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brainbomb (295 D)
01 Jul 17 UTC
Is the voter fraud investigation a distraction?
Is it Republican Data mining? Beating a dead horse? Or all of the above. It feels like its designed to help Republicans gain shitloads of unsolicited free information about voters. Why else would they need such data? Why not trust the states - many of which are Red states to uphold fair elections.
36 replies
Open
Valis2501 (2850 D(G))
29 Jun 17 UTC
Claiming To Represent Flynn, GOPer Sought Clinton Emails From Hackers
https://www.wsj.com/articles/gop-operative-sought-clinton-emails-from-hackers-implied-a-connection-to-flynn-1498770851
3 replies
Open
Manwe Sulimo (419 D)
09 Jun 17 UTC
300 Point Game
Anybody down to play a 5 min phase anonymous gunboat? I'll need to give final approval for all participants, but if you'd like to express interest, do so in this thread. I'm thinking 07/01/2017 at 5pm EST.
21 replies
Open
leon1122 (190 D)
27 Jun 17 UTC
CNN Exposed In Undercover Sting - Producer Admits Russia Story Fake News
http://www.zerohedge.com/news/2017-06-27/cnn-exposed-undercover-sting-producer-admits-russia-story-fake-news-pushed-ratings
34 replies
Open
Dorian (246 D)
01 Jul 17 UTC
Non-random picks
Is it possible to have non-random picks for custom games and tournament play?
2 replies
Open
Deeply_Dippy (458 D)
29 Jun 17 UTC
(+3)
RIP Jim-Bob Burgess
Yesterday, Doug Kent of Diplomacy World announced the passing of Jim Burgess - one of the Hobby's most consistent and valued publishers.
3 replies
Open
mfontecilla (301 D)
28 Jun 17 UTC
New Player Registering Error
Hi guys, hope you're doing well. A friend of mine is having issues opening an account, however the validation keeps saying "Mailer error: SMTP Error: Could not authenticate." Does anyone knows how to solve this?
9 replies
Open
SuperMario0727 (204 D)
26 Jun 17 UTC
(+1)
Diplomacy Strategy: Sphere Theory
First and foremost, this "theory" is based on articles written by other members of the Diplomacy community. This thread is simply an elaboration of those ideas.

This "theory" attempts to craft a general strategy for the game that can be used as a guideline for players.
SuperMario0727 (204 D)
26 Jun 17 UTC
(+2)
The Diplomacy board can be divided into two spheres: the Western Sphere, and the Eastern Sphere. These spheres are defined according to the influences that various Great Powers have on each other. The Western Sphere comprises England, Germany, and France. And the Eastern Sphere comprises Russia, Turkey, and Austria-Hungary. Italy is not part of either sphere, but has the choice of being involved in them.

To win the game, Great Powers must control both spheres. First, Great Powers strive to control their respective spheres by allying with another member of the sphere against the third member. Once the third member is gone, the ally is stabbed.

Second, Great Powers strive to control the other sphere by allying with a member of the other sphere against the one who controls it.

For example, Germany allies with France against England. Once England is eliminated, Germany stabs France, which leads to complete control of the Western Sphere. Suppose Turkey controls the Eastern Sphere, and Russia is a minor power (a Great Power that is part of a sphere that is controlled by another member of the sphere). Germany then allies with Russia against Turkey, which leads to complete control of the Eastern Sphere, thus winning the game. (It should be noted that a sphere is deemed to be "controlled" by a Great Power when it owns the majority of supply centers within it.)

That is a basic explanation of this "theory". Please share any feedback.
brainbomb (295 D)
26 Jun 17 UTC
Yep
captainmeme (1632 DMod)
26 Jun 17 UTC
(+2)
I think this is how a lot of people think, and it's useful to a certain extent. The problem is when you start considering it as gospel that as Eastern powers, you cannot be involved in the west early, and vice versa - obviously, much of the time that is true, but you need to be prepared to vary your strategy and jump over the line early if it's going to give you an advantage.

Additionally, the view of 'Once the third member is gone, the ally is stabbed.' can be really unhelpful too. Quite often you'll stand a much better chance of soloing if you steamroll over the line with your ally than if you stab him before you are over the line.
captainmeme (1632 DMod)
26 Jun 17 UTC
Your words on controlling the other sphere are pretty damn accurate, though. Many newer players forget how important manipulation of the other side of the board is.
ishirkmywork (1401 D)
26 Jun 17 UTC
I love mucking around In someone else's sphere with my poison pen. Impossible to win if there isn't chaos in the other hemisphere.
SuperMario0727 (204 D)
26 Jun 17 UTC
@captainmeme
I tried to be as concise as possible, but I definitely left out a lot of details!

You're right. This "theory" is very stiff, in that it doesn't allow for flexibility or complexity. When it comes to "jumping" over the line, Italy comes to mind for me. One thing I didn't mention was that Russia also has a Western side to it. In fact, Russia could be considered a Western power.

With respect to stabbing your ally in your sphere, I agree. From personal experience, I have seldom stabbed my ally even after controlling my sphere. And it wasn't until the end that I did so. In this "theory", I want to emphasize the importance of controlling one's sphere, which doesn't necessarily mean eliminating one's ally. Your ally could simply be a minor power, which is perhaps more common. The important part, though, is that you control your sphere.

Here's where the complexity kicks in. While you're working with your ally to eliminate the third wheel, you've got to be talking to players in the other sphere. (That's my metaphorical version of "crossing" the line. You establish relations, which you will need in the future.)

Italy adds a new dynamic to the situation. Italy has the choice of pairing with the third wheel of a sphere, which acts as a counter balance. This is like "crossing" the line. But beyond that, though, I don't think any powers in different spheres can effectively coordinate at the start of the game, which is why I ignored the "jump".
SuperMario0727 (204 D)
26 Jun 17 UTC
@ishirkmywork
You're on the right track. Thank you for mentioning that. It's something I forgot to explain.

Ideally, you want to resolve (control your sphere) your sphere before the other sphere is resolved. How do you do that? Easily. Delay them! Use your "poison pen" to bog them down. You want the other sphere to be as balanced and unguided as possible. Gridlock them. A good way to do that is to get Italy involved in their sphere. Arrange the alliances so that Italy joins the third wheel of that sphere, so that it becomes a two-on-two battle. That gives you time to do what you need to do.

Good feedback!
I disagree with the interpretation.

I think the spheres are
"north" - England, Germany, France
"south" - Turkey, Austria, Italy
Russia, uniquely, has home centers in both spheres.

England, Germany and France each need ALL of each other's home centers to solo win. Same with Austria, Turkey, and Italy (slightly less so for Italy, but rarely)
Russia usually needs many home centers from both sides to solo win.
CAPT Brad (40 DX)
26 Jun 17 UTC
And then there is the Mediterranean sphere
Jeff Kuta (2066 D)
26 Jun 17 UTC
(+1)
Spheres? Pshaw.

##VOTE Circle
SuperMario0727 (204 D)
26 Jun 17 UTC
@swordsman3003
That's another way to interpret it. But to isolate Italy to the Southern Sphere seems to ignore the flexibitilty of Italy's position. Italy is seldom attacked in 1901, and is never an immediate target. Furthermore, Italy can easily get involved in the Northern Sphere.

Russia, on the other hand, doesn't have that flexibility. Russia is seldom a target of the Northern Sphere, but almost always a target in the Southern Sphere.
SuperMario0727 (204 D)
26 Jun 17 UTC
@CAPT Brad
Can you elaborate on that?
swordsman3003 (14058 D(G))
26 Jun 17 UTC
(+1)
England, France and Germany are all counting on at least one Russian home center to win the game, sometimes two or three. Therefore, Russia is almost guaranteed to be attacked by a player in the northern sphere attempting a solo win. This won't happen in 1901 or 1902, but it will happen. Russia also likely cannot win the game without German home centers. Therefore, I consider Russia a northern power.

Italy is seldom attacked in 1901, but what happens in 1901 is not nearly as important as what will happen over the course of the entire game. Italy will, without exception, be attacked by an Austrian or Turkish player attempting a solo win, because a solo win by either of those players is impossible without Italian home centers. Therefore, I consider Italy a southern power.

Italy's theoretical ability to attack France first is mirrored by France's ability to attack Italy first. I think it is inconsistent to describe Italy as being between two spheres when France has a similar strategic position. Italy sometimes needs 1 French home center to win - Marseilles - but Munich or Iberia can suffice as well - and this is not much different than Turkey needing Munich to win or Germany needing Warsaw.

The theoretical ability of Italy to play a western game is highly overstated. When Italy attacks France first, this almost always results in Italy advancing no further than Marseilles and Iberia.
I have an very good record with Italy, my personal favorite power, and I can recall taking English home centers with Italy exactly once in my life - which is the same number of times I recall taking Turkish home centers with Germany. I rate the chances of Italy taking English home centers in any given game at <1%.
teacon7 (306 D)
26 Jun 17 UTC
I think the basic premise of these spheres is good, though perhaps it makes them sound more airtight than they actually are. Russia can easily have a say and some force in the "western" discussion over Scandinavia. Italy/Germany/Austria can each get diplomatic or military leverage on one another by occupying Tyrolia. I'm not sure how _often_ those sorts of things happen, as there is some underlying "oh well experience shows that power won't do X action, since it's really not a gamble in their best interest."

I wonder how much of the "sphere" discussions are due to the psychological impact of of the way the map looks. To what extent is the strategy is influenced by the visual and not by the actual node-to-node connections?

Compare our beautiful webdip projection with these two:

http://www.diplomatic-pouch.org/Online/maps/stdmap.gif
http://www.diplomacy-archive.com/regularmaps/diplomap.gif
swordsman3003 (14058 D(G))
26 Jun 17 UTC
(+1)
I think my description of a "northern" vs. a "southern" sphere arises out of objective fact that Italy, Austria, and Turkey all need each others' home centers to win, and German, England, and France all need each others' home centers to win.
eturnage (500 D(B))
26 Jun 17 UTC
There are actually three spheres. The western sphere with England and France. The eastern sphere with Russia and Turkey. And the internal sphere with Germany, Austria, and Italy.
Jeff Kuta (2066 D)
26 Jun 17 UTC
Didn't Trump put his hand on a glowing sphere on his first overseas diplomatic trip?
SuperMario0727 (204 D)
26 Jun 17 UTC
@swordsman3003
Hypothetically, a Great Power can capture any supply centers to win the game. They don't have to belong to a particular power, so I'm not entirely in favour of describing spheres in that way.

I think it's more productive to describe spheres in terms of initial influence. England, France, and Germany can capture Russian supply centers to win, but this isn't an immediate objective. Russia is typically content with Sweden at first, and the interaction ends at that (at least momentarily). That being said, think of all the German players who foolishly attacked Russia immediately. It never ends well. The fact that Russia is a passive threat in the north is why I don't consider it to be part of the Northern or a Western Spheres.

You're right. Italy rarely enters the Western Sphere. But that doesn't mean Italy's automatically part of the Southern or Eastern Spheres, either. (Italy doesn't need to attack France to become part of the west.) There are occasions when Italy makes a play for Munich, which also yields the result of joining the west. The game is designed to discourage Italy from going west. There are more resources in the east.

Like I said, no Great Power needs to have supply centers from a particular Great Power to win. That doesn't mean that owning certain supply centers isn't easier than owning others, however. But this is where the influence factor comes in. I don't think that Russia has much influence in north. But Russia has more leverage in the south.
SuperMario0727 (204 D)
26 Jun 17 UTC
@eturnage
Perhaps you can explain how this "theory" applies to the spheres you mentioned. I never considered the "Internal Sphere", so I'd like to know what factors made you coin it.
SuperMario0727 (204 D)
26 Jun 17 UTC
@teacon7
I don't think Russia has much say in Scandinavia. Usually Russia is the one who is bullied about it. Even if Russia had a lot to say about Scandenavia, not much can be done to enforce those policies.

Tyrolia is a very sensitive province for Germany, Austria-Hungary, and Italy, so it's not unlikely they'll have a discussion about it. That interaction could be considered an influence of sorts—but you said it yourself; who, other than Italy, is willing to go there?

I never mentioned this, but the idea of influence affects all Great Powers. It's true that Austria-Hungary has influence on Germany and vice-versa when it comes to Tyrolia, but consider the bigger picture. Suppose Austria-Hungary goes to Tyrolia. What happens if Russia goes to Galicia? Russia also has influence on Austria-Hungary. In short, I don't consider aggressive moves against Great Powers in differing spheres because these actions are often nullified by aggressive moves against Great Powers in the same sphere. (Great Powers must prioritize their enemies in accordance to whoever yields the biggest immidiate threat.)
ishirkmywork (1401 D)
26 Jun 17 UTC
what is this nonsense about Russia not having a say in Scandanavia? THAT IS THE WHOLE GAME for Russia.
also -- all the spheres. gameID=199344
orathaic (1009 D(B))
26 Jun 17 UTC
Russia germany and england are the northen triangle, they fight over norway, sweden and denmark (and most often stp). The counter side is italy turkey and austria in the southern triangle, fighting over tunis, servia, greece and bul.

France is left put having to decide whether to move away to iberia or in to mess with bel and hol. Or instead to hit the med. but since the borad is split by the stalemate line from stp to spain/naf it is often important to cross this line. Russia and france are the only power who can build on both sides of the stalemate line. Both can build fleets in the northern seas and in the med (via constantinople).

So russia is the power in the middle of shit on both sides, and france is isolated from shit with space to comfortably sit and wait see how things shake out north and south. Russia can do as much growth but not without immediate conflict (whether in rum/swe/nor/austria).

Austria loses the southern triangle if they can't convince russia to look elsewhere. That's why turkey getting russia onside is the most famous two-some. England russia can likewise tear germany apart, or germany russia can engage in a little sealion...

France can't get that deep, is too far from centers in italy, and has to tip the balance between germany and england without being too big to force them to team up.

Overall this is just as useful a way to think of the map as the east vs west spheres.

CommanderByron (801 D(S))
26 Jun 17 UTC
(+1)
In fact there are 7 spheres. They are:
England,
Germany,
Russia,
France,
Italy,
Austria,
Turkey.

Oftentimes two or more of these spheres will combine to form a larger sphere which then acts to make itself larger by consuming the smaller spheres.
CommanderByron (801 D(S))
26 Jun 17 UTC
Sometimes these spheres will divide along horizontal geographic lines but can also divide on vertical or even tri-vertical axes.
teacon7 (306 D)
26 Jun 17 UTC
I heard if you manage to get a unit in all 7 spheres at once, before winning the game, that zultar himself has to give you infinite free energy from his passport-powered perpetual motion machine.
TheBritishGent (185 D)
26 Jun 17 UTC
I am probably reiterating someone else, but I think the map divided into regions: the Western region, Northern region, and Balkland/Black sea region (or South Eastern region). The western region is first occupied by France, England, and a little of Germany and Italy. The Northern region is occupied by Germany and Russia. The Eastern Region is occupied by Turkey, Russia, Austria-Hungary, and Italy.
My theory goes that if I am in a certain region, I have to communicate with each of my "neighbors" or Powers that share my region. You MUST communicate with whoever is in your region first, and then you will try to control the "core" of your region, or where the most SCs are bunched together, and move on to invade the "core" of another region. It is worth noting that in this theory some Powers, like Italy, are in two regions. This means that Italy would have to communicate with members of the Western region and South Eastern region, and Russia would have to deal with members of the Northern and South Eastern regions.
The only flaw in this is that I don't know what would be the Western region's core
CAPT Brad (40 DX)
27 Jun 17 UTC
the Mediterranean sphere.
In every game control over the Mediterranean involves every country except two. Often the one who controls the med ensures at least a draw with them included. The important points are the IO, Tunis and Marseilles. Next is the aegean and Greece. Those are the eastern and western conflict points and are always in contention.
CommanderByron (801 D(S))
27 Jun 17 UTC
(+1)
In seriousness I tend to look at the game based on hot zones. So I figure there a few pretty important "hot zones"
-Balkans (this region is the neutral zone between Austria and Turkey
-Black Sea+ (the Black Sea, Rumania, Armenia)
-Austro-Italian Border
-Russo-Austrian Border
-Piedmont and the western med
-English Channel / North Sea
-Maginot Line (burgundy, Belgium, Ruhr, Munich)
-Scandinavia


When I play I try to influence as many of these areas as possible in my favor. As an example if I am Germany:
-I want to see a stalemate in the balkans that ends late in turkeys favor.
-in the Black Sea I want to see Russia at a disadvantage and forced to draw power south.
-Along the Austria-Italian border I want to see Italy and Austria at peace
-Along the Russo-Austrian border i want war
-in Piedmont and the western med I want Italian fleets early.
-Along the maginot line I want concessions in my favor and France cannot get belgium.
-in EC/ North Sea, I want whoever my ally is between France in better control.
-in Scandinavia I want to deny Russia builds.

This assumes I am allying with France.

Of course whatever I choose for an ally changes this but once I choose based on press this is how I play the game.
CommanderByron (801 D(S))
27 Jun 17 UTC
I also tend to break my press down this way when I talk to people. And I usually talk counterclockwise so to slow down the opponent or ally's thinking so they are what I am seeing better. So if I am talking to turkey with the above example I would likely write:
"Hello sultan! Beautiful day for a game. Just touching base I know we don't have much to work together on early but we do share a sizable neighbor. Just looking to see you in control of the balkans, and wondering how I can help you against Russia? May I suggest a bounce in Black Sea while I bounce in Sweden? I am up for anything but given that I don't know much about the happenings between E/F F/I or I/A I am not sure what will be on your mind.

For now why don't we agree to share information, and hash out a better plan soon. "

I'd wait a few hours and send another message with whatever small obvious and inconsequential Intel I've found. Never a lie but always unimportant. Maybe it's Russia saying he plans on moving St.Petersburg to GoB.
Claesar (4665 D)
27 Jun 17 UTC
CB, I find it interesting that you want to deny Russia builds when you ally France. In my experience, allowing Russia Sweden leads to an army build in StP which then pressures England (more than you).
CommanderByron (801 D(S))
27 Jun 17 UTC
(I did just throw that together without much thought, mainly going on premise)
CAPT Brad (40 DX)
27 Jun 17 UTC
That's Byron, no thought
CommanderByron (801 D(S))
27 Jun 17 UTC
(+1)
Brad your only contribution was to talk about the Mediterranean. Which while important I don't see how it's a sphere of influence in of itself. Since usually the convey there doesn't develops until 1903 when either turkey or France end up navally involved with Italy. Before that it's just Italy taking Piedmont and maybe attacking Austria or France. I'd say the med is important but far from its own sphere of influence.
2ndWhiteLine (2736 D(B))
27 Jun 17 UTC
I like the "spheres" theory, but simply put, I think there are three steps to a victory:

1. Control your sphere/triangle
2. Control the stalemate line
3. Cross the stalemate line to get 18.

France is a good example. In the early game, where spheres are most important, s/he has a lot of influence over how the western sphere breaks down. Eventually, France then solidifies their hold on Munich/Berlin or Spa/Mar but inevitably has to cross the stalemate line to take the 18th, usually Tunis or Warsaw. If France crosses too soon and, say, takes Tunis in the early game, they put the process out of order and risk making themselves vulnerable to a stab.

Russia is in a similar boat. In my experience, once Russia crosses the North Sea, for example, s/he is too far extended and risks being vulnerable for a stab. Germany can also shift too far east or west. As Germany, I'm usually hesitant to take Sev for that reason if the opportunity arises. At WDC last year, I took Sev with a single army but didn't provide any support because I was focused elsewhere, but it turned out to be a useful army that helped out Turkey quite a bit. The important thing, though, is that I didn't dedicate too many units to holding a center that was outside of the three steps to victory.
swordsman3003 (14058 D(G))
27 Jun 17 UTC
(+2)
That's very interesting 2ndWhiteLine.

I personally think it's more important to get across the stalemate line first, and then try to get control of your side of the board. My reasoning here is that it is relatively easy to get control of an entire side of the board once you have 12 or 13 units, but can be impossible to cross the stalemate line even if you have 17.

For example, as Turkey I have bypassed Italian centers in order to get to Munich or Marseilles faster. As France, I common make a play for Tunis around 10 SCs.

Generally speaking, I interpret someone taking a center on the other side as an intention to solo win and expect them to betray their allies very soon, if they haven't already. For example, when Germany has control of Warsaw and Moscow I expect the stab on France or England shortly after (because that's usually what I would do).
2ndWhiteLine (2736 D(B))
28 Jun 17 UTC
As with any personal set of rules, mine are situationally based but there's definitely a general trend. As Turkey, if you can afford to skip a few Italian centers, that likely means you have Austria (if not most of Russia) wrapped up and solidified already. You wouldn't go after Marseilles if Austria was still hanging around. So I think my algorithm is still correct.
eturnage (500 D(B))
28 Jun 17 UTC
"@eturnage
Perhaps you can explain how this "theory" applies to the spheres you mentioned. I never considered the "Internal Sphere", so I'd like to know what factors made you coin it."

I don't have any correlation statistics to back this up. In my limited experience, the internal powers have a better opportunity to solo if they manage to cooperate or at least achieve nonaggression in the early game. If squabbling occurs in the internal sphere between those occupants (Italy, Austria, Germany) in the early game, then the powers in the eastern and western sphere generally profit to the detriment of the internal powers. It is in the internal power sphere players interest to keep the players in the western and eastern sphere's deadlocked and fighting for as long as possible. Or, from the perspective of the western/eastern sphere players, they wish to quickly dominate their respective sphere as soon as possible so that they can spread to the internal sphere in force. Otherwise, they risk a stab from one of their partners in their sphere.

The sphere analysis really is not much applicable to the end game. It only is very relevant in the early game and marginally so to the midgame.
MajorMitchell (1600 D)
28 Jun 17 UTC
Test "sphere theory" in World games... Two fun games, 201160 & 201162...winners decide if Dipbro Brainbomb is real, only five points to enter, one game is anonymous.. PM me for the passwords, or crack them if you can ( they're very simple )
Hamilton Brian (737 D(B))
28 Jun 17 UTC
Addressing this from captainmeme from the top: "Your words on controlling the other sphere are pretty damn accurate, though. Many newer players forget how important manipulation of the other side of the board is."

Yes, and this is probably where I wind up getting my ass handed to me. I've a tendency to stir the pot too much. I have to temper it a bit.
SuperMario0727 (204 D)
30 Jun 17 UTC
Thanks to everyone who posted their thoughts. I love the discussions that are taking place. And it's nice to see that I'm not the only one who has considered the idea of "spheres".

Just to clarify, I define spheres according to critical interactions between Great Powers. A sphere, as I interpreted it, is just a group of powers that have immediate influences, quarrels, and/or contests over various provinces between them.

Based on this definition, it's easy to see why powers must control their sphere first before they can win. Bear in mind that the interactions between Great Powers in a sphere is only considered for the year 1901. I don't look beyond it because I believe that the first year is what defines the spheres as they are on the board. (Even England and Turkey can interact at some point, but this "point" is too far away to reasonably consider, so I only look at immediate interactions.)

I also don't consider the possibility of conflicts between inner powers—Germany, Austria-Hungary, and Italy—or powers that shouldn't fight early—England and Russia, Germany and Russia, etc.

Since powers must focus on their sphere before focusing on the other—this is the reason why interactions between powers in opposing spheres is ridiculous (at the start). For example, Germany and Austria-Hungary could fight in 1901, but think of how silly and counter-productive that would be. (Assume that the other Great Powers focus on controlling their sphere.) Since all powers are small at the start, it's silly to allocate resources towards conflicts that have very little gain, and which don't focus on important goals. It's more important for Germany to capture Denmark, Holand, and Beligum, and to resolve the West, than to fight Austria-Hungary.

And "controlling" a sphere means owning the majority of supply centers in it. The supply centers in a sphere are: all home supply centers of Great Powers in it, and neutral supply centers that are typically contested by those powers.

I've heard a lot of mention that Italy does belong to a sphere—but there isn't much agreement on what that sphere is. I've considered the possibility of Italy belonging to the Eastern Sphere—but I feel that this choice limits the flexibility of Italy's dynamic position. I think it's feasible for Italy fight a two-on-two battle in the Western Sphere with England or Germany as an ally against France. I know that this idea is fairly romantic and impractical, but the choice is there—and it's a choice that not too many powers have.



40 replies
cb6000 (100 D(S))
29 Jun 17 UTC
New fleets only game
Game where players build only fleets. Rule change results in non standard openings. gameID=201181. Pw = boats4
5 replies
Open
orathaic (1009 D(B))
30 Jun 17 UTC
(+1)
Status, wealth, racism, and maybe some socialism.
So at the moment US republicans are trying to make sure access to healthcare is dependent on wealth. But discrimination based on status goes a long way back...
3 replies
Open
The_Meep (100 D)
29 Jun 17 UTC
New player - submitting support orders
Hi. Could someone please explain the syntax for submitting a support order? It shows up as: Army at X support move to Y from Z.
So, X is the supporting army. But is Y the Army that is being supported or the territory that they are attacking?
Thanks!
10 replies
Open
brainbomb (295 D)
30 Jun 17 UTC
Have you ever been to Hell?
Some people have near death experiences and claim they see white light and hear heavenly music. Some have even claimed to have been to heaven and come back. But has anyone ever been to Hell? Like they go into a coma or have a near death moment and learn theyre going to hell?
8 replies
Open
Randomizer (722 D)
21 Jun 17 UTC
EU court says coincidence is good enough
http://www.cnn.com/2017/06/21/health/vaccines-illness-european-court-bn/index.html
Court ruling that scientific proof isn't needed to blame a drug for illness. Just get enough cases to establish cause and effect.
31 replies
Open
CommanderByron (801 D(S))
28 Jun 17 UTC
NORTH CENTRAL PA F2F Inquiry
My restaurant is looking to host a game night; I do not have a date or time but are there 7+ people in the area or willing to travel to Williamsport PA; if such an event were planned?
10 replies
Open
Scrub (198 D)
29 Jun 17 UTC
Live game
I've always wanted to try a live game and today I actually have a free day. Please join gameID=201182 and post more live games to join
0 replies
Open
WildcatSir19 (347 D)
28 Jun 17 UTC
Known World
How do you start a game of the variant Known World?
9 replies
Open
peterlund (1310 D(G))
27 Jun 17 UTC
(+1)
US image - steep decline
But I guess you don't care... ;(
http://www.pewglobal.org/2017/06/26/u-s-image-suffers-as-publics-around-world-question-trumps-leadership/
78 replies
Open
Yoyoyozo (95 D)
28 Jun 17 UTC
Largest pot game ever?
In September I'm going to start a game titled "Wrath of the Titans."
4 replies
Open
MajorMitchell (1600 D)
28 Jun 17 UTC
Contest to decide if Dipbro Brainbomb is real
World games, anonymous and names, Classic Anon and names, Classic, HDV & RP...all only five points to enter....passwords, crack them if you can ( they're very simple )
8 replies
Open
Hippopankake (80 D)
28 Jun 17 UTC
Need person
I need 1 more person for a modern game there is no password modern-8 is the games name
0 replies
Open
Hamilton Brian (737 D(B))
25 Jun 17 UTC
(+1)
GB 3 Game Tournament
Being in the middle of a pretty long, drawn-out game, I feel the need to flex some tactical muscle. I'd like to propose a 3 game, semi-anon, 24 hour phase, WTA series. Preference is for a high reliability (<80%) and moderate to high GR. 25 to 50 point buy-in. Once we get the 7, games will be created and PW messaged out.

1) Hamilton Brian RR 98%, general GR position of 177
17 replies
Open
wel_120984 (124 D)
28 Jun 17 UTC
Question about dislodgement and support
Hi guys!

I've been playing Diplomacy for one year but now I'm re-reading the rulebook and I've bumped into one question.
5 replies
Open
Maru (100 D)
28 Jun 17 UTC
Authentication is broken
Authentication is broken, people can't make new accounts.
2 replies
Open
Jamiet99uk (1307 D)
27 Jun 17 UTC
(+1)
Magic Money Trees
The UK's totally bankrupt Prime Minister, Theresa May, told nurses they couldn't have a pay rise because "there isn't a magic money tree".

But this week there was £1.5 billion of magic money to give to some extreme-right Northern Irish homophobes with strong connections to terrorism.
23 replies
Open
Wiza Mastermind (0 DX)
25 Jun 17 UTC
Unhelpful Allies
Quick question, does anyone get annoyed by allies who send you messages saying really obvious things about what other countries did last turn or where you could easily get a SC. Basically all the information that is super clear that everyone could figure out but they decide to tell you anyways. Am I the only one who feels this way?
21 replies
Open
brainbomb (295 D)
25 Jun 17 UTC
Braimbomb in vegas
So I just won 2.50$ after spending 23.00$. Ohhhh yea baby VEGAS
34 replies
Open
brainbomb (295 D)
28 Jun 17 UTC
GATORS ARE NATIONAL CHAMPS
Hell yes. Florida just won the CWS for the first time in school history.
6 replies
Open
bakay_ilya (100 D)
28 Jun 17 UTC
hey
Let's play blitz the game ,missing 1 man
0 replies
Open
AngrySeas (346 D)
28 Jun 17 UTC
Home Game
Is there a way to run a game from one computer? In a face to face game, players would submit their orders to the moderator who logs them into the program for resolution, afterwards updating the public board. Does anyone know how to make this work?
4 replies
Open
Manwe Sulimo (419 D)
20 Jun 17 UTC
Limited Libertarian Location
Thread for Libertarians to be selfish and greedy without the chiding from those on the left and right. It's our ball and we're taking it home!
22 replies
Open
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