Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1334 of 1419
FirstPreviousNextLast
abgemacht (1076 D(G))
27 Sep 16 UTC
(+1)
Debate!
Trump lasted a record 15 minutes before foaming at the mouth. A new personal best
575 replies
Open
ND (879 D)
12 Sep 16 UTC
(+10)
MAFIA XXIII: TROUBLE IN THE COMMONWEALTH
See inside for details.
4053 replies
Open
goldfinger0303 (3157 DMod)
04 Oct 16 UTC
Last Call for 2016 World Cup Signups
16/21 teams are signed up right now, with a bunch of players currently looking to form teams. Join them before it is too late!
21 replies
Open
brainbomb (295 D)
03 Oct 16 UTC
(+1)
Congress Approval Rating up to 11%
Outraged Republicans insist we can make that number lower.
16 replies
Open
A_Tin_Can (2234 D)
02 Oct 16 UTC
Feature discussion: newbie diplomacy
So, one feature that would be amazing for new players is a "test the waters" mode for diplomacy.

Something that new players could try to see if they like Diplomacy, without the commitment to a four month game checking the site every day, or setting aside five hours for a live game. Maybe it's a short game up until 1902? I have no idea. Ideas?
18 replies
Open
JamesYanik (548 D)
04 Oct 16 UTC
One Pepe to rule them all (and in the dank memes jibe them)
https://www.youtube.com/watch?v=okoAQCoMYx8

REALLY? CLINTON??? NOOOOO
3 replies
Open
Red-Lion (382 D)
04 Oct 16 UTC
Classic Gunboat 23
Any interest? I'm going to start one up. Players should have about 30 minutes to join.
2 replies
Open
BusDespres (182 D)
04 Oct 16 UTC
Live Gunboat RR now
Make it 45% so I can play. I'm at 47%
17 replies
Open
Maniac (189 D(B))
25 Sep 16 UTC
(+4)
New players
If any new players (less than six months) want to play with a true webDip Legend please PM me for the password.
http://webdiplomacy.net/board.php?gameID=183303
41 replies
Open
WhiteSammy (100 D)
03 Oct 16 UTC
BACK IN THE GAME, Let's make it a good one!
gameID=183577

50 buy-in, anon, rulebook, 80% RR, Modern II
0 replies
Open
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+3)
webDiplomacy is doing ok
See inside for usage statistics and oil paintings.
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+11)
Many thanks to those who have looked in to webdiplomacy's usage statistics over the past week or two. It inspired me to go and do some digging of my own. Thanks are also due to HR and PW who helped with discussion and did the imgur legwork.

I've done this analysis directly against the games database. This has the advantage over the GR data of it not being affected by changes in the way GR is reported or player bans, and is a cleaner signal than the Google Analytics data because it's a direct measurement of the games that are being played.

You can see the plots here:

http://imgur.com/a/a2aNL

General conclusions:

* Numbers are down on previous years, but it's not doom and gloom yet.
* The site reliability issues last year *really* hurt us, and I don't think we've recovered
* I don't think the removal of PPSC hurt us, and SoS appears to be a good replacement
* Live games are way down, and that's responsible for the majority of the drop in games

Going through the plots:

Games completed over time: Here you can see a quarterly plot of the number of games finished. There is a small downward trend.

Live & Non-Live Games completed over time: This shows that the majority of the downward trend is due to fewer live games completing. This may be due to a culture shift towards cancelled games instead of draws in live games when there are many NMRs (since cancelled games are removed from the database, they can't be shown here).

Games of each press type completed over time: Not much to say about this one - full press games are the majority of our games, and games in general are down. It shows that rulebook press games haven't really hit their stable number yet, but also that they're not super popular anyway.

Games of each scoring system completed over time: This shows that PPSC was dropping in popularity since WTA/DSS was introduced as the default in 2014. It also shows that SoS has nearly completely replaced it, although the trend is (possibly?) still downward.

--- distinct players ---

Another way to look at this data is the number of distinct players completing a game (this is similar to the GR analysis that Oct did).

Distinct Players over time: This shows that we have a reasonably clear seasonal trend to the number of unique players. Our numbers had been fairly consistent up until the server issues we had around September/October last year, when we reached a new low of 979 players finishing a game in September. This trough is also low this year, at 894. For comparison, the numbers for September 2013 and 2014 were 1,212 and 1,274 respectively.

Distinct Players in Live & Non-Live Games over time: I don't think this one is particularly interesting - it's a similar picture to the number of live games plot.

Distinct Players in different scoring modes over time: similarly to the number of games plot, this shows that there's a clear seasonal trend in WTA/DSS games, and that PPSC is well replaced by SoS/unranked in terms of number of users.

---Bonus plot ---

http://puu.sh/ruPxe/708d6e52ca.jpg

This is number of games in each variant over time. Clearly there's an impact on classic from the variants.

I think this plot shows the danger of adding too many features - because it's harder to get games off the ground if players can't agree on the variant/game options. There's a clear impact on Classic, and I don't think it recovered. HR thinks that perhaps the variants were added to combat a general downward trend, and that's what's visible in the classic plot, minus the variant games. You be the judge.

To quote PW: "It could be that splintering the community results in fewer total games, or it could be that there are fewer games because there are fewer players, unrelated to splintering. Or there could be fewer players because their games don't start because of splintering".

HR pointed out that classic players may be more likely to leave, because there are simply more options available if you want to play Classic.

Either way, it shows that we're not losing players at a devastating rate, although it's clear that some improvements to player retention are necessary.

Modernising the site is a really important goal, especially with the global trend towards internet access on mobile. Additionally, improving the look of the site could help with player retention. I don't think it helps us to look like a dark corner of the internet (although I know many oldtimers appreciate the nostalgic look here).

It's possible that removing some variants could improve the number of games that get off the ground. I imagine this would be unpopular with some.

Having said that, adding some smaller variants might improve player engagement. There's been some talk of adding one or two 1v1 variants - I'd like to maintain the focus on classic diplomacy (so that vDip can be the variant place) - but the Classic dip 1v1s (eg France vs Austria or Germany vs Italy) might be interesting.

This also shows that it might be worth investing some effort into improving the live game experience. Live updating boards would be *amazing*, and we have several plans for better NMR protection. I don't think any site currently does live updating boards, and I think NMR protection is generally poor across the board.

Of course, modernising the site in general is a huge amount of development effort. Last time I spent my summer developing for webdip, I got called Hitler. This summer, I'm going to be on a beach in Vanuatu with no internet access. I don't have enough data yet to tell you if the two are related.

:)

--- some plots that didn't make it into this one ---

From a quick investigation, there doesn't appear to be a clear story for player retention. No one time in the site's history was the best for player retention, and no one time in the sites history was the worst for player exits.

There's also no clear correlation between webdip points and number of games played.

However, users who joined in 2010 play more games on average than any other group, with a mean of 8.2 games (compared to a 6.0 mean overall).

The median number of games for members who joined in all years other than 2006 is 1, though.

Remember, as a great man once said: "We're not sinking; my end is 20 feet in the air!"

Discussion welcome and encouraged.
TrPrado (461 D)
02 Oct 16 UTC
(+1)
Oil paintings you say? Now I'm intrigued.
Hellenic Riot (1626 D(G))
02 Oct 16 UTC
2010 players are superior is the key thing to take away from this.
Deinodon (379 D(B))
02 Oct 16 UTC
(+4)
Aw man, HR, PW, and Oct all get mentioned, but not me? I did start the whole conversation, ya know. I guess I have a ways to go before I get any forum cred around here.
Deinodon (379 D(B))
02 Oct 16 UTC
(+1)
On the other hand, epic and awesome analysis, ATC. I appreciate all the work you put in to this. It's fascinating.
Yoyoyozo (95 D)
02 Oct 16 UTC
(+1)
I think HR and PW did the graphs is what he's saying. We love you Deinodon and certainly don't want you to leave the site. We can't afford to lose anyone else.
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+2)
I did the graphs, HR and PW helped me think through the analysis, and uploaded the graphs once I sent them through.

And thanks to Deinodon for kicking this all off. Maybe next time a less terrifying front page title, please :)
Deinodon (379 D(B))
02 Oct 16 UTC
Fair enough. :) Thanks for the love.
Yoyoyozo (95 D)
02 Oct 16 UTC
Deinodon should be the webDip news journalist. I barely pay attention to anything here besides Mafia, and it caught even my attention.
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+1)
This reminds me- we're still looking for people willing to help update the FAQ and the new player intro pages. I believe Bo_sox is currently looking after the project.
Durga (3609 D)
02 Oct 16 UTC
I was going to say, we should note that mafia has never been healthier - so if the diplomacy part of this site dies...
bo_sox48 (5202 DMod(G))
02 Oct 16 UTC
Yeah, I would love some help with the FAQ and intro pages. Jesus Christ, it's a bitch, but you should help anyway. Volunteer work is good for the soul.
leon1122 (190 D)
02 Oct 16 UTC
And I thought this would be another one of brainbomb's parody threads...
VillageIdiot (7813 D)
02 Oct 16 UTC
Cool, glad to hear it.

It's strange, good news and factual statistics don't seem nearly as riveting as doom and gloom and conspiracy theories. Wonder if this thread is going to turn out to be nowhere near as popular as the "WebDip is going to die any day now" one.
teacon7 (306 D)
02 Oct 16 UTC
Can confirm: 2010 players are the best.
Deinodon (379 D(B))
02 Oct 16 UTC
It wasn't any day now, it was 2029. That's way, way far away. That day will probably never come.
Maniac (189 D(B))
02 Oct 16 UTC
There is a danger that people view the success or otherwise from their own preferences. Whilst the owner's aims for the site are important, communities also grow organically. I doubt if Kestas would've imagined that the none diplomacy threads in the forum would've been important. Mafia doesn't get a mention in the health of the site write up, but it is very popular with some. I think 90 odd unique players have played in the 24 games. That is bound to hit diplomacy as the time commitment means active Mafia players will play fewer diplomacy games. I know I play less diplomacy now. WebDip should embrace it's Mafia community and perhaps try to bring extg Mafia players in from elsewhere who may also then try diplomacy.
Chaqa (3971 D(B))
02 Oct 16 UTC
(+2)
Wait, when did we start playing Diplomacy? That would give me something to do between Mafia games

Also, I can confirm that 2010 players are the best
orathaic (1009 D(B))
02 Oct 16 UTC
What can we do to improve the site features for mafia players? (**fairness disclosure** i have never played mafia on the forum, like seriously, play face-to-face it is much much better... man that summer in a house with 42 nerds with regular mafia/werewolf games was amazing... ok the Chinese guys called it 'mother' but still)
Octavious (2802 D)
02 Oct 16 UTC
(+3)
Being nearly 10% down on last year despite last year's reliability problems is not filling me with feelings of warmth and comfort, I have to say.

Webdip is not doing ok. It's doing really quite badly. Playdip and vDip are also doing badly. Facebook Diplomacy has all but died. It's a testament to the efforts of the site's leadership that things are not considerably worse, but aside from the positive spin of the OP I'm not seeing the good news.

Where should webDip be in terms of members? Where do we want to be? The growth in those early years was extremely impressive. One can imagine a sense of disappointment in 2011 that growth had stagnated. Fast forward to 2014 and recall the relief that that decline of 2013 appears a temporary blip, and celebrate the success of keeping a steady membership. Fast forward to the present day and be relieved that the plummeting membership seems a myth, and celebrate the success of a steady decline.

How low will the bar we measure success be in another couple of years?

We are not winning, nor are we breaking even, and Facebook Diplomacy stands as a monument to what can happen it what is clearly a difficult time for the hobby.

Let's not celebrate keeping our yearly decline below 10%, but instead be bloody annoyed that our membership is a fraction of the 5,000 that used to look almost inevitable. And let's keep fighting until we get to where we should be.
orathaic (1009 D(B))
02 Oct 16 UTC
(+1)
^ new players.

I remain convinced that apple and android app store, and steam store are the key to changes to how people find games.

i have run other game based websites, and seen similar lose in numbers over the last decades. I yhink websites are great for very short commitment games, but diplomacy may better fit a different model. I'm not sure of the psychology or evidence for this... But i believe we should be recruiting developers to look at this.
orathaic (1009 D(B))
02 Oct 16 UTC
And optional notifications?
steephie22 (182 D(S))
02 Oct 16 UTC
When I first came here, I was an internet crawler desperately looking for a good game to play. I'm not playing anymore because I have different priorities. However, I think that I would not have to crawl nearly as far if I were looking today rather than years ago. I think that's a serious problem you run into: it's not visible enough for people who just stumble across it and there's more and more alternative for people stubbornly looking for a good game to play.
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+1)
Right, yes Orathaic. It's clear that we need to put in a lot of effort in order to survive. The major problem is that we've got a lot of people willing to put forward ideas about what we could do to improve the site, but very few people willing to do the legwork to actually get there.

We don't just have projects that only developers can do - an improved new player guide would be a huge asset for the site, as would better recruitment and advocacy. With almost all of the volunteer work that we have available, we get people offer to do it, but not follow through.

There have been a few (wonderful!) exceptions in the last year with small dev fixes, but no one is yet taking on the big tasks, development or otherwise. Maybe we have been asking wrong? I don't know.

It seems like we should set up a board with all the ideas somewhere, since we get a lot of repeated feature requests/ideas.

A major problem with mobile apps in the app store is the maintenance effort to stay relevant (and working!). The best solution costs money - and paying a developer isn't something I'm particularly comfortable with. For a start, Kestas has put in hours and hours of work before I got here, so if anyone should be being paid it's him - and he's expressed desire not to be paid. Paying someone else to make changes on top of what he's built seems rude. Secondly, I don't think we'd actually get very far with a bit of money - a conservative estimate of the time I can remember working on webdip puts my contributions at around $40,000 Australian dollars, assuming a reasonable consulting rate. It's likely the real figure would have been larger. I think it would be very difficult for us to raise enough funds to get anything substantial done.

There are a number of things that we'd like a modern diplomacy site to do that aren't particularly easy with webdip's codebase. Although it's very well designed for the time it was written in (especially for one person's hobby project), it's just not designed for things like having an orders sandbox, or having instant notifications on game messages. The ideal webdip would have both of those things (how awesome would it be for the "new player guide" to be interactive, so you can change the orders and see what would have happened instead?)

The comment "webdip is doing ok" is more "webdip is doing no worse than other diplomacy sites". I don't believe there's anything seriously on fire here, but I do believe there's going to have to be some redesign and repositioning if we want webdip to still be here and functioning in 10 years (on that, webdiplomacy is 10 years old this year!).

One of the major contributions TheMinisterOfWar made before he stepped down as a mod was to create a document outlining the road to making webdiplomacy the best diplomacy site around. I've been thinking about asking him to make it public - to really keep Diplomacy alive, we want all diplomacy sites to be repositioning to have healthy userbases in the future. Maybe our ideas can be useful to the wider community.

I've also considered a ground-up rewrite, which would allow us to bake in the (current!) killer features that didn't make sense at the time webdip was made. I'm not sure I want to do it - and besides, I'm also not sure I want to tear down Kestas' creation.

A ground up rewrite would also mean fewer features - like the variant system, at least at first. This would obviously be massively contentious.

I don't really have a clear solution.

This post feels very pessimistic, and I don't like writing pessimistic posts. But, I guess the complaint was that we were too positive in the previous post.
BlackJackP74 (263 D)
02 Oct 16 UTC
Why don't the mods give moderator status to a select few players with computer programming skills to improve the site? If the mods are overwhelmed by the amount of work and unable to accomplish it, then just ask for help from everyone else by giving (temporary) moderator status to certain people.
A_Tin_Can (2234 D)
02 Oct 16 UTC
Moderator status isn't necessary to do development work. The problem in the past has been lack of volunteers.
Octavious (2802 D)
02 Oct 16 UTC
Perhaps not a lack of volunteers per se, but a lack of volunteers with the required skills. Where do developer types hang out? Caves, under bridges, mountain tops? Maybe some shameless recruiting of new members in developer rich areas is what's called for.
jmo1121109 (3812 D)
02 Oct 16 UTC
(+2)
So the problem is that we have a decent number of people with technical skills on the site. But there are not many people who are skilled with php, HTML 5, MYSQL, and CSS. Which are really the languages needed to fully work on all aspects on a site redesign. Additionally, redesigning a site is a LOT of work and needs really good communication and design planning between the people working on the different parts.

For example, I have the skills and willingness to work on the database schema redesign and work it in a way to avoid the types of issues in site up-time that were a problem the other year. But what I don't have is any skills in php. My html and css are okay to the point I can do minor updates, but not good enough for me to fully design a new graphical interface.

A_Tin_Can is really good at PHP but isn't as skilled with databases. Not sure on his html or css. So even having him and I coordinate together on a redesign would be difficult. Then we'd still need someone really good with CSS to make sure the new interface was smooth, clean, well commented, and sustainable across Chrome, Edge, IE, Firefox, Safari, and phones. So even more coordination. Ideally during a redesign there would be discussions about moving to a more user friendly server interface too since the current setup isn't setup to easily let new people jump in.

Then you get into the really complex part of the problem. How do you do this on a live site without disrupting the member base? We can't just work on the live site code, or all the members would be losing access every other minute. So there would have to be a development server, which I don't believe is something the site currently has, where all the people willing to help out could coordinate and test changes/redesign elements.

These are the types of problems that all sites face while trying to modernize/maintain their sites. The difference we have here is that there isn't money to get a company to do this for us, so the alternative is doing what a company does, but for free. Which is gathering the people with the right skill sets together to work on a common design while ensuring real progress/deadlines are being hit. Getting people to do this on a volunteer basis is very difficult.

The reason I took the time to explain this is so that if any of you have any experience working on projects like this and would be willing to volunteer your time it would help give ATC/the owners a better idea of which pieces are missing. Keep in mind, this is my view as an outside Database dev and not in any way representative of an official site viewpoint.
steephie22 (182 D(S))
02 Oct 16 UTC
IMHO, rather than relying on stumbling across the perfect combination of people both willing and able to do every aspect just outlined for free, you're more likely to succeed if you see what can be done by skilled volunteers and fill in the gaps by paying someone from the donations of people who want to contribute but don't have the skills. I believe you have quite a few of those.

An entire semi-professional volunteer team for a site with less than 5000 active players is not impossible, but there's more practical ways to achieve it.

Even if you're willing to consider what I'm suggesting it's doubtful, but slightly more likely.
Floodgates (2079 D)
02 Oct 16 UTC
You guys talking about 2010 makes me realise I've been here a long time!
Floodgates (2079 D)
02 Oct 16 UTC
On topic - I feel like mobile gaming is (unfortunately) edging out sites like this. A webDip app could go really far in restoring some life to to the site. Playing the game on a browser on your phone can't really compare.
Jamiet99uk (1307 D)
03 Oct 16 UTC
(+2)
Hmmmm. Thing is, Backstabbr works MUCH better on my Android phone than WebDip does, and Backstabbr also has a nice point and.click.interface..... yet Backstabbr is a ghost town. The forum is inactive and there are fewer games to join.

If mobile compatibility is our problem, why isn't Backstabbr flourishing? Compared to Backstabbr this site is very busy.
Dejan0707 (1608 D)
03 Oct 16 UTC
Perhaps now days kids does not want to play a game where much thinking is required. Popular are those games where only clicking speed counts.

And sure, 2010 diplomacy generation is unique.
Octavious (2802 D)
03 Oct 16 UTC
(+1)
My lifetime diplomacy experience:

Get the game as a present around the age of 12 from a grandparent who liked the look of the box. Attempt to play it a couple of times with a handful of players with disastrous results. Put it in the loft and forgot about it.

8 years later: Someone has a copy at uni and actually get a game with 6 players. It lasts until around 1904 when people have to leave. Disappointing, but it was quite interesting for a while.

1 year later: After playing an unsatisfactory game of online Risk as part of a coursework procrastination campaign, wonder vaguely if there existed an internet version of Diplomacy. After a quick Google search I found PlayDip, and was disappointed by its angular map and the fact that all the games seemed to be those extremely tedious "play over several months" things.

Looked down to the next website, which happened to be webDiplomacy. It had a map which actually looked like Europe, and games which you could finish in an evening! Result!

I've been wondering if, had the same set of events happened 5 years later so that I first discovered this site now, I would have actually joined and stuck around. In all honesty I suspect not.

Whether that is typical of our potential members I have no idea. I think it's probably worth trying to find out a bit more about them.
A_Tin_Can (2234 D)
03 Oct 16 UTC
All research is welcome!
steephie22 (182 D(S))
03 Oct 16 UTC
@Oct: Why not? Tell us?
The Ambassador (129 D)
03 Oct 16 UTC
Great analysis A_Tin_Can and comments all round from players.

And yes confirming 2010 players are the best.

Although I did spend most of that time hanging out at vDiplomacy (and OliDip before that) as I'm a variant tragic.
ckoch22 (100 D)
03 Oct 16 UTC
Step 1: set up a gofundme.com page to raise some cash from people on this site. Step 2: hire a developer from a site like www.freelancer.com. I think you will be surprised how far some USD goes on dev time in emerging economies, and surprised how much you can raise from some people who like this game kicking in a couple of hundred bucks.
Octavious (2802 D)
03 Oct 16 UTC
@ steephie

When I first joined I was basically searching for a fun game to play for a few hours in an evening. The concept of logging in every day for a couple of months to play a game didn't interest me at all. It's something that it's turned out I quite enjoy, but it's probably not something I would have tried without the live game experience getting me hooked first. It's asking for quite a commitment to a game you have no idea if you will actually like.

If I had a similar search today the chances are I would have ended up just playing on that Warlight site.
Jamiet99uk (1307 D)
03 Oct 16 UTC
@ Oct: Interesting story. I started playing Diplomacy at secondary school where we had a Diplomacy Club, which ran F-t-F games (usually one, occasionally two if enough people were playing). It met twice a week so one year was progressed each real-life week. I think I completed four games, winning once as Russia. I'm sure I was eliminated once, as Italy, and took part in draws in the other two but don't recall which powers.

I never had chance to play again at University and came across WebDip while I was googling for online strategy games, and was delighted with what I found.
ckroberts (3548 D)
03 Oct 16 UTC
Great work, ATC.
WhiteSammy (100 D)
03 Oct 16 UTC
I've been with the site for a while(join April 08) now and remember back when the site was a ragtag group of people dealing with a site barely scraped together by someone learning php. I'm not gonna lie, the site was atrocious but it was free and the easiest to use out of all of the diplomacy sites at the time.

What kept me here was the community.

I can't remember all of the members off the top of my head but there was a group of about 5-10 that got together and helped improve parts of the site. A few of these people also created vdiplomacy, a testing ground for variants and other site features.

I felt the same way when they started integrating those new variants as I do now, there are too many. In my opinion, three variants is enough. There should be a classic, large map, small map. The large map can be world or fictional and the small can be Mediterranean or whatever, but you don't need all of them going at the same time. Working some sort of rotation for the variants would be healthy for the site. After all, absence makes the heart grow fonder. I would say maybe a 6 month period, possibly longer between variant changes. You wouldn't abruptly end ongoing games, just remove the variant from the game creation drop down and enable the other one.

What I'm trying to say is that what made the site what it is today is the same thing that can make d8plomacy great again.

Donald Trump

I'm sorry, wrong thread....

The community is what makes this site stand above the rest and it always will. I enjoyed using my php knowledge 8 years ago to help build the site and I know there are people here now that would gladly do the same for a site they love.
ckroberts (3548 D)
03 Oct 16 UTC
I don't know how well it would go over or how difficult it would be to code, but I love the idea of rotating variants.


43 replies
Maniac (189 D(B))
28 Sep 16 UTC
(+2)
It's been a while...
Who's up for a game of Anakara Crescent? I'll start with the Corbynista Opening.

Liverpool
70 replies
Open
bo_sox48 (5202 DMod(G))
26 Apr 16 UTC
(+3)
School of War Game Thread - Spring 2016
The official game thread of gameID=178165.
265 replies
Open
Crazy Anglican (1075 D)
02 Oct 16 UTC
Artemis Bridge Simulator
It's kind an old program (been around since 2010) but its an awesome mix of role-playing and video game. Has anybody tried it?
11 replies
Open
genghiz (14577 D)
02 Oct 16 UTC
Ryder Cup final today
Anyone out there watching the Ryder Cup today? US has a big lead, any thoughts on who's going to take it home?
1 reply
Open
DammmmDaniel (100 D)
02 Oct 16 UTC
(+1)
Im Back!!!!!
Who missed me?!??!?!?! IM BACK IM BACK IM BACK. Join my game so i can kick your butts and take your dip points ASAP
6 replies
Open
zultar (4180 DMod(P))
30 Sep 16 UTC
#webDiplomacy twitter viral?
Can our members tweet #webdiplomacy? Can we make it viral?
https://twitter.com/webdiplomacy
What do you guys think? Is this a bad idea?
51 replies
Open
The Czech (41625 D(S))
02 Oct 16 UTC
Mods Check email please
Pretty please
0 replies
Open
chluke (12292 D(G))
29 Sep 16 UTC
vDip player names, same or different
For those of you with accounts both here and on vDip, do you use the same player id name or different names? If different, why?
15 replies
Open
Halls of Mandos (1019 D)
30 Sep 16 UTC
Since there are no new people anymore...
Who wants to play a game with me and a friend in real life who is just starting out?
6 replies
Open
Hannibal76 (100 D(B))
01 Oct 16 UTC
Question Time
Imagine a unit tapping another unit that's supporting a third unit to hold. However, the unit that's doing the tapping is dislodged. Is the unit that's holding still getting its support to hold?
4 replies
Open
pjmansfield99 (100 D)
28 Sep 16 UTC
PJ Gunboat (the return - yet again)
As above below
35 replies
Open
Ezio (1731 D)
28 Sep 16 UTC
1v1 games
Is it possible to play 1v1 games on this site? I love playing them in person, but can't seem to figure out a way to set one here. Am I not seeing an option somewhere?
15 replies
Open
coachmc19 (2830 D)
29 Sep 16 UTC
New web dip game looking for another good team of 5
I have a team of five ready to beat your team of five. Message me! I'll be waiting... ;)
0 replies
Open
brainbomb (295 D)
29 Sep 16 UTC
Brainbombs fall classic
I feel like wasting some points.
No password. Join if you dare.
80%RR 1 day phases Full press
gameID=183440
0 replies
Open
Ezio (1731 D)
29 Sep 16 UTC
How do people communicate in Gunboat?
I'm playing in a couple gunboat games, and it seems like other players are working well together, with regards to support and such. I trust they are not messaging each other, and so I would like to know how they figure out what the other players are going to do.
12 replies
Open
Hannibal76 (100 D(B))
17 Sep 16 UTC
US bombs Syrian army positions surrounded by ISIS
in Deir Ezzor. 60 soldiers dead, tens injured. They've been surrounded for 2-3 years, and the US is contributing. Swell.
100 replies
Open
Ikaneko (113 D)
28 Sep 16 UTC
Please come and join this massive WW2 map on vDip
Over on vDip, there's a massive 36 player game in the works. We need just four more to achieve the dream of this fantastically ridiculous game!
Link: http://www.vdiplomacy.com/board.php?gameID=28019
5 replies
Open
NathanStr (101 D)
27 Sep 16 UTC
Leaving a game
Hi, I can't figure out how to leave a game? Help?
6 replies
Open
TheBritishGent (185 D)
27 Sep 16 UTC
Creating an app for webDip.
Because of my schedule, I have gotten into the habit of using my phone for webDiplomacy, but the web format isn't the best for a small screen on a phone.
This thread is more about a discussion on how the app should look, support, etc.
25 replies
Open
Page 1334 of 1419
FirstPreviousNextLast
Back to top