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A place to discuss topics/games with other webDiplomacy players.
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dangermouse (5551 D)
05 Feb 07 UTC
Supporting a hold
Has the issue with supporting been corrected yet? (apologies if I missed the resolution somewhere else in the forum). Specifically, if I tell two units to support each other to hold will the adjudicator resolve properly?
1 reply
Open
darkscull (1501 D)
05 Feb 07 UTC
message notification, no message.
there has been a new message notification showing for the game 'open' ever since i joined it, which was before it even started.
the game has now started, and the notification is still there, but there is no message.
it has survived refreshing and various other things as well

it isn't a very big bug, but it's annoying.
4 replies
Open
tom11 (100 D)
04 Feb 07 UTC
new game
last chance to join the game last chance
3 replies
Open
DougOfDoom (160 D)
05 Feb 07 UTC
Can't enter ANY game
Error triggered: Undefined property: GAME::$private.

The details of this error have been successfully logged and will be attended to by a developer.
phpDiplomacy has closed abnormally. If the problem persists please come back later.
2 replies
Open
Writhdar (949 D(S))
04 Feb 07 UTC
can not enter game
the following shows up when I try to enter games I am part of
"Parse error: syntax error, unexpected ')' in /var/www/phpdiplomacy.net/htdocs/board.php on line 74
1 reply
Open
Writhdar (949 D(S))
04 Feb 07 UTC
can not enter games
Parse error: syntax error, unexpected ')' in /var/www/phpdiplomacy.net/htdocs/board.php on line 74
0 replies
Open
eoin (360 D)
03 Feb 07 UTC
south coast / north coast bug rears it's head again
Was forced to retreat with a fleet from bulgaria and the only retreat option given was the agean even though the fleet had arrived from the black sea and shouldn't have been able to retreat there at all (the only retreat should have been the black sea). Again i suspect as all 2 coasted territories are treated as one coast (the south) it was assumed the fleet was on the sc of bulgaria even though it wasn't.
1 reply
Open
Worldbeing (1063 D)
01 Feb 07 UTC
Convoying
Will a convoy be disrupted if the unit being convoyed is attacked, or will it be counted as having vacated the province?
7 replies
Open
dangermouse (5551 D)
02 Feb 07 UTC
Join game error
I'm now getting this message when I try to join a game:

Error triggered: Could not get the gamemaster lock required to join a game..
This error could not be logged! Please contact the administrator about this error.
8 replies
Open
dangermouse (5551 D)
02 Feb 07 UTC
Parse error
I just received the following error while trying to type a message:
Parse error: syntax error, unexpected T_RETURN in /home/phpdiplo/public_html/global/error.php on line 97

I had to close Firefox and reopen it to get back into Diplomacy
2 replies
Open
michaelmoravian (202 D)
01 Feb 07 UTC
'49 Newman' game stuck
All the moves were made yesterday but it didn't move on, which I thought was strange. Now that the time has run out it says 'due now'. Has anyone else had this problem?
8 replies
Open
Worldbeing (1063 D)
01 Feb 07 UTC
Vladivostijch
Would it be possible to check if I finalised my results in Autumn 1906?
Because although I'm sure I did, if my orders were carried out several things would have happened that didn't and several wouldn't have that did.
kestasjk (64 DMod(P))
01 Feb 07 UTC
Damn, it looks like the order logging function is broken, I'll try and sort it out today.

Remember, though, that finalization isn't required any more. Your orders will be processed even if they're not finalized, but any incomplete orders will be ignored. I'll fix the logging and try to catch the problem next time, sorry about that
opripom (2853 D)
01 Feb 07 UTC
If you're onto that, could you make it so that when you take a civil disordered country in control the previous moves (holds, better said) are erased and you can put your own moves?
kestasjk (64 DMod(P))
01 Feb 07 UTC
Sure, will do
Merano (2046 D)
01 Feb 07 UTC
"Remember, though, that finalization isn't required any more."

hmm thats fine; but now a smart player will not finalize his moves anymore and wait and check if his opponents logged in or not, to be able to exploit if an opponent was inactive;

the results might be, that noone finalizes his moves anymore and all turns will take the full 24h

so ending a phase should not be dependent on everyone finalizing his turn, but instead everyone has made valid moves for his units

otherwise personally, I would prefer to switch back to the old system
kestasjk (64 DMod(P))
01 Feb 07 UTC
Well Merano when we were on the old system everyone wanted to switch to this system ;) I was arguing for just what you're now saying back then, but eventually decided to stop finalization being mandatory.

First off, everyone wanted it, and I didn't care about it so much, so why not.
But second I think the notification box gives people a good reason to finalize now, which wasn't there before; if you want to get a nice listing of games which you haven't yet entered your moves into you have to finalize, otherwise you can't know which ones you've entered moves into and which ones you haven't.

Also if a player wanted to wait as long as possible to exploit info on who hasn't logged in they could do that whether or not they were required to finalize.

If you don't want 24 hour turns you have to arrange a group of friends to play, because with gamers all over the world with different schedules you're not going to cut down the turn length by that much anyway
Merano (2046 D)
01 Feb 07 UTC
don't get me wrong; the new feature is nice and welcomed by many players; I just expressed my personal opinion and my fear of the feature being abused

but how about allowing an undo or change after finalization? if everyone finalized, fine; but if I still have to wait for others, I could change my mind

btw.: props on the notification box
kestasjk (64 DMod(P))
01 Feb 07 UTC
Sure, I'll add that
dangermouse (5551 D)
02 Feb 07 UTC
Actually, can't you solve the problem by simply hiding who has turned in their orders? This will prevent players from taking advantage of another country who accidentally misses a turn, etc. At the same time, they'll be more willing to turn in orders early as they don't know if they are the last person or not.
kestasjk (64 DMod(P))
02 Feb 07 UTC
I like the idea, but I also quite like seeing who is slacking and being able to encourage them to hurry up.
Perhaps hide it in public games but show it in private games
Chrispminis (916 D)
02 Feb 07 UTC
I like the idea of not having to finalize orders. It's a good idea, and 24 hours is not a long time to wait, considering Diplomacy is typically palyed over long periods of time, by mail or e-mail, with a LOT of time for interaction and consideration.

I think you should leave the option up to the individual country, whether to show if their orders are finalized or not. But I definitely do use the finalized orders to my advantage, often only issuing stab related messages AFTER the to-be-stabbed has finalized and can only watch in horror.
Mandrossian (133 D)
02 Feb 07 UTC
I agree with Merano, now we have the un-finalise button you SHOULD have to finalise for your moves for them to count. You now have the option to change your moves later, by unfinalising, so in a sense the original reason for counting unfinalised moves is now irrelevant. I think this would move games on more quickly

Chrispminis, I wouldnt be doing that any more with the option to change finalised moves now!
figlesquidge (2131 D)
02 Feb 07 UTC
Mand, I totally agree with you!
kestasjk (64 DMod(P))
02 Feb 07 UTC
Finalization is there for one reason, which is to let the game go on once everyone is ready. There's no reason to not count people's orders if they don't finalize.
If they want to hold up the game by not finalizing they could do that before or after this change because they could always just wait until the last minute like Chrispminis.

There were also problems like when civil disorders get taken over; should they be unfinalized when they are taken over, in which case other players may have finalized moves which didn't take the new player into account. Or should the new player be finalized, in which case the person taking over has to wait a turn.
Now that people can unfinalize this isn't so much of a problem.

Thanks for starting up this dialog I'm interested ot hear opinions
dangermouse (5551 D)
02 Feb 07 UTC
I find it very frustrating when I take over a country in civil disorder and I have to wait an additional turn before any of my units can move.


14 replies
Worldbeing (1063 D)
25 Jan 07 UTC
Ratings
What changes ratings in the profile?
I'm rated as "pro" or something, despite never having won a game.
8 replies
Open
dangermouse (5551 D)
01 Feb 07 UTC
Chatting during the build/retreat phase
Official Diplomacy rules state that there is no conversation allowed during build and retreat phases. I don't know if you have any plans to enforce this rule in later version, but I figured I'd point it out as its never been mentioned to my knowledge.
4 replies
Open
dangermouse (5551 D)
01 Feb 07 UTC
Required # of Players
How many players must join a game for it to start?
3 replies
Open
gissett (100 D)
01 Feb 07 UTC
fleet build stp/nc
Hi, i have a build for stp but there is no specification in update or finalize as to where my fleet is placed other than stp..
how can i place it on north coast?
6 replies
Open
shaddow (536 D)
31 Jan 07 UTC
things are a bit wobbly today.. :S
couldnt get into games earlier and now just cliking on the Games tab causes the following:

Error triggered: An assertion, count($this->USERMEMBERSHIPS) == 7 and count($this->MEMBERSHIPS) == 7, was not met as required..

The details of this error have been successfully logged and will be attended to by a developer
5 replies
Open
figlesquidge (2131 D)
01 Feb 07 UTC
Bug
Just to post, I've come up to a new bug .
When my fleet in spain was attacked from the North coast, my fleet, which was on the south, was not allowed any locations to retreat to, even though the Western Atlantic was completely free.
2 replies
Open
Pencemeister (158 D)
01 Feb 07 UTC
Victory conditions?
I held 18 supply centers after last Autumn, and took another in the Spring. Now it is Autumn again, and I still don't have victory. Why not?
(Game: WarOnTheShore)
5 replies
Open
figlesquidge (2131 D)
20 Jan 07 UTC
Scoring
I think most people agree that at the moment, the game lacks a good way of scoring. Does anyone have any idea's for how to solve this. A points system with differing scores for each place at the end of the game seems the best to me, and i was thinking something along the lines of:
Won game: +10
Each territory controlled: +1
Took over nation in civil unrest: +2
Comments and different suggestions please...
17 replies
Open
dangermouse (5551 D)
01 Feb 07 UTC
Not sure what this thing is...
At the bottom of each page, just above the W3C validator, is the text "Gamemaster" and a clickable little check mark. When I click on the checkmark it takes me to a screen which reads: "Gamemaster processing completed successfully." It still has all that stuff about pages rendered and the validator at the bottom, but no longer has the checkmark.

I have to hit my back button to get out of the screen. What is that? What does it do? (Hopefully I'm not breaking anything by clicking on it)
1 reply
Open
TheGreatDekuTree (148 D)
31 Jan 07 UTC
ConqueredWorlds2
Why has ConqueredWorlds2 not changed phase? Everyone not in civil disorder has finalised.
4 replies
Open
Merano (2046 D)
31 Jan 07 UTC
Enter Game button does not work anymore
if I go to Games, Your Games and press the 'Enter Game' Button, I get:

Error triggered: Undefined offset: 784.

The details of this error have been successfully logged and will be attended to by a developer.
6 replies
Open
eoin (360 D)
31 Jan 07 UTC
Error triggered
This may not be the correct place to post this but here it goes.
Having started setting my orders (but without finialising them) I checked the full screen map. When I hit the back button to finalise (after clicking ok to resubmitting the POSTData) this is what I saw.


Error triggered: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 2.

The details of this error have been successfully logged and will be attended to by a developer.
3 replies
Open
Mandrossian (133 D)
30 Jan 07 UTC
Convoying
I know in the official rules a convoy is only disrupted if the convoying fleet is dislodged, rather than just attacked. However I also know that there are some rules that arent quite covered to perfection in this version of phpDiplomacy (not a criticism btw). Can anyone tell me whether this rule is ok, before I finalise my orders for this game turn?
6 replies
Open
yebellz (729 D(G))
31 Jan 07 UTC
Suggestion: Integration with JDip
Why reinvent the wheel by implementing your own rule adjudicator? There is this great open-source Java program call JDip (jdip.sourceforge.org) that is fully compliant to the rules (it passes the DATC test cases). Perhaps it may be possible to integrate it with this website.

They seem to encourage the use of the engine for other projects. Check out their documentation section.
4 replies
Open
Merano (2046 D)
30 Jan 07 UTC
newbie question: information about enemy moves
a newbie question about the UI:
how can I distinguish after a phase, whether an enemy unit launched an attack on one of my terretories and failed or if it was just sitting there?

I know, if movements failed, you usually see a red cross on a unit. But in my current games, I know at least of one failed supported convoi attempt and serveral armies will most likely have attempted an attack last turn, but there is nothing visual on the map.
5 replies
Open
-dr- (536 D)
30 Jan 07 UTC
That was a try!
I tried to register with another mail adress, another nick and tried to put both in a same game with same ip adress. Yes both nicks can play not at the same time but its not needed already. I put one in civil order already so dont worry but my aim to do this is not that i dont trust these people playing but things happen with such games although there arent any scoring.This must be solved immediately i think cause this cheating makes people be a loser all the time and the others winner.I dont say people here are doing this but i would prefer the other nick not work at all in the same game.
10 replies
Open
-dr- (536 D)
24 Jan 07 UTC
Country selection
i just join multiple games to take different countries but i always have the same ones...is this a dice or a joke? ;)
4 replies
Open
shaddow (536 D)
30 Jan 07 UTC
join theFrontline!
open game theFrontline. open to all! join at your leasure :D
1 reply
Open
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