Hoorah to all.
Random CD's, NMR's and players leaving and joining games is a feature of WebDiplomacy, get used to it gang !
I used to get cranky about it as I never seemed to get any advantage
and other players did.
How you respond is a collective & individual thing, I am happy enough to agree to
draws when there is a collective choice to draw, i have experienced games where the majority want a draw and one or two selfish holdouts keep the game going ( result instant alliance against the holdouts, they get eliminated then a civilised draw )
I understand the less skill ,more luck proposition, but i don't accept that as axiomatically correct.
I reacted by by seeing Random Cd's, NMR's as a feature of the internet game, and certainly more common in open, low points games.
I actually find the unpredictability and increased anarchic behaviour where you have mixes of players of differing abilities & levels of interest an enjoyable challenge to my skills.
If I play the board game with my old board game mates, they are all experienced hands at the caper and have appetites for sc's to rival a white pointer shark, so one slip and you are gone. Plus there is a predictability to those games, they will invariably play the most efficient & effective option / moves in a given situation.
More unpredictability means more opportunity, if you have the skills to exploit them.
( suggestion, less adherence to rigid orthodoxies, especially at the tactical level )
So I would suggest that the less skill more luck proposition is contestable.
might I suggest that aquiring and tuning the "anarchy detector" skill set is a way of improving your game, enhanced diplomacy skills are required as well.
Yes there will be times you get stiffed, but that happens in the real world.
The anectdotal evidence indicates the "problem" occurs less as the stakes go up
& where games are password protected.
I think the points made about workload for administrators need to be heeded,
the mighty mods have plenty to do as it is & it's my policy to grovel sycophantically at the mere mention of them.
The more anarchic CD's and NMR's might just reflect reality better than a situation where all countries have competent leadership, the "devil's advocate" in me would think that at the time this game is set (Europe 1870 to 1914 ) with all those inbred monarchies, incompetent and irrational government was as much the norm as competent and rational goverment.
Draugnar, get a haircut & a clean ironed shirt with a proper christian tie. Constant casual sex is to be encouraged but you go too far, too often. That Lapeno muppet has a lot to answer for, bloomin Furry Tv indeed, regards mm