I think Ukla makes a great point - isn't the fact that people value different results differently part of the game? If I'm heading for a win (if only...) and realise that Turkey is determined that a 6 way draw is better than a 16 centre second place then I move away from working with him and seek out England, who would rather come second than share in a large draw. Equally, the Turkish player, looking for allies to stop me soloing, gives up trying to persuade England and looks for others to unite under his banner of draws>survival. I think the existence of these different philosophies makes the game even more interesting. Of course, where points are concerned, this doesn't help as a fair points system needs to force one philosophy so everyone's playing on equal terms, but strictly in terms of the game, my personal belief is that these different opinions should be encouraged.
I also think Babak's point about taking over CD countries is worth reiterating - I'm more concerned about playing fun games than how many points I have (which is really quite fortunate given my points level...) but at the same time would like to have a few points so I can play in more games, with slightly better players and gradually improve. For this reason, am not prepared to lose 1/2 my points on an indefensible CD position, which is really bad for the game as games in which someone goes CD would be greatly improved if someone could step into the breach and try their best, even if the chances of recovery are slim. Poor CD positions should definitely not be prohibitively expensive, as they are now, for lower-points players like myself. For higher-points players, they risk damaging their stats, so should not be prohibitively reputation-damaging, as they are now. I think low-cost, stats exempt CD takeovers would result in CD positions more rapidly being taken over, thus not damaging the game in question.