“1) people have used it to determine their alliances [however, that likely happens through other forms of notoriety in FtF tournaments as well]”
It might be because of who I am and/or who I play, but I have never experienced this. What I have experienced is that people look at *points* to determine alliances. In truth, any indicator of ability will be used by some to justify alliance decisions. MM has even tried to get me scuttling off to attack Jacob as Russia because at that time he was on a 100% win-rate with Russia.
This is not, therefore, a phenomenon peculiar to Ghost-Ratings.
“2) I feel that it is inaccurate. Chess is a game of 1v1. Barring some major life changing event a rank 2400 player does not lose to a rank 1200 player. Diplomacy is a game of 1v6. The ELO system of Chess does not apply. If we put the rank 500 - 505 players in a game with the rank 1 player, MM, and told them they get a dollar for every time they solo, but the 6 of them get a dollar every time MM loses, MM would never win. Yet he is ranked significantly better than they are.”
In that game, Madmarx would have an expected result of a little over ½. Given that those players are decidedly average, I don’t actually think that that is unreasonable. He does, after all, have a win rate of 30% and a draw rate of 43% to boot, as well as being on a peak in rating too.
Also, the paying people a dollar thing makes your argument false, because you are adding a biased incentive to take out Mad-marx. Without those incentives, Madmarx could expect to win a large number of games.
“3) More in accuracy. Chess is Chess. The same board, the same rules, the world over. This is not true of Diplomacy. There are variants. No, I am not talking about other maps, yet. Let's just talk standard map. There is the official variant, fleet Rome. There are numerous forms of press. There are the shift left and shift right variants. There is blind variant. And now there are the MULTITUDE of map variations (I thought is was at least 50). So, does playing one form of the game make you good at playing another form of the game? They all use one GR, but I would argue that being good at one does not make you good at another.”
Bluntly, this is nonsense. Being good at fleet rome and being good at classic diplomacy are very connected. Being good at Gunboat, Public Press or other maps are connected to being good at diplomacy somewhat. That is why there is weighting.
“4) Tournaments warp the GR. They do this by changing the meaning of the word "winning." Some of the tournaments of this site promote meta-gaming, some allow for it, and some do not. Plus the "point" structure of the tournament affects whether or not solo'ing in a game is better than some other out come.”
This point is fair. People will take odd results in late games in tournaments, and particularly with the GFDT, the point system was not matched by anything available on the site. I’m not sure it makes that much of a difference in truth. About 20 players play tournament games more or less exclusively. Some others play in a mixture. Most don’t play in them.
“An epiphany: why not multiply the current GR by the win percentage of a player to come at a final GR?”
The Ghost-Ratings do actually mean something more than the rank they place you in. They represent the relative results we would expect people to get on average in a WTA game.
What you suggest would mean that Ghost-Ratings no longer had any actual meaning. I think here you are attacking the wrong target, and should look towards the scoring system that you don’t like.