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A place to discuss topics/games with other webDiplomacy players.
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dangermouse (5551 D)
05 Feb 07 UTC
Supporting a hold
Has the issue with supporting been corrected yet? (apologies if I missed the resolution somewhere else in the forum). Specifically, if I tell two units to support each other to hold will the adjudicator resolve properly?
1 reply
Open
darkscull (1501 D)
05 Feb 07 UTC
message notification, no message.
there has been a new message notification showing for the game 'open' ever since i joined it, which was before it even started.
the game has now started, and the notification is still there, but there is no message.
it has survived refreshing and various other things as well

it isn't a very big bug, but it's annoying.
4 replies
Open
tom11 (100 D)
04 Feb 07 UTC
new game
last chance to join the game last chance
3 replies
Open
DougOfDoom (160 D)
05 Feb 07 UTC
Can't enter ANY game
Error triggered: Undefined property: GAME::$private.

The details of this error have been successfully logged and will be attended to by a developer.
phpDiplomacy has closed abnormally. If the problem persists please come back later.
2 replies
Open
Writhdar (949 D(S))
04 Feb 07 UTC
can not enter game
the following shows up when I try to enter games I am part of
"Parse error: syntax error, unexpected ')' in /var/www/phpdiplomacy.net/htdocs/board.php on line 74
1 reply
Open
Writhdar (949 D(S))
04 Feb 07 UTC
can not enter games
Parse error: syntax error, unexpected ')' in /var/www/phpdiplomacy.net/htdocs/board.php on line 74
0 replies
Open
eoin (360 D)
03 Feb 07 UTC
south coast / north coast bug rears it's head again
Was forced to retreat with a fleet from bulgaria and the only retreat option given was the agean even though the fleet had arrived from the black sea and shouldn't have been able to retreat there at all (the only retreat should have been the black sea). Again i suspect as all 2 coasted territories are treated as one coast (the south) it was assumed the fleet was on the sc of bulgaria even though it wasn't.
1 reply
Open
Worldbeing (1063 D)
01 Feb 07 UTC
Convoying
Will a convoy be disrupted if the unit being convoyed is attacked, or will it be counted as having vacated the province?
7 replies
Open
dangermouse (5551 D)
02 Feb 07 UTC
Join game error
I'm now getting this message when I try to join a game:

Error triggered: Could not get the gamemaster lock required to join a game..
This error could not be logged! Please contact the administrator about this error.
8 replies
Open
dangermouse (5551 D)
02 Feb 07 UTC
Parse error
I just received the following error while trying to type a message:
Parse error: syntax error, unexpected T_RETURN in /home/phpdiplo/public_html/global/error.php on line 97

I had to close Firefox and reopen it to get back into Diplomacy
2 replies
Open
michaelmoravian (202 D)
01 Feb 07 UTC
'49 Newman' game stuck
All the moves were made yesterday but it didn't move on, which I thought was strange. Now that the time has run out it says 'due now'. Has anyone else had this problem?
8 replies
Open
Worldbeing (1063 D)
01 Feb 07 UTC
Vladivostijch
Would it be possible to check if I finalised my results in Autumn 1906?
Because although I'm sure I did, if my orders were carried out several things would have happened that didn't and several wouldn't have that did.
14 replies
Open
Worldbeing (1063 D)
25 Jan 07 UTC
Ratings
What changes ratings in the profile?
I'm rated as "pro" or something, despite never having won a game.
8 replies
Open
dangermouse (5551 D)
01 Feb 07 UTC
Chatting during the build/retreat phase
Official Diplomacy rules state that there is no conversation allowed during build and retreat phases. I don't know if you have any plans to enforce this rule in later version, but I figured I'd point it out as its never been mentioned to my knowledge.
4 replies
Open
dangermouse (5551 D)
01 Feb 07 UTC
Required # of Players
How many players must join a game for it to start?
3 replies
Open
gissett (100 D)
01 Feb 07 UTC
fleet build stp/nc
Hi, i have a build for stp but there is no specification in update or finalize as to where my fleet is placed other than stp..
how can i place it on north coast?
6 replies
Open
shaddow (536 D)
31 Jan 07 UTC
things are a bit wobbly today.. :S
couldnt get into games earlier and now just cliking on the Games tab causes the following:

Error triggered: An assertion, count($this->USERMEMBERSHIPS) == 7 and count($this->MEMBERSHIPS) == 7, was not met as required..

The details of this error have been successfully logged and will be attended to by a developer
5 replies
Open
figlesquidge (2131 D)
01 Feb 07 UTC
Bug
Just to post, I've come up to a new bug .
When my fleet in spain was attacked from the North coast, my fleet, which was on the south, was not allowed any locations to retreat to, even though the Western Atlantic was completely free.
2 replies
Open
Pencemeister (158 D)
01 Feb 07 UTC
Victory conditions?
I held 18 supply centers after last Autumn, and took another in the Spring. Now it is Autumn again, and I still don't have victory. Why not?
(Game: WarOnTheShore)
5 replies
Open
figlesquidge (2131 D)
20 Jan 07 UTC
Scoring
I think most people agree that at the moment, the game lacks a good way of scoring. Does anyone have any idea's for how to solve this. A points system with differing scores for each place at the end of the game seems the best to me, and i was thinking something along the lines of:
Won game: +10
Each territory controlled: +1
Took over nation in civil unrest: +2
Comments and different suggestions please...
Chrispminis (916 D)
20 Jan 07 UTC
Hmm... yeah scoring would help. We need to create incentive for people to stay in games even when they are losing, because otherwise, whoever starts off well, wins.

I have 2 possible systems that I think could work towards that.

Scoring #1
Won Game : +10
Survived Game (Still has at least 1 SC) : + 2
Took over nation in civil unrest : + 2
Falls into civil unrest : - 2
Lose game (No more SC's): -5
With this system, if you fall into civil unrest, and fail to return, it counts as a loss on your part, and you lose 7 points. It would create more conservative and diplomatic play, as people try harder to survive. As well, harsh penalties for leaving the game, but if you are just inactive because life takes over, you have the chance of returning to the game fast enough and reclaiming those 2 points. The problem is how to score for someone else who takes over, because I don't know if it would be fair to have them lose just as many points, although it could be a good safeguard to let the original player return. Other possible points (10, 5, 5, -5, -5) which would penalize and reward civil disorder more.

Scoring #2
-For every SC you own, past the 3 (or 4) you start with, at the end of the game you get 1 point.
-For every original SC you lose, at the end of the game, you lose 1 point.
-If you fall into civil disorder you lose points equivalent to the amount of original SC's, as if you lost, as in 3 or 4.
-If you take over a country in civil disorder, you reclaim those points, so you break even if you were the original player, if you weren't, you've got nothing to lose : )

This system is more proportional and less, if you're not first, you're last style. The problems include, how to score with Russia, since they start with 4, and also, if players taking over a country with civil disorder have nothing to lose, since if they lose, they still break even, they might have no problem with leaving. As well since leaving and losing have the same penalty, a big loser, might just leave anyways, since there is no difference.

----------------------
Ok, that's all I have to say, I think that Scoring #1 would work better, simply because its a good system to punish and reward. The only problem is that it's not as proportional to the successes of the players, although this could be a good thing, because then, when one player starts to win, the other players would be more convinced to oppose, instead of just work out a deal with the winning player to leave them with their current SC's.
kestasjk (64 DMod(P))
20 Jan 07 UTC
Hmm I hadn't considered the points for supply centers idea, I like that.

The current points given are:
$rating = round( ( ( count($finishedgames) + count($activegames) ) * 2) + ($gameswon * 10) );
Pretty basic, and it isn't stored anywhere or displayed.

I think something like a star next to user names of different color depending on scores or something would be neat, and/or a hall of fame.


That having been said I haven't been experiencing many problems with players going into civil disorder recently.
figlesquidge (2131 D)
21 Jan 07 UTC
Im not sure that its a good idea to remove points for not winning, because this will probably lead to people leaving or starting a second account if they are doing badly. If points are being removed, then there will need a check to stop it going negative!
Worldbeing (1063 D)
21 Jan 07 UTC
Also, what about if someone takes over a country in a game with two countries in civil disorder, and gets the weakest one, the one where they have no chance of surviving. If they're penalised for that, it'll slow down games and limit activity because no one wil be willing to risk taking over countries in disorder.
figlesquidge (2131 D)
21 Jan 07 UTC
Well, that bring in another possiblity doesnt it - the chance to choose which nation in disorder to take. Im not sure if this would be unfair, but it would not be hard to implement.
SaintVincent (188 D)
21 Jan 07 UTC
Along those lines, some provision for a draw would be useful.
opripom (2853 D)
21 Jan 07 UTC
That would be really nice.
Also, an option for "team win" would be fantastic, this way we will be able to keep alliances the entire game.
Lafriks (138 D)
21 Jan 07 UTC
How about shuch scoring:
Won Game : +10
Survived Game (Still has at least 1 SC) : + 2
Took over nation in civil unrest : + 2
Falls into civil unrest : - 2
Lose game (No more SC's): 0
Mandrossian (133 D)
21 Jan 07 UTC
Some people miss turns through no fault of their own, and thus have a disadvantage in some games. Its unfair to penalise for losing.
dangermouse (5551 D)
21 Jan 07 UTC
Players only have a 1 in 7 chance of winning. If you're going to deduct points for losing a game it should only be 1/7th of the value for winning a game. Either that or only subtract points for players who quit a game.

Also, team wins are a great idea, but it would have to be a setting which is enabled/disabled only at the beginning of the game.
Worldbeing (1063 D)
21 Jan 07 UTC
Lafriks' proposal seems reasonable to me. No penalty if you go inactive through no fault of your own (you can regain points lost for going into disorder), no risk in taking on a country in civil disorder.
figlesquidge (2131 D)
21 Jan 07 UTC
I think that to do anything, there should be a game Cpanel. If one of the game options was requested, it would need a 2 player aggregate to happen. Then it will be done at the end of the next turn, giving all players the time to give their opinion.

Possible features for the Cpanel:
-> Change/remove the game password (so games dont end up pass-protected when everyone might have gone)
-> Team wins On/Off
-> Request team win (if agreed a team win is given)

Other comments, for single player effects (after a check these would be instant):
-> Resign - puts account strait up for someone else to take over (less penalty points?)
-> Substitution - like resign, but you stay in control until someone else takes over the account. Would give you a little point score, because it means the nation would still be under control and thus not suffer the 3 day loss!
Lafriks (138 D)
23 Jan 07 UTC
Also you could get +3 points destroying other player (taking over his last SC)
Chrispminis (916 D)
23 Jan 07 UTC
I don't like the points for destruction of players idea.

If people do lose point for losing, it wouldn't have to be 1/7 the win points, because my point system also gives points to survivors. In order to "lose" you have to either leave, or lose ALL your SC's. I'm sure most people would be reasonable enough to leave you with 1, if you do your diplomacy well, and you decide that you can't win, and then survival becomes your priority so you co-operate with the winner.

A team option would be inherent in a scoring system based on territories, since the team could work towards one of the team players winning, with maximum points for the other. You wouldn't need to create options if you implemented this type of scoring system, and also, it would be as harsh to whomever comes in 2nd.

Anyways, last note, I did post an alternate point distribution in my scoring #1, which penalizes civil disorder more, and rewards survivals to counter losses. Essentially, as long as you SURVIVE as many as you LOSE you will be even, and I personally don't think it would be hard to negotiate you're survival.

Players DO lose for a reason, it's not as though their powerless. The game is called Diplomacy, so if you feel it's unfair that everyone orchestrated against you and you were finished off in 1902, perhaps you should've put forward better arguments and diplomatic reasoning. I don't believe that I am better than any other player, but I find it is not that hard to win games. Most people are reasonable.
Lafriks (138 D)
23 Jan 07 UTC
OK I do agree with you about that. It was just a quick idea :)
-dr- (536 D)
25 Jan 07 UTC
a solo,2 way and a 3way win choices would be great...during the game, players may select the draw bits and win with their allies..
dangermouse (5551 D)
01 Feb 07 UTC
One more comment about scoring: As there is no way to agree to a draw in a game, I don't think there should be a penalty for letting your country fall into civil disorder. Seeing as how there are board layouts that make it impossible for one player to win, I don't think they should be forced to lose ranking because they don't want to enter the same 15 orders every day.


17 replies
dangermouse (5551 D)
01 Feb 07 UTC
Not sure what this thing is...
At the bottom of each page, just above the W3C validator, is the text "Gamemaster" and a clickable little check mark. When I click on the checkmark it takes me to a screen which reads: "Gamemaster processing completed successfully." It still has all that stuff about pages rendered and the validator at the bottom, but no longer has the checkmark.

I have to hit my back button to get out of the screen. What is that? What does it do? (Hopefully I'm not breaking anything by clicking on it)
1 reply
Open
TheGreatDekuTree (148 D)
31 Jan 07 UTC
ConqueredWorlds2
Why has ConqueredWorlds2 not changed phase? Everyone not in civil disorder has finalised.
4 replies
Open
Merano (2046 D)
31 Jan 07 UTC
Enter Game button does not work anymore
if I go to Games, Your Games and press the 'Enter Game' Button, I get:

Error triggered: Undefined offset: 784.

The details of this error have been successfully logged and will be attended to by a developer.
6 replies
Open
eoin (360 D)
31 Jan 07 UTC
Error triggered
This may not be the correct place to post this but here it goes.
Having started setting my orders (but without finialising them) I checked the full screen map. When I hit the back button to finalise (after clicking ok to resubmitting the POSTData) this is what I saw.


Error triggered: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 2.

The details of this error have been successfully logged and will be attended to by a developer.
3 replies
Open
Mandrossian (133 D)
30 Jan 07 UTC
Convoying
I know in the official rules a convoy is only disrupted if the convoying fleet is dislodged, rather than just attacked. However I also know that there are some rules that arent quite covered to perfection in this version of phpDiplomacy (not a criticism btw). Can anyone tell me whether this rule is ok, before I finalise my orders for this game turn?
6 replies
Open
yebellz (729 D(G))
31 Jan 07 UTC
Suggestion: Integration with JDip
Why reinvent the wheel by implementing your own rule adjudicator? There is this great open-source Java program call JDip (jdip.sourceforge.org) that is fully compliant to the rules (it passes the DATC test cases). Perhaps it may be possible to integrate it with this website.

They seem to encourage the use of the engine for other projects. Check out their documentation section.
4 replies
Open
Merano (2046 D)
30 Jan 07 UTC
newbie question: information about enemy moves
a newbie question about the UI:
how can I distinguish after a phase, whether an enemy unit launched an attack on one of my terretories and failed or if it was just sitting there?

I know, if movements failed, you usually see a red cross on a unit. But in my current games, I know at least of one failed supported convoi attempt and serveral armies will most likely have attempted an attack last turn, but there is nothing visual on the map.
5 replies
Open
-dr- (536 D)
30 Jan 07 UTC
That was a try!
I tried to register with another mail adress, another nick and tried to put both in a same game with same ip adress. Yes both nicks can play not at the same time but its not needed already. I put one in civil order already so dont worry but my aim to do this is not that i dont trust these people playing but things happen with such games although there arent any scoring.This must be solved immediately i think cause this cheating makes people be a loser all the time and the others winner.I dont say people here are doing this but i would prefer the other nick not work at all in the same game.
10 replies
Open
-dr- (536 D)
24 Jan 07 UTC
Country selection
i just join multiple games to take different countries but i always have the same ones...is this a dice or a joke? ;)
4 replies
Open
shaddow (536 D)
30 Jan 07 UTC
join theFrontline!
open game theFrontline. open to all! join at your leasure :D
1 reply
Open
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