermouse (5551 D)
05 Dec 07 UTC
Interesting Endgame
One of the most interesting endgames I've seen in a while. I wonder who's going to win.
http://phpdiplomacy.net/board.php?gid=1977
8 replies
Open
Kilinari (100 D)
06 Dec 07 UTC
50 point game
Please join at gid=2392
Bet of 50
0 replies
Open
AmestrisState (17 D)
06 Dec 07 UTC
Re: Multi accounters
i admit that i am a multi accounter but so is hive tyrant with verycheesy and gorilla warfare, grq09 is my brother but the rest is true
5 replies
Open
dice00 (100 D)
06 Dec 07 UTC
New Game Started
Just started a new game called fun times
0 replies
Open
Razz (144 D)
04 Dec 07 UTC
Say What???
06:06 AM Autumn 1905, Diplomacy: Your army at Ankara recieved stand support from the army at Constantinople, but couldn't accept it because your army at Constantinople tried to move

How in the he** can I give stand support AND move at the same time??
4 replies
Open
Nick Douglas (408 D)
05 Dec 07 UTC
Hey remember when people abandoned games because they had no incentive to continue?
And then we invented the point system and now no one abandons them any more?

Okay, I wasn't around before the point system, but were there even more abandoned games than the 35 I'm looking at now?
3 replies
Open
AmestrisState (17 D)
06 Dec 07 UTC
hive tyrant!!!
he is a bitch for saying i am a multi accounter when he is as well
2 replies
Open
sean (3490 D(B))
05 Dec 07 UTC
aspirational nobs gather yea swords while yea may
no new games started so i started one, for the aspirational newbies who have joined recently and want to get out of the below 100 hundred crowd. well the winner of the 7 of us will anyway.
1 reply
Open
Gobbledydook (1389 D(B))
05 Dec 07 UTC
Why not open a game bet 101?
That's to stop those wannabes from mucking up the games.
0 replies
Open
Braveheart (2408 D(S))
05 Dec 07 UTC
Rules governing retreats
Can i just clarify the rules in this version of the game please..... if a unit is forced to retreat it has the option to move to any free adjacent territory? (provided no-one else is trying to move or retreat there)

Even if this means moving further away from your own 'home country', and/or grabbing a supply centre? which could actually be pretty advantageous.
1 reply
Open
flashman (2274 D(G))
03 Dec 07 UTC
Where is meer?
We have one place left for Ghengis 2

(same password as for Ghengis 1)
3 replies
Open
flashman (2274 D(G))
03 Dec 07 UTC
New Game: Ghengis 2
Nothing to do with the voting threads, but I have resurrected the Ghengis game I tried to start last week.

This is a small pot (5 points) but big on communication and diplomatic creativity...

Those who tried to join the first one, the password remains the same:

Who or what defeated the Mongol's in East Asia (one word).

Rait: you wanted to try a small pot game... I hope you can make it.

9 replies
Open
Keyseir (100 D)
04 Dec 07 UTC
07-08
http://www.phpdiplomacy.net/board.php?gid=2368

Game starts in an hour, 90 point bet. Need one more player.
0 replies
Open
Locke (1846 D)
29 Nov 07 UTC
Greatest Diplomacy Player ever shortlist continued
The board as it now stands


10 Alexander (Macedonian Leader)
8 Bismarck (Prussian Statesman)
6 Ceaser (Roman Leader)
10 Genghis Khan (Mongolian Leader)
4 Khalid ibn al-Walid (Arabic General)
10 Machiavelli (Florentine Statesman)
2 Napoleon (French Leader)
197 replies
Open
Noodlebug (1812 D)
03 Dec 07 UTC
Greatest LIVING Diplomacy Player - discussion/nominations only
While the GDP Ever thread is reaching it's climax I thought we could get some suggestions as to who might be the best Diplomacy player out of well-known people alive today.

While Rait is an obvious candidate, to avoid things getting personal we should limit it to people who (as far as we know) don't actually play.

Would it be a prominent politician, such as Bush, Blair or Gorbachev? Or someone behind the scenes, like Karl Rove or Peter Mandelson? Or perhaps the field of modern conflict is business, and the transferable skills for empire-building are best demonstrated by the likes of Rupert Murdoch or other major corporate CEOs? Would military strategists like Schwarzkopf and Petreus get a look in? Could renegades (from a Western perspective) like Castro or Bin Laden have what it takes?

This is just a discussion thread, so no voting until we have a result in the other thread. The most talked about (by different people!) candidates will make the shortlist.
37 replies
Open
VIOLA (1650 D)
04 Dec 07 UTC
DRAW
When finish draw a game?
0 replies
Open
sean (3490 D(B))
03 Dec 07 UTC
novice to net diplomacy
hi, first i have to say that being new to online diplomacy that after a look at the several sites PHP is the most accessible one . however i do have a few questions. what determines the "end of phase"? seems to be 20 hours, is it always 20ish hours? if one doesn't finalized one is in civil disturbance and all units hold? i use this sites map (in the my game section) so what"s the program on soundforge for? do i need to download it? thanks
2 replies
Open
fwancophile (164 D)
03 Dec 07 UTC
stuck
http://phpdiplomacy.net/board.php?gid=2359
5 replies
Open
Braveheart (2408 D(S))
03 Dec 07 UTC
Can your own units swap place on the board?
For example, If I had a army in Norway and fleet in Sweden could I do:

Army Norway move to Sweden
Fleet Sweden move to Norway

And if this is possible assuming no external factors, what would happen if England tried to move a Fleet from North Sea to Norway with NO support?
5 replies
Open
Vampiero (3525 D)
03 Dec 07 UTC
2 games in stalled
hey kestas, could you process two of my games in 'due now' mode:

http://phpdiplomacy.net/board.php?gid=2299
http://phpdiplomacy.net/board.php?gid=2190

much thx
0 replies
Open
seattle (156 D)
26 Nov 07 UTC
Grand Festive Diplomacy Tournament
I worry that this is already turning into a farce, because of the seeding system - for instance, the number 2 seed in the whole tournament, Locke, is already out.
There might be more mileage in the following heat system next time:
Heat 1
1, 5, 9, 13, 17, 21, 25
Heat 2
2, 6, 10, 14, 18, 22, 26
Heat 3
3, 7, 11, 15, 19, 23, 27
Heat 4
4, 8, 12, 16, 20, 24, 28
Heat 5
29, 32, 35, 38, 41, 44, 47
Heat 6
30, 33, 36, 39, 42, 45, 48
Heat 7
31, 34, 37, 40, 43, 46, 49

Semi Final 1
1A, 2C, 3C, 4A, 5B, 6C, 7A
Semi Final 2
1B, 2B, 3B, 4B, 5C, 6A, 7B
Semi Final 3
1C, 2A, 3A, 4C, 5A, 6B, 7C

Final
1A, 1B, 2A, 2B, 3A, 3B and best third place

This makes sure weaker players can get into the next round, while also assuring plenty of places for established players. What does anyone think?
figlesquidge (2131 D)
26 Nov 07 UTC
The current seeding system is the best mathematically.
In practice it is not suprising Locke is out - it is likely what happened was his neighbours saw him there as a good player and thus major threat and so extinguished him. Also, maybe he is out, but most of the players out so far are those seeded much lower...
seattle (156 D)
26 Nov 07 UTC
Ah, ok. And it was me that knocked him out... maybe I'm destined for great things, muahahaha. :P
LucusVonLucus (1551 D)
26 Nov 07 UTC
When Seattle sits atop the rankings in a few months we will all remember this day!
Locke (1846 D)
26 Nov 07 UTC
haha well seattle played it very well, i was unsure whether to be annoyed or admire his play!
dangermouse (5551 D)
26 Nov 07 UTC
No matter how seedings are arranged, it's not surprising that a number of high seeds fail to win their opening game. Even Rait, with his obscenely high win %, doesn't win 50% of his games. Generally speaking, even a good Diplomacy player shouldn't win more than 25% of the time unless playing against complete novices.
seattle (156 D)
26 Nov 07 UTC
Thanks Locke. :)
I suppose this is the reason that the points system is better for indicating the best players?
Rait (10151 D(S))
26 Nov 07 UTC
yes danger, You are right, I just calculated my win % and it's really not 50%, currently it should be around 64% :P

but don't worry, it will drop soon ;)
Epaminondas (763 D)
27 Nov 07 UTC
Hello : about Locke being a good player and being attacked by players seeing him as a major threat : only way to solve this is anonymous ( gunboat ) play.
( So mr.Smith in real life would be Hannibal the Great in the forum, and n°27182818 in a given game. )
Is it hard to implement ? No idea.
AteTrack13 (100 D)
27 Nov 07 UTC
i think it's a great idea. kinda of like the ncaa tournament you never know what's gonna happen.
seattle (156 D)
27 Nov 07 UTC
Not true Diplomacy though - it's a variant. Gunboat Diplomacy lacks the key skill of the game.
Mythago (157 D)
27 Nov 07 UTC
I think it (Epaminodas's idea) is a very good idea for a tournament such as this. seattle and my primary objective was to eliminate Locke, as the strongest player, from the board as soon as possible and then keep our alliance going until the endgame.
Mythago (157 D)
27 Nov 07 UTC
Perhaps you can see that seattle had other ideas...
Kawaii Kitsune (95 D)
27 Nov 07 UTC
I think that should be an option when making the game to be honest. I think someone mentioned a while ago about having options for turn times as well. It might be hard to implement that way, but it is possible. Maybe for a future version of this site.
dangermouse (5551 D)
27 Nov 07 UTC
Actually, we can't see that seattle had other ideas. Perhaps there needs to be an option to make passworded games viewable but not joinable.
Rait (10151 D(S))
27 Nov 07 UTC
I would definitely vote for anonymous games (which is definitely not the same as gunboat diplomacy). I would be happy already with the option of anonymous identity, or that my user statistics could be hided (or simply invisible in the ongoing games).

It becomes harder and harder to win the games as people really tend to gang up on me even for now good reason within the game (having the banner - let's kill this 'Rait' guy first & then proceed with the game). This unbalances the game, although, making it more challenging for me, creates distorted results.
Locke (1846 D)
27 Nov 07 UTC
I must say that this is the first game in which this has happened to me, i suppose i ought to take it as a compliment, but i cant help thinking that it is a little unfair considering that we spend so much time having a go at metagamers for breaking the rules and cheating to win that i am then targeted for being a strong player and eliminated BECAUSE i can win within the rules!

And to be perfectly honest with everyone i did not even play that with any special skill considering i'm a 'good' player, if you care to watch the history of the game in question it is fairly obvious that Russia intended mischief fairly early on yet i admit during the game i failed to spot this(as i said it was well played)......therefore in that game the strongest player by default is seattle for eliminating me yet i doubt anyone will gang up on him due to his innocent score!

Although he may have rather shot himself in the foot creating this thread ;)
seattle (156 D)
27 Nov 07 UTC
This is entirely possible. :D
I'm not playing the tournament to win it, though: I'd be happy to reach the semi-final; ecstatic to be in the final, but I don't expect to have a chance to win at all.
I think anonymous play would be a really good idea.
Kawaii Kitsune (95 D)
27 Nov 07 UTC
I'm sorry if I confused all with my comment earlier. I was simply stating that maybe an option on game creation for anonymous games would be a cool idea.

Then I went on a separate tangent from an earlier thread about game times. Someone suggested an option to adjust the turn wait time. Where right now it's set to 24 hours or when everyone finalizes, there was a suggestion to set it to 48 hours, or even to maybe cut it in half for "fast" games.

So I apologize for the confusion I might have caused and I hope I just clarified what I meant to say.
Chrispminis (916 D)
27 Nov 07 UTC
Haha, poor Rait. If it weren't for all the ganging up, his score would still be skyrocketing. Oh wait, it is. =D

I'm quite convinced you sold your soul to the Devil for incredible Diplomacy skill, and proceeded to stab him in magnificent fashion, capturing five of his supply centres and your soul back.

But yes, anonymous play please. I would be thrilled to be able to blame my poor play on ganging up, but I'm not that arrogant, hahaha. Although someone could flatter my ego by telling me that all the games I've lost since the point system was implemented is because of this. Anyways, anonymous play should be an option though, for the creator of a game, and I don't think it should be too hard for Kestas, so if he finds the time, it's quite possible.

Epaminondas (763 D)
27 Nov 07 UTC
@Seattle
Not to spam. Definitions.
'gunboat' : players talk between themselves, but stay anonymous. ( They can even lie about their true identity, that's the beauty of it... you can write to someone saying you play Russia, but in fact are playing France, you can say that you are in fact M.X but are M.Y )
'Blitz', players are known but no diplomacy is allowed.
Chairman Mao (340 D)
27 Nov 07 UTC
the gunboart varient sounds interesting, wanna try it some time, but the blitz one doesnt make much sense as afterall its DIPLOMACY, so how can there be a diplomacy game with no diplomacy?
mightyrobot (202 D)
02 Dec 07 UTC
sorry if I missed the answer somewhere, but how many players from each game go on to the next round? top 2?
I thought it was top 3
Wooble (450 D)
02 Dec 07 UTC
Actually, "Gunboat" originally referred to games where there was no communication between players. It was adopted, confusingly, for internet games where the communication is anonymous.

Blitz games can be interesting if you like the mechanics of diplomacy but want to play a purely tactical game. Sure it might not be "Diplomacy" anymore but it's certainly possible to even form alliances in such games; the dippouch archives have some interesting articles on how to communicate with your moves. It's definitely not for purists, but then again neither is the variant currently implemented on this site.
obiwanobiwan (248 D)
03 Dec 07 UTC
I don't even remember my seed............... help?


25 replies
Zxylon (0 DX)
02 Dec 07 UTC
Win %
I am curious about people's winning percentage. AKA Number of games won over number of games not won (lost= come in second or worse).
I have won 14 and lost 22. So my % is 63.6%. Its a different way of looking at rankings.
13 replies
Open
mapleleaf (0 DX)
03 Dec 07 UTC
STARTING IN 1 HOUR...
...rocket launcher. ante is 14. we need two more players.
0 replies
Open
Darwyn (1601 D)
30 Nov 07 UTC
The Point System
The debate never ends...Does the current point system alter the way the game SHOULD be played? This is arguable, but If the spirit of the game is to always play for the win, then YES!! The current point system changes this by allowing inferior countries plead for survival with the hope that they can retain some points rather then trying to negotiate with other inferior countries in attacking the superior country.

I am guilty of this myself.

But again, if we can agree that the spirit of the game is to always play for the win, here is what I propose:

1) Change the point system to a token system and keep it private.
Points are only be used as an ante to enter games with players of similar caliber...or to keep out players with lesser points.

What if instead of granting new players 100 pts, they are granted 10 GREEN tokens. Games can only be created by using ONE token of whatever color you decide. So, the new player can join up to 10 green token games.

Tokens are only lost if you allow your country to go CD. They are never stripped from you if you lose. But if you win or lose, they change color.

Each win allows you to change the color of ALL of your tokens to the next higher color...say, blue. After each loss, one of your chips will return to the lower color. So, after winning your first game and getting all your chips to turn blue (allowing you to play in blue AND green level games), each game you enter and lose thereafter will change ONE token back to it's lower color. Ten losses and you are left with ten green chips to play in only green level games. You need only one token of ten to be blue to change ALL tokens to the next higher color, say red. Ten losses after attaining your second win and you'll be back down to ten blue tokens...ten more losses and your back down to green.

Each token represents a game that can be played at that color level or lower.

Games are then created based on the hierarchy of color, not points...AND THEY ARE KEPT PRIVATE! No one will know what color your tokens are...they will only see ranks:


2) Show ranks, not points.
Instead of seeing, for example, Rait (8577), let it show Rait (Superior Diplomat). And make these rankings based entirely on WINS and nothing else.

0 wins = political puppet
1 wins = Apprentice
2 wins = Representative
3 wins = Negotiator
4 wins = Statesman
5 wins = Diplomat

Or some such. You could even further break these down into subcategories by using adjectives before the rankings...1 win = Lesser Apprentice, 2 wins = Apprentice, 3 wins = Superior Apprentice....and so on...

Add to this a nifty little color-coded graphic and I believe the dynamic of this game will change from a "I want points" to "I want to win and get my shiny new rank!".

I understand there's a ranking system in place, but as it stands, it's given very little weight.

Keep in mind that once you attain a rank, you can never drop any lower no matter how many games you lose or what color your tokens are.


These are only suggestions and will need some deeper thought as to how it can be improved and/or integrated. And I'm sure Kestas is very busy...perhaps it's even on his to-do list (0.78: Winner-takes-all-games?)

It just seems that every other thread on this forum in some way speaks to the short comings of the point system in relation to "playing to win".

Please discuss...
21 replies
Open
yeunghauyip (1654 D)
24 Nov 07 UTC
Uneven random countries picking
I've just realized that I've never played as England here...
20 replies
Open
mightyrobot (202 D)
02 Dec 07 UTC
Due Now
I have about 5 games all stuck in "due now"....
2 replies
Open
Gobbledydook (1389 D(B))
29 Nov 07 UTC
The Maxims of Smart Jason...please give marks out of 100
Smart Jason's Maxims....by Smart Jason

Contents:

I thik you have al arger crime than I do. You have already been banned for doing multi-accounts for times!!!
When I did repented... I never played more thatn one. It is only your own prejudice... Just ask the Kestas if I have copied names like chairman Mao???
I mean 'well' but not 'when'
Irepented though but Gobble did not
I did repent but Gobble didn't
Well, Gobble said he repent, then how come he is still playint at least two accounts
Have a look there, and you will see...

If you can't find the game,
try to find Jabberwocky through the brothers account arthurmklo or adrianmclo and adrianmclo's second account Chairman Mao...
You guys accused me wrongly when you guys are doing the bad thing...

Now, everyone, if these maxims were a composition by SmartJason how many marks would you give him out of 100?
4 replies
Open
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