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A place to discuss topics/games with other webDiplomacy players.
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Sicarius (673 D)
13 Apr 09 UTC
who's a terrorist?
probably you.
28 replies
Open
scottkwong (426 D)
13 Apr 09 UTC
Mod Please Help with Unpause
http://phpdiplomacy.net/board.php?gameID=9098

England was CDed when all other countries voted for a pause. Before the pause started (within 5 minutes), a new England came in, but said that it was an accident and was leaving the game. All countries, except for England, have now voted to unpause, and the game has not yet proceeded. Can someone please manually unpause the game? England never voted for the pause and said he wanted to leave, even if it meant losing points.
4 replies
Open
nomoney (532 D)
13 Apr 09 UTC
stonebridge
New game up, join and lets start playing
0 replies
Open
gomey (781 D)
13 Apr 09 UTC
Extra unit on board.
Could a mod look at this please? In game: http://phpdiplomacy.net/board.php?gameID=9655

England was just forced to disband two units out of four, but still seems to have three units on the board. The fleet in St.Pet shouldn't be there right?
2 replies
Open
Invictus (240 D)
12 Apr 09 UTC
I found a gray hair today.
I'm 19.
23 replies
Open
Thucydides (864 D(B))
11 Apr 09 UTC
Turritopsis nutricula
This jellyfish is immortal. Literally.

http://en.wikipedia.org/wiki/Turritopsis_nutricula
14 replies
Open
Malleus (2719 D)
13 Apr 09 UTC
Potential multi-accounter (or meta-gamer)
http://phpdiplomacy.net/board.php?gameID=9625
5 replies
Open
Javabeans (252 D)
13 Apr 09 UTC
Question on Civil Disorder / AFK player
Hey guys, we have a player in a private game that has not turned in moves after the first move orders. We were wondering if there was anyway to replace him with another friend who wanted to play, or the conditions until the game basically does not wait for him to turn in moves. I believe this is called civil disorder yes? How long does it take to get into civil disorder? Thanks
1 reply
Open
Sicarius (673 D)
01 Apr 09 UTC
I'm on the news
not trying to brag or anything but I am very proud of what we're doing

http://www.wtol.com/global/Category.asp?C=151146&clipId=&topVideoCatNo=14996&topVideoCatNoB=129734&topVideoCatNoC=129730&topVideoCatNoD=129733&topVideoCatNoE=106878&autoStart=true&topVideoCatNo=default&clipId=3606968
263 replies
Open
djbent (2572 D(S))
11 Apr 09 UTC
is it meta gaming?
a theoretical question about meta gaming. i have my opinion, wondering about others' views.
22 replies
Open
Thucydides (864 D(B))
11 Apr 09 UTC
You all seriously need to sign up for this lol
http://the-state.mybrute.com/

its fun and a good way to blow off steam
13 replies
Open
airborne (154 D)
13 Apr 09 UTC
Publishing a variant
Where do I go? I have two variants which I believe are great diplomacy experiance. Do I have to give out personal info?
9 replies
Open
kman1234 (100 D)
13 Apr 09 UTC
fun 3 game
1 hour moves!!!
1 reply
Open
xgongiveit2ya55 (789 D)
06 Apr 09 UTC
PPSC
Lets just get rid of it. Anyone agree?

Or maybe we should implement other variants as well?
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EdiBirsan (1469 D(B))
09 Apr 09 UTC
If you all would like to do some research on scoring systems, here is a link to the only master list world wide of scoring systems used in Tournament events *Face to Face,

http://eurodip.nuxit.net/php/scoring/scoring.php?lang=Ang

TheGhostmaker (1545 D)
09 Apr 09 UTC
xgong, he won't have inadvertently solved the inflation problem, because to do that you have to go back to where it comes from and solve it there. I haven't solved my acne by using make-up, have I?

As for Ivo_'s suggestion, I am happy with it except for the fact that it is not zero sum. To my way of thinking, that is not justifiable, because that implies that not all games are equal, and I disagree. However, if you were to say that 3/4 of the pot goes to winners/drawers, and then the 1/4 be divided among survivors, then you would have me in equal support between that and the hybrid I think.
Ivo_ivanov (7545 D)
09 Apr 09 UTC
Yes, it's not zero-sum - but trying to make it zero-sum means you'll either have to count centers, or you'll have to make survivals not equal (depending on the total number of survivors).

Which, in turn, means that if you have only one surivor (apart form the winner) he'll get more points than if there are 2, 3 or more survivors. Which would encourage irrational behaviour - be it center farming or infighting between the survivors.

We should not be setting up a system that promotes killing other minors to impove your result, while leaving the winner to cruise to victory. We should not be pomoting such behavior?

So, all games are equal in terms that the players will get the exact same return for survival - for me this is more important (and a key element of the whole idea) than whether we'll have a zero-sum game.
MrProper (109 D)
09 Apr 09 UTC
I think the reason most games are PPSC is simply that its the default setting.
honestly i don't know where to change it
Ivo_ivanov (7545 D)
09 Apr 09 UTC
When you create a game there's an option at the bottom - where you set it to be PPSC (default) or WTA.

You have a valid point when it comes to new players - but then PPSC was designed especially for newcomers.

However even people who have played enough and understand the difference would usually go for PPSC. I've been creating two new "2009"games every month - one WTA and one PPSC - never managed to get enough players for the WTA ones, no such problem with PPSC.
TheGhostmaker (1545 D)
09 Apr 09 UTC
You could of course give a certain amount per survivor, and then the rest goes to the winner.
TheGhostmaker (1545 D)
09 Apr 09 UTC
MrProper, you aren't allowed to make a WTA game until you have 100 points (so that you cannot just keep on playing 100 point WTAs until you get a lucky win and suddenly have 700 points.
Ivo_ivanov (7545 D)
09 Apr 09 UTC
Yes, you can - but then the ROI for winning would not be fixed - which would encourage the winner to eliminate as many of the minions as possible - and there're in any case more than enough people who think it's some great achievement to win with 30 centers or so...

Why do you want it to be zero-sum in the first place? It is not a technical issue to be implemented? Of course it would be good if we had a perfect formula and zero-sum is a good idea in general - but not if it affects game-play.
TheGhostmaker (1545 D)
09 Apr 09 UTC
I think it should be zero-sum because diplomacy is in my view zero-sum, basically.
Centurian (3257 D)
09 Apr 09 UTC
We have to give out the points put into a game. Its easy for Ivo with 5000 points to be ok with lowering the amount of points everyone gets, but this makes it harder for new players to usurp leaders.

Ivo, i think you are just wrong. I think finishing a strong second is better than randomly not dying. It just is. The incentive for throwing a draw or throwing a win are no longer there tho, which is the problem that needs to be addressed.
Babak (26982 D(B))
09 Apr 09 UTC
some general points:

some seem to have the misconception that the only two options in WTA games are to win or lose... but thats not the case. 60-70% of WTA games (barring CDs) would end in a draw...

in fact in a PPSC game, after year 03, 2 players are eliminated - pretty much at the same rate as in WTA - meaning zero points. so in that sense, it is a logical falacy that you have 'more chance' of not losing all your points.

The point is that Kestas, when he created this site, decided unilaterally to create a brand new point system and invented a new variant called PPSC b/c in his mind it would attract new players. Personally (no offense to Kestas) I think this is rather self-indulgant. I mean a game that has survived and thrived for 60 years does not need an 'internet variant' to be kept alive... if new players were told and it was explained to them how to play properly, they would learn to play WTA and would enjoy it as much as we vets do.

Ivo - the reason your WTA games dont fill up is because we have a mutated culture here on phpdip where for your first 8-10 games as you try hard to get to 101 pts you are pretty much forced to play or start ppsc games.... when only 4-5% of the games on the site are WTA that creates a culture among the community... so then even at higher points people play ppsc because thats what they have learned...


the CORE problem with PPSC that your amended points systems (WTM) can not fix is that the ppsc concept creates a rational choice whereby its better to have permanent allies (either pre-game or during the game). so the effect of this variant is that it encourages, through its reward distribution, players to form 2 (or 3) way alliances that SHOULD NOT exsist based on the actual rulef of the 'real' game of Diplomacy.

The REAL game of Diplomacy (WTA) encourages only one thing: self-interest. forcing players to make rational decisions only for the benefit of their own country. this mutated variant (PPSC) distorts the rational decision-making-process so that self-interest includes the interest of your 'permanant-ally'.

no matter how much you tinker with the point system (eg WTM) you cant fix that problem.


my (obviously minority vote) is to completely get rid of PPSC or if you include it - include it as a variant choice among others like 1900, gunboat, or global press. WTA should be the standard and it should be the default game setting....

in the long run, if this community continues to insist on the ppsc model - it will be marginalized in the broader Dip world as an abberation - not an alternative platform.


ps. I also think the argument that PPSC helps reduce CDs is bullhockey (ie BS) because if you go through ppsc games you'll see plenty of CDs... the way to resolve the CD issue is NOT through the points system... someone who is going to quit is not doing so because of getting zero points instead of 'xx' pts...
TheGhostmaker (1545 D)
09 Apr 09 UTC
Babak, firstly, you do make up every statistic, and if your going to make them up, better not use statistics at all.

The other thing I want to pick up on is the post script, which is the biggest piece of nonsense use of logical fallacies I have ever seen. It is simply absurd to suggest that you've even made an argument there. CD does not happen for only one reason, and CD will happen whatever the points system, but that doesn't mean that the points system cannot encourage CD. Your argument is parallel to the argument that "people commit crime in spite of prison, therefore prison does not prevent crime". It is wrong. I need to look at sound data on WTA/PPSC which is not available to make a hypothesis on this front, because there is no data for low-standard WTA play.
Onar (131 D)
09 Apr 09 UTC
Honestly, I don't really care about points.
Whatever happened to playing for the fun of playing?
DipperDon (6457 D)
09 Apr 09 UTC
Babak said: "The REAL game of Diplomacy (WTA) encourages only one thing: self-interest."

What a crock of ****.

You keep making this same type of statement in every thread, suggesting that anyone who doesn't play the game the way YOU want them to isn't playing "real" Diplomacy.

Babak, who died and left you as the ultimate ruler on what is and is not "real" Diplomacy? I've been in plenty of ftf games with no point or other scoring system, where players played for draws, or good survivals, or just to enjoy stabbing each other, all with no real expectation of an eighteen center solo win.

Diplomacy is a PEOPLE game, and in this world different people have different perspectives and motivations for the way they play interact and yes, play Diplomacy. If you can't accept that as a fact of the game, then you're only going to continually be frustrated because others are playing the "right" way. Get over it, and you might actually enjoy playing, maybe even *gasp* ppsc.
Chrispminis (916 D)
09 Apr 09 UTC
"The point is that Kestas, when he created this site, decided unilaterally to create a brand new point system and invented a new variant called PPSC b/c in his mind it would attract new players. Personally (no offense to Kestas) I think this is rather self-indulgant. I mean a game that has survived and thrived for 60 years does not need an 'internet variant' to be kept alive... if new players were told and it was explained to them how to play properly, they would learn to play WTA and would enjoy it as much as we vets do."

Babak, you really don't know the history of the site, so I wouldn't presume to know what Kestas was thinking if you want to further your argument. I'm on your side, but you're going about it the wrong way. Kestas created the site first, and later implemented a point system. Before the point system, the only real ranking was just the results of Win, Defeated, Survival, and a title based on the raw number of wins. There weren't even draws at the time and the adjudicator was not fully functional! There were absolutely atrocious numbers of CD's and NMR's and no proper way of ranking. Worst was that, people will go for any incentive, and the current incentive was to play for a higher rank, based solely on raw wins. Many players played upwards of 40 games at a time and left all of those in which they didn't attain an early lead immediately through a lucky stab! At first a raw 10 game limit was imposed, but it was soon apparent that more would have to be done. Despite all that, the game was still pretty fun to play.

The point is that eventually there were many debates as to how to address this problem and many different scoring systems were considered, with most of them being quite simple and arbitrary like Ivo's. Kestas came up with the idea of points, letting simple economics govern. The idea was simple yet brilliantly flexible and immediately and significantly curbed all major problems, and the number of players who stayed on the site dramatically increased. The numbers speak testament to the overwhelming success of the points system.

There's a short history lesson for you. =)

"in the long run, if this community continues to insist on the ppsc model - it will be marginalized in the broader Dip world as an abberation - not an alternative platform."

Want to bet? While "true" Diplomacy will always be Face to Face, I have no doubt in my mind that internet Diplomacy will soon form the bulk of the Diplomacy world, and honestly, some of the scoring systems on alternative internet Diplomacy sites are just bad. =D
I wish you would all stop hating on babak.

>>DipperDon
"Babak said: 'The REAL game of Diplomacy (WTA) encourages only one thing: self-interest.'
What a crock of ****."
Having played with both you and babak, I would definitely say that he is more true to the 'spirit of the game'. Diplomacy was created as board game; no rankings, no scoring... one game in of itself. This is still Diplomacy. It is online, but I like to (and should) play each game as a single entity. It is my objective to win, which DOES "encourage only one thing: self-interest". When winning is no longer realistic, it is in self-interest to share a win (draw). When that is longer realistic, it is time to survive. The benefits of others should not be considered outside of your own interests - when an ally is no longer an means to an end, it is time to get rid of them. This is how the game should be played
Centurian (3257 D)
09 Apr 09 UTC
Sigh, guys. Its great if some of you have higher ideals that lead you down the right path. But thats not how you deal with the entire php populace.
DipperDon (6457 D)
09 Apr 09 UTC
Xgong, we're not hating. We're disagreeing.

And again you, like Babak, are saying that there is only one way to play, and it *should* be the way you want it to be. So, anyone who doesn't agree with you isn't playing the *right* way. Says you. And only because I actually wanted to keep an agreement with my ally to include him in a 17-17 draw. You didn't want that to happen...why, because you wanted some big survival points?! Is that true to your supposed spirit of the game??

You say "The benefits of others should not be considered outside of your own interests - when an ally is no longer an means to an end, it is time to get rid of them." What if the "end" is a desire for a long term alliance, instead of a win? If the player's end goal is a satisfying 17-17 draw, then why is there a need to stab? Where in the rulebook does it say that a mutually satisfying 17-17 draw is against either the rules or the spirit of the game?

Your kind of idealism and cutthroat play often results in stabbing after the slightest advantage is obtained. If someone else doesn't share your philosophy and tactics, on what basis do you say they are not playing in the spirit of the game? There's an old saying that opinions are like assholes...everyone's got one. Why is yours better than mine or someone else's?
DipperDon (6457 D)
09 Apr 09 UTC
Hey Xgong, just for you I'll play the big pot wta without any plans for a gamelong alliance. I'll be just as cutthroat as you are, if that's what you want in that game.
Draugnar (0 DX)
09 Apr 09 UTC
I would argue that even WTA isn't the real game of Diplomacy because you are still putting a value on something other than your win loss rating. Some players may play lots of low pot games and others only ever play large pots that nearly wipe them out if they lose. The only way to play the real game is to strictly run on win/draw/survive/defeat statistics. To have ANY pot means to place a value on the game such that some games have a higher value than others.
Ukla (390 D)
10 Apr 09 UTC
I agree with that, mostly. Like I said in previous posts, it's just the ego in us that makes us want some kind of ranking system to show off to everyone else. Really, each game only matters unto itself.
However, the problem with the idea of only tracking wins/draws/survives/defeats as a way of ranking is that those that are overly concerned with the rankings will tend to avoid playing in games with 6 other experienced players. Instead, they will look for noob games to dominate and to pad their stats with.
This would only exascerbate the problem of noob retention.
Onar (131 D)
10 Apr 09 UTC
If you really want to know how good someone is, play a game with them.
Draugnar (0 DX)
10 Apr 09 UTC
@Ukla, so we go to an all anonymous system when signing up and track CDs as well, so those who decide they don't like their opponents after the game starts will take a hit if they decide to drop at that point. The whole game doesn't need to be anonymous, just the signup, much like playing on the Judges.
Ukla (390 D)
10 Apr 09 UTC
I like the anonymous signup bit. I think we should also have some kind of option for friends to sign up and play together, but for ranking purposes, I think anon is the way to go. If you have ever played Catan, Uno, Ticket to Ride, or any similar game on XBox Live that is exactly what they do. (i.e. - anonymous signups for ranks, public signups for fun games.)
Of course, this would mean a drastic overhaul of the process for finding a game. I'm an idea man, not a programmer. :)
Chrispminis (916 D)
10 Apr 09 UTC
Well I think anonymous games should be an option at game creation. Perhaps with players only revealed at the end of the game.
>>DipperDon

"I actually wanted to keep an agreement with my ally to include him in a 17-17 draw. You didn't want that to happen...why, because you wanted some big survival points?! Is that true to your supposed spirit of the game?"
You were at 16 centers and he was at 8. As I told you, I considered it EXTREMELY poor sportsman ship to delay the game and not take the win while working with him to kill me off. As I also told you, I wasn't interested in the survival points, because SURVIVING is LOSING, same as ELIMINATION. Once it was only the three of us, I NMRed until you finally decided to just win, which decreased my center count from 10 to 6.. A 10 center survival is no better than a 6 center survival, and neither is better than being eliminated.

"What if the 'end' is a desire for a long term alliance, instead of a win?"
If that is your desire, why even play? The object of the game is to WIN.

"Where in the rulebook does it say that a mutually satisfying 17-17 draw is against either the rules or the spirit of the game?"
As a matter of fact, draws are not even mentioned in the rulebook. And I don't have my set in front of me, but the back of the box reads something along the lines of: "A player must ally to grow, but eventually stand alone to win". THAT is the spirit of the game.

"I'll play the big pot wta without any plans for a gamelong alliance. I'll be just as cutthroat as you are, if that's what you want in that game"
I'd like nothing better :)
Ukla (390 D)
10 Apr 09 UTC
@XGON

As I stated in a previous post..
This is straight from the rulebook, "However, players can end the game by agreement before a winner is determined. In this case, all players who still have pieces on the board share equally in a draw."
Oh sorry Ukla, I must have missed that. Does it really say that? I'm really just curious, it doesn't change my argument at all
Ukla (390 D)
10 Apr 09 UTC
Yes, the rules for version 4 do say that. Hold on a sec.. I'm gonna check the other versions to see if it was and addition or from the original.
DipperDon (6457 D)
10 Apr 09 UTC
"Does it really say that? I'm really just curious, it doesn't change my argument at all"

Naaaahhh, of course not. We wouldn't want our opinions of the the supposed "spirit of the game" and the acceptability of draws be influence by the actual rulebook, now would we?

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165 replies
mapleleaf (0 DX)
11 Apr 09 UTC
New game.
All are welcome, living or dead.....
5 replies
Open
Kaleidoscope (113 D)
12 Apr 09 UTC
Support Hold on Move
Just a question I was wondering about. If you move a army(1) into another army(2) (without support, thus does nothing), and army(3) tries to support hold army(1), does army(1) get the support hold bonus when someone tries to invade it with 1 army with 1 support army?
1 reply
Open
CaesarAugustus (100 D)
12 Apr 09 UTC
New game, PhD2
Hi, we have a new game, PhD2. Pot of 5 per person and several of us know each other but that doesn't mean we're inclined to favour them over anyone else. We're just here for fun.
0 replies
Open
New game
Made a new game, only 5 point wager. This is mainly for fun not for points, so join if you can please.
4 replies
Open
Taelisan (127 D)
11 Apr 09 UTC
New Game with fixed alliances
I have started a new, cheap game. It will be played with a variant for fixed alliances.
8 replies
Open
jadayne (283 D)
12 Apr 09 UTC
differences in playing styles as the stakes get higher
I've played a few games in the 5-20 point range and i think i'm ready for some higher stakes games.
8 replies
Open
eliwhitney (107 D(G))
11 Apr 09 UTC
Could a mod kill this game - The coast is NEVER clear

I mistakenly made a private game called "The coast is NEVER clear". I do not have 6 friends, so please delete this game OR open it up to the public.

Thank you in advance.
4 replies
Open
Daedalus (100 D)
12 Apr 09 UTC
New game 25 points
Audentes fortuna iuvat (fortune favors the bold), 25 point buy in, 24 hour turns:
http://phpdiplomacy.net/board.php?gameID=10034
0 replies
Open
Canada86 (100 D)
12 Apr 09 UTC
Steady the Mainsail
72 hour phase game just started, bet is 50, check it out so we can start playin!
Steady the Mainsail
0 replies
Open
americandiplomat (0 DX)
11 Apr 09 UTC
Controls
How many different controls are there? I know /unpause, and /draw, but nothing else.
5 replies
Open
greendjinn (0 DX)
11 Apr 09 UTC
Embarrassed to ask...
.....but this is my first game here. How do the pull-down menus for the moves work? For example, if I want to move and chose that, where do I find the options for WHERE to move? The FAQ doesn't seem to give much detail on the mechanics of the site.

Thanks in advance!
4 replies
Open
Ukla (390 D)
10 Apr 09 UTC
Starting Placement
Is there some kind of placement by ranking that goes on with the computer? Just curious, as I seem to get freaking Turkey a LOT. Like way too often for it to be random.
17 replies
Open
Quadsniper (110 D)
09 Apr 09 UTC
Quit/Surrender option
I'm fairly new to this site, but in a few games already I've really seen the need for a surrender option. In these 48 hour turn games, it's unbearable to wait the full turn limit for retreats when the player is obviously giving up on the game. I know not everyone would use it, but for those who are nice enough to quit when they don't feel like playing instead of wasting all of our time i think it would be great.
17 replies
Open
Javabeans (252 D)
11 Apr 09 UTC
Is it possible to start a private game over or delete it?
Hey guys, my friends and I have started a private game but we have a problem. The move deadline is soon and a player has dropped out. While i have a replacement i would rather not let that country hold for the first turn so is there anyway to delete the game or restart it so we can start with a fresh slate? thanks!
1 reply
Open
TheSleepingBear (100 D)
11 Apr 09 UTC
Help with move rules
Hi, can someone help me with move rules in this game:
http://phpdiplomacy.net/board.php?gameID=9866http://phpdiplomacy.net/board.php?gameID=9866 (see the reply for more info). Thanks.
6 replies
Open
Hamilton (137 D)
11 Apr 09 UTC
Join Quick Game
12 hour per turn!
0 replies
Open
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