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A place to discuss topics/games with other webDiplomacy players.
Page 247 of 1419
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Sicarius (673 D)
13 Apr 09 UTC
who's a terrorist?
probably you.
28 replies
Open
scottkwong (426 D)
13 Apr 09 UTC
Mod Please Help with Unpause
http://phpdiplomacy.net/board.php?gameID=9098

England was CDed when all other countries voted for a pause. Before the pause started (within 5 minutes), a new England came in, but said that it was an accident and was leaving the game. All countries, except for England, have now voted to unpause, and the game has not yet proceeded. Can someone please manually unpause the game? England never voted for the pause and said he wanted to leave, even if it meant losing points.
4 replies
Open
nomoney (532 D)
13 Apr 09 UTC
stonebridge
New game up, join and lets start playing
0 replies
Open
gomey (781 D)
13 Apr 09 UTC
Extra unit on board.
Could a mod look at this please? In game: http://phpdiplomacy.net/board.php?gameID=9655

England was just forced to disband two units out of four, but still seems to have three units on the board. The fleet in St.Pet shouldn't be there right?
2 replies
Open
Invictus (240 D)
12 Apr 09 UTC
I found a gray hair today.
I'm 19.
23 replies
Open
Thucydides (864 D(B))
11 Apr 09 UTC
Turritopsis nutricula
This jellyfish is immortal. Literally.

http://en.wikipedia.org/wiki/Turritopsis_nutricula
14 replies
Open
Malleus (2719 D)
13 Apr 09 UTC
Potential multi-accounter (or meta-gamer)
http://phpdiplomacy.net/board.php?gameID=9625
5 replies
Open
Javabeans (252 D)
13 Apr 09 UTC
Question on Civil Disorder / AFK player
Hey guys, we have a player in a private game that has not turned in moves after the first move orders. We were wondering if there was anyway to replace him with another friend who wanted to play, or the conditions until the game basically does not wait for him to turn in moves. I believe this is called civil disorder yes? How long does it take to get into civil disorder? Thanks
1 reply
Open
Sicarius (673 D)
01 Apr 09 UTC
I'm on the news
not trying to brag or anything but I am very proud of what we're doing

http://www.wtol.com/global/Category.asp?C=151146&clipId=&topVideoCatNo=14996&topVideoCatNoB=129734&topVideoCatNoC=129730&topVideoCatNoD=129733&topVideoCatNoE=106878&autoStart=true&topVideoCatNo=default&clipId=3606968
263 replies
Open
djbent (2572 D(S))
11 Apr 09 UTC
is it meta gaming?
a theoretical question about meta gaming. i have my opinion, wondering about others' views.
22 replies
Open
Thucydides (864 D(B))
11 Apr 09 UTC
You all seriously need to sign up for this lol
http://the-state.mybrute.com/

its fun and a good way to blow off steam
13 replies
Open
airborne (154 D)
13 Apr 09 UTC
Publishing a variant
Where do I go? I have two variants which I believe are great diplomacy experiance. Do I have to give out personal info?
9 replies
Open
kman1234 (100 D)
13 Apr 09 UTC
fun 3 game
1 hour moves!!!
1 reply
Open
xgongiveit2ya55 (789 D)
06 Apr 09 UTC
PPSC
Lets just get rid of it. Anyone agree?

Or maybe we should implement other variants as well?
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Cedw (357 D)
08 Apr 09 UTC
I think Ukla makes a great point - isn't the fact that people value different results differently part of the game? If I'm heading for a win (if only...) and realise that Turkey is determined that a 6 way draw is better than a 16 centre second place then I move away from working with him and seek out England, who would rather come second than share in a large draw. Equally, the Turkish player, looking for allies to stop me soloing, gives up trying to persuade England and looks for others to unite under his banner of draws>survival. I think the existence of these different philosophies makes the game even more interesting. Of course, where points are concerned, this doesn't help as a fair points system needs to force one philosophy so everyone's playing on equal terms, but strictly in terms of the game, my personal belief is that these different opinions should be encouraged.

I also think Babak's point about taking over CD countries is worth reiterating - I'm more concerned about playing fun games than how many points I have (which is really quite fortunate given my points level...) but at the same time would like to have a few points so I can play in more games, with slightly better players and gradually improve. For this reason, am not prepared to lose 1/2 my points on an indefensible CD position, which is really bad for the game as games in which someone goes CD would be greatly improved if someone could step into the breach and try their best, even if the chances of recovery are slim. Poor CD positions should definitely not be prohibitively expensive, as they are now, for lower-points players like myself. For higher-points players, they risk damaging their stats, so should not be prohibitively reputation-damaging, as they are now. I think low-cost, stats exempt CD takeovers would result in CD positions more rapidly being taken over, thus not damaging the game in question.
iMurk789 (100 D)
08 Apr 09 UTC
whether or not PPSC is kept, i think we should be able to play 'unranked' games with no points whatsoever. keep the points system, but when your making a new game you should be able to choose whether or not points are being bet.
Ivo_ivanov (7545 D)
08 Apr 09 UTC
@Chrispminis - dude, the 'hybrid' scenario suggested in the beginning incorporates a huge PPSC element. Mine suggestion does not have a PPSC element.

So, if you prefer WTA I simply don't get what you're arguing about :)

As far as the numbers - clearly I am not defending 66,7% or any other specific number - the idea was to make the differences between the outcomes bigger than they are now. 2/3 and 1/14 seemed like a natural choice.

I am not going to argue with anyone who thinks that a SURVIVAL should be treated the same as ELIMINATION - if you fail to realize there should be a difference, so that people have some motivation to play to the end there's nothing more for me to add.

Hopefully, in the end this issue will be decided by people who are interested to have a system that makes sense - and not arguing for the sake of it and to prove that 'theirs is bigger' :)
Babak (26982 D(B))
08 Apr 09 UTC
@ ivo - You are mistaken good sir. The board game, as played over 60 years, has rewarded draws and considered solo's to be quite rare. as for my own decisions - I do only play WTA here... I dont join ppsc, and I'm through trying to convince people like you to change your mind - but I will continue to share my thoughts whenever I feel like it (as you will and should) so that new players are exposed to the 'real' diplomacy and realize that the ppsc games they are playing is a mutated version of the game.

@ Chris - thx - and great points

@ ukla - well put I enjoyed reading your post.

overall - my one hope is that people who are being introduced to 'Diplomacy' via this site learn/realize that the PPSC system is a variant and not the 'real' game.

but whatever floats your boat.
Ivo_ivanov (7545 D)
08 Apr 09 UTC
@Babak - what are you talking about. I suggested two things:

1. That a WIN always brings the same amount of points - regadless if it is it single-person, or a team win (e.g. DRAW). Because the current system gives 100% of the pot for a draw and 53% of the pot for a single-person win. Do you have a problem with this?

2. That survivals bring a limited return - so you're always on a loss (my specifi suggestion was 50% of your investment - or 1/14) - and that we don't count centers. Do you have a problem with this?

I actually never understood what you're arguing about? Especially if you claim that you hate PPSC so much?

What are you trying to change my mind to - you want me to endorse a PPSC-based system?!?!?
Ivo_ivanov (7545 D)
08 Apr 09 UTC
I think I've hijacked this thread - sorry about that - moving on...
figlesquidge (2131 D)
08 Apr 09 UTC
omgnso - they do, so what's the issue?
EdiBirsan (1469 D(B))
08 Apr 09 UTC
I have been mentioned as not having a problem with PPSC... true and misunderstood at the same time.

Here are the Basics:
1. We purpose in playing a *THE game to have fun and make it fun for others
2. The object in the play is to achieve recognition of achievement by your peers

The wonderful thing I like about Diplomacy is that there is no consensus on what the details of that achievement is.

There are numerous scoring/achievement philosophies and players can have fun with all of them or with the ones they want. I believe strongly that there should be multiple scales of achievement so that people can do what they get kicks and chuckles on.

ALL systems have negatives in their impact on play as long as the concept of the system is to force into that game. This is truly metagaming at its worst because you are not even dealing with an individual you are dealing with a virtual construct that is interfering with your game.

I like to tweak the noses of scoring systems and their more serious grim advocates. For example in the Draws Include All Survivors (DIAS) equally which exists here, I purposely took a course of action in the intense game:
Dinner with the Borgias to have a three way draw while 2 non drawing players were still alive in direct contradiction of the WTA/PPSC concepts here. I have had a 7 way draw in a tournament just for the heck of it, and refused to take a solo win because it was more fun to force a draw than win.

If you are going to be in the hobby for the long haul, then you have to come to terms with your own desires in the game and not allow others to dictate what you should be doing. Otherwise you will simply burn out after a few years and leave nothing of value in your fading wake or take anything of value with you when you leave.

So let there be more different systems out there and different lists and rankings and let the fun part of the debate continue.



EdiBirsan (1469 D(B))
08 Apr 09 UTC
"We purpose"= The purpose

How about we get a preview button for your posts.
>>Edi
Thank you for your input - I think everyone was interested to hear it.

>>Ivo
This is my thread, and I hereby give you permission to hijack it. I think your system makes the most sense of all propose so far, although I do like babak's idea that a SURVIVAL is the same as ELIMINATION

>>babak
I agree with you on all points, I think
Chrispminis (916 D)
08 Apr 09 UTC
@OMGNSO, that's exactly the system we have right now.

"@Chrispminis - dude, the 'hybrid' scenario suggested in the beginning incorporates a huge PPSC element. Mine suggestion does not have a PPSC element.

So, if you prefer WTA I simply don't get what you're arguing about :)"

I don't like the hybrid suggestion, I don't know why you brought that into the equation... I'm talking about your suggestion. I'm not even arguing against PPSC... I'm arguing against your proposal and I'm defending WTA against your criticisms. You said:
"1. PPSC and WTA are both bad."
"This is a problem with WTA games"
"if you want to know what the situation will be like if we only had WTA then look at the League/GFDT games - 70% draws"

You clearly think your system is even better than WTA, and I'm arguing that no it isn't. WTA is better than your system.

The incentive to continue playing as a minor player doesn't come from a survival reward over elimination... it comes from the minor player colluding to force a draw. If you really think that survival and elimination should be treated differently, then why do you even have a problem with PPSC. That's precisely what PPSC does... What's the advantage of your system...? It just seems like a more arbitrary version of the hybrid already proposed except it doesn't differ between a 1 SC survival and a 16 SC survival.

I'm not saying you're defending specific numbers, I'm saying that the fact that these numbers seemed like a natural choice is no justification for them.

I'm not arguing that WTA is the superior system out of any self interest or because it would make me look better. Look at my record... I'd be doing far better if I got something for survivals. I'm doing it because I truly believe that WTA is the way to play the game, and I haven't heard an alternative solution that I believe captures the same values and efficiency.
Ivo_ivanov (7545 D)
08 Apr 09 UTC
@Chrispminis - dude, you're really starting to make it hard for me to respond in a reasonable manner to your posts. Please, read the following and think about it for a second:

WTA gives 100% of the pot for a joint win (e.g. DRAW) and 53% for a solo win.

If you think this is the right way to do it and that WTA is "the way to play the game" then, obviously, you also think that getting a 2-way DRAW should bring the same reward as a win - which, in turn, means it makes no sense whatsoever for me to discuss this issue with you.
The situation with SURVIVAL vs. ELIMINATION is the same.

Why don't you simply make a suggestion to have only 2 outcomes - WIN and LOSE - clearly we don't need to have the four we have now as they are all the same for you...
sean (3490 D(B))
08 Apr 09 UTC
xgong...if you are going to post in the forum why cant you enter orders in our game?? abandoning a game is poor form, sorry to hijack thread.
Centurian (3257 D)
09 Apr 09 UTC
Whoa, this has gotten ca-razy. I'll try to promote my system while addressing Ivo's concerns.

First of all, I *strongly* disagree that a draw is a win. It is the second best result, behind win. But it is also better than a survival. Under PPSC second place has an incentive to attack third place to maximise points while first place wins. Under hybrid or WTA the incentive is to force a draw. Under those systems, the leader also has a very strong incentive to push the extra mile for 18, rather than accepting 17. I think we all agree on that? These are good things, right?

WTA admittedly has these good incentives in abundance, and they are even stronger. So why isn't WTA as popular as PPSC? Because of the element of FRUSTRATION. Nobody likes to come away with zero after putting alot of effort into a game. Players need to rewarded for playing a game out, even after it looks like they might lose. The game isn't fun for even a winner unless some serious resistance is put up. PPSC has those rewards in abundance.

So why should you vote HYBRID? Because you get all the incentive benefits of WTA without all the painful frustration of PPSC. I'm not saying replace the other systems. But allowing someone the option of playing the best of both worlds seems like a no brainer to me.
Centurian (3257 D)
09 Apr 09 UTC
Also Ivo: "WTA gives 100% of the pot for a joint win (e.g. DRAW) and 53% for a solo win"

Do you mean PPSC? Because WTA means winner takes all, all meaning 100%.

To further hybrid, I think it is best summarised by Winner-Takes-Most. Its like playing the lottery, one guy gets a big payout, but a couple others get minor prizes.
Ivo_ivanov (7545 D)
09 Apr 09 UTC
Hmm, you are correct - I totally missed this somehow - my bad - I was clearly being a moron :(
Ivo_ivanov (7545 D)
09 Apr 09 UTC
Apologies to Chrispminis
Chrispminis (916 D)
09 Apr 09 UTC
Apology accepted. No worries. Haha, I was really getting confused.

Now to move on to Centurian's hybrid... I don't like the idea, but I don't dislike it as much as I dislike PPSC. I wouldn't have a problem if a hybrid system were given as an option with the game creator deciding how much of a bonus is given to the winner. That said, while it inherits the benefits of both WTA and PPSC, it surely inherits their problems. Depending on how you tip the scaling, the hybrid inherits more of the benefits and problems of one system than the other.

The reason I think WTA is better than a hybrid is similar to why I think WTA is better than PPSC. It's because it can often tip the decision between forming a grand alliance and forcing a draw and becoming a vassal to the dominant player in exchange for survival in the direction of the latter, which I deem to be very undesirable.

I can understand the frustration effect in WTA, but honestly, I think it just makes the solo's that much more precious and makes the competition fiercer. While it may lead to a few sour situations, I think it in general increases the quality of game play. There's an easy way to avoid the full frustration of WTA without giving up it's benefits, and that's to play lower stakes games. Obviously, you'd be giving up the opportunity to win more, but isn't that the same sacrifice you make when you play PPSC or a hybrid? You can risk about the same mitigation of frustration playing one big PPSC game as you can with say, three smaller WTA games, but still with the benefit of WTA play, both versus playing one large WTA game.

The hybrid is an OK idea, and I don't have a problem with an option for it. If you really think some aspect of PPSC gaming will improve WTA then go for it, but I'll be sticking to WTA.

Centurian (3257 D)
09 Apr 09 UTC
Actually if you look on the thread at the dev forum, you find that my original proposal was exactly what chrisp is suggesting. I had percentage allocations for winning and for surviving and then the rest went to PPSC. But there were concerns that it was too complicated, so I just went for the simplistic version.

Again, I'm more concerned with improving PPSC than improving WTA. If you can handle some WTA, then thats what you'll play, but lots of players intimidated, especially when they aren't at your level Chrisp and think they won't win.
Chrispminis (916 D)
09 Apr 09 UTC
Centurian, I knew that. That's why I brought it up. =)

There is no level at which you cannot play WTA. The risk vs. rewards should be about the same for your skill level as PPSC. It's just that PPSC builds you up slower, but steadier. The same effect can be achieved by playing lower staked WTA.
Ukla (390 D)
09 Apr 09 UTC
Maybe, but nobody plays low-stakes WTA. I can only create PPSC, and I haven't seen a WTA I could join since I got to this site.
Caviare (123 D)
09 Apr 09 UTC
@ Ukla, the site is biassed against WTA. New players to the site can't create WTA games. That's why there aren't many low-stakes WTA and why you haven't seen one you could join. That's why the culture is overwhelming PPSC. If a new player to the site wants to play WTA they can ask for a more experienced player to create one, if they think to do so, but then there has to be at least one experienced player. The new player is then less likely to win than if they are playing PPSC with a bunch of newbies like themselves.
TheGhostmaker (1545 D)
09 Apr 09 UTC
I don't think that there is much debate over WTA. There is debate over WTA-PPSC hybrid (or other systems) against PPSC.

In a 50-50 hybrid:

There is an incentive to draw over coming second.
There is a big incentive to win over draw.
There is an incentive to continue playing even when doing badly.
There isn't such a violent gradient between loosing and winning.

This makes it, whilst not my preferred system, a good system for new players. That is because it gives you incentives to play as if it was WTA, but doesn't give the CD problems likely with WTA, and so it should replace PPSC as the "newbie option".
Chrispminis (916 D)
09 Apr 09 UTC
I would rather just make WTA available to new players through a points cap on the buy-in.
Ukla (390 D)
09 Apr 09 UTC
Well, then, the only real option for a noob (like me) is to PPSC it for awhile to raise my "worth". Is this a bad thing? Honestly, I don't know. I don't feel qualified to answer that question. I have already stated my philosophical views on the game itself, but this is about metagame, and I am inexperienced. In fact, I'm not really sure how good I am at the game itself. Previously, I have been the biggest fish in a small pond, but my new internet exposure may reveal me as a guppy, after all. I know what I'm good at.. personality. In a room with 6 other people, I'm the strongest force. Does this even translate to internet gaming? I have no idea. I guess the next few weeks/months will bear out the truth of my station.
But, just for the sake of argument, someone COULD be a very good player, indeed, who just never bothered to play on an internet format before. I don't think it's fair to limit their experience by assuming that every new player to your site is new to the game. At the same time, I see exactly what you mean about some of the qualities of certain variants and the ability to sub-in for CD countries getting their arses kicked being a detriment to retaining new players who actually ARE new to the game.
As always, in my humble opinion, the answer is not legislation, but education. The obvious problem with my point of view is that this places the burden on the noob to actually want to seek out education instead of just jumping in blindly and getting frustrated and going back to their Guitar Hero World Tour.
As I stated at the top, I do not feel qualified to answer such questions. I specialize in philosophy.. and sub-specialize in asking more questions. :)
figlesquidge (2131 D)
09 Apr 09 UTC
Hmm, I'm not really sure, but a few of my thoughts are...
Personally I think that having PPSC default is a good option. When it comes down to it, the vast majority of new members here are new to the game as well, and shouldn't be discouraged by loosing their first few games for no reward. Something that I feel has been missed is the affect of CD. I'm not sure, but I would say that CD causes more problems in a WTA game than in PPSC. If you're off on a race with another player both striving to reach 18 first, and their neighbour goes CD, suddenly all your hard work goes to nothing. However, in PPSC you will be rewarded for the fact that you did keep playing, and you did try to win the game.
Having the WTA limit at 101 means that after 1 reasonable game, a player can start up. Indeed, you could argue that it provides a target to aim for, as WTA is being pushed as the 'true' representation of diplomacy scoring here.
---
The back story to this debate seems to come down to people's priorities again. I think these should be Win,Draw,Survive.
If you can, Win.
If you cannot win, Draw.
If you cannot Draw, survive.
With this in mind I have to admit the hybrid idea does have some benefits to it. I think I'm contradicting something I said before, but having thought it through in more depth I think it would be a good idea to add a WTM (winner takes most) which is scored 75% victor, and the rest split evenly between *other* survivors.
I've just had an idea. Currently we say that newer players (under 100) cannot start a WTA game. Could we make it that players over a certain amount cannot start a PPSC game?

And Ivo, I've been meaning to ask about the point distribution in your proposed system. In the event of a draw, the participants would split 66.7% of the pot, since together they got a WIN. This make perfect sense, but what happens to the other 33.3%?
Centurian (3257 D)
09 Apr 09 UTC
I think limiting choice is something that we want to avoid.in general.

Figle, Hybrid IS winner-takes-most. Its in effect 75% (+) of the pot goes to the winner. Its only 50-50 because of the calculation. So If I have a pot of 68 points and I win a hybrid game I get half the pot for winning (34) and then the rest is divided up according to SC. Since I also by definition have 18 (or more) i will rake in an additional 18 points from PPSC bring my totaly up to 52 of the 68 point pot.

So the jist seems to be not whether Hybrid is good, but whether it is the best. I think in the basic form it could still be implemented with positive results and all players should be allowed to make one.

As for the 101 points to make WTA, either that should include points invested or it should be based on games played. But thats a side note.
Ivo_ivanov (7545 D)
09 Apr 09 UTC
xgong - in my suggestion it does not add up to 100%.

Looking back at the thread:
1. It seems there's a general consensus that when it comes to WINs and DRAWs we should have a WTA-style system. The only question is whether it should be 2/3, 3/4, or 100% of the pot - which is not really that critical.

2. The main open issue is what to do with SURVIVALS and ELIMINATIONS. WTA currently treats them the same (both get nothing). I think this is one of the main problems. Many people don't agree, so let me try to explain why I think there should be a difference:

You should always aim to have a system which allows people to play FOR something and not AGAINST someone.

This is valid for any game - and life in general. If you want people to behave reasonably you should give them reasonable options to play FOR something. Like figle said above - start the game with the idea to WIN - if things don't go so well at a certain point you should focus on the next objective - DRAW. But what happens if this is also not a real option? You're left with two alternatives:
- attack the bigger guy, even if this means certain death
- go berserk and hit whoever you don't like the most, go CD, or just act crazy

I cannot speak for everyone - but if I was in this position - and I know I'll get nothing out of the game either way I'm not sure I'll do the 'right thing' and attack the leader. What do I care - my priority is not to die while helping the others stop the winner - this makes no sense for me at all?

We need to have a system that gives reasonable options and goals to the players - expecting people to play kamikadze will never bring anything good.

So, while the hybrid system does provide for a difference between elimination and survival, what I don't like about it is that it still counts centers - so if you finish with 12-16 centers you'll have a positive ROI. Effectively, it still makes more sense to be the strong second. Maybe you won't get 40%+ of the pot as in PPSC, but you'll get 20%+.

In this aspect (the strong second approach) the hybrid is a step back from WTA.

I simply think we need to remove the direct relation between points and centers - what you get out of a game should depend on your status (WIN/DRAW/SURVIVE) and not on how many centers you control.

In the end, all I am suggesting is to take the current WTA, reduce it from 100% to something in the lines of 2/3 or 3/4 of the pot - and give something to SURVIVALS so that people always have something reasonable to play for.
Oh ok now I understand. You may have also inadvertently solved the inflation problem :)

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165 replies
mapleleaf (0 DX)
11 Apr 09 UTC
New game.
All are welcome, living or dead.....
5 replies
Open
Kaleidoscope (113 D)
12 Apr 09 UTC
Support Hold on Move
Just a question I was wondering about. If you move a army(1) into another army(2) (without support, thus does nothing), and army(3) tries to support hold army(1), does army(1) get the support hold bonus when someone tries to invade it with 1 army with 1 support army?
1 reply
Open
CaesarAugustus (100 D)
12 Apr 09 UTC
New game, PhD2
Hi, we have a new game, PhD2. Pot of 5 per person and several of us know each other but that doesn't mean we're inclined to favour them over anyone else. We're just here for fun.
0 replies
Open
New game
Made a new game, only 5 point wager. This is mainly for fun not for points, so join if you can please.
4 replies
Open
Taelisan (127 D)
11 Apr 09 UTC
New Game with fixed alliances
I have started a new, cheap game. It will be played with a variant for fixed alliances.
8 replies
Open
jadayne (283 D)
12 Apr 09 UTC
differences in playing styles as the stakes get higher
I've played a few games in the 5-20 point range and i think i'm ready for some higher stakes games.
8 replies
Open
eliwhitney (107 D(G))
11 Apr 09 UTC
Could a mod kill this game - The coast is NEVER clear

I mistakenly made a private game called "The coast is NEVER clear". I do not have 6 friends, so please delete this game OR open it up to the public.

Thank you in advance.
4 replies
Open
Daedalus (100 D)
12 Apr 09 UTC
New game 25 points
Audentes fortuna iuvat (fortune favors the bold), 25 point buy in, 24 hour turns:
http://phpdiplomacy.net/board.php?gameID=10034
0 replies
Open
Canada86 (100 D)
12 Apr 09 UTC
Steady the Mainsail
72 hour phase game just started, bet is 50, check it out so we can start playin!
Steady the Mainsail
0 replies
Open
americandiplomat (0 DX)
11 Apr 09 UTC
Controls
How many different controls are there? I know /unpause, and /draw, but nothing else.
5 replies
Open
greendjinn (0 DX)
11 Apr 09 UTC
Embarrassed to ask...
.....but this is my first game here. How do the pull-down menus for the moves work? For example, if I want to move and chose that, where do I find the options for WHERE to move? The FAQ doesn't seem to give much detail on the mechanics of the site.

Thanks in advance!
4 replies
Open
Ukla (390 D)
10 Apr 09 UTC
Starting Placement
Is there some kind of placement by ranking that goes on with the computer? Just curious, as I seem to get freaking Turkey a LOT. Like way too often for it to be random.
17 replies
Open
Quadsniper (110 D)
09 Apr 09 UTC
Quit/Surrender option
I'm fairly new to this site, but in a few games already I've really seen the need for a surrender option. In these 48 hour turn games, it's unbearable to wait the full turn limit for retreats when the player is obviously giving up on the game. I know not everyone would use it, but for those who are nice enough to quit when they don't feel like playing instead of wasting all of our time i think it would be great.
17 replies
Open
Javabeans (252 D)
11 Apr 09 UTC
Is it possible to start a private game over or delete it?
Hey guys, my friends and I have started a private game but we have a problem. The move deadline is soon and a player has dropped out. While i have a replacement i would rather not let that country hold for the first turn so is there anyway to delete the game or restart it so we can start with a fresh slate? thanks!
1 reply
Open
TheSleepingBear (100 D)
11 Apr 09 UTC
Help with move rules
Hi, can someone help me with move rules in this game:
http://phpdiplomacy.net/board.php?gameID=9866http://phpdiplomacy.net/board.php?gameID=9866 (see the reply for more info). Thanks.
6 replies
Open
Hamilton (137 D)
11 Apr 09 UTC
Join Quick Game
12 hour per turn!
0 replies
Open
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