Forum
A place to discuss topics/games with other webDiplomacy players.
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Sandgoose (0 DX)
25 Sep 12 UTC
Kick Zmaj's Butt Gunboat
gameID=97361
I have kindly left my pause there for ages....I need the game paused guys. I know this reveals who I am but I don't have anyone as a sitter..
0 replies
Open
achillies27 (100 D)
24 Sep 12 UTC
EoG- WTA Gunboat.... numbers ;)
gameID=100313
VICTORY!
Good game everyone!
13 replies
Open
Invictus (240 D)
23 Sep 12 UTC
Who You Should Vote For
http://www.isidewith.com/

A pretty good quiz to see which candidate you most agree with.
44 replies
Open
Yonni (136 D(S))
21 Sep 12 UTC
Looking for top 50 WTA GR sub
Turkey went AWOL in gameID=98520. We caught it before he CD'd so it's not that bad of a position at all. We're looking for a top 50 WTA GR player to take over.
19 replies
Open
amsgnoj (107 D)
24 Sep 12 UTC
Missing a key build
Last turn I took 3 SC's. I specifically remember building an army in Sevastopol, and there is nothing there. I checked the orders and there's nothing there. Im playing as Russia.

http://www.webdiplomacy.net/board.php?gameID=100067&msgCountryID=0&rand=6068#chatboxanchor
11 replies
Open
Gentlemen?
2 replies
Open
tj218 (713 D)
12 Sep 12 UTC
U.S. Ambassador Killed
http://www.nationaljournal.com/nationalsecurity/u-s-ambassador-killed-in-libya-20120912
Looks like foreign policy just became part of the debate this election....
How should the U.S. respond?
144 replies
Open
achillies27 (100 D)
23 Sep 12 UTC
Go Go gadget diplomacy EoG
gameID=100266
Hopefully mm will learn his lesson.
On the other hand, CONGRATZ CZECH!
6 replies
Open
Yellowjacket (835 D(B))
21 Sep 12 UTC
100 questions
I will provide a scenario to you all, and then ask you a question. You may all ask as many questions as you want to get to the answer to my question, but I'll only answer "yes," "no," or "it doesn't matter." If you already know the answer, please don't spoil it for the others. This is a group activity so read what others have asked and work together (in my experience, 2 people solve it much more quickly than 1, and a group of 4 usually gets it in 20-30 min. of so).
64 replies
Open
Fortress Door (1837 D)
24 Sep 12 UTC
Is This Bad?
I just printed out all of the maps for my best solo... all the way up to 1911.
11 replies
Open
Sandgoose (0 DX)
23 Sep 12 UTC
Need a sub
As many of you know I'll be on vacation October 1-7. At that time I will request a sitter. Please keep in mind I have a rather high volume of games that I'm playing as well as high quality so i don't need someone like fortress door or dubmdell being my sitter... If interested apply within
5 replies
Open
King Atom (100 D)
20 Sep 12 UTC
So I got a question, but I'm afraid it will turn into a debate.
Hey guys! I wanna have sex. So instead of doing something normal, like, you know, asking my parents about it...I'm gonna ask a whole bunch of strangers on the internet. 'Cause, you know, I'm gonna be this big badass college guy who has sex all the time. Oh, yeah, how do babies work again? I don't want to get those innocent little girls pregnant right after I've sexed 'em up...
23 replies
Open
Fortress Door (1837 D)
24 Sep 12 UTC
Need a Sitter
live game sitter needed, great position
12 replies
Open
markion (0 DX)
22 Sep 12 UTC
More maps!
Why wouldn't mods add more variants of game? At least these: Europe 1939, Colonial Diplomacy, Modern Diplomacy II, Youngstown - Redux.
May be these maps aren't balanced as well as existing ones, but I think they would be popular.
5 replies
Open
uclabb (589 D)
19 Sep 12 UTC
Logic Puzzles!
We haven't done this for a while, and it is always one of my favorite forum topics. I'll start.
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ghug (5068 D(B))
21 Sep 12 UTC
He can stop, and he can snow down to a near stop. Your solution doesn't work.
Draugnar (0 DX)
21 Sep 12 UTC
Agreed, under those circumstances it doesn't.

By the way, by tetrahedron do you mean a true 4 sided object (traigle base with three triangular sides) or do you mean that classic pyramid everyone calls a tetrahedron but isn't actually one (four triangular sides and a square base).
uclabb (589 D)
21 Sep 12 UTC
My guess is that he means a tetrahedron. :-P
Draugnar (0 DX)
21 Sep 12 UTC
Some of the solutiuons I've seen proposed online say "tetrahedron" but then do the classic pyramid, so I just wanted to clarify.
uclabb (589 D)
21 Sep 12 UTC
I know a solution, and it is on a tretrahedron. I'm pretty sure you can prove that it is impossible on a pyramid, actually. I might think about this.
JesusPetry (258 D)
21 Sep 12 UTC
Spiders/fly tentative solution:
Let the tetrahedron vertices be called 1, 2, 3 and 4.
Position the spiders A, B, C respectively on 1, 2 and 3.
Move spider A continuously from 1 to 2 to 3 to 4 to 1 and so on.
Move spider B from 2 to 4 and back.
Move spider C from 1 to 3 and back.
Eventually, the slower fly won't have anywhere to run.
JesusPetry (258 D)
21 Sep 12 UTC
I should add that spiders B and C would also move continuously, and at half the speed of spider A, such that A and B would always meet at 2 and 4, and A and C would always meet at 1 and 3.
Yellowjacket (835 D(B))
21 Sep 12 UTC
@uclabb, ghug, did you guys REALLY figure it out? I mean I straight up READ the answer and I would still have to write it out to understand it.

@PE no, prisoners have no idea what goes on outside their cell unless they are being escorted to the switch room
Draugnar (0 DX)
21 Sep 12 UTC
I must have misinterpreted. I thought the spiders moved at the same speed, all three of them.
uclabb (589 D)
21 Sep 12 UTC
@YJ- Yeah, I'm a math major focusing in algebra so this kind of stuff is the sort of thing I spend all day thinking about, if in a slightly more formal and abstract form.

@Draug- JP's solution doesn't actually require that B and C move at half speed.

@JP- Cool! That seems right to me, which is cool because I know of a different way to do it!
Draugnar (0 DX)
21 Sep 12 UTC
Um, yes it does. I can visually see how the fly could start just behind one of the single vertice spiders and wait until the 4 vertex spider passes, then slip back down and rest for a time. If they don't move at different speeds then two corners never has two spiders on them at once and he can just sit on the vertex where the spider is moving away as the other approaches.
Yellowjacket (835 D(B))
21 Sep 12 UTC
Cool man, that's really impressive. Will you tell us the answer uclabb?
JesusPetry (258 D)
21 Sep 12 UTC
Even if the spiders have only one speed, B and C can kill some time by making back and forth moves along their respective edges so they'll always meet A at the vertices.
uclabb (589 D)
21 Sep 12 UTC
@Draug- All that matters is that whenever the "chasing spider" hits a vertex, the other "enforcer spider" is there at the same time. That would be the case even without the spiders being half speed. So yeah, what JP said.

The way that I had thought of was having one "chasing spider" going around one of the triangles, then having the other two spiders flush the fly out with the following movement (iterated):

Chaser: A -> B -C -> A
Enforcer1: A ->D -> C-> D -> B -> D -> A
Enforcer2: D-> B -> D -> A -> D -> C -> D

@YJ- Do you mean to the light switch question?
ghug (5068 D(B))
21 Sep 12 UTC
Uclabb, I'll have to check, but I'm pretty sure that doesn't work. You solved it JP's way last time.
uclabb (589 D)
21 Sep 12 UTC
I didn't remember what I came up with last time so I tried to think of another way. It seems to me like this way works, but I could be wrong.
uclabb (589 D)
21 Sep 12 UTC
And if that way does work, it is actually faster than the original solution!
ghug (5068 D(B))
22 Sep 12 UTC
The fly can survive by staying very close to point D and being on the following lines at each step of your strategy:

AD - BD - CD - AD...
ghug (5068 D(B))
22 Sep 12 UTC
Do you guys want the answer to YJ's prisoner one?
Draugnar (0 DX)
22 Sep 12 UTC
@uclab - It was stated that the fly could stop, slow down, or reverse direction at any time.There fore it stops just before hitting the enforcer corner and waits for the enforcer to change edges.
Yellowjacket (835 D(B))
22 Sep 12 UTC
uclab, yeah I mean tthe lightswitch
uclabb (589 D)
22 Sep 12 UTC
@Draug- I don't know what you mean by that, and it doesn't seem true to me. Can you be a little more specific?

@YJ- My idea is that you basically just designate one of the (I think there were 100?) 100 people as the "counter", and then what you can do is the following:
1. If someone who is not the counter goes into the room and the light switch is off and they have never turned the light switch on before, then they turn it on. Otherwise, they do nothing.
2. If the counter goes into the room and the light switch is on, he turns it off and increments his count by 1.
3. Once the counter gets to 99, then he reports that everyone has been to the room, and everyone is released.

That is obviously incredibly slow, but it would work. I can't think of a faster way, though (although you can be much, much faster with a very high probability of being right).

uclabb (589 D)
22 Sep 12 UTC
Oh, ghug, you are right, if the fly starts between the two enforcers my strategy doesn't work. I think if we make a slight modification to the beginning where the two enforcers both start at D then Enforcer 1 goes to A and then the whole process starts, that is addressed, no?
ghug (5068 D(B))
22 Sep 12 UTC
@uclabb The fly can start on CD and slip in between them once the repeating pattern starts,

I gave this problem to somebody a lot smarter than me, and I think he proved that you need a chaser spider to have a loop of length four while in the process of solving it, but I unfortunately don't remember it.

RE: The Switch Problem:

uclabb's solution works for the single switch, once per day version, but because we don't know the starting position of the switch the count could go off by one. If you care, a more efficient solution to that problem is having tiers of counters:
Group 1: 90 people
Group 2: 9 people
Group 3 (high counter): 1 person
First 100 days:
Group 1 people switch light on if it is off and they haven't flipped it before.
Group 2 people increment their count if the switch is on, and revert it to off.
Group 3 person does nothing.
Next 100 days:
Group 1 people do nothing.
Group 2 people flip the switch to on if their count is at 10, and return their count to 0.
Group 3 person increments his count by 10 each time he finds the switch on and turns it off.
Repeat.

I'm not sure what the optimal tier grouping, time period, or increment numbers are, but that's the general idea.

As for the problem YJ posed:
There might be a complex solution, but I haven't found it yet, so I'm giving my simple solution, with 1 counter and 99 normal people.

Basically the idea here is that switch B is a buffer switch, and then we just have to do a little fixing to account for the uncertainty of the initial position.

Normal people will flip switch 2 unless switch 1 is off, they have previously seen it on, and they have never flipped it. The counter will always flip switch 1, and will increment his count if the switch is on when he comes in but was off when he last left the room.
Draugnar (0 DX)
22 Sep 12 UTC
@uclab - ghug said the fly could do that. Look back up in the thread.
ghug (5068 D(B))
22 Sep 12 UTC
@Draug, I don't really see what you're saying either. The fly survives by staying between the two enforcers, not by staying on another edge.
Draugnar (0 DX)
22 Sep 12 UTC
There are always 3 edges at any vertex. The fly is allowed to change direction or stop mid edge. You said so. The fly is psychic. You said so. There fore he knows the pattern and knows which vertex the spiders will meet at.

But if you want to do a drawing, I will show you a path the fly can use to continuosly avoid your spiders, both chaser and enforcer.
ghug (5068 D(B))
22 Sep 12 UTC
Which method are you talking about, JesusPetry's or uclabb's?

JP's works fine, and I already showed how uclabb's doesn't, what are you arguing about?
Draugnar (0 DX)
22 Sep 12 UTC
I was talking (as I have been since it was posted) about the one where uclab (or somebody) argued that the back and forth spiders didn't have to move at twice the speed of the chaser spider. But then I am back home for a day as I am heading back to Canada tomorrow evenign and I spent all day yesterday at a client or in the air, so I'm a bit behind.
ghug (5068 D(B))
22 Sep 12 UTC
Oh, well, what I think uclabb is saying there is that they can move at full speed if they do some direction reversal and/or stoppage of their own, but you're right that the simplest way is to merely move the enforcers at half speed.

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315 replies
Zmaj (215 D(B))
23 Sep 12 UTC
EoG: Normal game for a change?
It was anything but normal, of course.
6 replies
Open
BreathOfVega (597 D)
23 Sep 12 UTC
Y'all just talk, etc etc etc
I'd love to know who was playing Russia, saw an Austrian CD and played until 1906 until he was stalemated. I (France) wasted two fucking hours for a game which should've been canceled at the beginning.

Really, I hate this kind of player...
6 replies
Open
Zmaj (215 D(B))
23 Sep 12 UTC
EoG: wta gunboat-207
Mannerbroheim is an idiot.
12 replies
Open
stranger (525 D)
23 Sep 12 UTC
How does Drawing affect Ghost Rating?
If I draw a game with very bad players, due to somebody CDing or cheating, and it ends in a 6-way-draw with players that have really bad GR, my GR will probably decrease, or will it? And in winner-takes-all games, is drawing less equalized than in PPSC? thank you in advance.
21 replies
Open
maximilian (394 D)
23 Sep 12 UTC
Help with a player who wont vote unpause.
Hello, I was wondering how I might get a hold of the mods to help get a game going again. We have one player who wont vote unpause, and as a result the game has been halted for well over a month. Are we screwed or is there still hope of recovering our match?

Thanks
3 replies
Open
NoFog (9073 D)
22 Sep 12 UTC
EoG Live Gunboat-256
Post your EoGs here!
gameID=100194
8 replies
Open
redhouse1938 (429 D)
11 Sep 12 UTC
EoG thread for "Henry Kissinger's Apex"
Post your EoGs here!
gameID=98066
16 replies
Open
redhouse1938 (429 D)
20 Sep 12 UTC
Let's talk about center parties
Enough of the discussion on right vs. left wing. Here we discuss the flanks vs. the center.
33 replies
Open
teufelhunden83 (100 D)
22 Sep 12 UTC
Join "All my marbles"
101 point buy in
anonymous
1 reply
Open
achillies27 (100 D)
22 Sep 12 UTC
krispy kreme EoG
That one sucked. It was cancelled, fortunately.
just wanna know who was who, i was Austria.
0 replies
Open
Zmaj (215 D(B))
22 Sep 12 UTC
EoG: Y'all just talk, you no Play! Gunboat gogo!-2
http://www.addletters.com/pictures/bart-simpson-generator/3057122.htm

Well, I'm glad I stayed alive. Thanks, France.
11 replies
Open
Zmaj (215 D(B))
20 Sep 12 UTC
Six digits
More than 100,000 attempted games! Congratulations, WebDip.
7 replies
Open
MustLoveCats (100 D)
22 Sep 12 UTC
Join this game!
http://www.webdiplomacy.net/board.php?gameID=99661
0 replies
Open
bo_sox48 (5202 DMod(G))
22 Sep 12 UTC
Italy/Austria
I am a firm believer that if the two attack one another early, both will end up losing in the long haul. On the other hand, is it necessary that Italy and Austria support each other?
39 replies
Open
Bob Genghiskhan (1233 D)
22 Sep 12 UTC
Builds in W01 that signal that someone wants war to the knife.
Are ther any builds that another power can make right off the bat which says to you that they have decided on entering into a state of permanent with you?
6 replies
Open
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